L2DoorAI.java 3.7 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.ai;
  20. import com.l2jserver.gameserver.ThreadPoolManager;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.Location;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  25. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. /**
  28. * @author mkizub
  29. */
  30. public class L2DoorAI extends L2CharacterAI
  31. {
  32. public L2DoorAI(L2DoorInstance.AIAccessor accessor)
  33. {
  34. super(accessor);
  35. }
  36. // rather stupid AI... well, it's for doors :D
  37. @Override
  38. protected void onIntentionIdle()
  39. {
  40. }
  41. @Override
  42. protected void onIntentionActive()
  43. {
  44. }
  45. @Override
  46. protected void onIntentionRest()
  47. {
  48. }
  49. @Override
  50. protected void onIntentionAttack(L2Character target)
  51. {
  52. }
  53. @Override
  54. protected void onIntentionCast(L2Skill skill, L2Object target)
  55. {
  56. }
  57. @Override
  58. protected void onIntentionMoveTo(Location destination)
  59. {
  60. }
  61. @Override
  62. protected void onIntentionFollow(L2Character target)
  63. {
  64. }
  65. @Override
  66. protected void onIntentionPickUp(L2Object item)
  67. {
  68. }
  69. @Override
  70. protected void onIntentionInteract(L2Object object)
  71. {
  72. }
  73. @Override
  74. protected void onEvtThink()
  75. {
  76. }
  77. @Override
  78. protected void onEvtAttacked(L2Character attacker)
  79. {
  80. L2DoorInstance me = (L2DoorInstance) _actor;
  81. ThreadPoolManager.getInstance().executeTask(new onEventAttackedDoorTask(me, attacker));
  82. }
  83. @Override
  84. protected void onEvtAggression(L2Character target, int aggro)
  85. {
  86. }
  87. @Override
  88. protected void onEvtStunned(L2Character attacker)
  89. {
  90. }
  91. @Override
  92. protected void onEvtSleeping(L2Character attacker)
  93. {
  94. }
  95. @Override
  96. protected void onEvtRooted(L2Character attacker)
  97. {
  98. }
  99. @Override
  100. protected void onEvtReadyToAct()
  101. {
  102. }
  103. @Override
  104. protected void onEvtUserCmd(Object arg0, Object arg1)
  105. {
  106. }
  107. @Override
  108. protected void onEvtArrived()
  109. {
  110. }
  111. @Override
  112. protected void onEvtArrivedRevalidate()
  113. {
  114. }
  115. @Override
  116. protected void onEvtArrivedBlocked(Location blocked_at_loc)
  117. {
  118. }
  119. @Override
  120. protected void onEvtForgetObject(L2Object object)
  121. {
  122. }
  123. @Override
  124. protected void onEvtCancel()
  125. {
  126. }
  127. @Override
  128. protected void onEvtDead()
  129. {
  130. }
  131. private class onEventAttackedDoorTask implements Runnable
  132. {
  133. private final L2DoorInstance _door;
  134. private final L2Character _attacker;
  135. public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker)
  136. {
  137. _door = door;
  138. _attacker = attacker;
  139. }
  140. @Override
  141. public void run()
  142. {
  143. for (L2DefenderInstance guard : _door.getKnownDefenders())
  144. {
  145. if (_actor.isInsideRadius(guard, guard.getFactionRange(), false, true) && (Math.abs(_attacker.getZ() - guard.getZ()) < 200))
  146. {
  147. guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15);
  148. }
  149. }
  150. }
  151. }
  152. }