L2Request.java 4.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import com.l2jserver.gameserver.ThreadPoolManager;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. /**
  26. * This class manages requests (transactions) between two L2PcInstance.
  27. * @author kriau
  28. */
  29. public class L2Request
  30. {
  31. private static final int REQUEST_TIMEOUT = 15; // in secs
  32. protected L2PcInstance _player;
  33. protected L2PcInstance _partner;
  34. protected boolean _isRequestor;
  35. protected boolean _isAnswerer;
  36. protected L2GameClientPacket _requestPacket;
  37. public L2Request(L2PcInstance player)
  38. {
  39. _player = player;
  40. }
  41. protected void clear()
  42. {
  43. _partner = null;
  44. _requestPacket = null;
  45. _isRequestor = false;
  46. _isAnswerer = false;
  47. }
  48. /**
  49. * Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
  50. * @param partner
  51. */
  52. private synchronized void setPartner(L2PcInstance partner)
  53. {
  54. _partner = partner;
  55. }
  56. /**
  57. * @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
  58. */
  59. public L2PcInstance getPartner()
  60. {
  61. return _partner;
  62. }
  63. /**
  64. * Set the packet incomed from requester.
  65. * @param packet
  66. */
  67. private synchronized void setRequestPacket(L2GameClientPacket packet)
  68. {
  69. _requestPacket = packet;
  70. }
  71. /**
  72. * Return the packet originally incomed from requester.
  73. * @return
  74. */
  75. public L2GameClientPacket getRequestPacket()
  76. {
  77. return _requestPacket;
  78. }
  79. /**
  80. * Checks if request can be made and in success case puts both PC on request state.
  81. * @param partner
  82. * @param packet
  83. * @return
  84. */
  85. public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
  86. {
  87. if (partner == null)
  88. {
  89. _player.sendPacket(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET);
  90. return false;
  91. }
  92. if (partner.getRequest().isProcessingRequest())
  93. {
  94. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
  95. sm.addString(partner.getName());
  96. _player.sendPacket(sm);
  97. return false;
  98. }
  99. if (isProcessingRequest())
  100. {
  101. _player.sendPacket(SystemMessageId.WAITING_FOR_ANOTHER_REPLY);
  102. return false;
  103. }
  104. _partner = partner;
  105. _requestPacket = packet;
  106. setOnRequestTimer(true);
  107. _partner.getRequest().setPartner(_player);
  108. _partner.getRequest().setRequestPacket(packet);
  109. _partner.getRequest().setOnRequestTimer(false);
  110. return true;
  111. }
  112. private void setOnRequestTimer(boolean isRequestor)
  113. {
  114. _isRequestor = isRequestor ? true : false;
  115. _isAnswerer = isRequestor ? false : true;
  116. ThreadPoolManager.getInstance().scheduleGeneral(() -> clear(), REQUEST_TIMEOUT * 1000);
  117. }
  118. /**
  119. * Clears PC request state. Should be called after answer packet receive.
  120. */
  121. public void onRequestResponse()
  122. {
  123. if (_partner != null)
  124. {
  125. _partner.getRequest().clear();
  126. }
  127. clear();
  128. }
  129. /**
  130. * @return {@code true} if a transaction is in progress.
  131. */
  132. public boolean isProcessingRequest()
  133. {
  134. return _partner != null;
  135. }
  136. }