L2Spawn.java 21 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import java.lang.reflect.Constructor;
  21. import java.util.Deque;
  22. import java.util.List;
  23. import java.util.Map;
  24. import java.util.concurrent.ConcurrentHashMap;
  25. import java.util.concurrent.ConcurrentLinkedDeque;
  26. import java.util.concurrent.CopyOnWriteArrayList;
  27. import java.util.logging.Level;
  28. import java.util.logging.Logger;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.gameserver.GeoData;
  31. import com.l2jserver.gameserver.ThreadPoolManager;
  32. import com.l2jserver.gameserver.data.sql.impl.TerritoryTable;
  33. import com.l2jserver.gameserver.data.xml.impl.NpcData;
  34. import com.l2jserver.gameserver.datatables.NpcPersonalAIData;
  35. import com.l2jserver.gameserver.model.actor.L2Attackable;
  36. import com.l2jserver.gameserver.model.actor.L2Npc;
  37. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  38. import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
  39. import com.l2jserver.gameserver.model.interfaces.ILocational;
  40. import com.l2jserver.gameserver.model.interfaces.INamable;
  41. import com.l2jserver.gameserver.model.interfaces.IPositionable;
  42. import com.l2jserver.gameserver.model.zone.type.NpcSpawnTerritory;
  43. import com.l2jserver.util.Rnd;
  44. /**
  45. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.<br>
  46. * <B><U>Concept</U>:</B><br>
  47. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
  48. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).
  49. * @author Nightmare
  50. */
  51. public class L2Spawn implements IPositionable, IIdentifiable, INamable
  52. {
  53. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  54. /** String identifier of this spawn */
  55. private String _name;
  56. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  57. private L2NpcTemplate _template;
  58. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  59. private int _maximumCount;
  60. /** The current number of L2NpcInstance managed by this L2Spawn */
  61. private int _currentCount;
  62. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  63. protected int _scheduledCount;
  64. /** The identifier of the location area where L2NpcInstance can be spwaned */
  65. private int _locationId;
  66. /** The Location of this NPC spawn. */
  67. private Location _location = new Location(0, 0, 0, 0, 0);
  68. /** Link to NPC spawn territory */
  69. private NpcSpawnTerritory _spawnTerritory = null;
  70. /** Minimum respawn delay */
  71. private int _respawnMinDelay;
  72. /** Maximum respawn delay */
  73. private int _respawnMaxDelay;
  74. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  75. private Constructor<? extends L2Npc> _constructor;
  76. /** If True a L2NpcInstance is respawned each time that another is killed */
  77. private boolean _doRespawn;
  78. /** If true then spawn is custom */
  79. private boolean _customSpawn;
  80. private static List<SpawnListener> _spawnListeners = new CopyOnWriteArrayList<>();
  81. private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
  82. private Map<Integer, Location> _lastSpawnPoints;
  83. private boolean _isNoRndWalk = false; // Is no random walk
  84. /** The task launching the function doSpawn() */
  85. class SpawnTask implements Runnable
  86. {
  87. private final L2Npc _oldNpc;
  88. public SpawnTask(L2Npc pOldNpc)
  89. {
  90. _oldNpc = pOldNpc;
  91. }
  92. @Override
  93. public void run()
  94. {
  95. try
  96. {
  97. // doSpawn();
  98. respawnNpc(_oldNpc);
  99. }
  100. catch (Exception e)
  101. {
  102. _log.log(Level.WARNING, "", e);
  103. }
  104. _scheduledCount--;
  105. }
  106. }
  107. /**
  108. * Constructor of L2Spawn.<br>
  109. * <B><U>Concept</U>:</B><br>
  110. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).<br>
  111. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the server cache memory (reduce memory use).<br>
  112. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.<br>
  113. * This link is stored in <B>_template</B> Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).<br>
  114. * This link is stored in <B>_spawn</B> of the L2NpcInstance.<br>
  115. * <B><U> Actions</U>:</B><br>
  116. * <ul>
  117. * <li>Set the _template of the L2Spawn</li>
  118. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  119. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  120. * </ul>
  121. * @param template The L2NpcTemplate to link to this L2Spawn
  122. * @throws SecurityException
  123. * @throws ClassNotFoundException
  124. * @throws NoSuchMethodException
  125. * @throws ClassCastException when template type is not subclass of L2Npc
  126. */
  127. public L2Spawn(L2NpcTemplate template) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
  128. {
  129. // Set the _template of the L2Spawn
  130. _template = template;
  131. if (_template == null)
  132. {
  133. return;
  134. }
  135. String className = "com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance";
  136. // Create the generic constructor of L2Npc managed by this L2Spawn
  137. _constructor = Class.forName(className).asSubclass(L2Npc.class).getConstructor(L2NpcTemplate.class);
  138. }
  139. /**
  140. * Creates a spawn.
  141. * @param npcId the NPC ID
  142. * @throws ClassCastException
  143. * @throws NoSuchMethodException
  144. * @throws ClassNotFoundException
  145. * @throws SecurityException
  146. */
  147. public L2Spawn(int npcId) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
  148. {
  149. this(NpcData.getInstance().getTemplate(npcId));
  150. }
  151. /**
  152. * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
  153. */
  154. public int getAmount()
  155. {
  156. return _maximumCount;
  157. }
  158. /**
  159. * @return the String Identifier of this spawn.
  160. */
  161. @Override
  162. public String getName()
  163. {
  164. return _name;
  165. }
  166. /**
  167. * Set the String Identifier of this spawn.
  168. * @param name
  169. */
  170. public void setName(String name)
  171. {
  172. _name = name;
  173. }
  174. /**
  175. * @return the Identifier of the location area where L2NpcInstance can be spwaned.
  176. */
  177. public int getLocationId()
  178. {
  179. return _locationId;
  180. }
  181. @Override
  182. public Location getLocation()
  183. {
  184. return _location;
  185. }
  186. public Location getLocation(L2Object obj)
  187. {
  188. return ((_lastSpawnPoints == null) || (obj == null) || !_lastSpawnPoints.containsKey(obj.getObjectId())) ? _location : _lastSpawnPoints.get(obj.getObjectId());
  189. }
  190. @Override
  191. public int getX()
  192. {
  193. return _location.getX();
  194. }
  195. /**
  196. * @param obj object to check
  197. * @return the X position of the last spawn point of given NPC.
  198. */
  199. public int getX(L2Object obj)
  200. {
  201. return getLocation(obj).getX();
  202. }
  203. /**
  204. * Set the X position of the spawn point.
  205. * @param x the x coordinate
  206. */
  207. @Override
  208. public void setX(int x)
  209. {
  210. _location.setX(x);
  211. }
  212. @Override
  213. public int getY()
  214. {
  215. return _location.getY();
  216. }
  217. /**
  218. * @param obj object to check
  219. * @return the Y position of the last spawn point of given NPC.
  220. */
  221. public int getY(L2Object obj)
  222. {
  223. return getLocation(obj).getY();
  224. }
  225. /**
  226. * Set the Y position of the spawn point.
  227. * @param y the y coordinate
  228. */
  229. @Override
  230. public void setY(int y)
  231. {
  232. _location.setY(y);
  233. }
  234. @Override
  235. public int getZ()
  236. {
  237. return _location.getZ();
  238. }
  239. /**
  240. * @param obj object to check
  241. * @return the Z position of the last spawn point of given NPC.
  242. */
  243. public int getZ(L2Object obj)
  244. {
  245. return getLocation(obj).getZ();
  246. }
  247. /**
  248. * Set the Z position of the spawn point.
  249. * @param z the z coordinate
  250. */
  251. @Override
  252. public void setZ(int z)
  253. {
  254. _location.setZ(z);
  255. }
  256. /**
  257. * Set the x, y, z position of the spawn point.
  258. * @param x The x coordinate.
  259. * @param y The y coordinate.
  260. * @param z The z coordinate.
  261. */
  262. @Override
  263. public void setXYZ(int x, int y, int z)
  264. {
  265. setX(x);
  266. setY(y);
  267. setZ(z);
  268. }
  269. /**
  270. * Set the x, y, z position of the spawn point.
  271. * @param loc The location.
  272. */
  273. @Override
  274. public void setXYZ(ILocational loc)
  275. {
  276. setXYZ(loc.getX(), loc.getY(), loc.getZ());
  277. }
  278. /**
  279. * @return the heading of L2NpcInstance when they are spawned.
  280. */
  281. @Override
  282. public int getHeading()
  283. {
  284. return _location.getHeading();
  285. }
  286. /**
  287. * Set the heading of L2NpcInstance when they are spawned.
  288. * @param heading
  289. */
  290. @Override
  291. public void setHeading(int heading)
  292. {
  293. _location.setHeading(heading);
  294. }
  295. /**
  296. * Set the XYZ position of the spawn point.
  297. * @param loc
  298. */
  299. @Override
  300. public void setLocation(Location loc)
  301. {
  302. _location = loc;
  303. }
  304. /**
  305. * Gets the NPC ID.
  306. * @return the NPC ID
  307. */
  308. @Override
  309. public int getId()
  310. {
  311. return _template.getId();
  312. }
  313. /**
  314. * @return min respawn delay.
  315. */
  316. public int getRespawnMinDelay()
  317. {
  318. return _respawnMinDelay;
  319. }
  320. /**
  321. * @return max respawn delay.
  322. */
  323. public int getRespawnMaxDelay()
  324. {
  325. return _respawnMaxDelay;
  326. }
  327. /**
  328. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
  329. * @param amount
  330. */
  331. public void setAmount(int amount)
  332. {
  333. _maximumCount = amount;
  334. }
  335. /**
  336. * Set the Identifier of the location area where L2NpcInstance can be spawned.
  337. * @param id
  338. */
  339. public void setLocationId(int id)
  340. {
  341. _locationId = id;
  342. }
  343. /**
  344. * Set Minimum Respawn Delay.
  345. * @param date
  346. */
  347. public void setRespawnMinDelay(int date)
  348. {
  349. _respawnMinDelay = date;
  350. }
  351. /**
  352. * Set Maximum Respawn Delay.
  353. * @param date
  354. */
  355. public void setRespawnMaxDelay(int date)
  356. {
  357. _respawnMaxDelay = date;
  358. }
  359. /**
  360. * Set the spawn as custom.<BR>
  361. * @param custom
  362. */
  363. public void setCustom(boolean custom)
  364. {
  365. _customSpawn = custom;
  366. }
  367. /**
  368. * @return type of spawn.
  369. */
  370. public boolean isCustom()
  371. {
  372. return _customSpawn;
  373. }
  374. /**
  375. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay. <B><U> Actions</U> :</B> <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent multiple respawning
  376. * caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
  377. * _currentCount < _maximumCount</B></FONT>
  378. * @param oldNpc
  379. */
  380. public void decreaseCount(L2Npc oldNpc)
  381. {
  382. // sanity check
  383. if (_currentCount <= 0)
  384. {
  385. return;
  386. }
  387. // Decrease the current number of L2NpcInstance of this L2Spawn
  388. _currentCount--;
  389. // Remove this NPC from list of spawned
  390. _spawnedNpcs.remove(oldNpc);
  391. // Remove spawn point for old NPC
  392. if (_lastSpawnPoints != null)
  393. {
  394. _lastSpawnPoints.remove(oldNpc.getObjectId());
  395. }
  396. // Check if respawn is possible to prevent multiple respawning caused by lag
  397. if (_doRespawn && ((_scheduledCount + _currentCount) < _maximumCount))
  398. {
  399. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  400. _scheduledCount++;
  401. // Create a new SpawnTask to launch after the respawn Delay
  402. // ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  403. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), hasRespawnRandom() ? Rnd.get(_respawnMinDelay, _respawnMaxDelay) : _respawnMinDelay);
  404. }
  405. }
  406. /**
  407. * Create the initial spawning and set _doRespawn to False, if respawn time set to 0, or set it to True otherwise.
  408. * @return The number of L2NpcInstance that were spawned
  409. */
  410. public int init()
  411. {
  412. while (_currentCount < _maximumCount)
  413. {
  414. doSpawn();
  415. }
  416. _doRespawn = _respawnMinDelay != 0;
  417. return _currentCount;
  418. }
  419. /**
  420. * Create a L2NpcInstance in this L2Spawn.
  421. * @param val
  422. * @return
  423. */
  424. public L2Npc spawnOne(boolean val)
  425. {
  426. return doSpawn(val);
  427. }
  428. /**
  429. * @return true if respawn enabled
  430. */
  431. public boolean isRespawnEnabled()
  432. {
  433. return _doRespawn;
  434. }
  435. /**
  436. * Set _doRespawn to False to stop respawn in this L2Spawn.
  437. */
  438. public void stopRespawn()
  439. {
  440. _doRespawn = false;
  441. }
  442. /**
  443. * Set _doRespawn to True to start or restart respawn in this L2Spawn.
  444. */
  445. public void startRespawn()
  446. {
  447. _doRespawn = true;
  448. }
  449. public L2Npc doSpawn()
  450. {
  451. return doSpawn(false);
  452. }
  453. /**
  454. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<br>
  455. * <B><U>Concept</U>:</B><br>
  456. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
  457. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<br>
  458. * <B><U>Actions for an random spawn into location area</U>:<I> (if Locx=0 and Locy=0)</I></B>
  459. * <ul>
  460. * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li>
  461. * <li>Call the constructor of the L2NpcInstance</li>
  462. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn</li>
  463. * <li>Set the position of the L2NpcInstance</li>
  464. * <li>Set the HP and MP of the L2NpcInstance to the max</li>
  465. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)</li>
  466. * <li>Link the L2NpcInstance to this L2Spawn</li>
  467. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world</li>
  468. * <li>Launch the action OnSpawn fo the L2NpcInstance</li>
  469. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li>
  470. * </ul>
  471. * @param isSummonSpawn
  472. * @return
  473. */
  474. public L2Npc doSpawn(boolean isSummonSpawn)
  475. {
  476. try
  477. {
  478. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  479. if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap"))
  480. {
  481. _currentCount++;
  482. return null;
  483. }
  484. // Call the constructor of the L2Npc
  485. L2Npc npc = _constructor.newInstance(_template);
  486. npc.setInstanceId(getInstanceId()); // Must be done before object is spawned into visible world
  487. if (isSummonSpawn)
  488. {
  489. npc.setShowSummonAnimation(isSummonSpawn);
  490. }
  491. // Check for certain AI data, overriden in spawnlist
  492. if (_name != null)
  493. {
  494. NpcPersonalAIData.getInstance().initializeNpcParameters(npc, this, _name);
  495. }
  496. return initializeNpcInstance(npc);
  497. }
  498. catch (Exception e)
  499. {
  500. _log.log(Level.WARNING, "NPC " + _template.getId() + " class not found", e);
  501. }
  502. return null;
  503. }
  504. /**
  505. * @param mob
  506. * @return
  507. */
  508. private L2Npc initializeNpcInstance(L2Npc mob)
  509. {
  510. int newlocx = 0;
  511. int newlocy = 0;
  512. int newlocz = 0;
  513. // If Locx and Locy are not defined, the L2NpcInstance must be spawned in an area defined by location or spawn territory
  514. // New method
  515. if (isTerritoryBased())
  516. {
  517. int[] p = _spawnTerritory.getRandomPoint();
  518. newlocx = p[0];
  519. newlocy = p[1];
  520. newlocz = p[2];
  521. }
  522. // Old method (for backward compatibility)
  523. else if ((getX() == 0) && (getY() == 0))
  524. {
  525. if (getLocationId() == 0)
  526. {
  527. return mob;
  528. }
  529. // Calculate the random position in the location area
  530. final Location location = TerritoryTable.getInstance().getRandomPoint(getLocationId());
  531. // Set the calculated position of the L2NpcInstance
  532. if (location != null)
  533. {
  534. newlocx = location.getX();
  535. newlocy = location.getY();
  536. newlocz = location.getZ();
  537. }
  538. }
  539. else
  540. {
  541. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  542. newlocx = getX();
  543. newlocy = getY();
  544. newlocz = getZ();
  545. }
  546. // don't correct z of flying npc's
  547. if (!mob.isFlying())
  548. {
  549. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, newlocz);
  550. }
  551. mob.stopAllEffects();
  552. mob.setIsDead(false);
  553. // Reset decay info
  554. mob.setDecayed(false);
  555. // Set the HP and MP of the L2NpcInstance to the max
  556. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  557. // Clear script variables
  558. if (mob.hasVariables())
  559. {
  560. mob.getVariables().getSet().clear();
  561. }
  562. // Set is not random walk default value
  563. mob.setIsNoRndWalk(isNoRndWalk());
  564. // Set the heading of the L2NpcInstance (random heading if not defined)
  565. if (getHeading() == -1)
  566. {
  567. mob.setHeading(Rnd.nextInt(61794));
  568. }
  569. else
  570. {
  571. mob.setHeading(getHeading());
  572. }
  573. if (mob instanceof L2Attackable)
  574. {
  575. ((L2Attackable) mob).setChampion(false);
  576. }
  577. if (Config.L2JMOD_CHAMPION_ENABLE)
  578. {
  579. // Set champion on next spawn
  580. if (mob.isMonster() && !getTemplate().isUndying() && !mob.isRaid() && !mob.isRaidMinion() && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (mob.getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (mob.getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || (getInstanceId() == 0)))
  581. {
  582. if (Rnd.get(100) < Config.L2JMOD_CHAMPION_FREQUENCY)
  583. {
  584. ((L2Attackable) mob).setChampion(true);
  585. }
  586. }
  587. }
  588. // Reset summoner
  589. mob.setSummoner(null);
  590. // Reset summoned list
  591. mob.resetSummonedNpcs();
  592. // Link the L2NpcInstance to this L2Spawn
  593. mob.setSpawn(this);
  594. // Spawn NPC
  595. mob.spawnMe(newlocx, newlocy, newlocz);
  596. notifyNpcSpawned(mob);
  597. _spawnedNpcs.add(mob);
  598. if (_lastSpawnPoints != null)
  599. {
  600. _lastSpawnPoints.put(mob.getObjectId(), new Location(newlocx, newlocy, newlocz));
  601. }
  602. if (Config.DEBUG)
  603. {
  604. _log.finest("Spawned Mob Id: " + _template.getId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
  605. }
  606. // Increase the current number of L2NpcInstance managed by this L2Spawn
  607. _currentCount++;
  608. return mob;
  609. }
  610. public static void addSpawnListener(SpawnListener listener)
  611. {
  612. _spawnListeners.add(listener);
  613. }
  614. public static void removeSpawnListener(SpawnListener listener)
  615. {
  616. _spawnListeners.remove(listener);
  617. }
  618. public static void notifyNpcSpawned(L2Npc npc)
  619. {
  620. for (SpawnListener listener : _spawnListeners)
  621. {
  622. listener.npcSpawned(npc);
  623. }
  624. }
  625. /**
  626. * Set bounds for random calculation and delay for respawn
  627. * @param delay delay in seconds
  628. * @param randomInterval random interval in seconds
  629. */
  630. public void setRespawnDelay(int delay, int randomInterval)
  631. {
  632. if (delay != 0)
  633. {
  634. if (delay < 0)
  635. {
  636. _log.warning("respawn delay is negative for spawn:" + this);
  637. }
  638. int minDelay = delay - randomInterval;
  639. int maxDelay = delay + randomInterval;
  640. _respawnMinDelay = Math.max(10, minDelay) * 1000;
  641. _respawnMaxDelay = Math.max(10, maxDelay) * 1000;
  642. }
  643. else
  644. {
  645. _respawnMinDelay = 0;
  646. _respawnMaxDelay = 0;
  647. }
  648. }
  649. public void setRespawnDelay(int delay)
  650. {
  651. setRespawnDelay(delay, 0);
  652. }
  653. public int getRespawnDelay()
  654. {
  655. return (_respawnMinDelay + _respawnMaxDelay) / 2;
  656. }
  657. public boolean hasRespawnRandom()
  658. {
  659. return _respawnMinDelay != _respawnMaxDelay;
  660. }
  661. public void setSpawnTerritory(NpcSpawnTerritory territory)
  662. {
  663. _spawnTerritory = territory;
  664. _lastSpawnPoints = new ConcurrentHashMap<>();
  665. }
  666. public NpcSpawnTerritory getSpawnTerritory()
  667. {
  668. return _spawnTerritory;
  669. }
  670. public boolean isTerritoryBased()
  671. {
  672. return (_spawnTerritory != null) && (_location.getX() == 0) && (_location.getY() == 0);
  673. }
  674. public L2Npc getLastSpawn()
  675. {
  676. return _spawnedNpcs.peekLast();
  677. }
  678. public final Deque<L2Npc> getSpawnedNpcs()
  679. {
  680. return _spawnedNpcs;
  681. }
  682. /**
  683. * @param oldNpc
  684. */
  685. public void respawnNpc(L2Npc oldNpc)
  686. {
  687. if (_doRespawn)
  688. {
  689. oldNpc.refreshID();
  690. initializeNpcInstance(oldNpc);
  691. }
  692. }
  693. public L2NpcTemplate getTemplate()
  694. {
  695. return _template;
  696. }
  697. @Override
  698. public int getInstanceId()
  699. {
  700. return _location.getInstanceId();
  701. }
  702. @Override
  703. public void setInstanceId(int instanceId)
  704. {
  705. _location.setInstanceId(instanceId);
  706. }
  707. @Override
  708. public String toString()
  709. {
  710. return "L2Spawn ID: " + getId() + " " + getLocation();
  711. }
  712. public final boolean isNoRndWalk()
  713. {
  714. return _isNoRndWalk;
  715. }
  716. public final void setIsNoRndWalk(boolean value)
  717. {
  718. _isNoRndWalk = value;
  719. }
  720. }