Siege.java 49 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.List;
  26. import java.util.concurrent.ScheduledFuture;
  27. import java.util.logging.Level;
  28. import java.util.logging.Logger;
  29. import javolution.util.FastList;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.L2DatabaseFactory;
  32. import com.l2jserver.gameserver.Announcements;
  33. import com.l2jserver.gameserver.SevenSigns;
  34. import com.l2jserver.gameserver.ThreadPoolManager;
  35. import com.l2jserver.gameserver.datatables.ClanTable;
  36. import com.l2jserver.gameserver.datatables.NpcTable;
  37. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  38. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  39. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  40. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  41. import com.l2jserver.gameserver.model.L2Clan;
  42. import com.l2jserver.gameserver.model.L2ClanMember;
  43. import com.l2jserver.gameserver.model.L2Object;
  44. import com.l2jserver.gameserver.model.L2SiegeClan;
  45. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  46. import com.l2jserver.gameserver.model.L2Spawn;
  47. import com.l2jserver.gameserver.model.PcCondOverride;
  48. import com.l2jserver.gameserver.model.TowerSpawn;
  49. import com.l2jserver.gameserver.model.actor.L2Npc;
  50. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  51. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  52. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  53. import com.l2jserver.gameserver.network.SystemMessageId;
  54. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  55. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  56. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  57. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  58. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  59. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  60. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  61. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  62. public class Siege implements Siegable
  63. {
  64. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  65. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  66. // typeId's
  67. public static final byte OWNER = -1;
  68. public static final byte DEFENDER = 0;
  69. public static final byte ATTACKER = 1;
  70. public static final byte DEFENDER_NOT_APPROWED = 2;
  71. public static enum TeleportWhoType
  72. {
  73. All,
  74. Attacker,
  75. DefenderNotOwner,
  76. Owner,
  77. Spectator
  78. }
  79. private int _controlTowerCount;
  80. public class ScheduleEndSiegeTask implements Runnable
  81. {
  82. private final Castle _castleInst;
  83. public ScheduleEndSiegeTask(Castle pCastle)
  84. {
  85. _castleInst = pCastle;
  86. }
  87. @Override
  88. public void run()
  89. {
  90. if (!getIsInProgress())
  91. {
  92. return;
  93. }
  94. try
  95. {
  96. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  97. if (timeRemaining > 3600000)
  98. {
  99. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber(2);
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  103. }
  104. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber((int) timeRemaining / 60000);
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  110. }
  111. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber((int) timeRemaining / 60000);
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  117. }
  118. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  121. sm.addNumber((int) timeRemaining / 60000);
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  124. }
  125. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  126. {
  127. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  128. sm.addNumber((int) timeRemaining / 1000);
  129. announceToPlayer(sm, true);
  130. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  131. }
  132. else
  133. {
  134. _castleInst.getSiege().endSiege();
  135. }
  136. }
  137. catch (Exception e)
  138. {
  139. _log.log(Level.SEVERE, "", e);
  140. }
  141. }
  142. }
  143. public class ScheduleStartSiegeTask implements Runnable
  144. {
  145. private final Castle _castleInst;
  146. public ScheduleStartSiegeTask(Castle pCastle)
  147. {
  148. _castleInst = pCastle;
  149. }
  150. @Override
  151. public void run()
  152. {
  153. _scheduledStartSiegeTask.cancel(false);
  154. if (getIsInProgress())
  155. {
  156. return;
  157. }
  158. try
  159. {
  160. if (!getIsTimeRegistrationOver())
  161. {
  162. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  163. if (regTimeRemaining > 0)
  164. {
  165. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  166. return;
  167. }
  168. endTimeRegistration(true);
  169. }
  170. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  171. if (timeRemaining > 86400000)
  172. {
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  174. }
  175. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  176. {
  177. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  178. sm.addCastleId(getCastle().getCastleId());
  179. Announcements.getInstance().announceToAll(sm);
  180. _isRegistrationOver = true;
  181. clearSiegeWaitingClan();
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  183. }
  184. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  187. }
  188. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  191. }
  192. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  193. {
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  195. }
  196. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  197. {
  198. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  199. }
  200. else
  201. {
  202. _castleInst.getSiege().startSiege();
  203. }
  204. }
  205. catch (Exception e)
  206. {
  207. _log.log(Level.SEVERE, "", e);
  208. }
  209. }
  210. }
  211. // must support Concurrent Modifications
  212. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  213. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  214. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  215. // Castle setting
  216. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  217. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  218. private final Castle _castle;
  219. private boolean _isInProgress = false;
  220. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  221. protected boolean _isRegistrationOver = false;
  222. protected Calendar _siegeEndDate;
  223. private SiegeGuardManager _siegeGuardManager;
  224. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  225. protected int _firstOwnerClanId = -1;
  226. public Siege(Castle castle)
  227. {
  228. _castle = castle;
  229. _siegeGuardManager = new SiegeGuardManager(getCastle());
  230. startAutoTask();
  231. }
  232. @Override
  233. public void endSiege()
  234. {
  235. if (getIsInProgress())
  236. {
  237. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  238. sm.addCastleId(getCastle().getCastleId());
  239. Announcements.getInstance().announceToAll(sm);
  240. if (getCastle().getOwnerId() > 0)
  241. {
  242. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  243. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  244. sm.addString(clan.getName());
  245. sm.addCastleId(getCastle().getCastleId());
  246. Announcements.getInstance().announceToAll(sm);
  247. if (clan.getClanId() == _firstOwnerClanId)
  248. {
  249. // Owner is unchanged
  250. clan.increaseBloodAllianceCount();
  251. }
  252. else
  253. {
  254. getCastle().setTicketBuyCount(0);
  255. for (L2ClanMember member : clan.getMembers())
  256. {
  257. if (member != null)
  258. {
  259. L2PcInstance player = member.getPlayerInstance();
  260. if ((player != null) && player.isNoble())
  261. {
  262. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  263. }
  264. }
  265. }
  266. }
  267. }
  268. else
  269. {
  270. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  271. sm.addCastleId(getCastle().getCastleId());
  272. Announcements.getInstance().announceToAll(sm);
  273. }
  274. getCastle().updateClansReputation();
  275. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  276. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  277. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  278. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  279. _isInProgress = false; // Flag so that siege instance can be started
  280. updatePlayerSiegeStateFlags(true);
  281. saveCastleSiege(); // Save castle specific data
  282. clearSiegeClan(); // Clear siege clan from db
  283. removeTowers(); // Remove all towers from this castle
  284. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  285. if (getCastle().getOwnerId() > 0)
  286. {
  287. _siegeGuardManager.removeMercs();
  288. }
  289. getCastle().spawnDoor(); // Respawn door to castle
  290. getCastle().getZone().setIsActive(false);
  291. getCastle().getZone().updateZoneStatusForCharactersInside();
  292. getCastle().getZone().setSiegeInstance(null);
  293. fireSiegeListeners(EventStage.END);
  294. }
  295. }
  296. private void removeDefender(L2SiegeClan sc)
  297. {
  298. if (sc != null)
  299. {
  300. getDefenderClans().remove(sc);
  301. }
  302. }
  303. private void removeAttacker(L2SiegeClan sc)
  304. {
  305. if (sc != null)
  306. {
  307. getAttackerClans().remove(sc);
  308. }
  309. }
  310. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  311. {
  312. if (sc == null)
  313. {
  314. return;
  315. }
  316. sc.setType(type);
  317. getDefenderClans().add(sc);
  318. }
  319. private void addAttacker(L2SiegeClan sc)
  320. {
  321. if (sc == null)
  322. {
  323. return;
  324. }
  325. sc.setType(SiegeClanType.ATTACKER);
  326. getAttackerClans().add(sc);
  327. }
  328. /**
  329. * When control of castle changed during siege<BR>
  330. * <BR>
  331. */
  332. public void midVictory()
  333. {
  334. if (getIsInProgress()) // Siege still in progress
  335. {
  336. if (getCastle().getOwnerId() > 0)
  337. {
  338. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  339. }
  340. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  341. (getAttackerClans().size() == 1 // Only 1 attacker
  342. ))
  343. {
  344. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  345. removeAttacker(sc_newowner);
  346. addDefender(sc_newowner, SiegeClanType.OWNER);
  347. endSiege();
  348. return;
  349. }
  350. if (getCastle().getOwnerId() > 0)
  351. {
  352. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  353. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  354. // and only an alliance attacks
  355. {
  356. // The player's clan is in an alliance
  357. if (allyId != 0)
  358. {
  359. boolean allinsamealliance = true;
  360. for (L2SiegeClan sc : getAttackerClans())
  361. {
  362. if (sc != null)
  363. {
  364. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  365. {
  366. allinsamealliance = false;
  367. }
  368. }
  369. }
  370. if (allinsamealliance)
  371. {
  372. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  373. removeAttacker(sc_newowner);
  374. addDefender(sc_newowner, SiegeClanType.OWNER);
  375. endSiege();
  376. return;
  377. }
  378. }
  379. }
  380. for (L2SiegeClan sc : getDefenderClans())
  381. {
  382. if (sc != null)
  383. {
  384. removeDefender(sc);
  385. addAttacker(sc);
  386. }
  387. }
  388. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  389. removeAttacker(sc_newowner);
  390. addDefender(sc_newowner, SiegeClanType.OWNER);
  391. // The player's clan is in an alliance
  392. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  393. {
  394. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  395. if (sc != null)
  396. {
  397. removeAttacker(sc);
  398. addDefender(sc, SiegeClanType.DEFENDER);
  399. }
  400. }
  401. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  402. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  403. removeDefenderFlags(); // Removes defenders' flags
  404. getCastle().removeUpgrade(); // Remove all castle upgrade
  405. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  406. removeTowers(); // Remove all towers from this castle
  407. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  408. spawnControlTower();
  409. spawnFlameTower();
  410. updatePlayerSiegeStateFlags(false);
  411. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  412. }
  413. }
  414. }
  415. /**
  416. * When siege starts<BR>
  417. * <BR>
  418. */
  419. @Override
  420. public void startSiege()
  421. {
  422. if (!getIsInProgress())
  423. {
  424. if (!fireSiegeListeners(EventStage.START))
  425. {
  426. return;
  427. }
  428. _firstOwnerClanId = getCastle().getOwnerId();
  429. if (getAttackerClans().isEmpty())
  430. {
  431. SystemMessage sm;
  432. if (_firstOwnerClanId <= 0)
  433. {
  434. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  435. }
  436. else
  437. {
  438. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  439. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  440. ownerClan.increaseBloodAllianceCount();
  441. }
  442. sm.addCastleId(getCastle().getCastleId());
  443. Announcements.getInstance().announceToAll(sm);
  444. saveCastleSiege();
  445. return;
  446. }
  447. _isNormalSide = true; // Atk is now atk
  448. _isInProgress = true; // Flag so that same siege instance cannot be started again
  449. loadSiegeClan(); // Load siege clan from db
  450. updatePlayerSiegeStateFlags(false);
  451. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  452. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  453. _controlTowerCount = 0;
  454. spawnControlTower(); // Spawn control tower
  455. spawnFlameTower(); // Spawn control tower
  456. getCastle().spawnDoor(); // Spawn door
  457. spawnSiegeGuard(); // Spawn siege guard
  458. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  459. getCastle().getZone().setSiegeInstance(this);
  460. getCastle().getZone().setIsActive(true);
  461. getCastle().getZone().updateZoneStatusForCharactersInside();
  462. // Schedule a task to prepare auto siege end
  463. _siegeEndDate = Calendar.getInstance();
  464. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  465. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  466. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  467. sm.addCastleId(getCastle().getCastleId());
  468. Announcements.getInstance().announceToAll(sm);
  469. }
  470. }
  471. /**
  472. * Announce to player.<BR>
  473. * <BR>
  474. * @param message The SystemMessage to send to player
  475. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  476. */
  477. public void announceToPlayer(SystemMessage message, boolean bothSides)
  478. {
  479. for (L2SiegeClan siegeClans : getDefenderClans())
  480. {
  481. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  482. for (L2PcInstance member : clan.getOnlineMembers(0))
  483. {
  484. if (member != null)
  485. {
  486. member.sendPacket(message);
  487. }
  488. }
  489. }
  490. if (bothSides)
  491. {
  492. for (L2SiegeClan siegeClans : getAttackerClans())
  493. {
  494. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  495. for (L2PcInstance member : clan.getOnlineMembers(0))
  496. {
  497. if (member != null)
  498. {
  499. member.sendPacket(message);
  500. }
  501. }
  502. }
  503. }
  504. }
  505. public void updatePlayerSiegeStateFlags(boolean clear)
  506. {
  507. L2Clan clan;
  508. for (L2SiegeClan siegeclan : getAttackerClans())
  509. {
  510. if (siegeclan == null)
  511. {
  512. continue;
  513. }
  514. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  515. for (L2PcInstance member : clan.getOnlineMembers(0))
  516. {
  517. if (member == null)
  518. {
  519. continue;
  520. }
  521. if (clear)
  522. {
  523. member.setSiegeState((byte) 0);
  524. member.setSiegeSide(0);
  525. member.setIsInSiege(false);
  526. member.stopFameTask();
  527. }
  528. else
  529. {
  530. member.setSiegeState((byte) 1);
  531. member.setSiegeSide(getCastle().getCastleId());
  532. if (checkIfInZone(member))
  533. {
  534. member.setIsInSiege(true);
  535. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  536. }
  537. }
  538. member.sendPacket(new UserInfo(member));
  539. member.sendPacket(new ExBrExtraUserInfo(member));
  540. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  541. {
  542. if (player == null)
  543. {
  544. continue;
  545. }
  546. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  547. if (member.hasSummon())
  548. {
  549. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  550. }
  551. }
  552. }
  553. }
  554. for (L2SiegeClan siegeclan : getDefenderClans())
  555. {
  556. if (siegeclan == null)
  557. {
  558. continue;
  559. }
  560. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  561. for (L2PcInstance member : clan.getOnlineMembers(0))
  562. {
  563. if (member == null)
  564. {
  565. continue;
  566. }
  567. if (clear)
  568. {
  569. member.setSiegeState((byte) 0);
  570. member.setSiegeSide(0);
  571. member.setIsInSiege(false);
  572. member.stopFameTask();
  573. }
  574. else
  575. {
  576. member.setSiegeState((byte) 2);
  577. member.setSiegeSide(getCastle().getCastleId());
  578. if (checkIfInZone(member))
  579. {
  580. member.setIsInSiege(true);
  581. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  582. }
  583. }
  584. member.sendPacket(new UserInfo(member));
  585. member.sendPacket(new ExBrExtraUserInfo(member));
  586. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  587. {
  588. if (player == null)
  589. {
  590. continue;
  591. }
  592. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  593. if (member.hasSummon())
  594. {
  595. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  596. }
  597. }
  598. }
  599. }
  600. }
  601. /**
  602. * Approve clan as defender for siege<BR>
  603. * <BR>
  604. * @param clanId The int of player's clan id
  605. */
  606. public void approveSiegeDefenderClan(int clanId)
  607. {
  608. if (clanId <= 0)
  609. {
  610. return;
  611. }
  612. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  613. loadSiegeClan();
  614. }
  615. /**
  616. * @param object
  617. * @return true if object is inside the zone
  618. */
  619. public boolean checkIfInZone(L2Object object)
  620. {
  621. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  622. }
  623. /**
  624. * @param x
  625. * @param y
  626. * @param z
  627. * @return true if object is inside the zone
  628. */
  629. public boolean checkIfInZone(int x, int y, int z)
  630. {
  631. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  632. }
  633. /**
  634. * Return true if clan is attacker<BR>
  635. * <BR>
  636. * @param clan The L2Clan of the player
  637. */
  638. @Override
  639. public boolean checkIsAttacker(L2Clan clan)
  640. {
  641. return (getAttackerClan(clan) != null);
  642. }
  643. /**
  644. * Return true if clan is defender<BR>
  645. * <BR>
  646. * @param clan The L2Clan of the player
  647. */
  648. @Override
  649. public boolean checkIsDefender(L2Clan clan)
  650. {
  651. return (getDefenderClan(clan) != null);
  652. }
  653. /**
  654. * @param clan The L2Clan of the player
  655. * @return true if clan is defender waiting approval
  656. */
  657. public boolean checkIsDefenderWaiting(L2Clan clan)
  658. {
  659. return (getDefenderWaitingClan(clan) != null);
  660. }
  661. /** Clear all registered siege clans from database for castle */
  662. public void clearSiegeClan()
  663. {
  664. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  665. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  666. {
  667. statement.setInt(1, getCastle().getCastleId());
  668. statement.execute();
  669. if (getCastle().getOwnerId() > 0)
  670. {
  671. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  672. {
  673. statement.setInt(1, getCastle().getOwnerId());
  674. statement.execute();
  675. }
  676. }
  677. getAttackerClans().clear();
  678. getDefenderClans().clear();
  679. getDefenderWaitingClans().clear();
  680. }
  681. catch (Exception e)
  682. {
  683. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  684. }
  685. }
  686. /** Clear all siege clans waiting for approval from database for castle */
  687. public void clearSiegeWaitingClan()
  688. {
  689. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  690. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  691. {
  692. statement.setInt(1, getCastle().getCastleId());
  693. statement.execute();
  694. getDefenderWaitingClans().clear();
  695. }
  696. catch (Exception e)
  697. {
  698. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  699. }
  700. }
  701. /** Return list of L2PcInstance registered as attacker in the zone. */
  702. @Override
  703. public List<L2PcInstance> getAttackersInZone()
  704. {
  705. List<L2PcInstance> players = new ArrayList<>();
  706. L2Clan clan;
  707. for (L2SiegeClan siegeclan : getAttackerClans())
  708. {
  709. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  710. for (L2PcInstance player : clan.getOnlineMembers(0))
  711. {
  712. if (player == null)
  713. {
  714. continue;
  715. }
  716. if (player.isInSiege())
  717. {
  718. players.add(player);
  719. }
  720. }
  721. }
  722. return players;
  723. }
  724. /**
  725. * @return list of L2PcInstance registered as defender but not owner in the zone.
  726. */
  727. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  728. {
  729. List<L2PcInstance> players = new ArrayList<>();
  730. L2Clan clan;
  731. for (L2SiegeClan siegeclan : getDefenderClans())
  732. {
  733. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  734. if (clan.getClanId() == getCastle().getOwnerId())
  735. {
  736. continue;
  737. }
  738. for (L2PcInstance player : clan.getOnlineMembers(0))
  739. {
  740. if (player == null)
  741. {
  742. continue;
  743. }
  744. if (player.isInSiege())
  745. {
  746. players.add(player);
  747. }
  748. }
  749. }
  750. return players;
  751. }
  752. /**
  753. * @return list of L2PcInstance in the zone.
  754. */
  755. public List<L2PcInstance> getPlayersInZone()
  756. {
  757. return getCastle().getZone().getPlayersInside();
  758. }
  759. /**
  760. * @return list of L2PcInstance owning the castle in the zone.
  761. */
  762. public List<L2PcInstance> getOwnersInZone()
  763. {
  764. List<L2PcInstance> players = new ArrayList<>();
  765. L2Clan clan;
  766. for (L2SiegeClan siegeclan : getDefenderClans())
  767. {
  768. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  769. if (clan.getClanId() != getCastle().getOwnerId())
  770. {
  771. continue;
  772. }
  773. for (L2PcInstance player : clan.getOnlineMembers(0))
  774. {
  775. if (player == null)
  776. {
  777. continue;
  778. }
  779. if (player.isInSiege())
  780. {
  781. players.add(player);
  782. }
  783. }
  784. }
  785. return players;
  786. }
  787. /**
  788. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  789. */
  790. public List<L2PcInstance> getSpectatorsInZone()
  791. {
  792. List<L2PcInstance> players = new ArrayList<>();
  793. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  794. {
  795. if (player == null)
  796. {
  797. continue;
  798. }
  799. if (!player.isInSiege())
  800. {
  801. players.add(player);
  802. }
  803. }
  804. return players;
  805. }
  806. /**
  807. * Control Tower was killed
  808. * @param ct
  809. */
  810. public void killedCT(L2Npc ct)
  811. {
  812. _controlTowerCount--;
  813. if (_controlTowerCount < 0)
  814. {
  815. _controlTowerCount = 0;
  816. }
  817. }
  818. /**
  819. * Remove the flag that was killed
  820. * @param flag
  821. */
  822. public void killedFlag(L2Npc flag)
  823. {
  824. if (flag == null)
  825. {
  826. return;
  827. }
  828. for (L2SiegeClan clan : getAttackerClans())
  829. {
  830. if (clan.removeFlag(flag))
  831. {
  832. return;
  833. }
  834. }
  835. }
  836. /**
  837. * Display list of registered clans
  838. * @param player
  839. */
  840. public void listRegisterClan(L2PcInstance player)
  841. {
  842. player.sendPacket(new SiegeInfo(getCastle()));
  843. }
  844. /**
  845. * Register clan as attacker<BR>
  846. * <BR>
  847. * @param player The L2PcInstance of the player trying to register
  848. */
  849. public void registerAttacker(L2PcInstance player)
  850. {
  851. registerAttacker(player, false);
  852. }
  853. public void registerAttacker(L2PcInstance player, boolean force)
  854. {
  855. if (player.getClan() == null)
  856. {
  857. return;
  858. }
  859. int allyId = 0;
  860. if (getCastle().getOwnerId() != 0)
  861. {
  862. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  863. }
  864. if (allyId != 0)
  865. {
  866. if ((player.getClan().getAllyId() == allyId) && !force)
  867. {
  868. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  869. return;
  870. }
  871. }
  872. if (force || checkIfCanRegister(player, ATTACKER))
  873. {
  874. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  875. }
  876. }
  877. /**
  878. * Register clan as defender<BR>
  879. * <BR>
  880. * @param player The L2PcInstance of the player trying to register
  881. */
  882. public void registerDefender(L2PcInstance player)
  883. {
  884. registerDefender(player, false);
  885. }
  886. public void registerDefender(L2PcInstance player, boolean force)
  887. {
  888. if (getCastle().getOwnerId() <= 0)
  889. {
  890. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  891. }
  892. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  893. {
  894. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  895. }
  896. }
  897. /**
  898. * Remove clan from siege<BR>
  899. * <BR>
  900. * @param clanId The int of player's clan id
  901. */
  902. public void removeSiegeClan(int clanId)
  903. {
  904. if (clanId <= 0)
  905. {
  906. return;
  907. }
  908. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  909. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  910. {
  911. statement.setInt(1, getCastle().getCastleId());
  912. statement.setInt(2, clanId);
  913. statement.execute();
  914. loadSiegeClan();
  915. }
  916. catch (Exception e)
  917. {
  918. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  919. }
  920. }
  921. /**
  922. * Remove clan from siege<BR>
  923. * <BR>
  924. * @param clan clan being removed
  925. */
  926. public void removeSiegeClan(L2Clan clan)
  927. {
  928. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  929. {
  930. return;
  931. }
  932. removeSiegeClan(clan.getClanId());
  933. }
  934. /**
  935. * Remove clan from siege<BR>
  936. * <BR>
  937. * @param player The L2PcInstance of player/clan being removed
  938. */
  939. public void removeSiegeClan(L2PcInstance player)
  940. {
  941. removeSiegeClan(player.getClan());
  942. }
  943. /**
  944. * Start the auto tasks<BR>
  945. * <BR>
  946. */
  947. public void startAutoTask()
  948. {
  949. correctSiegeDateTime();
  950. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  951. loadSiegeClan();
  952. // Schedule siege auto start
  953. if (_scheduledStartSiegeTask != null)
  954. {
  955. _scheduledStartSiegeTask.cancel(false);
  956. }
  957. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  958. }
  959. /**
  960. * Teleport players
  961. * @param teleportWho
  962. * @param teleportWhere
  963. */
  964. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  965. {
  966. List<L2PcInstance> players;
  967. switch (teleportWho)
  968. {
  969. case Owner:
  970. players = getOwnersInZone();
  971. break;
  972. case Attacker:
  973. players = getAttackersInZone();
  974. break;
  975. case DefenderNotOwner:
  976. players = getDefendersButNotOwnersInZone();
  977. break;
  978. case Spectator:
  979. players = getSpectatorsInZone();
  980. break;
  981. default:
  982. players = getPlayersInZone();
  983. }
  984. for (L2PcInstance player : players)
  985. {
  986. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  987. {
  988. continue;
  989. }
  990. player.teleToLocation(teleportWhere);
  991. }
  992. }
  993. /**
  994. * Add clan as attacker<BR>
  995. * <BR>
  996. * @param clanId The int of clan's id
  997. */
  998. private void addAttacker(int clanId)
  999. {
  1000. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1001. }
  1002. /**
  1003. * Add clan as defender<BR>
  1004. * <BR>
  1005. * @param clanId The int of clan's id
  1006. */
  1007. private void addDefender(int clanId)
  1008. {
  1009. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1010. }
  1011. /**
  1012. * <p>
  1013. * Add clan as defender with the specified type
  1014. * </p>
  1015. * @param clanId The int of clan's id
  1016. * @param type the type of the clan
  1017. */
  1018. private void addDefender(int clanId, SiegeClanType type)
  1019. {
  1020. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1021. }
  1022. /**
  1023. * Add clan as defender waiting approval<BR>
  1024. * <BR>
  1025. * @param clanId The int of clan's id
  1026. */
  1027. private void addDefenderWaiting(int clanId)
  1028. {
  1029. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1030. }
  1031. /**
  1032. * @param player The L2PcInstance of the player trying to register
  1033. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1034. * @return true if the player can register.
  1035. */
  1036. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1037. {
  1038. if (getIsRegistrationOver())
  1039. {
  1040. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1041. sm.addCastleId(getCastle().getCastleId());
  1042. player.sendPacket(sm);
  1043. }
  1044. else if (getIsInProgress())
  1045. {
  1046. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1047. }
  1048. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1049. {
  1050. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1051. }
  1052. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  1053. {
  1054. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1055. }
  1056. else if (player.getClan().getCastleId() > 0)
  1057. {
  1058. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1059. }
  1060. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1061. {
  1062. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1063. }
  1064. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1065. {
  1066. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1067. }
  1068. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1069. {
  1070. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1071. }
  1072. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1073. {
  1074. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1075. }
  1076. else
  1077. {
  1078. return true;
  1079. }
  1080. return false;
  1081. }
  1082. /**
  1083. * @param clan The L2Clan of the player trying to register
  1084. * @return true if the clan has already registered to a siege for the same day.
  1085. */
  1086. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1087. {
  1088. for (Siege siege : SiegeManager.getInstance().getSieges())
  1089. {
  1090. if (siege == this)
  1091. {
  1092. continue;
  1093. }
  1094. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1095. {
  1096. if (siege.checkIsAttacker(clan))
  1097. {
  1098. return true;
  1099. }
  1100. if (siege.checkIsDefender(clan))
  1101. {
  1102. return true;
  1103. }
  1104. if (siege.checkIsDefenderWaiting(clan))
  1105. {
  1106. return true;
  1107. }
  1108. }
  1109. }
  1110. return false;
  1111. }
  1112. /**
  1113. * Return the correct siege date as Calendar.<BR>
  1114. * <BR>
  1115. */
  1116. public void correctSiegeDateTime()
  1117. {
  1118. boolean corrected = false;
  1119. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1120. {
  1121. // Since siege has past reschedule it to the next one
  1122. // This is usually caused by server being down
  1123. corrected = true;
  1124. setNextSiegeDate();
  1125. }
  1126. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1127. {
  1128. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1129. // This is usually caused by server being down
  1130. corrected = true;
  1131. setNextSiegeDate();
  1132. }
  1133. if (corrected)
  1134. {
  1135. saveSiegeDate();
  1136. }
  1137. }
  1138. /** Load siege clans. */
  1139. private void loadSiegeClan()
  1140. {
  1141. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1142. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1143. {
  1144. getAttackerClans().clear();
  1145. getDefenderClans().clear();
  1146. getDefenderWaitingClans().clear();
  1147. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1148. if (getCastle().getOwnerId() > 0)
  1149. {
  1150. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1151. }
  1152. statement.setInt(1, getCastle().getCastleId());
  1153. try (ResultSet rs = statement.executeQuery())
  1154. {
  1155. int typeId;
  1156. while (rs.next())
  1157. {
  1158. typeId = rs.getInt("type");
  1159. if (typeId == DEFENDER)
  1160. {
  1161. addDefender(rs.getInt("clan_id"));
  1162. }
  1163. else if (typeId == ATTACKER)
  1164. {
  1165. addAttacker(rs.getInt("clan_id"));
  1166. }
  1167. else if (typeId == DEFENDER_NOT_APPROWED)
  1168. {
  1169. addDefenderWaiting(rs.getInt("clan_id"));
  1170. }
  1171. }
  1172. }
  1173. }
  1174. catch (Exception e)
  1175. {
  1176. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1177. }
  1178. }
  1179. /** Remove all spawned towers. */
  1180. private void removeTowers()
  1181. {
  1182. for (L2FlameTowerInstance ct : _flameTowers)
  1183. {
  1184. ct.deleteMe();
  1185. }
  1186. for (L2ControlTowerInstance ct : _controlTowers)
  1187. {
  1188. ct.deleteMe();
  1189. }
  1190. _flameTowers.clear();
  1191. _controlTowers.clear();
  1192. }
  1193. /** Remove all flags. */
  1194. private void removeFlags()
  1195. {
  1196. for (L2SiegeClan sc : getAttackerClans())
  1197. {
  1198. if (sc != null)
  1199. {
  1200. sc.removeFlags();
  1201. }
  1202. }
  1203. for (L2SiegeClan sc : getDefenderClans())
  1204. {
  1205. if (sc != null)
  1206. {
  1207. sc.removeFlags();
  1208. }
  1209. }
  1210. }
  1211. /** Remove flags from defenders. */
  1212. private void removeDefenderFlags()
  1213. {
  1214. for (L2SiegeClan sc : getDefenderClans())
  1215. {
  1216. if (sc != null)
  1217. {
  1218. sc.removeFlags();
  1219. }
  1220. }
  1221. }
  1222. /** Save castle siege related to database. */
  1223. private void saveCastleSiege()
  1224. {
  1225. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1226. // Schedule Time registration end
  1227. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1228. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1229. getCastle().setIsTimeRegistrationOver(false);
  1230. saveSiegeDate(); // Save the new date
  1231. startAutoTask(); // Prepare auto start siege and end registration
  1232. }
  1233. /** Save siege date to database. */
  1234. public void saveSiegeDate()
  1235. {
  1236. if (_scheduledStartSiegeTask != null)
  1237. {
  1238. _scheduledStartSiegeTask.cancel(true);
  1239. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1240. }
  1241. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1242. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1243. {
  1244. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1245. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1246. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1247. statement.setInt(4, getCastle().getCastleId());
  1248. statement.execute();
  1249. }
  1250. catch (Exception e)
  1251. {
  1252. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1253. }
  1254. }
  1255. /**
  1256. * Save registration to database.<BR>
  1257. * <BR>
  1258. * @param clan The L2Clan of player
  1259. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1260. * @param isUpdateRegistration
  1261. */
  1262. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1263. {
  1264. if (clan.getCastleId() > 0)
  1265. {
  1266. return;
  1267. }
  1268. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1269. {
  1270. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1271. {
  1272. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1273. {
  1274. return;
  1275. }
  1276. }
  1277. else
  1278. {
  1279. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1280. {
  1281. return;
  1282. }
  1283. }
  1284. if (!isUpdateRegistration)
  1285. {
  1286. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1287. {
  1288. statement.setInt(1, clan.getClanId());
  1289. statement.setInt(2, getCastle().getCastleId());
  1290. statement.setInt(3, typeId);
  1291. statement.execute();
  1292. }
  1293. }
  1294. else
  1295. {
  1296. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1297. {
  1298. statement.setInt(1, typeId);
  1299. statement.setInt(2, getCastle().getCastleId());
  1300. statement.setInt(3, clan.getClanId());
  1301. statement.execute();
  1302. }
  1303. }
  1304. if ((typeId == DEFENDER) || (typeId == OWNER))
  1305. {
  1306. addDefender(clan.getClanId());
  1307. }
  1308. else if (typeId == ATTACKER)
  1309. {
  1310. addAttacker(clan.getClanId());
  1311. }
  1312. else if (typeId == DEFENDER_NOT_APPROWED)
  1313. {
  1314. addDefenderWaiting(clan.getClanId());
  1315. }
  1316. }
  1317. catch (Exception e)
  1318. {
  1319. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1320. }
  1321. }
  1322. /** Set the date for the next siege. */
  1323. private void setNextSiegeDate()
  1324. {
  1325. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1326. {
  1327. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1328. {
  1329. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1330. }
  1331. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1332. // than sieges can occur on Saturdays as well
  1333. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1334. {
  1335. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1336. }
  1337. // set the next siege day to the next weekend
  1338. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1339. }
  1340. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1341. {
  1342. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1343. }
  1344. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1345. sm.addCastleId(getCastle().getCastleId());
  1346. Announcements.getInstance().announceToAll(sm);
  1347. _isRegistrationOver = false; // Allow registration for next siege
  1348. }
  1349. /**
  1350. * Spawn control tower.
  1351. */
  1352. private void spawnControlTower()
  1353. {
  1354. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getCastleId()))
  1355. {
  1356. try
  1357. {
  1358. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getNpcId()));
  1359. spawn.setLocation(ts.getLocation());
  1360. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1361. }
  1362. catch (Exception e)
  1363. {
  1364. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1365. }
  1366. }
  1367. _controlTowerCount = _controlTowers.size();
  1368. }
  1369. /**
  1370. * Spawn flame tower.
  1371. */
  1372. private void spawnFlameTower()
  1373. {
  1374. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getCastleId()))
  1375. {
  1376. try
  1377. {
  1378. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getNpcId()));
  1379. spawn.setLocation(ts.getLocation());
  1380. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1381. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1382. tower.setZoneList(ts.getZoneList());
  1383. _flameTowers.add(tower);
  1384. }
  1385. catch (Exception e)
  1386. {
  1387. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1388. }
  1389. }
  1390. }
  1391. /**
  1392. * Spawn siege guard.<BR>
  1393. * <BR>
  1394. */
  1395. private void spawnSiegeGuard()
  1396. {
  1397. getSiegeGuardManager().spawnSiegeGuard();
  1398. // Register guard to the closest Control Tower
  1399. // When CT dies, so do all the guards that it controls
  1400. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
  1401. {
  1402. L2ControlTowerInstance closestCt;
  1403. int x, y, z;
  1404. double distance;
  1405. double distanceClosest = 0;
  1406. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1407. {
  1408. if (spawn == null)
  1409. {
  1410. continue;
  1411. }
  1412. closestCt = null;
  1413. distanceClosest = Integer.MAX_VALUE;
  1414. x = spawn.getX();
  1415. y = spawn.getY();
  1416. z = spawn.getZ();
  1417. for (L2ControlTowerInstance ct : _controlTowers)
  1418. {
  1419. if (ct == null)
  1420. {
  1421. continue;
  1422. }
  1423. distance = ct.getDistanceSq(x, y, z);
  1424. if (distance < distanceClosest)
  1425. {
  1426. closestCt = ct;
  1427. distanceClosest = distance;
  1428. }
  1429. }
  1430. if (closestCt != null)
  1431. {
  1432. closestCt.registerGuard(spawn);
  1433. }
  1434. }
  1435. }
  1436. }
  1437. @Override
  1438. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1439. {
  1440. if (clan == null)
  1441. {
  1442. return null;
  1443. }
  1444. return getAttackerClan(clan.getClanId());
  1445. }
  1446. @Override
  1447. public final L2SiegeClan getAttackerClan(int clanId)
  1448. {
  1449. for (L2SiegeClan sc : getAttackerClans())
  1450. {
  1451. if ((sc != null) && (sc.getClanId() == clanId))
  1452. {
  1453. return sc;
  1454. }
  1455. }
  1456. return null;
  1457. }
  1458. @Override
  1459. public final List<L2SiegeClan> getAttackerClans()
  1460. {
  1461. if (_isNormalSide)
  1462. {
  1463. return _attackerClans;
  1464. }
  1465. return _defenderClans;
  1466. }
  1467. public final int getAttackerRespawnDelay()
  1468. {
  1469. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1470. }
  1471. public final Castle getCastle()
  1472. {
  1473. if (_castle == null)
  1474. {
  1475. return null;
  1476. }
  1477. return _castle;
  1478. }
  1479. @Override
  1480. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1481. {
  1482. if (clan == null)
  1483. {
  1484. return null;
  1485. }
  1486. return getDefenderClan(clan.getClanId());
  1487. }
  1488. @Override
  1489. public final L2SiegeClan getDefenderClan(int clanId)
  1490. {
  1491. for (L2SiegeClan sc : getDefenderClans())
  1492. {
  1493. if ((sc != null) && (sc.getClanId() == clanId))
  1494. {
  1495. return sc;
  1496. }
  1497. }
  1498. return null;
  1499. }
  1500. @Override
  1501. public final List<L2SiegeClan> getDefenderClans()
  1502. {
  1503. if (_isNormalSide)
  1504. {
  1505. return _defenderClans;
  1506. }
  1507. return _attackerClans;
  1508. }
  1509. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1510. {
  1511. if (clan == null)
  1512. {
  1513. return null;
  1514. }
  1515. return getDefenderWaitingClan(clan.getClanId());
  1516. }
  1517. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1518. {
  1519. for (L2SiegeClan sc : getDefenderWaitingClans())
  1520. {
  1521. if ((sc != null) && (sc.getClanId() == clanId))
  1522. {
  1523. return sc;
  1524. }
  1525. }
  1526. return null;
  1527. }
  1528. public final List<L2SiegeClan> getDefenderWaitingClans()
  1529. {
  1530. return _defenderWaitingClans;
  1531. }
  1532. public final boolean getIsInProgress()
  1533. {
  1534. return _isInProgress;
  1535. }
  1536. public final boolean getIsRegistrationOver()
  1537. {
  1538. return _isRegistrationOver;
  1539. }
  1540. public final boolean getIsTimeRegistrationOver()
  1541. {
  1542. return getCastle().getIsTimeRegistrationOver();
  1543. }
  1544. @Override
  1545. public final Calendar getSiegeDate()
  1546. {
  1547. return getCastle().getSiegeDate();
  1548. }
  1549. public final Calendar getTimeRegistrationOverDate()
  1550. {
  1551. return getCastle().getTimeRegistrationOverDate();
  1552. }
  1553. public void endTimeRegistration(boolean automatic)
  1554. {
  1555. getCastle().setIsTimeRegistrationOver(true);
  1556. if (!automatic)
  1557. {
  1558. saveSiegeDate();
  1559. }
  1560. }
  1561. @Override
  1562. public List<L2Npc> getFlag(L2Clan clan)
  1563. {
  1564. if (clan != null)
  1565. {
  1566. L2SiegeClan sc = getAttackerClan(clan);
  1567. if (sc != null)
  1568. {
  1569. return sc.getFlag();
  1570. }
  1571. }
  1572. return null;
  1573. }
  1574. public final SiegeGuardManager getSiegeGuardManager()
  1575. {
  1576. if (_siegeGuardManager == null)
  1577. {
  1578. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1579. }
  1580. return _siegeGuardManager;
  1581. }
  1582. public int getControlTowerCount()
  1583. {
  1584. return _controlTowerCount;
  1585. }
  1586. @Override
  1587. public boolean giveFame()
  1588. {
  1589. return true;
  1590. }
  1591. @Override
  1592. public int getFameFrequency()
  1593. {
  1594. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1595. }
  1596. @Override
  1597. public int getFameAmount()
  1598. {
  1599. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1600. }
  1601. @Override
  1602. public void updateSiege()
  1603. {
  1604. }
  1605. // Listeners
  1606. /**
  1607. * Fires the appropriate SiegeListener<br>
  1608. * If it returns false on EventStage.start, the siege is cancelled
  1609. * @param stage
  1610. * @return
  1611. */
  1612. private boolean fireSiegeListeners(EventStage stage)
  1613. {
  1614. if (!siegeListeners.isEmpty())
  1615. {
  1616. SiegeEvent event = new SiegeEvent();
  1617. event.setSiege(this);
  1618. event.setStage(stage);
  1619. switch (stage)
  1620. {
  1621. case START:
  1622. {
  1623. for (SiegeListener listener : siegeListeners)
  1624. {
  1625. if (!listener.onStart(event))
  1626. {
  1627. return false;
  1628. }
  1629. }
  1630. break;
  1631. }
  1632. case END:
  1633. {
  1634. for (SiegeListener listener : siegeListeners)
  1635. {
  1636. listener.onEnd(event);
  1637. }
  1638. break;
  1639. }
  1640. case CONTROL_CHANGE:
  1641. {
  1642. for (SiegeListener listener : siegeListeners)
  1643. {
  1644. listener.onControlChange(event);
  1645. }
  1646. break;
  1647. }
  1648. }
  1649. }
  1650. return true;
  1651. }
  1652. /**
  1653. * Adds a siege listener
  1654. * @param listener
  1655. */
  1656. public static void addSiegeListener(SiegeListener listener)
  1657. {
  1658. if (!siegeListeners.contains(listener))
  1659. {
  1660. siegeListeners.add(listener);
  1661. }
  1662. }
  1663. /**
  1664. * Removes a siege listener
  1665. * @param listener
  1666. */
  1667. public static void removeSiegeListener(SiegeListener listener)
  1668. {
  1669. siegeListeners.remove(listener);
  1670. }
  1671. }