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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.GameTimeController;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.skills.Skill;
- /**
- * The Class ConditionGameTime.
- * @author mkizub
- */
- public class ConditionGameTime extends Condition
- {
- /**
- * The Enum CheckGameTime.
- */
- public enum CheckGameTime
- {
- NIGHT
- }
-
- private final CheckGameTime _check;
- private final boolean _required;
-
- /**
- * Instantiates a new condition game time.
- * @param check the check
- * @param required the required
- */
- public ConditionGameTime(CheckGameTime check, boolean required)
- {
- _check = check;
- _required = required;
- }
-
- /**
- * Test impl.
- * @return true, if successful
- */
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- switch (_check)
- {
- case NIGHT:
- return GameTimeController.getInstance().isNight() == _required;
- }
- return !_required;
- }
- }
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