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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.L2Weapon;
- import com.l2jserver.gameserver.model.skills.Skill;
- /**
- * The Class ConditionChangeWeapon.
- * @author nBd
- */
- public class ConditionChangeWeapon extends Condition
- {
- private final boolean _required;
-
- /**
- * Instantiates a new condition change weapon.
- * @param required the required
- */
- public ConditionChangeWeapon(boolean required)
- {
- _required = required;
- }
-
- /**
- * Test impl.
- * @return true, if successful
- */
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- if (effector.getActingPlayer() == null)
- {
- return false;
- }
-
- if (_required)
- {
- final L2Weapon weaponItem = effector.getActiveWeaponItem();
- if (weaponItem == null)
- {
- return false;
- }
-
- if (weaponItem.getChangeWeaponId() == 0)
- {
- return false;
- }
-
- if (effector.getActingPlayer().isEnchanting())
- {
- return false;
- }
- }
- return true;
- }
- }
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