L2Summon.java 30 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.actor;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.ai.CtrlIntention;
  22. import com.l2jserver.gameserver.ai.L2CharacterAI;
  23. import com.l2jserver.gameserver.ai.L2SummonAI;
  24. import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
  25. import com.l2jserver.gameserver.datatables.ItemTable;
  26. import com.l2jserver.gameserver.enums.InstanceType;
  27. import com.l2jserver.gameserver.enums.Race;
  28. import com.l2jserver.gameserver.enums.ShotType;
  29. import com.l2jserver.gameserver.enums.Team;
  30. import com.l2jserver.gameserver.handler.IItemHandler;
  31. import com.l2jserver.gameserver.handler.ItemHandler;
  32. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  33. import com.l2jserver.gameserver.model.AggroInfo;
  34. import com.l2jserver.gameserver.model.L2Object;
  35. import com.l2jserver.gameserver.model.L2Party;
  36. import com.l2jserver.gameserver.model.L2WorldRegion;
  37. import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  39. import com.l2jserver.gameserver.model.actor.knownlist.SummonKnownList;
  40. import com.l2jserver.gameserver.model.actor.stat.SummonStat;
  41. import com.l2jserver.gameserver.model.actor.status.SummonStatus;
  42. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  43. import com.l2jserver.gameserver.model.effects.L2EffectType;
  44. import com.l2jserver.gameserver.model.events.EventDispatcher;
  45. import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
  46. import com.l2jserver.gameserver.model.itemcontainer.PetInventory;
  47. import com.l2jserver.gameserver.model.items.L2EtcItem;
  48. import com.l2jserver.gameserver.model.items.L2Weapon;
  49. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  50. import com.l2jserver.gameserver.model.items.type.ActionType;
  51. import com.l2jserver.gameserver.model.olympiad.OlympiadGameManager;
  52. import com.l2jserver.gameserver.model.skills.Skill;
  53. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  54. import com.l2jserver.gameserver.model.zone.ZoneId;
  55. import com.l2jserver.gameserver.network.SystemMessageId;
  56. import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo.SummonInfo;
  57. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  58. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowAdd;
  59. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowDelete;
  60. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowUpdate;
  61. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  62. import com.l2jserver.gameserver.network.serverpackets.PetDelete;
  63. import com.l2jserver.gameserver.network.serverpackets.PetInfo;
  64. import com.l2jserver.gameserver.network.serverpackets.PetItemList;
  65. import com.l2jserver.gameserver.network.serverpackets.PetStatusUpdate;
  66. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  67. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  68. import com.l2jserver.gameserver.network.serverpackets.TeleportToLocation;
  69. import com.l2jserver.gameserver.pathfinding.PathFinding;
  70. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  71. import com.l2jserver.gameserver.util.Util;
  72. import com.l2jserver.util.Rnd;
  73. public abstract class L2Summon extends L2Playable
  74. {
  75. private L2PcInstance _owner;
  76. private int _attackRange = 36; // Melee range
  77. private boolean _follow = true;
  78. private boolean _previousFollowStatus = true;
  79. protected boolean _restoreSummon = true;
  80. private int _shotsMask = 0;
  81. // @formatter:off
  82. private static final int[] PASSIVE_SUMMONS =
  83. {
  84. 12564, 12621, 14702, 14703, 14704, 14705, 14706, 14707, 14708, 14709, 14710, 14711,
  85. 14712, 14713, 14714, 14715, 14716, 14717, 14718, 14719, 14720, 14721, 14722, 14723,
  86. 14724, 14725, 14726, 14727, 14728, 14729, 14730, 14731, 14732, 14733, 14734, 14735, 14736
  87. };
  88. // @formatter:on
  89. /**
  90. * Creates an abstract summon.
  91. * @param template the summon NPC template
  92. * @param owner the owner
  93. */
  94. public L2Summon(L2NpcTemplate template, L2PcInstance owner)
  95. {
  96. super(template);
  97. setInstanceType(InstanceType.L2Summon);
  98. setInstanceId(owner.getInstanceId()); // set instance to same as owner
  99. setShowSummonAnimation(true);
  100. _owner = owner;
  101. getAI();
  102. setXYZInvisible(owner.getX() + Rnd.get(-100, 100), owner.getY() + Rnd.get(-100, 100), owner.getZ());
  103. }
  104. @Override
  105. public void onSpawn()
  106. {
  107. super.onSpawn();
  108. if (Config.SUMMON_STORE_SKILL_COOLTIME && !isTeleporting())
  109. {
  110. restoreEffects();
  111. }
  112. setFollowStatus(true);
  113. updateAndBroadcastStatus(0);
  114. sendPacket(new RelationChanged(this, getOwner().getRelation(getOwner()), false));
  115. for (L2PcInstance player : getOwner().getKnownList().getKnownPlayersInRadius(800))
  116. {
  117. player.sendPacket(new RelationChanged(this, getOwner().getRelation(player), isAutoAttackable(player)));
  118. }
  119. L2Party party = getOwner().getParty();
  120. if (party != null)
  121. {
  122. party.broadcastToPartyMembers(getOwner(), new ExPartyPetWindowAdd(this));
  123. }
  124. setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
  125. // if someone comes into range now, the animation shouldn't show any more
  126. _restoreSummon = false;
  127. // Notify to scripts
  128. EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonSpawn(this), this);
  129. }
  130. @Override
  131. public final SummonKnownList getKnownList()
  132. {
  133. return (SummonKnownList) super.getKnownList();
  134. }
  135. @Override
  136. public void initKnownList()
  137. {
  138. setKnownList(new SummonKnownList(this));
  139. }
  140. @Override
  141. public SummonStat getStat()
  142. {
  143. return (SummonStat) super.getStat();
  144. }
  145. @Override
  146. public void initCharStat()
  147. {
  148. setStat(new SummonStat(this));
  149. }
  150. @Override
  151. public SummonStatus getStatus()
  152. {
  153. return (SummonStatus) super.getStatus();
  154. }
  155. @Override
  156. public void initCharStatus()
  157. {
  158. setStatus(new SummonStatus(this));
  159. }
  160. @Override
  161. protected L2CharacterAI initAI()
  162. {
  163. return new L2SummonAI(this);
  164. }
  165. @Override
  166. public L2NpcTemplate getTemplate()
  167. {
  168. return (L2NpcTemplate) super.getTemplate();
  169. }
  170. // this defines the action buttons, 1 for Summon, 2 for Pets
  171. public abstract int getSummonType();
  172. @Override
  173. public final void stopAllEffects()
  174. {
  175. super.stopAllEffects();
  176. updateAndBroadcastStatus(1);
  177. }
  178. @Override
  179. public final void stopAllEffectsExceptThoseThatLastThroughDeath()
  180. {
  181. super.stopAllEffectsExceptThoseThatLastThroughDeath();
  182. updateAndBroadcastStatus(1);
  183. }
  184. @Override
  185. public void updateAbnormalEffect()
  186. {
  187. for (L2PcInstance player : getKnownList().getKnownPlayers().values())
  188. {
  189. player.sendPacket(new SummonInfo(this, player, 1));
  190. }
  191. }
  192. /**
  193. * @return Returns the mountable.
  194. */
  195. public boolean isMountable()
  196. {
  197. return false;
  198. }
  199. public long getExpForThisLevel()
  200. {
  201. if (getLevel() >= ExperienceData.getInstance().getMaxPetLevel())
  202. {
  203. return 0;
  204. }
  205. return ExperienceData.getInstance().getExpForLevel(getLevel());
  206. }
  207. public long getExpForNextLevel()
  208. {
  209. if (getLevel() >= (ExperienceData.getInstance().getMaxPetLevel() - 1))
  210. {
  211. return 0;
  212. }
  213. return ExperienceData.getInstance().getExpForLevel(getLevel() + 1);
  214. }
  215. @Override
  216. public final int getKarma()
  217. {
  218. return getOwner() != null ? getOwner().getKarma() : 0;
  219. }
  220. @Override
  221. public final byte getPvpFlag()
  222. {
  223. return getOwner() != null ? getOwner().getPvpFlag() : 0;
  224. }
  225. @Override
  226. public final Team getTeam()
  227. {
  228. return getOwner() != null ? getOwner().getTeam() : Team.NONE;
  229. }
  230. public final L2PcInstance getOwner()
  231. {
  232. return _owner;
  233. }
  234. /**
  235. * Gets the summon ID.
  236. * @return the summon ID
  237. */
  238. @Override
  239. public final int getId()
  240. {
  241. return getTemplate().getId();
  242. }
  243. public short getSoulShotsPerHit()
  244. {
  245. if (getTemplate().getSoulShot() > 0)
  246. {
  247. return (short) getTemplate().getSoulShot();
  248. }
  249. return 1;
  250. }
  251. public short getSpiritShotsPerHit()
  252. {
  253. if (getTemplate().getSpiritShot() > 0)
  254. {
  255. return (short) getTemplate().getSpiritShot();
  256. }
  257. return 1;
  258. }
  259. public void followOwner()
  260. {
  261. setFollowStatus(true);
  262. }
  263. @Override
  264. public boolean doDie(L2Character killer)
  265. {
  266. if (isNoblesseBlessedAffected())
  267. {
  268. stopEffects(L2EffectType.NOBLESSE_BLESSING);
  269. storeEffect(true);
  270. }
  271. else
  272. {
  273. storeEffect(false);
  274. }
  275. if (!super.doDie(killer))
  276. {
  277. return false;
  278. }
  279. final L2PcInstance owner = getOwner();
  280. if (owner != null)
  281. {
  282. for (L2Character TgMob : getKnownList().getKnownCharacters())
  283. {
  284. // get the mobs which have aggro on the this instance
  285. if (TgMob instanceof L2Attackable)
  286. {
  287. if (TgMob.isDead())
  288. {
  289. continue;
  290. }
  291. AggroInfo info = ((L2Attackable) TgMob).getAggroList().get(this);
  292. if (info != null)
  293. {
  294. ((L2Attackable) TgMob).addDamageHate(owner, info.getDamage(), info.getHate());
  295. }
  296. }
  297. }
  298. }
  299. DecayTaskManager.getInstance().add(this);
  300. return true;
  301. }
  302. public boolean doDie(L2Character killer, boolean decayed)
  303. {
  304. if (!super.doDie(killer))
  305. {
  306. return false;
  307. }
  308. if (!decayed)
  309. {
  310. DecayTaskManager.getInstance().add(this);
  311. }
  312. return true;
  313. }
  314. public void stopDecay()
  315. {
  316. DecayTaskManager.getInstance().cancel(this);
  317. }
  318. @Override
  319. public void onDecay()
  320. {
  321. deleteMe(_owner);
  322. }
  323. @Override
  324. public void broadcastStatusUpdate()
  325. {
  326. super.broadcastStatusUpdate();
  327. updateAndBroadcastStatus(1);
  328. }
  329. public void deleteMe(L2PcInstance owner)
  330. {
  331. if (owner != null)
  332. {
  333. owner.sendPacket(new PetDelete(getSummonType(), getObjectId()));
  334. final L2Party party = owner.getParty();
  335. if (party != null)
  336. {
  337. party.broadcastToPartyMembers(owner, new ExPartyPetWindowDelete(this));
  338. }
  339. }
  340. // pet will be deleted along with all his items
  341. if (getInventory() != null)
  342. {
  343. getInventory().destroyAllItems("pet deleted", getOwner(), this);
  344. }
  345. decayMe();
  346. getKnownList().removeAllKnownObjects();
  347. if (owner != null)
  348. {
  349. owner.setPet(null);
  350. }
  351. super.deleteMe();
  352. }
  353. public void unSummon(L2PcInstance owner)
  354. {
  355. if (isVisible() && !isDead())
  356. {
  357. getAI().stopFollow();
  358. if (owner != null)
  359. {
  360. owner.sendPacket(new PetDelete(getSummonType(), getObjectId()));
  361. final L2Party party = owner.getParty();
  362. if (party != null)
  363. {
  364. party.broadcastToPartyMembers(owner, new ExPartyPetWindowDelete(this));
  365. }
  366. if ((getInventory() != null) && (getInventory().getSize() > 0))
  367. {
  368. getOwner().setPetInvItems(true);
  369. sendPacket(SystemMessageId.ITEMS_IN_PET_INVENTORY);
  370. }
  371. else
  372. {
  373. getOwner().setPetInvItems(false);
  374. }
  375. }
  376. abortAttack();
  377. abortCast();
  378. storeMe();
  379. storeEffect(true);
  380. if (owner != null)
  381. {
  382. owner.setPet(null);
  383. }
  384. // Stop AI tasks
  385. if (hasAI())
  386. {
  387. getAI().stopAITask();
  388. }
  389. stopAllEffects();
  390. L2WorldRegion oldRegion = getWorldRegion();
  391. decayMe();
  392. if (oldRegion != null)
  393. {
  394. oldRegion.removeFromZones(this);
  395. }
  396. getKnownList().removeAllKnownObjects();
  397. setTarget(null);
  398. if (owner != null)
  399. {
  400. for (int itemId : owner.getAutoSoulShot())
  401. {
  402. String handler = ((L2EtcItem) ItemTable.getInstance().getTemplate(itemId)).getHandlerName();
  403. if ((handler != null) && handler.contains("Beast"))
  404. {
  405. owner.disableAutoShot(itemId);
  406. }
  407. }
  408. }
  409. }
  410. }
  411. public int getAttackRange()
  412. {
  413. return _attackRange;
  414. }
  415. public void setAttackRange(int range)
  416. {
  417. _attackRange = (range < 36) ? 36 : range;
  418. }
  419. public void setFollowStatus(boolean state)
  420. {
  421. _follow = state;
  422. if (_follow)
  423. {
  424. getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getOwner());
  425. }
  426. else
  427. {
  428. getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
  429. }
  430. }
  431. public boolean getFollowStatus()
  432. {
  433. return _follow;
  434. }
  435. @Override
  436. public boolean isAutoAttackable(L2Character attacker)
  437. {
  438. return (_owner != null) && _owner.isAutoAttackable(attacker);
  439. }
  440. public int getControlObjectId()
  441. {
  442. return 0;
  443. }
  444. public L2Weapon getActiveWeapon()
  445. {
  446. return null;
  447. }
  448. @Override
  449. public PetInventory getInventory()
  450. {
  451. return null;
  452. }
  453. public void setRestoreSummon(boolean val)
  454. {
  455. }
  456. @Override
  457. public L2ItemInstance getActiveWeaponInstance()
  458. {
  459. return null;
  460. }
  461. @Override
  462. public L2Weapon getActiveWeaponItem()
  463. {
  464. return null;
  465. }
  466. @Override
  467. public L2ItemInstance getSecondaryWeaponInstance()
  468. {
  469. return null;
  470. }
  471. @Override
  472. public L2Weapon getSecondaryWeaponItem()
  473. {
  474. return null;
  475. }
  476. /**
  477. * Return True if the L2Summon is invulnerable or if the summoner is in spawn protection.
  478. */
  479. @Override
  480. public boolean isInvul()
  481. {
  482. return super.isInvul() || getOwner().isSpawnProtected();
  483. }
  484. /**
  485. * Return the L2Party object of its L2PcInstance owner or null.
  486. */
  487. @Override
  488. public L2Party getParty()
  489. {
  490. if (_owner == null)
  491. {
  492. return null;
  493. }
  494. return _owner.getParty();
  495. }
  496. /**
  497. * Return True if the L2Character has a Party in progress.
  498. */
  499. @Override
  500. public boolean isInParty()
  501. {
  502. return (_owner != null) && _owner.isInParty();
  503. }
  504. /**
  505. * Check if the active L2Skill can be casted.<br>
  506. * <B><U>Actions</U>:</B>
  507. * <ul>
  508. * <li>Check if the target is correct</li>
  509. * <li>Check if the target is in the skill cast range</li>
  510. * <li>Check if the summon owns enough HP and MP to cast the skill</li>
  511. * <li>Check if all skills are enabled and this skill is enabled</li>
  512. * <li>Check if the skill is active</li>
  513. * <li>Notify the AI with AI_INTENTION_CAST and target</li>
  514. * </ul>
  515. * @param skill The L2Skill to use
  516. * @param forceUse used to force ATTACK on players
  517. * @param dontMove used to prevent movement, if not in range
  518. */
  519. @Override
  520. public boolean useMagic(Skill skill, boolean forceUse, boolean dontMove)
  521. {
  522. // Null skill, dead summon or null owner are reasons to prevent casting.
  523. if ((skill == null) || isDead() || (getOwner() == null))
  524. {
  525. return false;
  526. }
  527. // Check if the skill is active
  528. if (skill.isPassive())
  529. {
  530. // just ignore the passive skill request. why does the client send it anyway ??
  531. return false;
  532. }
  533. // If a skill is currently being used
  534. if (isCastingNow())
  535. {
  536. return false;
  537. }
  538. // Set current pet skill
  539. getOwner().setCurrentPetSkill(skill, forceUse, dontMove);
  540. // Get the target for the skill
  541. L2Object target = null;
  542. switch (skill.getTargetType())
  543. {
  544. // OWNER_PET should be cast even if no target has been found
  545. case OWNER_PET:
  546. target = getOwner();
  547. break;
  548. // PARTY, AURA, SELF should be cast even if no target has been found
  549. case PARTY:
  550. case AURA:
  551. case FRONT_AURA:
  552. case BEHIND_AURA:
  553. case SELF:
  554. case AURA_CORPSE_MOB:
  555. case COMMAND_CHANNEL:
  556. target = this;
  557. break;
  558. default:
  559. // Get the first target of the list
  560. target = skill.getFirstOfTargetList(this);
  561. break;
  562. }
  563. // Check the validity of the target
  564. if (target == null)
  565. {
  566. sendPacket(SystemMessageId.TARGET_CANT_FOUND);
  567. return false;
  568. }
  569. // Check if this skill is enabled (e.g. reuse time)
  570. if (isSkillDisabled(skill))
  571. {
  572. sendPacket(SystemMessageId.PET_SKILL_CANNOT_BE_USED_RECHARCHING);
  573. return false;
  574. }
  575. // Check if the summon has enough MP
  576. if (getCurrentMp() < (getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill)))
  577. {
  578. // Send a System Message to the caster
  579. sendPacket(SystemMessageId.NOT_ENOUGH_MP);
  580. return false;
  581. }
  582. // Check if the summon has enough HP
  583. if (getCurrentHp() <= skill.getHpConsume())
  584. {
  585. // Send a System Message to the caster
  586. sendPacket(SystemMessageId.NOT_ENOUGH_HP);
  587. return false;
  588. }
  589. if ((this != target) && skill.isPhysical() && (Config.PATHFINDING > 0) && (PathFinding.getInstance().findPath(getX(), getY(), getZ(), target.getX(), target.getY(), target.getZ(), getInstanceId(), true) == null))
  590. {
  591. sendPacket(SystemMessageId.CANT_SEE_TARGET);
  592. return false;
  593. }
  594. // Check if this is bad magic skill
  595. if (skill.isBad())
  596. {
  597. if (getOwner() == target)
  598. {
  599. return false;
  600. }
  601. // Summons can cast skills on NPCs inside peace zones.
  602. if (isInsidePeaceZone(this, target) && !getOwner().getAccessLevel().allowPeaceAttack())
  603. {
  604. // If summon or target is in a peace zone, send a system message:
  605. sendPacket(SystemMessageId.TARGET_IN_PEACEZONE);
  606. return false;
  607. }
  608. // If L2PcInstance is in Olympiad and the match isn't already start, send a Server->Client packet ActionFailed
  609. if (getOwner().isInOlympiadMode() && !getOwner().isOlympiadStart())
  610. {
  611. sendPacket(ActionFailed.STATIC_PACKET);
  612. return false;
  613. }
  614. if ((target.getActingPlayer() != null) && (getOwner().getSiegeState() > 0) && getOwner().isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getOwner().getSiegeState()) && (target.getActingPlayer() != getOwner()) && (target.getActingPlayer().getSiegeSide() == getOwner().getSiegeSide()))
  615. {
  616. if (TerritoryWarManager.getInstance().isTWInProgress())
  617. {
  618. sendPacket(SystemMessageId.YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY);
  619. }
  620. else
  621. {
  622. sendPacket(SystemMessageId.FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS);
  623. }
  624. sendPacket(ActionFailed.STATIC_PACKET);
  625. return false;
  626. }
  627. // Check if the target is attackable
  628. if (target.isDoor())
  629. {
  630. if (!target.isAutoAttackable(getOwner()))
  631. {
  632. return false;
  633. }
  634. }
  635. else
  636. {
  637. // Summons can cast skills on NPCs inside peace zones.
  638. if (!target.canBeAttacked() && !getOwner().getAccessLevel().allowPeaceAttack())
  639. {
  640. return false;
  641. }
  642. // Check if a Forced attack is in progress on non-attackable target
  643. if (!target.isAutoAttackable(this) && !forceUse && !target.isNpc() && (skill.getTargetType() != L2TargetType.AURA) && (skill.getTargetType() != L2TargetType.FRONT_AURA) && (skill.getTargetType() != L2TargetType.BEHIND_AURA) && (skill.getTargetType() != L2TargetType.CLAN) && (skill.getTargetType() != L2TargetType.PARTY) && (skill.getTargetType() != L2TargetType.SELF))
  644. {
  645. return false;
  646. }
  647. }
  648. }
  649. // Notify the AI with AI_INTENTION_CAST and target
  650. getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target);
  651. return true;
  652. }
  653. @Override
  654. public void setIsImmobilized(boolean value)
  655. {
  656. super.setIsImmobilized(value);
  657. if (value)
  658. {
  659. _previousFollowStatus = getFollowStatus();
  660. // if immobilized temporarily disable follow mode
  661. if (_previousFollowStatus)
  662. {
  663. setFollowStatus(false);
  664. }
  665. }
  666. else
  667. {
  668. // if not more immobilized restore previous follow mode
  669. setFollowStatus(_previousFollowStatus);
  670. }
  671. }
  672. public void setOwner(L2PcInstance newOwner)
  673. {
  674. _owner = newOwner;
  675. }
  676. @Override
  677. public void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
  678. {
  679. if (miss || (getOwner() == null))
  680. {
  681. return;
  682. }
  683. // Prevents the double spam of system messages, if the target is the owning player.
  684. if (target.getObjectId() != getOwner().getObjectId())
  685. {
  686. if (pcrit || mcrit)
  687. {
  688. if (isServitor())
  689. {
  690. sendPacket(SystemMessageId.CRITICAL_HIT_BY_SUMMONED_MOB);
  691. }
  692. else
  693. {
  694. sendPacket(SystemMessageId.CRITICAL_HIT_BY_PET);
  695. }
  696. }
  697. if (getOwner().isInOlympiadMode() && (target instanceof L2PcInstance) && ((L2PcInstance) target).isInOlympiadMode() && (((L2PcInstance) target).getOlympiadGameId() == getOwner().getOlympiadGameId()))
  698. {
  699. OlympiadGameManager.getInstance().notifyCompetitorDamage(getOwner(), damage);
  700. }
  701. final SystemMessage sm;
  702. if (target.isInvul() && !(target instanceof L2NpcInstance))
  703. {
  704. sm = SystemMessage.getSystemMessage(SystemMessageId.ATTACK_WAS_BLOCKED);
  705. }
  706. else
  707. {
  708. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DONE_S3_DAMAGE_TO_C2);
  709. sm.addNpcName(this);
  710. sm.addCharName(target);
  711. sm.addInt(damage);
  712. }
  713. sendPacket(sm);
  714. }
  715. }
  716. @Override
  717. public void reduceCurrentHp(double damage, L2Character attacker, Skill skill)
  718. {
  719. super.reduceCurrentHp(damage, attacker, skill);
  720. if ((getOwner() != null) && (attacker != null))
  721. {
  722. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
  723. sm.addNpcName(this);
  724. sm.addCharName(attacker);
  725. sm.addInt((int) damage);
  726. sendPacket(sm);
  727. }
  728. }
  729. @Override
  730. public void doCast(Skill skill)
  731. {
  732. final L2PcInstance actingPlayer = getActingPlayer();
  733. if (!actingPlayer.checkPvpSkill(getTarget(), skill) && !actingPlayer.getAccessLevel().allowPeaceAttack())
  734. {
  735. // Send a System Message to the L2PcInstance
  736. actingPlayer.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  737. // Send a Server->Client packet ActionFailed to the L2PcInstance
  738. actingPlayer.sendPacket(ActionFailed.STATIC_PACKET);
  739. return;
  740. }
  741. super.doCast(skill);
  742. }
  743. @Override
  744. public boolean isInCombat()
  745. {
  746. return (getOwner() != null) && getOwner().isInCombat();
  747. }
  748. @Override
  749. public L2PcInstance getActingPlayer()
  750. {
  751. return getOwner();
  752. }
  753. @Override
  754. public final void broadcastPacket(L2GameServerPacket mov)
  755. {
  756. if (getOwner() != null)
  757. {
  758. mov.setInvisible(getOwner().isInvisible());
  759. }
  760. super.broadcastPacket(mov);
  761. }
  762. @Override
  763. public final void broadcastPacket(L2GameServerPacket mov, int radiusInKnownlist)
  764. {
  765. if (getOwner() != null)
  766. {
  767. mov.setInvisible(getOwner().isInvisible());
  768. }
  769. super.broadcastPacket(mov, radiusInKnownlist);
  770. }
  771. public void updateAndBroadcastStatus(int val)
  772. {
  773. if (getOwner() == null)
  774. {
  775. return;
  776. }
  777. sendPacket(new PetInfo(this, val));
  778. sendPacket(new PetStatusUpdate(this));
  779. if (isVisible())
  780. {
  781. broadcastNpcInfo(val);
  782. }
  783. L2Party party = getOwner().getParty();
  784. if (party != null)
  785. {
  786. party.broadcastToPartyMembers(getOwner(), new ExPartyPetWindowUpdate(this));
  787. }
  788. updateEffectIcons(true);
  789. }
  790. public void broadcastNpcInfo(int val)
  791. {
  792. for (L2PcInstance player : getKnownList().getKnownPlayers().values())
  793. {
  794. if ((player == null) || (player == getOwner()))
  795. {
  796. continue;
  797. }
  798. player.sendPacket(new SummonInfo(this, player, val));
  799. }
  800. }
  801. public boolean isHungry()
  802. {
  803. return false;
  804. }
  805. public int getWeapon()
  806. {
  807. return 0;
  808. }
  809. public int getArmor()
  810. {
  811. return 0;
  812. }
  813. @Override
  814. public void sendInfo(L2PcInstance activeChar)
  815. {
  816. // Check if the L2PcInstance is the owner of the Pet
  817. if (activeChar == getOwner())
  818. {
  819. activeChar.sendPacket(new PetInfo(this, 0));
  820. // The PetInfo packet wipes the PartySpelled (list of active spells' icons). Re-add them
  821. updateEffectIcons(true);
  822. if (isPet())
  823. {
  824. activeChar.sendPacket(new PetItemList(getInventory().getItems()));
  825. }
  826. }
  827. else
  828. {
  829. activeChar.sendPacket(new SummonInfo(this, activeChar, 0));
  830. }
  831. }
  832. @Override
  833. public void onTeleported()
  834. {
  835. super.onTeleported();
  836. sendPacket(new TeleportToLocation(this, getX(), getY(), getZ(), getHeading()));
  837. }
  838. @Override
  839. public String toString()
  840. {
  841. return super.toString() + "(" + getId() + ") Owner: " + getOwner();
  842. }
  843. @Override
  844. public boolean isUndead()
  845. {
  846. return getTemplate().getRace() == Race.UNDEAD;
  847. }
  848. /**
  849. * Change the summon's state.
  850. */
  851. public void switchMode()
  852. {
  853. // Do nothing.
  854. }
  855. /**
  856. * Cancel the summon's action.
  857. */
  858. public void cancelAction()
  859. {
  860. if (!isMovementDisabled())
  861. {
  862. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);
  863. }
  864. }
  865. /**
  866. * Performs an attack to the owner's target.
  867. */
  868. public void doAttack()
  869. {
  870. if (getOwner() != null)
  871. {
  872. final L2Object target = getOwner().getTarget();
  873. if (target != null)
  874. {
  875. setTarget(target);
  876. getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
  877. }
  878. }
  879. }
  880. /**
  881. * Verify if the summon can perform an attack.
  882. * @param ctrlPressed {@code true} if Ctrl key is pressed
  883. * @return {@code true} if the summon can attack, {@code false} otherwise
  884. */
  885. public final boolean canAttack(boolean ctrlPressed)
  886. {
  887. if (getOwner() == null)
  888. {
  889. return false;
  890. }
  891. final L2Object target = getOwner().getTarget();
  892. if ((target == null) || (this == target) || (getOwner() == target))
  893. {
  894. return false;
  895. }
  896. // Sin eater, Big Boom, Wyvern can't attack with attack button.
  897. final int npcId = getId();
  898. if (Util.contains(PASSIVE_SUMMONS, npcId))
  899. {
  900. getOwner().sendPacket(ActionFailed.STATIC_PACKET);
  901. return false;
  902. }
  903. if (isBetrayed())
  904. {
  905. sendPacket(SystemMessageId.PET_REFUSING_ORDER);
  906. sendPacket(ActionFailed.STATIC_PACKET);
  907. return false;
  908. }
  909. if (isAttackingDisabled())
  910. {
  911. if (!isAttackingNow())
  912. {
  913. return false;
  914. }
  915. getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
  916. }
  917. if (isPet() && ((getLevel() - getOwner().getLevel()) > 20))
  918. {
  919. sendPacket(SystemMessageId.PET_TOO_HIGH_TO_CONTROL);
  920. sendPacket(ActionFailed.STATIC_PACKET);
  921. return false;
  922. }
  923. if (getOwner().isInOlympiadMode() && !getOwner().isOlympiadStart())
  924. {
  925. // If owner is in Olympiad and the match isn't already start, send a Server->Client packet ActionFailed
  926. getOwner().sendPacket(ActionFailed.STATIC_PACKET);
  927. return false;
  928. }
  929. if ((target.getActingPlayer() != null) && (getOwner().getSiegeState() > 0) && getOwner().isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeSide() == getOwner().getSiegeSide()))
  930. {
  931. if (TerritoryWarManager.getInstance().isTWInProgress())
  932. {
  933. sendPacket(SystemMessageId.YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY);
  934. }
  935. else
  936. {
  937. sendPacket(SystemMessageId.FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS);
  938. }
  939. sendPacket(ActionFailed.STATIC_PACKET);
  940. return false;
  941. }
  942. if (!getOwner().getAccessLevel().allowPeaceAttack() && getOwner().isInsidePeaceZone(this, target))
  943. {
  944. sendPacket(SystemMessageId.TARGET_IN_PEACEZONE);
  945. return false;
  946. }
  947. if (isLockedTarget())
  948. {
  949. sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
  950. return false;
  951. }
  952. // Summons can attack NPCs even when the owner cannot.
  953. if (!target.isAutoAttackable(getOwner()) && !ctrlPressed && !target.isNpc())
  954. {
  955. setFollowStatus(false);
  956. getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
  957. sendPacket(SystemMessageId.INCORRECT_TARGET);
  958. return false;
  959. }
  960. // Siege golems AI doesn't support attacking other than doors/walls at the moment.
  961. if (target.isDoor() && (getTemplate().getRace() != Race.SIEGE_WEAPON))
  962. {
  963. return false;
  964. }
  965. return true;
  966. }
  967. @Override
  968. public void sendPacket(L2GameServerPacket mov)
  969. {
  970. if (getOwner() != null)
  971. {
  972. getOwner().sendPacket(mov);
  973. }
  974. }
  975. @Override
  976. public void sendPacket(SystemMessageId id)
  977. {
  978. if (getOwner() != null)
  979. {
  980. getOwner().sendPacket(id);
  981. }
  982. }
  983. @Override
  984. public boolean isSummon()
  985. {
  986. return true;
  987. }
  988. @Override
  989. public L2Summon getSummon()
  990. {
  991. return this;
  992. }
  993. @Override
  994. public boolean isChargedShot(ShotType type)
  995. {
  996. return (_shotsMask & type.getMask()) == type.getMask();
  997. }
  998. @Override
  999. public void setChargedShot(ShotType type, boolean charged)
  1000. {
  1001. if (charged)
  1002. {
  1003. _shotsMask |= type.getMask();
  1004. }
  1005. else
  1006. {
  1007. _shotsMask &= ~type.getMask();
  1008. }
  1009. }
  1010. @Override
  1011. public void rechargeShots(boolean physical, boolean magic)
  1012. {
  1013. L2ItemInstance item;
  1014. IItemHandler handler;
  1015. if ((getOwner().getAutoSoulShot() == null) || getOwner().getAutoSoulShot().isEmpty())
  1016. {
  1017. return;
  1018. }
  1019. for (int itemId : getOwner().getAutoSoulShot())
  1020. {
  1021. item = getOwner().getInventory().getItemByItemId(itemId);
  1022. if (item != null)
  1023. {
  1024. if (magic)
  1025. {
  1026. if (item.getItem().getDefaultAction() == ActionType.SUMMON_SPIRITSHOT)
  1027. {
  1028. handler = ItemHandler.getInstance().getHandler(item.getEtcItem());
  1029. if (handler != null)
  1030. {
  1031. handler.useItem(getOwner(), item, false);
  1032. }
  1033. }
  1034. }
  1035. if (physical)
  1036. {
  1037. if (item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT)
  1038. {
  1039. handler = ItemHandler.getInstance().getHandler(item.getEtcItem());
  1040. if (handler != null)
  1041. {
  1042. handler.useItem(getOwner(), item, false);
  1043. }
  1044. }
  1045. }
  1046. }
  1047. else
  1048. {
  1049. getOwner().removeAutoSoulShot(itemId);
  1050. }
  1051. }
  1052. }
  1053. @Override
  1054. public int getClanId()
  1055. {
  1056. return (getOwner() != null) ? getOwner().getClanId() : 0;
  1057. }
  1058. @Override
  1059. public int getAllyId()
  1060. {
  1061. return (getOwner() != null) ? getOwner().getAllyId() : 0;
  1062. }
  1063. public int getFormId()
  1064. {
  1065. int formId = 0;
  1066. final int npcId = getId();
  1067. if ((npcId == 16041) || (npcId == 16042))
  1068. {
  1069. if (getLevel() > 69)
  1070. {
  1071. formId = 3;
  1072. }
  1073. else if (getLevel() > 64)
  1074. {
  1075. formId = 2;
  1076. }
  1077. else if (getLevel() > 59)
  1078. {
  1079. formId = 1;
  1080. }
  1081. }
  1082. else if ((npcId == 16025) || (npcId == 16037))
  1083. {
  1084. if (getLevel() > 69)
  1085. {
  1086. formId = 3;
  1087. }
  1088. else if (getLevel() > 64)
  1089. {
  1090. formId = 2;
  1091. }
  1092. else if (getLevel() > 59)
  1093. {
  1094. formId = 1;
  1095. }
  1096. }
  1097. return formId;
  1098. }
  1099. }