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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.itemcontainer;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.List;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.GameTimeController;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance.ItemLocation;
- /**
- * @author Advi
- */
- public abstract class ItemContainer
- {
- protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
-
- protected final List<L2ItemInstance> _items;
-
- protected ItemContainer()
- {
- _items = new FastList<L2ItemInstance>().shared();
- }
-
- protected abstract L2Character getOwner();
-
- protected abstract ItemLocation getBaseLocation();
-
- public String getName()
- {
- return "ItemContainer";
- }
-
- /**
- * @return int the owner object Id
- */
- public int getOwnerId()
- {
- return getOwner() == null ? 0 : getOwner().getObjectId();
- }
-
- /**
- * @return the quantity of items in the inventory
- */
- public int getSize()
- {
- return _items.size();
- }
-
- /**
- * @return the items in inventory
- */
- public L2ItemInstance[] getItems()
- {
- return _items.toArray(new L2ItemInstance[_items.size()]);
- }
-
- /**
- * @param itemId the item Id
- * @return the item from inventory by itemId
- */
- public L2ItemInstance getItemByItemId(int itemId)
- {
- for (L2ItemInstance item : _items)
- {
- if ((item != null) && (item.getItemId() == itemId))
- {
- return item;
- }
- }
- return null;
- }
-
- /**
- * @param itemId the item Id
- * @return the items list from inventory by using its itemId
- */
- public List<L2ItemInstance> getItemsByItemId(int itemId)
- {
- List<L2ItemInstance> returnList = new FastList<>();
- for (L2ItemInstance item : _items)
- {
- if ((item != null) && (item.getItemId() == itemId))
- {
- returnList.add(item);
- }
- }
- return returnList;
- }
-
- /**
- * @param itemId the item Id
- * @param itemToIgnore used during the loop, to avoid returning the same item
- * @return the item from inventory by itemId
- */
- public L2ItemInstance getItemByItemId(int itemId, L2ItemInstance itemToIgnore)
- {
- for (L2ItemInstance item : _items)
- {
- if ((item != null) && (item.getItemId() == itemId) && !item.equals(itemToIgnore))
- {
- return item;
- }
- }
- return null;
- }
-
- /**
- * @param objectId the item object Id
- * @return item from inventory by objectId
- */
- public L2ItemInstance getItemByObjectId(int objectId)
- {
- for (L2ItemInstance item : _items)
- {
- if ((item != null) && (item.getObjectId() == objectId))
- {
- return item;
- }
- }
- return null;
- }
-
- /**
- * Gets the inventory item count by item Id and enchant level including equipped items.
- * @param itemId the item Id
- * @param enchantLevel the item enchant level, use -1 to match any enchant level
- * @return the inventory item count
- */
- public long getInventoryItemCount(int itemId, int enchantLevel)
- {
- return getInventoryItemCount(itemId, enchantLevel, true);
- }
-
- /**
- * Gets the inventory item count by item Id and enchant level, may include equipped items.
- * @param itemId the item Id
- * @param enchantLevel the item enchant level, use -1 to match any enchant level
- * @param includeEquipped if {@code true} includes equipped items in the result
- * @return the inventory item count
- */
- public long getInventoryItemCount(int itemId, int enchantLevel, boolean includeEquipped)
- {
- long count = 0;
-
- for (L2ItemInstance item : _items)
- {
- if ((item.getItemId() == itemId) && ((item.getEnchantLevel() == enchantLevel) || (enchantLevel < 0)) && (includeEquipped || !item.isEquipped()))
- {
- if (item.isStackable())
- {
- // FIXME: Zoey76: if there are more than one stacks of the same item Id
- // it will return the count of the last one, if is not possible to
- // have more than one stacks of the same item Id,
- // it will continue iterating over all items
- // possible fixes:
- // count += item.getCount();
- // or
- // count = item.getCount();
- // break;
- count = item.getCount();
- }
- else
- {
- count++;
- }
- }
- }
- return count;
- }
-
- /**
- * Adds item to inventory
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be added
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
- {
- L2ItemInstance olditem = getItemByItemId(item.getItemId());
-
- // If stackable item is found in inventory just add to current quantity
- if ((olditem != null) && olditem.isStackable())
- {
- long count = item.getCount();
- olditem.changeCount(process, count, actor, reference);
- olditem.setLastChange(L2ItemInstance.MODIFIED);
-
- // And destroys the item
- ItemTable.getInstance().destroyItem(process, item, actor, reference);
- item.updateDatabase();
- item = olditem;
-
- // Updates database
- if ((item.getItemId() == PcInventory.ADENA_ID) && (count < (10000 * Config.RATE_DROP_ITEMS_ID.get(PcInventory.ADENA_ID))))
- {
- // Small adena changes won't be saved to database all the time
- if ((GameTimeController.getInstance().getGameTicks() % 5) == 0)
- {
- item.updateDatabase();
- }
- }
- else
- {
- item.updateDatabase();
- }
- }
- // If item hasn't be found in inventory, create new one
- else
- {
- item.setOwnerId(process, getOwnerId(), actor, reference);
- item.setLocation(getBaseLocation());
- item.setLastChange((L2ItemInstance.ADDED));
-
- // Add item in inventory
- addItem(item);
-
- // Updates database
- item.updateDatabase();
- }
-
- refreshWeight();
- return item;
- }
-
- /**
- * Adds item to inventory
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be added
- * @param count : int Quantity of items to be added
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
- {
- L2ItemInstance item = getItemByItemId(itemId);
-
- // If stackable item is found in inventory just add to current quantity
- if ((item != null) && item.isStackable())
- {
- item.changeCount(process, count, actor, reference);
- item.setLastChange(L2ItemInstance.MODIFIED);
- // Updates database
- // If Adena drop rate is not present it will be x1.
- float adenaRate = Config.RATE_DROP_ITEMS_ID.containsKey(PcInventory.ADENA_ID) ? Config.RATE_DROP_ITEMS_ID.get(PcInventory.ADENA_ID) : 1;
- if ((itemId == PcInventory.ADENA_ID) && (count < (10000 * adenaRate)))
- {
- // Small adena changes won't be saved to database all the time
- if ((GameTimeController.getInstance().getGameTicks() % 5) == 0)
- {
- item.updateDatabase();
- }
- }
- else
- {
- item.updateDatabase();
- }
- }
- // If item hasn't be found in inventory, create new one
- else
- {
- for (int i = 0; i < count; i++)
- {
- L2Item template = ItemTable.getInstance().getTemplate(itemId);
- if (template == null)
- {
- _log.log(Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId);
- return null;
- }
-
- item = ItemTable.getInstance().createItem(process, itemId, template.isStackable() ? count : 1, actor, reference);
- item.setOwnerId(getOwnerId());
- item.setLocation(getBaseLocation());
- item.setLastChange(L2ItemInstance.ADDED);
-
- // Add item in inventory
- addItem(item);
- // Updates database
- item.updateDatabase();
-
- // If stackable, end loop as entire count is included in 1 instance of item
- if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP)
- {
- break;
- }
- }
- }
-
- refreshWeight();
- return item;
- }
-
- /**
- * Transfers item to another inventory
- * @param process string Identifier of process triggering this action
- * @param objectId Item Identifier of the item to be transfered
- * @param count Quantity of items to be transfered
- * @param target the item container where the item will be moved.
- * @param actor Player requesting the item transfer
- * @param reference Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference)
- {
- if (target == null)
- {
- return null;
- }
-
- L2ItemInstance sourceitem = getItemByObjectId(objectId);
- if (sourceitem == null)
- {
- return null;
- }
- L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getItemId()) : null;
-
- synchronized (sourceitem)
- {
- // check if this item still present in this container
- if (getItemByObjectId(objectId) != sourceitem)
- {
- return null;
- }
-
- // Check if requested quantity is available
- if (count > sourceitem.getCount())
- {
- count = sourceitem.getCount();
- }
-
- // If possible, move entire item object
- if ((sourceitem.getCount() == count) && (targetitem == null))
- {
- removeItem(sourceitem);
- target.addItem(process, sourceitem, actor, reference);
- targetitem = sourceitem;
- }
- else
- {
- if (sourceitem.getCount() > count) // If possible, only update counts
- {
- sourceitem.changeCount(process, -count, actor, reference);
- }
- else
- // Otherwise destroy old item
- {
- removeItem(sourceitem);
- ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference);
- }
-
- if (targetitem != null) // If possible, only update counts
- {
- targetitem.changeCount(process, count, actor, reference);
- }
- else
- // Otherwise add new item
- {
- targetitem = target.addItem(process, sourceitem.getItemId(), count, actor, reference);
- }
- }
-
- // Updates database
- sourceitem.updateDatabase(true);
- if ((targetitem != sourceitem) && (targetitem != null))
- {
- targetitem.updateDatabase();
- }
- if (sourceitem.isAugmented())
- {
- sourceitem.getAugmentation().removeBonus(actor);
- }
- refreshWeight();
- target.refreshWeight();
- }
- return targetitem;
- }
-
- /**
- * Destroy item from inventory and updates database
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
- {
- return this.destroyItem(process, item, item.getCount(), actor, reference);
- }
-
- /**
- * Destroy item from inventory and updates database
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be destroyed
- * @param count
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, Object reference)
- {
- synchronized (item)
- {
- // Adjust item quantity
- if (item.getCount() > count)
- {
- item.changeCount(process, -count, actor, reference);
- item.setLastChange(L2ItemInstance.MODIFIED);
-
- // don't update often for untraced items
- if ((process != null) || ((GameTimeController.getInstance().getGameTicks() % 10) == 0))
- {
- item.updateDatabase();
- }
-
- refreshWeight();
- }
- else
- {
- if (item.getCount() < count)
- {
- return null;
- }
-
- boolean removed = removeItem(item);
- if (!removed)
- {
- return null;
- }
-
- ItemTable.getInstance().destroyItem(process, item, actor, reference);
-
- item.updateDatabase();
- refreshWeight();
- }
- }
- return item;
- }
-
- /**
- * Destroy item from inventory by using its <B>objectID</B> and updates database
- * @param process : String Identifier of process triggering this action
- * @param objectId : int Item Instance identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, Object reference)
- {
- L2ItemInstance item = getItemByObjectId(objectId);
- if (item == null)
- {
- return null;
- }
- return this.destroyItem(process, item, count, actor, reference);
- }
-
- /**
- * Destroy item from inventory by using its <B>itemId</B> and updates database
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, Object reference)
- {
- L2ItemInstance item = getItemByItemId(itemId);
- if (item == null)
- {
- return null;
- }
- return this.destroyItem(process, item, count, actor, reference);
- }
-
- /**
- * Destroy all items from inventory and updates database
- * @param process : String Identifier of process triggering this action
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- */
- public void destroyAllItems(String process, L2PcInstance actor, Object reference)
- {
- for (L2ItemInstance item : _items)
- {
- if (item != null)
- {
- destroyItem(process, item, actor, reference);
- }
- }
- }
-
- /**
- * @return warehouse Adena.
- */
- public long getAdena()
- {
- long count = 0;
- for (L2ItemInstance item : _items)
- {
- if ((item != null) && (item.getItemId() == PcInventory.ADENA_ID))
- {
- count = item.getCount();
- return count;
- }
- }
- return count;
- }
-
- /**
- * Adds item to inventory for further adjustments.
- * @param item : L2ItemInstance to be added from inventory
- */
- protected void addItem(L2ItemInstance item)
- {
- _items.add(item);
- }
-
- /**
- * Removes item from inventory for further adjustments.
- * @param item : L2ItemInstance to be removed from inventory
- * @return
- */
- protected boolean removeItem(L2ItemInstance item)
- {
- return _items.remove(item);
- }
-
- /**
- * Refresh the weight of equipment loaded
- */
- protected void refreshWeight()
- {
- }
-
- /**
- * Delete item object from world
- */
- public void deleteMe()
- {
- try
- {
- updateDatabase();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "deletedMe()", e);
- }
- List<L2Object> items = new FastList<L2Object>(_items);
- _items.clear();
-
- L2World.getInstance().removeObjects(items);
- }
-
- /**
- * Update database with items in inventory
- */
- public void updateDatabase()
- {
- if (getOwner() != null)
- {
- for (L2ItemInstance item : _items)
- {
- if (item != null)
- {
- item.updateDatabase(true);
- }
- }
- }
- }
-
- /**
- * Get back items in container from database
- */
- public void restore()
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)"))
- {
- statement.setInt(1, getOwnerId());
- statement.setString(2, getBaseLocation().name());
- try (ResultSet inv = statement.executeQuery())
- {
- L2ItemInstance item;
- while (inv.next())
- {
- item = L2ItemInstance.restoreFromDb(getOwnerId(), inv);
- if (item == null)
- {
- continue;
- }
-
- L2World.getInstance().storeObject(item);
-
- L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer();
-
- // If stackable item is found in inventory just add to current quantity
- if (item.isStackable() && (getItemByItemId(item.getItemId()) != null))
- {
- addItem("Restore", item, owner, null);
- }
- else
- {
- addItem(item);
- }
- }
- }
- refreshWeight();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not restore container:", e);
- }
- }
-
- public boolean validateCapacity(long slots)
- {
- return true;
- }
-
- public boolean validateWeight(long weight)
- {
- return true;
- }
-
- /**
- * If the item is stackable validates 1 slot, if the item isn't stackable validates the item count.
- * @param itemId the item Id to verify
- * @param count amount of item's weight to validate
- * @return {@code true} if the item doesn't exists or it validates its slot count
- */
- public boolean validateCapacityByItemId(int itemId, long count)
- {
- final L2Item template = ItemTable.getInstance().getTemplate(itemId);
- return (template == null) || (template.isStackable() ? validateCapacity(1) : validateCapacity(count));
- }
-
- /**
- * @param itemId the item Id to verify
- * @param count amount of item's weight to validate
- * @return {@code true} if the item doesn't exists or it validates its weight
- */
- public boolean validateWeightByItemId(int itemId, long count)
- {
- final L2Item template = ItemTable.getInstance().getTemplate(itemId);
- return (template == null) || validateWeight(template.getWeight() * count);
- }
- }
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