BoatManager.java 6.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.util.Map;
  21. import javolution.util.FastMap;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.gameserver.idfactory.IdFactory;
  24. import com.l2jserver.gameserver.model.L2World;
  25. import com.l2jserver.gameserver.model.StatsSet;
  26. import com.l2jserver.gameserver.model.VehiclePathPoint;
  27. import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  29. import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
  30. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  31. import gnu.trove.procedure.TObjectProcedure;
  32. public class BoatManager
  33. {
  34. private final Map<Integer, L2BoatInstance> _boats = new FastMap<>();
  35. private final boolean[] _docksBusy = new boolean[3];
  36. public static final int TALKING_ISLAND = 1;
  37. public static final int GLUDIN_HARBOR = 2;
  38. public static final int RUNE_HARBOR = 3;
  39. public static final BoatManager getInstance()
  40. {
  41. return SingletonHolder._instance;
  42. }
  43. protected BoatManager()
  44. {
  45. for (int i = 0; i < _docksBusy.length; i++)
  46. {
  47. _docksBusy[i] = false;
  48. }
  49. }
  50. public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading)
  51. {
  52. if (!Config.ALLOW_BOAT)
  53. {
  54. return null;
  55. }
  56. StatsSet npcDat = new StatsSet();
  57. npcDat.set("npcId", boatId);
  58. npcDat.set("level", 0);
  59. npcDat.set("jClass", "boat");
  60. npcDat.set("baseSTR", 0);
  61. npcDat.set("baseCON", 0);
  62. npcDat.set("baseDEX", 0);
  63. npcDat.set("baseINT", 0);
  64. npcDat.set("baseWIT", 0);
  65. npcDat.set("baseMEN", 0);
  66. npcDat.set("baseShldDef", 0);
  67. npcDat.set("baseShldRate", 0);
  68. npcDat.set("baseAccCombat", 38);
  69. npcDat.set("baseEvasRate", 38);
  70. npcDat.set("baseCritRate", 38);
  71. // npcDat.set("name", "");
  72. npcDat.set("collision_radius", 0);
  73. npcDat.set("collision_height", 0);
  74. npcDat.set("sex", "male");
  75. npcDat.set("type", "");
  76. npcDat.set("baseAtkRange", 0);
  77. npcDat.set("baseMpMax", 0);
  78. npcDat.set("baseCpMax", 0);
  79. npcDat.set("rewardExp", 0);
  80. npcDat.set("rewardSp", 0);
  81. npcDat.set("basePAtk", 0);
  82. npcDat.set("baseMAtk", 0);
  83. npcDat.set("basePAtkSpd", 0);
  84. npcDat.set("aggroRange", 0);
  85. npcDat.set("baseMAtkSpd", 0);
  86. npcDat.set("rhand", 0);
  87. npcDat.set("lhand", 0);
  88. npcDat.set("armor", 0);
  89. npcDat.set("baseWalkSpd", 0);
  90. npcDat.set("baseRunSpd", 0);
  91. npcDat.set("baseHpMax", 50000);
  92. npcDat.set("baseHpReg", 3.e-3f);
  93. npcDat.set("baseMpReg", 3.e-3f);
  94. npcDat.set("basePDef", 100);
  95. npcDat.set("baseMDef", 100);
  96. L2CharTemplate template = new L2CharTemplate(npcDat);
  97. L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template);
  98. _boats.put(boat.getObjectId(), boat);
  99. boat.setHeading(heading);
  100. boat.setXYZInvisible(x, y, z);
  101. boat.spawnMe();
  102. return boat;
  103. }
  104. /**
  105. * @param boatId
  106. * @return
  107. */
  108. public L2BoatInstance getBoat(int boatId)
  109. {
  110. return _boats.get(boatId);
  111. }
  112. /**
  113. * Lock/unlock dock so only one ship can be docked
  114. * @param h Dock Id
  115. * @param value True if dock is locked
  116. */
  117. public void dockShip(int h, boolean value)
  118. {
  119. try
  120. {
  121. _docksBusy[h] = value;
  122. }
  123. catch (ArrayIndexOutOfBoundsException e)
  124. {
  125. }
  126. }
  127. /**
  128. * Check if dock is busy
  129. * @param h Dock Id
  130. * @return Trye if dock is locked
  131. */
  132. public boolean dockBusy(int h)
  133. {
  134. try
  135. {
  136. return _docksBusy[h];
  137. }
  138. catch (ArrayIndexOutOfBoundsException e)
  139. {
  140. return false;
  141. }
  142. }
  143. /**
  144. * Broadcast one packet in both path points
  145. * @param point1
  146. * @param point2
  147. * @param packet
  148. */
  149. public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
  150. {
  151. L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packet));
  152. }
  153. /**
  154. * Broadcast several packets in both path points
  155. * @param point1
  156. * @param point2
  157. * @param packets
  158. */
  159. public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
  160. {
  161. L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packets));
  162. }
  163. private final class ForEachPlayerBroadcastPackets implements TObjectProcedure<L2PcInstance>
  164. {
  165. VehiclePathPoint _point1, _point2;
  166. L2GameServerPacket[] _packets;
  167. protected ForEachPlayerBroadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
  168. {
  169. _point1 = point1;
  170. _point2 = point2;
  171. _packets = packets;
  172. }
  173. @Override
  174. public final boolean execute(final L2PcInstance player)
  175. {
  176. if (player != null)
  177. {
  178. double dx = (double) player.getX() - _point1.x;
  179. double dy = (double) player.getY() - _point1.y;
  180. if (Math.sqrt((dx * dx) + (dy * dy)) < Config.BOAT_BROADCAST_RADIUS)
  181. {
  182. for (L2GameServerPacket p : _packets)
  183. {
  184. player.sendPacket(p);
  185. }
  186. }
  187. else
  188. {
  189. dx = (double) player.getX() - _point2.x;
  190. dy = (double) player.getY() - _point2.y;
  191. if (Math.sqrt((dx * dx) + (dy * dy)) < Config.BOAT_BROADCAST_RADIUS)
  192. {
  193. for (L2GameServerPacket p : _packets)
  194. {
  195. player.sendPacket(p);
  196. }
  197. }
  198. }
  199. }
  200. return true;
  201. }
  202. }
  203. private static class SingletonHolder
  204. {
  205. protected static final BoatManager _instance = new BoatManager();
  206. }
  207. }