ConditionChangeWeapon.java 1.9 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.items.L2Item;
  22. import com.l2jserver.gameserver.model.items.L2Weapon;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. /**
  25. * The Class ConditionChangeWeapon.
  26. * @author nBd
  27. */
  28. public class ConditionChangeWeapon extends Condition
  29. {
  30. private final boolean _required;
  31. /**
  32. * Instantiates a new condition change weapon.
  33. * @param required the required
  34. */
  35. public ConditionChangeWeapon(boolean required)
  36. {
  37. _required = required;
  38. }
  39. /**
  40. * Test impl.
  41. * @return true, if successful
  42. */
  43. @Override
  44. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  45. {
  46. if (effector.getActingPlayer() == null)
  47. {
  48. return false;
  49. }
  50. if (_required)
  51. {
  52. final L2Weapon weaponItem = effector.getActiveWeaponItem();
  53. if (weaponItem == null)
  54. {
  55. return false;
  56. }
  57. if (weaponItem.getChangeWeaponId() == 0)
  58. {
  59. return false;
  60. }
  61. if (effector.getActingPlayer().isEnchanting())
  62. {
  63. return false;
  64. }
  65. }
  66. return true;
  67. }
  68. }