123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635 |
- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.ArrayList;
- import java.util.Arrays;
- import java.util.Collection;
- import java.util.Comparator;
- import java.util.LinkedList;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
- import com.l2jserver.gameserver.data.xml.impl.AdminData;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
- import com.l2jserver.util.StringUtil;
- public final class L2World
- {
- private static final Logger _log = Logger.getLogger(L2World.class.getName());
- /** Gracia border Flying objects not allowed to the east of it. */
- public static final int GRACIA_MAX_X = -166168;
- public static final int GRACIA_MAX_Z = 6105;
- public static final int GRACIA_MIN_Z = -895;
-
- /** Biteshift, defines number of regions note, shifting by 15 will result in regions corresponding to map tiles shifting by 12 divides one tile to 8x8 regions. */
- public static final int SHIFT_BY = 12;
-
- private static final int TILE_SIZE = 32768;
-
- /** Map dimensions */
- public static final int TILE_X_MIN = 11;
- public static final int TILE_Y_MIN = 10;
- public static final int TILE_X_MAX = 26;
- public static final int TILE_Y_MAX = 26;
- public static final int TILE_ZERO_COORD_X = 20;
- public static final int TILE_ZERO_COORD_Y = 18;
- public static final int MAP_MIN_X = (TILE_X_MIN - TILE_ZERO_COORD_X) * TILE_SIZE;
- public static final int MAP_MIN_Y = (TILE_Y_MIN - TILE_ZERO_COORD_Y) * TILE_SIZE;
-
- public static final int MAP_MAX_X = ((TILE_X_MAX - TILE_ZERO_COORD_X) + 1) * TILE_SIZE;
- public static final int MAP_MAX_Y = ((TILE_Y_MAX - TILE_ZERO_COORD_Y) + 1) * TILE_SIZE;
-
- /** calculated offset used so top left region is 0,0 */
- public static final int OFFSET_X = Math.abs(MAP_MIN_X >> SHIFT_BY);
- public static final int OFFSET_Y = Math.abs(MAP_MIN_Y >> SHIFT_BY);
-
- /** number of regions */
- private static final int REGIONS_X = (MAP_MAX_X >> SHIFT_BY) + OFFSET_X;
- private static final int REGIONS_Y = (MAP_MAX_Y >> SHIFT_BY) + OFFSET_Y;
-
- /** Map containing all the players in game. */
- private final Map<Integer, L2PcInstance> _allPlayers = new ConcurrentHashMap<>();
- /** Map containing all visible objects. */
- private final Map<Integer, L2Object> _allObjects = new ConcurrentHashMap<>();
- /** Map used for debug. */
- private final Map<Integer, String> _allObjectsDebug = new ConcurrentHashMap<>();
- /** Map with the pets instances and their owner ID. */
- private final Map<Integer, L2PetInstance> _petsInstance = new ConcurrentHashMap<>();
-
- private L2WorldRegion[][] _worldRegions;
-
- /** Constructor of L2World. */
- protected L2World()
- {
- initRegions();
- }
-
- /**
- * Adds an object to the world.<br>
- * <B><U>Example of use</U>:</B>
- * <ul>
- * <li>Withdraw an item from the warehouse, create an item</li>
- * <li>Spawn a L2Character (PC, NPC, Pet)</li>
- * </ul>
- * @param object
- */
- public void storeObject(L2Object object)
- {
- if (_allObjects.containsKey(object.getObjectId()))
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": Current object: " + object + " already exist in OID map!");
- _log.log(Level.WARNING, StringUtil.getTraceString(Thread.currentThread().getStackTrace()));
- _log.log(Level.WARNING, getClass().getSimpleName() + ": Previous object: " + _allObjects.get(object.getObjectId()) + " already exist in OID map!");
- _log.log(Level.WARNING, _allObjectsDebug.get(object.getObjectId()));
- _log.log(Level.WARNING, "---------------------- End ---------------------");
- return;
- }
-
- _allObjects.put(object.getObjectId(), object);
- _allObjectsDebug.put(object.getObjectId(), StringUtil.getTraceString(Thread.currentThread().getStackTrace()));
- }
-
- /**
- * Removes an object from the world.<br>
- * <B><U>Example of use</U>:</B>
- * <ul>
- * <li>Delete item from inventory, transfer Item from inventory to warehouse</li>
- * <li>Crystallize item</li>
- * <li>Remove NPC/PC/Pet from the world</li>
- * </ul>
- * @param object the object to remove
- */
- public void removeObject(L2Object object)
- {
- _allObjects.remove(object.getObjectId());
- _allObjectsDebug.remove(object.getObjectId());
- }
-
- /**
- * <B><U> Example of use</U>:</B>
- * <ul>
- * <li>Client packets : Action, AttackRequest, RequestJoinParty, RequestJoinPledge...</li>
- * </ul>
- * @param objectId Identifier of the L2Object
- * @return the L2Object object that belongs to an ID or null if no object found.
- */
- public L2Object findObject(int objectId)
- {
- return _allObjects.get(objectId);
- }
-
- public Collection<L2Object> getVisibleObjects()
- {
- return _allObjects.values();
- }
-
- /**
- * Get the count of all visible objects in world.
- * @return count off all L2World objects
- */
- public int getVisibleObjectsCount()
- {
- return _allObjects.size();
- }
-
- public List<L2PcInstance> getAllGMs()
- {
- return AdminData.getInstance().getAllGms(true);
- }
-
- public Collection<L2PcInstance> getPlayers()
- {
- return _allPlayers.values();
- }
-
- /**
- * Gets all players sorted by the given comparator.
- * @param comparator the comparator
- * @return the players sorted by the comparator
- */
- public L2PcInstance[] getPlayersSortedBy(Comparator<L2PcInstance> comparator)
- {
- final L2PcInstance[] players = _allPlayers.values().toArray(new L2PcInstance[_allPlayers.values().size()]);
- Arrays.sort(players, comparator);
- return players;
- }
-
- /**
- * Return how many players are online.
- * @return number of online players.
- */
- public int getAllPlayersCount()
- {
- return _allPlayers.size();
- }
-
- /**
- * <B>If you have access to player objectId use {@link #getPlayer(int playerObjId)}</B>
- * @param name Name of the player to get Instance
- * @return the player instance corresponding to the given name.
- */
- public L2PcInstance getPlayer(String name)
- {
- return getPlayer(CharNameTable.getInstance().getIdByName(name));
- }
-
- /**
- * @param objectId of the player to get Instance
- * @return the player instance corresponding to the given object ID.
- */
- public L2PcInstance getPlayer(int objectId)
- {
- return _allPlayers.get(objectId);
- }
-
- /**
- * @param ownerId ID of the owner
- * @return the pet instance from the given ownerId.
- */
- public L2PetInstance getPet(int ownerId)
- {
- return _petsInstance.get(ownerId);
- }
-
- /**
- * Add the given pet instance from the given ownerId.
- * @param ownerId ID of the owner
- * @param pet L2PetInstance of the pet
- * @return
- */
- public L2PetInstance addPet(int ownerId, L2PetInstance pet)
- {
- return _petsInstance.put(ownerId, pet);
- }
-
- /**
- * Remove the given pet instance.
- * @param ownerId ID of the owner
- */
- public void removePet(int ownerId)
- {
- _petsInstance.remove(ownerId);
- }
-
- /**
- * Remove the given pet instance.
- * @param pet the pet to remove
- */
- public void removePet(L2PetInstance pet)
- {
- _petsInstance.remove(pet.getOwner().getObjectId());
- }
-
- /**
- * Add a L2Object in the world. <B><U> Concept</U> :</B> L2Object (including L2PcInstance) are identified in <B>_visibleObjects</B> of his current L2WorldRegion and in <B>_knownObjects</B> of other surrounding L2Characters <BR>
- * L2PcInstance are identified in <B>_allPlayers</B> of L2World, in <B>_allPlayers</B> of his current L2WorldRegion and in <B>_knownPlayer</B> of other surrounding L2Characters <B><U> Actions</U> :</B> <li>Add the L2Object object in _allPlayers* of L2World</li> <li>Add the L2Object object in
- * _gmList** of GmListTable</li> <li>Add object in _knownObjects and _knownPlayer* of all surrounding L2WorldRegion L2Characters</li><BR>
- * <li>If object is a L2Character, add all surrounding L2Object in its _knownObjects and all surrounding L2PcInstance in its _knownPlayer</li><BR>
- * <I>* only if object is a L2PcInstance</I><BR>
- * <I>** only if object is a GM L2PcInstance</I> <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T ADD the object in _visibleObjects and _allPlayers* of L2WorldRegion (need synchronisation)</B></FONT><BR>
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T ADD the object to _allObjects and _allPlayers* of L2World (need synchronisation)</B></FONT> <B><U> Example of use </U> :</B> <li>Drop an Item</li> <li>Spawn a L2Character</li> <li>Apply Death Penalty of a L2PcInstance</li>
- * @param object L2object to add in the world
- * @param newRegion L2WorldRegion in wich the object will be add (not used)
- */
- public void addVisibleObject(L2Object object, L2WorldRegion newRegion)
- {
- // TODO: this code should be obsoleted by protection in putObject func...
- if (object.isPlayer())
- {
- L2PcInstance player = object.getActingPlayer();
- if (!player.isTeleporting())
- {
- final L2PcInstance old = getPlayer(player.getObjectId());
- if (old != null)
- {
- _log.warning("Duplicate character!? Closing both characters (" + player.getName() + ")");
- player.logout();
- old.logout();
- return;
- }
- addPlayerToWorld(player);
- }
- }
-
- if (!newRegion.isActive())
- {
- return;
- }
- // Get all visible objects contained in the _visibleObjects of L2WorldRegions
- // in a circular area of 2000 units
- List<L2Object> visibles = getVisibleObjects(object, 2000);
- if (Config.DEBUG)
- {
- _log.finest("objects in range:" + visibles.size());
- }
-
- // tell the player about the surroundings
- // Go through the visible objects contained in the circular area
- for (L2Object visible : visibles)
- {
- if (visible == null)
- {
- continue;
- }
-
- // Add the object in L2ObjectHashSet(L2Object) _knownObjects of the visible L2Character according to conditions :
- // - L2Character is visible
- // - object is not already known
- // - object is in the watch distance
- // If L2Object is a L2PcInstance, add L2Object in L2ObjectHashSet(L2PcInstance) _knownPlayer of the visible L2Character
- visible.getKnownList().addKnownObject(object);
-
- // Add the visible L2Object in L2ObjectHashSet(L2Object) _knownObjects of the object according to conditions
- // If visible L2Object is a L2PcInstance, add visible L2Object in L2ObjectHashSet(L2PcInstance) _knownPlayer of the object
- object.getKnownList().addKnownObject(visible);
- }
- }
-
- /**
- * Adds the player to the world.
- * @param player the player to add
- */
- public void addPlayerToWorld(L2PcInstance player)
- {
- _allPlayers.put(player.getObjectId(), player);
- }
-
- /**
- * Remove the player from the world.
- * @param player the player to remove
- */
- public void removeFromAllPlayers(L2PcInstance player)
- {
- _allPlayers.remove(player.getObjectId());
- }
-
- /**
- * Remove a L2Object from the world. <B><U> Concept</U> :</B> L2Object (including L2PcInstance) are identified in <B>_visibleObjects</B> of his current L2WorldRegion and in <B>_knownObjects</B> of other surrounding L2Characters <BR>
- * L2PcInstance are identified in <B>_allPlayers</B> of L2World, in <B>_allPlayers</B> of his current L2WorldRegion and in <B>_knownPlayer</B> of other surrounding L2Characters <B><U> Actions</U> :</B> <li>Remove the L2Object object from _allPlayers* of L2World</li> <li>Remove the L2Object
- * object from _visibleObjects and _allPlayers* of L2WorldRegion</li> <li>Remove the L2Object object from _gmList** of GmListTable</li> <li>Remove object from _knownObjects and _knownPlayer* of all surrounding L2WorldRegion L2Characters</li><BR>
- * <li>If object is a L2Character, remove all L2Object from its _knownObjects and all L2PcInstance from its _knownPlayer</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T REMOVE the object from _allObjects of L2World</B></FONT> <I>* only if object is a L2PcInstance</I><BR>
- * <I>** only if object is a GM L2PcInstance</I> <B><U> Example of use </U> :</B> <li>Pickup an Item</li> <li>Decay a L2Character</li>
- * @param object L2object to remove from the world
- * @param oldRegion L2WorldRegion in which the object was before removing
- */
- public void removeVisibleObject(L2Object object, L2WorldRegion oldRegion)
- {
- if (object == null)
- {
- return;
- }
-
- if (oldRegion != null)
- {
- // Remove the object from the L2ObjectHashSet(L2Object) _visibleObjects of L2WorldRegion
- // If object is a L2PcInstance, remove it from the L2ObjectHashSet(L2PcInstance) _allPlayers of this L2WorldRegion
- oldRegion.removeVisibleObject(object);
-
- // Go through all surrounding L2WorldRegion L2Characters
- for (L2WorldRegion reg : oldRegion.getSurroundingRegions())
- {
- final Collection<L2Object> vObj = reg.getVisibleObjects().values();
- for (L2Object obj : vObj)
- {
- if (obj != null)
- {
- obj.getKnownList().removeKnownObject(object);
- }
- }
- }
-
- // If object is a L2Character :
- // Remove all L2Object from L2ObjectHashSet(L2Object) containing all L2Object detected by the L2Character
- // Remove all L2PcInstance from L2ObjectHashSet(L2PcInstance) containing all player ingame detected by the L2Character
- object.getKnownList().removeAllKnownObjects();
-
- // If selected L2Object is a L2PcIntance, remove it from L2ObjectHashSet(L2PcInstance) _allPlayers of L2World
- if (object.isPlayer())
- {
- final L2PcInstance player = object.getActingPlayer();
- if (!player.isTeleporting())
- {
- removeFromAllPlayers(player);
- }
- }
- }
- }
-
- /**
- * Return all visible objects of the L2WorldRegion object's and of its surrounding L2WorldRegion. <B><U> Concept</U> :</B> All visible object are identified in <B>_visibleObjects</B> of their current L2WorldRegion <BR>
- * All surrounding L2WorldRegion are identified in <B>_surroundingRegions</B> of the selected L2WorldRegion in order to scan a large area around a L2Object <B><U> Example of use </U> :</B> <li>Find Close Objects for L2Character</li><BR>
- * @param object L2object that determine the current L2WorldRegion
- * @return
- */
- public List<L2Object> getVisibleObjects(L2Object object)
- {
- L2WorldRegion reg = object.getWorldRegion();
-
- if (reg == null)
- {
- return null;
- }
-
- // Create a list in order to contain all visible objects.
- final List<L2Object> result = new LinkedList<>();
- for (L2WorldRegion regi : reg.getSurroundingRegions())
- {
- // Go through visible objects of the selected region
- for (L2Object _object : regi.getVisibleObjects().values())
- {
- if ((_object == null) || _object.equals(object))
- {
- continue; // skip our own character
- }
- else if (!_object.isVisible())
- {
- continue; // skip dying objects
- }
- result.add(_object);
- }
- }
-
- return result;
- }
-
- /**
- * Return all visible objects of the L2WorldRegions in the circular area (radius) centered on the object. <B><U> Concept</U> :</B> All visible object are identified in <B>_visibleObjects</B> of their current L2WorldRegion <BR>
- * All surrounding L2WorldRegion are identified in <B>_surroundingRegions</B> of the selected L2WorldRegion in order to scan a large area around a L2Object <B><U> Example of use </U> :</B> <li>Define the aggrolist of monster</li> <li>Define visible objects of a L2Object</li> <li>Skill :
- * Confusion...</li><BR>
- * @param object L2object that determine the center of the circular area
- * @param radius Radius of the circular area
- * @return
- */
- public List<L2Object> getVisibleObjects(L2Object object, int radius)
- {
- if ((object == null) || !object.isVisible())
- {
- return new ArrayList<>();
- }
-
- final int sqRadius = radius * radius;
-
- // Create a list in order to contain all visible objects.
- final List<L2Object> result = new LinkedList<>();
- for (L2WorldRegion regi : object.getWorldRegion().getSurroundingRegions())
- {
- // Go through visible objects of the selected region
- for (L2Object _object : regi.getVisibleObjects().values())
- {
- if ((_object == null) || _object.equals(object))
- {
- continue; // skip our own character
- }
-
- if (sqRadius > object.calculateDistance(_object, false, true))
- {
- result.add(_object);
- }
- }
- }
-
- return result;
- }
-
- /**
- * Return all visible objects of the L2WorldRegions in the spheric area (radius) centered on the object. <B><U> Concept</U> :</B> All visible object are identified in <B>_visibleObjects</B> of their current L2WorldRegion <BR>
- * All surrounding L2WorldRegion are identified in <B>_surroundingRegions</B> of the selected L2WorldRegion in order to scan a large area around a L2Object <B><U> Example of use </U> :</B> <li>Define the target list of a skill</li> <li>Define the target list of a polearme attack</li>
- * @param object L2object that determine the center of the circular area
- * @param radius Radius of the spheric area
- * @return
- */
- public List<L2Object> getVisibleObjects3D(L2Object object, int radius)
- {
- if ((object == null) || !object.isVisible())
- {
- return new ArrayList<>();
- }
-
- final int sqRadius = radius * radius;
-
- // Create a list in order to contain all visible objects.
- final List<L2Object> result = new LinkedList<>();
- for (L2WorldRegion regi : object.getWorldRegion().getSurroundingRegions())
- {
- for (L2Object _object : regi.getVisibleObjects().values())
- {
- if ((_object == null) || _object.equals(object))
- {
- continue; // skip our own character
- }
-
- if (sqRadius > object.calculateDistance(_object, true, true))
- {
- result.add(_object);
- }
- }
- }
-
- return result;
- }
-
- /**
- * <B><U> Concept</U> :</B> All visible object are identified in <B>_visibleObjects</B> of their current L2WorldRegion <BR>
- * All surrounding L2WorldRegion are identified in <B>_surroundingRegions</B> of the selected L2WorldRegion in order to scan a large area around a L2Object <B><U> Example of use </U> :</B> <li>Find Close Objects for L2Character</li><BR>
- * @param object L2object that determine the current L2WorldRegion
- * @return all visible players of the L2WorldRegion object's and of its surrounding L2WorldRegion.
- */
- public List<L2Playable> getVisiblePlayable(L2Object object)
- {
- L2WorldRegion reg = object.getWorldRegion();
- if (reg == null)
- {
- return null;
- }
-
- // Create a list in order to contain all visible objects.
- final List<L2Playable> result = new LinkedList<>();
- for (L2WorldRegion regi : reg.getSurroundingRegions())
- {
- // Create an Iterator to go through the visible L2Object of the L2WorldRegion
- Map<Integer, L2Playable> _allpls = regi.getVisiblePlayable();
- Collection<L2Playable> _playables = _allpls.values();
- // Go through visible object of the selected region
- for (L2Playable _object : _playables)
- {
- if ((_object == null) || _object.equals(object))
- {
- continue; // skip our own character
- }
-
- if (!_object.isVisible())
- {
- continue; // skip dying objects
- }
-
- result.add(_object);
- }
- }
-
- return result;
- }
-
- /**
- * Calculate the current L2WorldRegions of the object according to its position (x,y). <B><U> Example of use </U> :</B> <li>Set position of a new L2Object (drop, spawn...)</li> <li>Update position of a L2Object after a movement</li><BR>
- * @param point position of the object
- * @return
- */
- public L2WorldRegion getRegion(Location point)
- {
- return _worldRegions[(point.getX() >> SHIFT_BY) + OFFSET_X][(point.getY() >> SHIFT_BY) + OFFSET_Y];
- }
-
- public L2WorldRegion getRegion(int x, int y)
- {
- return _worldRegions[(x >> SHIFT_BY) + OFFSET_X][(y >> SHIFT_BY) + OFFSET_Y];
- }
-
- /**
- * Returns the whole 2d array containing the world regions used by ZoneData.java to setup zones inside the world regions
- * @return
- */
- public L2WorldRegion[][] getWorldRegions()
- {
- return _worldRegions;
- }
-
- /**
- * Check if the current L2WorldRegions of the object is valid according to its position (x,y). <B><U> Example of use </U> :</B> <li>Init L2WorldRegions</li><BR>
- * @param x X position of the object
- * @param y Y position of the object
- * @return True if the L2WorldRegion is valid
- */
- private boolean validRegion(int x, int y)
- {
- return ((x >= 0) && (x <= REGIONS_X) && (y >= 0) && (y <= REGIONS_Y));
- }
-
- /**
- * Initialize the world regions.
- */
- private void initRegions()
- {
- _worldRegions = new L2WorldRegion[REGIONS_X + 1][REGIONS_Y + 1];
-
- for (int i = 0; i <= REGIONS_X; i++)
- {
- for (int j = 0; j <= REGIONS_Y; j++)
- {
- _worldRegions[i][j] = new L2WorldRegion(i, j);
- }
- }
-
- for (int x = 0; x <= REGIONS_X; x++)
- {
- for (int y = 0; y <= REGIONS_Y; y++)
- {
- for (int a = -1; a <= 1; a++)
- {
- for (int b = -1; b <= 1; b++)
- {
- if (validRegion(x + a, y + b))
- {
- _worldRegions[x + a][y + b].addSurroundingRegion(_worldRegions[x][y]);
- }
- }
- }
- }
- }
-
- _log.info("L2World: (" + REGIONS_X + " by " + REGIONS_Y + ") World Region Grid set up.");
-
- }
-
- /**
- * Deleted all spawns in the world.
- */
- public void deleteVisibleNpcSpawns()
- {
- _log.info("Deleting all visible NPC's.");
- for (int i = 0; i <= REGIONS_X; i++)
- {
- for (int j = 0; j <= REGIONS_Y; j++)
- {
- _worldRegions[i][j].deleteVisibleNpcSpawns();
- }
- }
- _log.info("All visible NPC's deleted.");
- }
-
- /**
- * @return the current instance of L2World
- */
- public static L2World getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final L2World _instance = new L2World();
- }
- }
|