SkillTreesData.java 42 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.datatables;
  20. import java.util.ArrayList;
  21. import java.util.Arrays;
  22. import java.util.Collection;
  23. import java.util.HashMap;
  24. import java.util.List;
  25. import java.util.Map;
  26. import java.util.Map.Entry;
  27. import java.util.Set;
  28. import org.w3c.dom.NamedNodeMap;
  29. import org.w3c.dom.Node;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.gameserver.engines.DocumentParser;
  32. import com.l2jserver.gameserver.enums.Race;
  33. import com.l2jserver.gameserver.model.L2Clan;
  34. import com.l2jserver.gameserver.model.L2SkillLearn;
  35. import com.l2jserver.gameserver.model.L2SkillLearn.SubClassData;
  36. import com.l2jserver.gameserver.model.StatsSet;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.base.AcquireSkillType;
  39. import com.l2jserver.gameserver.model.base.ClassId;
  40. import com.l2jserver.gameserver.model.base.SocialClass;
  41. import com.l2jserver.gameserver.model.base.SubClass;
  42. import com.l2jserver.gameserver.model.holders.ItemHolder;
  43. import com.l2jserver.gameserver.model.holders.PlayerSkillHolder;
  44. import com.l2jserver.gameserver.model.holders.SkillHolder;
  45. import com.l2jserver.gameserver.model.interfaces.ISkillsHolder;
  46. import com.l2jserver.gameserver.model.skills.CommonSkill;
  47. import com.l2jserver.gameserver.model.skills.Skill;
  48. /**
  49. * This class loads and manage the characters and pledges skills trees.<br>
  50. * Here can be found the following skill trees:<br>
  51. * <ul>
  52. * <li>Class skill trees: player skill trees for each class.</li>
  53. * <li>Transfer skill trees: player skill trees for each healer class.</lI>
  54. * <li>Collect skill tree: player skill tree for Gracia related skills.</li>
  55. * <li>Fishing skill tree: player skill tree for fishing related skills.</li>
  56. * <li>Transform skill tree: player skill tree for transformation related skills.</li>
  57. * <li>Sub-Class skill tree: player skill tree for sub-class related skills.</li>
  58. * <li>Noble skill tree: player skill tree for noblesse related skills.</li>
  59. * <li>Hero skill tree: player skill tree for heroes related skills.</li>
  60. * <li>GM skill tree: player skill tree for Game Master related skills.</li>
  61. * <li>Common skill tree: custom skill tree for players, skills in this skill tree will be available for all players.</li>
  62. * <li>Pledge skill tree: clan skill tree for main clan.</li>
  63. * <li>Sub-Pledge skill tree: clan skill tree for sub-clans.</li>
  64. * </ul>
  65. * For easy customization of player class skill trees, the parent Id of each class is taken from the XML data, this means you can use a different class parent Id than in the normal game play, for example all 3rd class dagger users will have Treasure Hunter skills as 1st and 2nd class skills.<br>
  66. * For XML schema please refer to skillTrees.xsd in datapack in xsd folder and for parameters documentation refer to documentation.txt in skillTrees folder.<br>
  67. * @author Zoey76
  68. */
  69. public final class SkillTreesData extends DocumentParser
  70. {
  71. // ClassId, FastMap of Skill Hash Code, L2SkillLearn
  72. private static final Map<ClassId, Map<Integer, L2SkillLearn>> _classSkillTrees = new HashMap<>();
  73. private static final Map<ClassId, Map<Integer, L2SkillLearn>> _transferSkillTrees = new HashMap<>();
  74. // Skill Hash Code, L2SkillLearn
  75. private static final Map<Integer, L2SkillLearn> _collectSkillTree = new HashMap<>();
  76. private static final Map<Integer, L2SkillLearn> _fishingSkillTree = new HashMap<>();
  77. private static final Map<Integer, L2SkillLearn> _pledgeSkillTree = new HashMap<>();
  78. private static final Map<Integer, L2SkillLearn> _subClassSkillTree = new HashMap<>();
  79. private static final Map<Integer, L2SkillLearn> _subPledgeSkillTree = new HashMap<>();
  80. private static final Map<Integer, L2SkillLearn> _transformSkillTree = new HashMap<>();
  81. private static final Map<Integer, L2SkillLearn> _commonSkillTree = new HashMap<>();
  82. // Other skill trees
  83. private static final Map<Integer, L2SkillLearn> _nobleSkillTree = new HashMap<>();
  84. private static final Map<Integer, L2SkillLearn> _heroSkillTree = new HashMap<>();
  85. private static final Map<Integer, L2SkillLearn> _gameMasterSkillTree = new HashMap<>();
  86. private static final Map<Integer, L2SkillLearn> _gameMasterAuraSkillTree = new HashMap<>();
  87. // Checker, sorted arrays of hash codes
  88. private Map<Integer, int[]> _skillsByClassIdHashCodes; // Occupation skills
  89. private Map<Integer, int[]> _skillsByRaceHashCodes; // Race-specific Transformations
  90. private int[] _allSkillsHashCodes; // Fishing, Collection, Transformations, Common Skills.
  91. private boolean _loading = true;
  92. /** Parent class Ids are read from XML and stored in this map, to allow easy customization. */
  93. private static final Map<ClassId, ClassId> _parentClassMap = new HashMap<>();
  94. /**
  95. * Instantiates a new skill trees data.
  96. */
  97. protected SkillTreesData()
  98. {
  99. load();
  100. }
  101. @Override
  102. public void load()
  103. {
  104. _loading = true;
  105. _classSkillTrees.clear();
  106. _collectSkillTree.clear();
  107. _fishingSkillTree.clear();
  108. _pledgeSkillTree.clear();
  109. _subClassSkillTree.clear();
  110. _subPledgeSkillTree.clear();
  111. _transferSkillTrees.clear();
  112. _transformSkillTree.clear();
  113. _nobleSkillTree.clear();
  114. _heroSkillTree.clear();
  115. _gameMasterSkillTree.clear();
  116. _gameMasterAuraSkillTree.clear();
  117. // Load files.
  118. parseDatapackDirectory("data/skillTrees/", false);
  119. // Generate check arrays.
  120. generateCheckArrays();
  121. _loading = false;
  122. // Logs a report with skill trees info.
  123. report();
  124. }
  125. /**
  126. * Parse a skill tree file and store it into the correct skill tree.
  127. */
  128. @Override
  129. protected void parseDocument()
  130. {
  131. NamedNodeMap attrs;
  132. Node attr;
  133. String type = null;
  134. int cId = -1;
  135. int parentClassId = -1;
  136. ClassId classId = null;
  137. for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
  138. {
  139. if ("list".equalsIgnoreCase(n.getNodeName()))
  140. {
  141. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  142. {
  143. if ("skillTree".equalsIgnoreCase(d.getNodeName()))
  144. {
  145. final Map<Integer, L2SkillLearn> classSkillTree = new HashMap<>();
  146. final Map<Integer, L2SkillLearn> trasferSkillTree = new HashMap<>();
  147. type = d.getAttributes().getNamedItem("type").getNodeValue();
  148. attr = d.getAttributes().getNamedItem("classId");
  149. if (attr != null)
  150. {
  151. cId = Integer.parseInt(attr.getNodeValue());
  152. classId = ClassId.values()[cId];
  153. }
  154. else
  155. {
  156. cId = -1;
  157. }
  158. attr = d.getAttributes().getNamedItem("parentClassId");
  159. if (attr != null)
  160. {
  161. parentClassId = Integer.parseInt(attr.getNodeValue());
  162. if ((cId > -1) && (cId != parentClassId) && (parentClassId > -1) && !_parentClassMap.containsKey(classId))
  163. {
  164. _parentClassMap.put(classId, ClassId.values()[parentClassId]);
  165. }
  166. }
  167. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  168. {
  169. if ("skill".equalsIgnoreCase(c.getNodeName()))
  170. {
  171. final StatsSet learnSkillSet = new StatsSet();
  172. attrs = c.getAttributes();
  173. for (int i = 0; i < attrs.getLength(); i++)
  174. {
  175. attr = attrs.item(i);
  176. learnSkillSet.set(attr.getNodeName(), attr.getNodeValue());
  177. }
  178. final L2SkillLearn skillLearn = new L2SkillLearn(learnSkillSet);
  179. for (Node b = c.getFirstChild(); b != null; b = b.getNextSibling())
  180. {
  181. attrs = b.getAttributes();
  182. switch (b.getNodeName())
  183. {
  184. case "item":
  185. skillLearn.addRequiredItem(new ItemHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count")));
  186. break;
  187. case "preRequisiteSkill":
  188. skillLearn.addPreReqSkill(new SkillHolder(parseInteger(attrs, "id"), parseInteger(attrs, "lvl")));
  189. break;
  190. case "race":
  191. skillLearn.addRace(Race.valueOf(b.getTextContent()));
  192. break;
  193. case "residenceId":
  194. skillLearn.addResidenceId(Integer.valueOf(b.getTextContent()));
  195. break;
  196. case "socialClass":
  197. skillLearn.setSocialClass(Enum.valueOf(SocialClass.class, b.getTextContent()));
  198. break;
  199. case "subClassConditions":
  200. skillLearn.addSubclassConditions(parseInteger(attrs, "slot"), parseInteger(attrs, "lvl"));
  201. break;
  202. }
  203. }
  204. final int skillHashCode = SkillData.getSkillHashCode(skillLearn.getSkillId(), skillLearn.getSkillLevel());
  205. switch (type)
  206. {
  207. case "classSkillTree":
  208. {
  209. if (cId != -1)
  210. {
  211. classSkillTree.put(skillHashCode, skillLearn);
  212. }
  213. else
  214. {
  215. _commonSkillTree.put(skillHashCode, skillLearn);
  216. }
  217. break;
  218. }
  219. case "transferSkillTree":
  220. {
  221. trasferSkillTree.put(skillHashCode, skillLearn);
  222. break;
  223. }
  224. case "collectSkillTree":
  225. {
  226. _collectSkillTree.put(skillHashCode, skillLearn);
  227. break;
  228. }
  229. case "fishingSkillTree":
  230. {
  231. _fishingSkillTree.put(skillHashCode, skillLearn);
  232. break;
  233. }
  234. case "pledgeSkillTree":
  235. {
  236. _pledgeSkillTree.put(skillHashCode, skillLearn);
  237. break;
  238. }
  239. case "subClassSkillTree":
  240. {
  241. _subClassSkillTree.put(skillHashCode, skillLearn);
  242. break;
  243. }
  244. case "subPledgeSkillTree":
  245. {
  246. _subPledgeSkillTree.put(skillHashCode, skillLearn);
  247. break;
  248. }
  249. case "transformSkillTree":
  250. {
  251. _transformSkillTree.put(skillHashCode, skillLearn);
  252. break;
  253. }
  254. case "nobleSkillTree":
  255. {
  256. _nobleSkillTree.put(skillHashCode, skillLearn);
  257. break;
  258. }
  259. case "heroSkillTree":
  260. {
  261. _heroSkillTree.put(skillHashCode, skillLearn);
  262. break;
  263. }
  264. case "gameMasterSkillTree":
  265. {
  266. _gameMasterSkillTree.put(skillHashCode, skillLearn);
  267. break;
  268. }
  269. case "gameMasterAuraSkillTree":
  270. {
  271. _gameMasterAuraSkillTree.put(skillHashCode, skillLearn);
  272. break;
  273. }
  274. default:
  275. {
  276. _log.warning(getClass().getSimpleName() + ": Unknown Skill Tree type: " + type + "!");
  277. }
  278. }
  279. }
  280. }
  281. if (type.equals("transferSkillTree"))
  282. {
  283. _transferSkillTrees.put(classId, trasferSkillTree);
  284. }
  285. else if (type.equals("classSkillTree") && (cId > -1))
  286. {
  287. if (!_classSkillTrees.containsKey(classId))
  288. {
  289. _classSkillTrees.put(classId, classSkillTree);
  290. }
  291. else
  292. {
  293. _classSkillTrees.get(classId).putAll(classSkillTree);
  294. }
  295. }
  296. }
  297. }
  298. }
  299. }
  300. }
  301. /**
  302. * Method to get the complete skill tree for a given class id.<br>
  303. * Include all skills common to all classes.<br>
  304. * Includes all parent skill trees.
  305. * @param classId the class skill tree Id
  306. * @return the complete Class Skill Tree including skill trees from parent class for a given {@code classId}
  307. */
  308. public Map<Integer, L2SkillLearn> getCompleteClassSkillTree(ClassId classId)
  309. {
  310. final Map<Integer, L2SkillLearn> skillTree = new HashMap<>();
  311. // Add all skills that belong to all classes.
  312. skillTree.putAll(_commonSkillTree);
  313. while ((classId != null) && (_classSkillTrees.get(classId) != null))
  314. {
  315. skillTree.putAll(_classSkillTrees.get(classId));
  316. classId = _parentClassMap.get(classId);
  317. }
  318. return skillTree;
  319. }
  320. /**
  321. * Gets the transfer skill tree.<br>
  322. * If new classes are implemented over 3rd class, we use a recursive call.
  323. * @param classId the transfer skill tree Id
  324. * @return the complete Transfer Skill Tree for a given {@code classId}
  325. */
  326. public Map<Integer, L2SkillLearn> getTransferSkillTree(ClassId classId)
  327. {
  328. if (classId.level() >= 3)
  329. {
  330. return getTransferSkillTree(classId.getParent());
  331. }
  332. return _transferSkillTrees.get(classId);
  333. }
  334. /**
  335. * Gets the common skill tree.
  336. * @return the complete Common Skill Tree
  337. */
  338. public Map<Integer, L2SkillLearn> getCommonSkillTree()
  339. {
  340. return _commonSkillTree;
  341. }
  342. /**
  343. * Gets the collect skill tree.
  344. * @return the complete Collect Skill Tree
  345. */
  346. public Map<Integer, L2SkillLearn> getCollectSkillTree()
  347. {
  348. return _collectSkillTree;
  349. }
  350. /**
  351. * Gets the fishing skill tree.
  352. * @return the complete Fishing Skill Tree
  353. */
  354. public Map<Integer, L2SkillLearn> getFishingSkillTree()
  355. {
  356. return _fishingSkillTree;
  357. }
  358. /**
  359. * Gets the pledge skill tree.
  360. * @return the complete Pledge Skill Tree
  361. */
  362. public Map<Integer, L2SkillLearn> getPledgeSkillTree()
  363. {
  364. return _pledgeSkillTree;
  365. }
  366. /**
  367. * Gets the sub class skill tree.
  368. * @return the complete Sub-Class Skill Tree
  369. */
  370. public Map<Integer, L2SkillLearn> getSubClassSkillTree()
  371. {
  372. return _subClassSkillTree;
  373. }
  374. /**
  375. * Gets the sub pledge skill tree.
  376. * @return the complete Sub-Pledge Skill Tree
  377. */
  378. public Map<Integer, L2SkillLearn> getSubPledgeSkillTree()
  379. {
  380. return _subPledgeSkillTree;
  381. }
  382. /**
  383. * Gets the transform skill tree.
  384. * @return the complete Transform Skill Tree
  385. */
  386. public Map<Integer, L2SkillLearn> getTransformSkillTree()
  387. {
  388. return _transformSkillTree;
  389. }
  390. /**
  391. * Gets the noble skill tree.
  392. * @return the complete Noble Skill Tree
  393. */
  394. public Map<Integer, Skill> getNobleSkillTree()
  395. {
  396. final Map<Integer, Skill> tree = new HashMap<>();
  397. final SkillData st = SkillData.getInstance();
  398. for (Entry<Integer, L2SkillLearn> e : _nobleSkillTree.entrySet())
  399. {
  400. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  401. }
  402. return tree;
  403. }
  404. /**
  405. * Gets the hero skill tree.
  406. * @return the complete Hero Skill Tree
  407. */
  408. public Map<Integer, Skill> getHeroSkillTree()
  409. {
  410. final Map<Integer, Skill> tree = new HashMap<>();
  411. final SkillData st = SkillData.getInstance();
  412. for (Entry<Integer, L2SkillLearn> e : _heroSkillTree.entrySet())
  413. {
  414. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  415. }
  416. return tree;
  417. }
  418. /**
  419. * Gets the Game Master skill tree.
  420. * @return the complete Game Master Skill Tree
  421. */
  422. public Map<Integer, Skill> getGMSkillTree()
  423. {
  424. final Map<Integer, Skill> tree = new HashMap<>();
  425. final SkillData st = SkillData.getInstance();
  426. for (Entry<Integer, L2SkillLearn> e : _gameMasterSkillTree.entrySet())
  427. {
  428. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  429. }
  430. return tree;
  431. }
  432. /**
  433. * Gets the Game Master Aura skill tree.
  434. * @return the complete Game Master Aura Skill Tree
  435. */
  436. public Map<Integer, Skill> getGMAuraSkillTree()
  437. {
  438. final Map<Integer, Skill> tree = new HashMap<>();
  439. final SkillData st = SkillData.getInstance();
  440. for (Entry<Integer, L2SkillLearn> e : _gameMasterAuraSkillTree.entrySet())
  441. {
  442. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  443. }
  444. return tree;
  445. }
  446. /**
  447. * Gets the available skills.
  448. * @param player the learning skill player
  449. * @param classId the learning skill class Id
  450. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
  451. * @param includeAutoGet if {@code true} Auto-Get skills will be included
  452. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
  453. */
  454. public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  455. {
  456. return getAvailableSkills(player, classId, includeByFs, includeAutoGet, player);
  457. }
  458. /**
  459. * Gets the available skills.
  460. * @param player the learning skill player
  461. * @param classId the learning skill class Id
  462. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
  463. * @param includeAutoGet if {@code true} Auto-Get skills will be included
  464. * @param holder
  465. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
  466. */
  467. private List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, ISkillsHolder holder)
  468. {
  469. final List<L2SkillLearn> result = new ArrayList<>();
  470. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(classId);
  471. if (skills.isEmpty())
  472. {
  473. // The Skill Tree for this class is undefined.
  474. _log.warning(getClass().getSimpleName() + ": Skilltree for class " + classId + " is not defined!");
  475. return result;
  476. }
  477. for (L2SkillLearn skill : skills.values())
  478. {
  479. if (((skill.getSkillId() == CommonSkill.DIVINE_INSPIRATION.getId()) && !Config.AUTO_LEARN_DIVINE_INSPIRATION && !player.isGM()))
  480. {
  481. continue;
  482. }
  483. if (((includeAutoGet && skill.isAutoGet()) || skill.isLearnedByNpc() || (includeByFs && skill.isLearnedByFS())) && (player.getLevel() >= skill.getGetLevel()))
  484. {
  485. final Skill oldSkill = holder.getKnownSkill(skill.getSkillId());
  486. if (oldSkill != null)
  487. {
  488. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  489. {
  490. result.add(skill);
  491. }
  492. }
  493. else if (skill.getSkillLevel() == 1)
  494. {
  495. result.add(skill);
  496. }
  497. }
  498. }
  499. return result;
  500. }
  501. public Collection<Skill> getAllAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  502. {
  503. // Get available skills
  504. PlayerSkillHolder holder = new PlayerSkillHolder(player);
  505. List<L2SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
  506. while (learnable.size() > 0)
  507. {
  508. for (L2SkillLearn s : learnable)
  509. {
  510. Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel());
  511. holder.addSkill(sk);
  512. }
  513. // Get new available skills, some skills depend of previous skills to be available.
  514. learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
  515. }
  516. return holder.getSkills().values();
  517. }
  518. /**
  519. * Gets the available auto get skills.
  520. * @param player the player requesting the Auto-Get skills
  521. * @return all the available Auto-Get skills for a given {@code player}
  522. */
  523. public List<L2SkillLearn> getAvailableAutoGetSkills(L2PcInstance player)
  524. {
  525. final List<L2SkillLearn> result = new ArrayList<>();
  526. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
  527. if (skills.isEmpty())
  528. {
  529. // The Skill Tree for this class is undefined, so we return an empty list.
  530. _log.warning(getClass().getSimpleName() + ": Skill Tree for this class Id(" + player.getClassId() + ") is not defined!");
  531. return result;
  532. }
  533. final Race race = player.getRace();
  534. for (L2SkillLearn skill : skills.values())
  535. {
  536. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(race))
  537. {
  538. continue;
  539. }
  540. if (skill.isAutoGet() && (player.getLevel() >= skill.getGetLevel()))
  541. {
  542. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  543. if (oldSkill != null)
  544. {
  545. if (oldSkill.getLevel() < skill.getSkillLevel())
  546. {
  547. result.add(skill);
  548. }
  549. }
  550. else
  551. {
  552. result.add(skill);
  553. }
  554. }
  555. }
  556. return result;
  557. }
  558. /**
  559. * Dwarvens will get additional dwarven only fishing skills.
  560. * @param player the player
  561. * @return all the available Fishing skills for a given {@code player}
  562. */
  563. public List<L2SkillLearn> getAvailableFishingSkills(L2PcInstance player)
  564. {
  565. final List<L2SkillLearn> result = new ArrayList<>();
  566. final Race playerRace = player.getRace();
  567. for (L2SkillLearn skill : _fishingSkillTree.values())
  568. {
  569. // If skill is Race specific and the player's race isn't allowed, skip it.
  570. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(playerRace))
  571. {
  572. continue;
  573. }
  574. if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
  575. {
  576. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  577. if (oldSkill != null)
  578. {
  579. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  580. {
  581. result.add(skill);
  582. }
  583. }
  584. else if (skill.getSkillLevel() == 1)
  585. {
  586. result.add(skill);
  587. }
  588. }
  589. }
  590. return result;
  591. }
  592. /**
  593. * Used in Gracia continent.
  594. * @param player the collecting skill learning player
  595. * @return all the available Collecting skills for a given {@code player}
  596. */
  597. public List<L2SkillLearn> getAvailableCollectSkills(L2PcInstance player)
  598. {
  599. final List<L2SkillLearn> result = new ArrayList<>();
  600. for (L2SkillLearn skill : _collectSkillTree.values())
  601. {
  602. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  603. if (oldSkill != null)
  604. {
  605. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  606. {
  607. result.add(skill);
  608. }
  609. }
  610. else if (skill.getSkillLevel() == 1)
  611. {
  612. result.add(skill);
  613. }
  614. }
  615. return result;
  616. }
  617. /**
  618. * Gets the available transfer skills.
  619. * @param player the transfer skill learning player
  620. * @return all the available Transfer skills for a given {@code player}
  621. */
  622. public List<L2SkillLearn> getAvailableTransferSkills(L2PcInstance player)
  623. {
  624. final List<L2SkillLearn> result = new ArrayList<>();
  625. ClassId classId = player.getClassId();
  626. // If new classes are implemented over 3rd class, a different way should be implemented.
  627. if (classId.level() == 3)
  628. {
  629. classId = classId.getParent();
  630. }
  631. if (!_transferSkillTrees.containsKey(classId))
  632. {
  633. return result;
  634. }
  635. for (L2SkillLearn skill : _transferSkillTrees.get(classId).values())
  636. {
  637. // If player doesn't know this transfer skill:
  638. if (player.getKnownSkill(skill.getSkillId()) == null)
  639. {
  640. result.add(skill);
  641. }
  642. }
  643. return result;
  644. }
  645. /**
  646. * Some transformations are not available for some races.
  647. * @param player the transformation skill learning player
  648. * @return all the available Transformation skills for a given {@code player}
  649. */
  650. public List<L2SkillLearn> getAvailableTransformSkills(L2PcInstance player)
  651. {
  652. final List<L2SkillLearn> result = new ArrayList<>();
  653. final Race race = player.getRace();
  654. for (L2SkillLearn skill : _transformSkillTree.values())
  655. {
  656. if ((player.getLevel() >= skill.getGetLevel()) && (skill.getRaces().isEmpty() || skill.getRaces().contains(race)))
  657. {
  658. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  659. if (oldSkill != null)
  660. {
  661. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  662. {
  663. result.add(skill);
  664. }
  665. }
  666. else if (skill.getSkillLevel() == 1)
  667. {
  668. result.add(skill);
  669. }
  670. }
  671. }
  672. return result;
  673. }
  674. /**
  675. * Gets the available pledge skills.
  676. * @param clan the pledge skill learning clan
  677. * @return all the available Pledge skills for a given {@code clan}
  678. */
  679. public List<L2SkillLearn> getAvailablePledgeSkills(L2Clan clan)
  680. {
  681. final List<L2SkillLearn> result = new ArrayList<>();
  682. for (L2SkillLearn skill : _pledgeSkillTree.values())
  683. {
  684. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  685. {
  686. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  687. if (oldSkill != null)
  688. {
  689. if (oldSkill.getLevel() < skill.getSkillLevel())
  690. {
  691. result.add(skill);
  692. }
  693. }
  694. else if (skill.getSkillLevel() == 1)
  695. {
  696. result.add(skill);
  697. }
  698. }
  699. }
  700. return result;
  701. }
  702. /**
  703. * Gets the available pledge skills.
  704. * @param clan the pledge skill learning clan
  705. * @param includeSquad if squad skill will be added too
  706. * @return all the available pledge skills for a given {@code clan}
  707. */
  708. public Map<Integer, L2SkillLearn> getMaxPledgeSkills(L2Clan clan, boolean includeSquad)
  709. {
  710. final Map<Integer, L2SkillLearn> result = new HashMap<>();
  711. for (L2SkillLearn skill : _pledgeSkillTree.values())
  712. {
  713. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  714. {
  715. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  716. if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
  717. {
  718. result.put(skill.getSkillId(), skill);
  719. }
  720. }
  721. }
  722. if (includeSquad)
  723. {
  724. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  725. {
  726. if ((clan.getLevel() >= skill.getGetLevel()))
  727. {
  728. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  729. if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
  730. {
  731. result.put(skill.getSkillId(), skill);
  732. }
  733. }
  734. }
  735. }
  736. return result;
  737. }
  738. /**
  739. * Gets the available sub pledge skills.
  740. * @param clan the sub-pledge skill learning clan
  741. * @return all the available Sub-Pledge skills for a given {@code clan}
  742. */
  743. public List<L2SkillLearn> getAvailableSubPledgeSkills(L2Clan clan)
  744. {
  745. final List<L2SkillLearn> result = new ArrayList<>();
  746. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  747. {
  748. if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
  749. {
  750. result.add(skill);
  751. }
  752. }
  753. return result;
  754. }
  755. /**
  756. * Gets the available sub class skills.
  757. * @param player the sub-class skill learning player
  758. * @return all the available Sub-Class skills for a given {@code player}
  759. */
  760. public List<L2SkillLearn> getAvailableSubClassSkills(L2PcInstance player)
  761. {
  762. final List<L2SkillLearn> result = new ArrayList<>();
  763. for (L2SkillLearn skill : _subClassSkillTree.values())
  764. {
  765. if (player.getLevel() >= skill.getGetLevel())
  766. {
  767. List<SubClassData> subClassConds = null;
  768. for (SubClass subClass : player.getSubClasses().values())
  769. {
  770. subClassConds = skill.getSubClassConditions();
  771. if (!subClassConds.isEmpty() && (subClass.getClassIndex() <= subClassConds.size()) && (subClass.getClassIndex() == subClassConds.get(subClass.getClassIndex() - 1).getSlot()) && (subClassConds.get(subClass.getClassIndex() - 1).getLvl() <= subClass.getLevel()))
  772. {
  773. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  774. if (oldSkill != null)
  775. {
  776. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  777. {
  778. result.add(skill);
  779. }
  780. }
  781. else if (skill.getSkillLevel() == 1)
  782. {
  783. result.add(skill);
  784. }
  785. }
  786. }
  787. }
  788. }
  789. return result;
  790. }
  791. /**
  792. * Gets the available residential skills.
  793. * @param residenceId the id of the Castle, Fort, Territory
  794. * @return all the available Residential skills for a given {@code residenceId}
  795. */
  796. public List<L2SkillLearn> getAvailableResidentialSkills(int residenceId)
  797. {
  798. final List<L2SkillLearn> result = new ArrayList<>();
  799. for (L2SkillLearn skill : _pledgeSkillTree.values())
  800. {
  801. if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
  802. {
  803. result.add(skill);
  804. }
  805. }
  806. return result;
  807. }
  808. /**
  809. * Just a wrapper for all skill trees.
  810. * @param skillType the skill type
  811. * @param id the skill Id
  812. * @param lvl the skill level
  813. * @param player the player learning the skill
  814. * @return the skill learn for the specified parameters
  815. */
  816. public L2SkillLearn getSkillLearn(AcquireSkillType skillType, int id, int lvl, L2PcInstance player)
  817. {
  818. L2SkillLearn sl = null;
  819. switch (skillType)
  820. {
  821. case CLASS:
  822. sl = getClassSkill(id, lvl, player.getLearningClass());
  823. break;
  824. case TRANSFORM:
  825. sl = getTransformSkill(id, lvl);
  826. break;
  827. case FISHING:
  828. sl = getFishingSkill(id, lvl);
  829. break;
  830. case PLEDGE:
  831. sl = getPledgeSkill(id, lvl);
  832. break;
  833. case SUBPLEDGE:
  834. sl = getSubPledgeSkill(id, lvl);
  835. break;
  836. case TRANSFER:
  837. sl = getTransferSkill(id, lvl, player.getClassId());
  838. break;
  839. case SUBCLASS:
  840. sl = getSubClassSkill(id, lvl);
  841. break;
  842. case COLLECT:
  843. sl = getCollectSkill(id, lvl);
  844. break;
  845. }
  846. return sl;
  847. }
  848. /**
  849. * Gets the transform skill.
  850. * @param id the transformation skill Id
  851. * @param lvl the transformation skill level
  852. * @return the transform skill from the Transform Skill Tree for a given {@code id} and {@code lvl}
  853. */
  854. public L2SkillLearn getTransformSkill(int id, int lvl)
  855. {
  856. return _transformSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  857. }
  858. /**
  859. * Gets the class skill.
  860. * @param id the class skill Id
  861. * @param lvl the class skill level.
  862. * @param classId the class skill tree Id
  863. * @return the class skill from the Class Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
  864. */
  865. public L2SkillLearn getClassSkill(int id, int lvl, ClassId classId)
  866. {
  867. return getCompleteClassSkillTree(classId).get(SkillData.getSkillHashCode(id, lvl));
  868. }
  869. /**
  870. * Gets the fishing skill.
  871. * @param id the fishing skill Id
  872. * @param lvl the fishing skill level
  873. * @return Fishing skill from the Fishing Skill Tree for a given {@code id} and {@code lvl}
  874. */
  875. public L2SkillLearn getFishingSkill(int id, int lvl)
  876. {
  877. return _fishingSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  878. }
  879. /**
  880. * Gets the pledge skill.
  881. * @param id the pledge skill Id
  882. * @param lvl the pledge skill level
  883. * @return the pledge skill from the Pledge Skill Tree for a given {@code id} and {@code lvl}
  884. */
  885. public L2SkillLearn getPledgeSkill(int id, int lvl)
  886. {
  887. return _pledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  888. }
  889. /**
  890. * Gets the sub pledge skill.
  891. * @param id the sub-pledge skill Id
  892. * @param lvl the sub-pledge skill level
  893. * @return the sub-pledge skill from the Sub-Pledge Skill Tree for a given {@code id} and {@code lvl}
  894. */
  895. public L2SkillLearn getSubPledgeSkill(int id, int lvl)
  896. {
  897. return _subPledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  898. }
  899. /**
  900. * Gets the transfer skill.
  901. * @param id the transfer skill Id
  902. * @param lvl the transfer skill level.
  903. * @param classId the transfer skill tree Id
  904. * @return the transfer skill from the Transfer Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
  905. */
  906. public L2SkillLearn getTransferSkill(int id, int lvl, ClassId classId)
  907. {
  908. if (classId.getParent() != null)
  909. {
  910. final ClassId parentId = classId.getParent();
  911. if (_transferSkillTrees.get(parentId) != null)
  912. {
  913. return _transferSkillTrees.get(parentId).get(SkillData.getSkillHashCode(id, lvl));
  914. }
  915. }
  916. return null;
  917. }
  918. /**
  919. * Gets the sub class skill.
  920. * @param id the sub-class skill Id
  921. * @param lvl the sub-class skill level
  922. * @return the sub-class skill from the Sub-Class Skill Tree for a given {@code id} and {@code lvl}
  923. */
  924. public L2SkillLearn getSubClassSkill(int id, int lvl)
  925. {
  926. return _subClassSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  927. }
  928. /**
  929. * Gets the common skill.
  930. * @param id the common skill Id.
  931. * @param lvl the common skill level
  932. * @return the common skill from the Common Skill Tree for a given {@code id} and {@code lvl}
  933. */
  934. public L2SkillLearn getCommonSkill(int id, int lvl)
  935. {
  936. return _commonSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  937. }
  938. /**
  939. * Gets the collect skill.
  940. * @param id the collect skill Id
  941. * @param lvl the collect skill level
  942. * @return the collect skill from the Collect Skill Tree for a given {@code id} and {@code lvl}
  943. */
  944. public L2SkillLearn getCollectSkill(int id, int lvl)
  945. {
  946. return _collectSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  947. }
  948. /**
  949. * Gets the minimum level for new skill.
  950. * @param player the player that requires the minimum level
  951. * @param skillTree the skill tree to search the minimum get level
  952. * @return the minimum level for a new skill for a given {@code player} and {@code skillTree}
  953. */
  954. public int getMinLevelForNewSkill(L2PcInstance player, Map<Integer, L2SkillLearn> skillTree)
  955. {
  956. int minLevel = 0;
  957. if (skillTree.isEmpty())
  958. {
  959. _log.warning(getClass().getSimpleName() + ": SkillTree is not defined for getMinLevelForNewSkill!");
  960. }
  961. else
  962. {
  963. for (L2SkillLearn s : skillTree.values())
  964. {
  965. if (s.isLearnedByNpc() && (player.getLevel() < s.getGetLevel()))
  966. {
  967. if ((minLevel == 0) || (minLevel > s.getGetLevel()))
  968. {
  969. minLevel = s.getGetLevel();
  970. }
  971. }
  972. }
  973. }
  974. return minLevel;
  975. }
  976. /**
  977. * Checks if is hero skill.
  978. * @param skillId the Id of the skill to check
  979. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
  980. * @return {@code true} if the skill is present in the Hero Skill Tree, {@code false} otherwise
  981. */
  982. public boolean isHeroSkill(int skillId, int skillLevel)
  983. {
  984. if (_heroSkillTree.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
  985. {
  986. return true;
  987. }
  988. for (L2SkillLearn skill : _heroSkillTree.values())
  989. {
  990. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  991. {
  992. return true;
  993. }
  994. }
  995. return false;
  996. }
  997. /**
  998. * Checks if is GM skill.
  999. * @param skillId the Id of the skill to check
  1000. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
  1001. * @return {@code true} if the skill is present in the Game Master Skill Trees, {@code false} otherwise
  1002. */
  1003. public boolean isGMSkill(int skillId, int skillLevel)
  1004. {
  1005. final Map<Integer, L2SkillLearn> gmSkills = new HashMap<>();
  1006. gmSkills.putAll(_gameMasterSkillTree);
  1007. gmSkills.putAll(_gameMasterAuraSkillTree);
  1008. if (gmSkills.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
  1009. {
  1010. return true;
  1011. }
  1012. for (L2SkillLearn skill : gmSkills.values())
  1013. {
  1014. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  1015. {
  1016. return true;
  1017. }
  1018. }
  1019. return false;
  1020. }
  1021. /**
  1022. * Checks if a skill is a Clan skill.
  1023. * @param skillId the Id of the skill to check
  1024. * @param skillLevel the level of the skill to check
  1025. * @return {@code true} if the skill is present in the Pledge or Subpledge Skill Trees, {@code false} otherwise
  1026. */
  1027. public boolean isClanSkill(int skillId, int skillLevel)
  1028. {
  1029. final int hashCode = SkillData.getSkillHashCode(skillId, skillId);
  1030. return _pledgeSkillTree.containsKey(hashCode) || _subPledgeSkillTree.containsKey(hashCode);
  1031. }
  1032. /**
  1033. * Adds the skills.
  1034. * @param gmchar the player to add the Game Master skills
  1035. * @param auraSkills if {@code true} it will add "GM Aura" skills, else will add the "GM regular" skills
  1036. */
  1037. public void addSkills(L2PcInstance gmchar, boolean auraSkills)
  1038. {
  1039. final Collection<L2SkillLearn> skills = auraSkills ? _gameMasterAuraSkillTree.values() : _gameMasterSkillTree.values();
  1040. final SkillData st = SkillData.getInstance();
  1041. for (L2SkillLearn sl : skills)
  1042. {
  1043. gmchar.addSkill(st.getSkill(sl.getSkillId(), sl.getSkillLevel()), false); // Don't Save GM skills to database
  1044. }
  1045. }
  1046. /**
  1047. * Create and store hash values for skills for easy and fast checks.
  1048. */
  1049. private void generateCheckArrays()
  1050. {
  1051. int i;
  1052. int[] array;
  1053. // Class specific skills:
  1054. Map<Integer, L2SkillLearn> tempMap;
  1055. final Set<ClassId> keySet = _classSkillTrees.keySet();
  1056. _skillsByClassIdHashCodes = new HashMap<>(keySet.size());
  1057. for (ClassId cls : keySet)
  1058. {
  1059. i = 0;
  1060. tempMap = getCompleteClassSkillTree(cls);
  1061. array = new int[tempMap.size()];
  1062. for (int h : tempMap.keySet())
  1063. {
  1064. array[i++] = h;
  1065. }
  1066. tempMap.clear();
  1067. Arrays.sort(array);
  1068. _skillsByClassIdHashCodes.put(cls.ordinal(), array);
  1069. }
  1070. // Race specific skills from Fishing and Transformation skill trees.
  1071. final List<Integer> list = new ArrayList<>();
  1072. _skillsByRaceHashCodes = new HashMap<>(Race.values().length);
  1073. for (Race r : Race.values())
  1074. {
  1075. for (L2SkillLearn s : _fishingSkillTree.values())
  1076. {
  1077. if (s.getRaces().contains(r))
  1078. {
  1079. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1080. }
  1081. }
  1082. for (L2SkillLearn s : _transformSkillTree.values())
  1083. {
  1084. if (s.getRaces().contains(r))
  1085. {
  1086. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1087. }
  1088. }
  1089. i = 0;
  1090. array = new int[list.size()];
  1091. for (int s : list)
  1092. {
  1093. array[i++] = s;
  1094. }
  1095. Arrays.sort(array);
  1096. _skillsByRaceHashCodes.put(r.ordinal(), array);
  1097. list.clear();
  1098. }
  1099. // Skills available for all classes and races
  1100. for (L2SkillLearn s : _commonSkillTree.values())
  1101. {
  1102. if (s.getRaces().isEmpty())
  1103. {
  1104. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1105. }
  1106. }
  1107. for (L2SkillLearn s : _fishingSkillTree.values())
  1108. {
  1109. if (s.getRaces().isEmpty())
  1110. {
  1111. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1112. }
  1113. }
  1114. for (L2SkillLearn s : _transformSkillTree.values())
  1115. {
  1116. if (s.getRaces().isEmpty())
  1117. {
  1118. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1119. }
  1120. }
  1121. for (L2SkillLearn s : _collectSkillTree.values())
  1122. {
  1123. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1124. }
  1125. _allSkillsHashCodes = new int[list.size()];
  1126. int j = 0;
  1127. for (int hashcode : list)
  1128. {
  1129. _allSkillsHashCodes[j++] = hashcode;
  1130. }
  1131. Arrays.sort(_allSkillsHashCodes);
  1132. }
  1133. /**
  1134. * Verify if the give skill is valid for the given player.<br>
  1135. * GM's skills are excluded for GM players
  1136. * @param player the player to verify the skill
  1137. * @param skill the skill to be verified
  1138. * @return {@code true} if the skill is allowed to the given player
  1139. */
  1140. public boolean isSkillAllowed(L2PcInstance player, Skill skill)
  1141. {
  1142. if (skill.isExcludedFromCheck())
  1143. {
  1144. return true;
  1145. }
  1146. if (player.isGM() && skill.isGMSkill())
  1147. {
  1148. return true;
  1149. }
  1150. // Prevent accidental skill remove during reload
  1151. if (_loading)
  1152. {
  1153. return true;
  1154. }
  1155. final int maxLvl = SkillData.getInstance().getMaxLevel(skill.getId());
  1156. final int hashCode = SkillData.getSkillHashCode(skill.getId(), Math.min(skill.getLevel(), maxLvl));
  1157. if (Arrays.binarySearch(_skillsByClassIdHashCodes.get(player.getClassId().ordinal()), hashCode) >= 0)
  1158. {
  1159. return true;
  1160. }
  1161. if (Arrays.binarySearch(_skillsByRaceHashCodes.get(player.getRace().ordinal()), hashCode) >= 0)
  1162. {
  1163. return true;
  1164. }
  1165. if (Arrays.binarySearch(_allSkillsHashCodes, hashCode) >= 0)
  1166. {
  1167. return true;
  1168. }
  1169. // Exclude Transfer Skills from this check.
  1170. if (getTransferSkill(skill.getId(), Math.min(skill.getLevel(), maxLvl), player.getClassId()) != null)
  1171. {
  1172. return true;
  1173. }
  1174. return false;
  1175. }
  1176. /**
  1177. * Logs current Skill Trees skills count.
  1178. */
  1179. private void report()
  1180. {
  1181. int classSkillTreeCount = 0;
  1182. for (Map<Integer, L2SkillLearn> classSkillTree : _classSkillTrees.values())
  1183. {
  1184. classSkillTreeCount += classSkillTree.size();
  1185. }
  1186. int trasferSkillTreeCount = 0;
  1187. for (Map<Integer, L2SkillLearn> trasferSkillTree : _transferSkillTrees.values())
  1188. {
  1189. trasferSkillTreeCount += trasferSkillTree.size();
  1190. }
  1191. int dwarvenOnlyFishingSkillCount = 0;
  1192. for (L2SkillLearn fishSkill : _fishingSkillTree.values())
  1193. {
  1194. if (fishSkill.getRaces().contains(Race.DWARF))
  1195. {
  1196. dwarvenOnlyFishingSkillCount++;
  1197. }
  1198. }
  1199. int resSkillCount = 0;
  1200. for (L2SkillLearn pledgeSkill : _pledgeSkillTree.values())
  1201. {
  1202. if (pledgeSkill.isResidencialSkill())
  1203. {
  1204. resSkillCount++;
  1205. }
  1206. }
  1207. final String className = getClass().getSimpleName();
  1208. _log.info(className + ": Loaded " + classSkillTreeCount + " Class Skills for " + _classSkillTrees.size() + " Class Skill Trees.");
  1209. _log.info(className + ": Loaded " + _subClassSkillTree.size() + " Sub-Class Skills.");
  1210. _log.info(className + ": Loaded " + trasferSkillTreeCount + " Transfer Skills for " + _transferSkillTrees.size() + " Transfer Skill Trees.");
  1211. _log.info(className + ": Loaded " + _fishingSkillTree.size() + " Fishing Skills, " + dwarvenOnlyFishingSkillCount + " Dwarven only Fishing Skills.");
  1212. _log.info(className + ": Loaded " + _collectSkillTree.size() + " Collect Skills.");
  1213. _log.info(className + ": Loaded " + _pledgeSkillTree.size() + " Pledge Skills, " + (_pledgeSkillTree.size() - resSkillCount) + " for Pledge and " + resSkillCount + " Residential.");
  1214. _log.info(className + ": Loaded " + _subPledgeSkillTree.size() + " Sub-Pledge Skills.");
  1215. _log.info(className + ": Loaded " + _transformSkillTree.size() + " Transform Skills.");
  1216. _log.info(className + ": Loaded " + _nobleSkillTree.size() + " Noble Skills.");
  1217. _log.info(className + ": Loaded " + _heroSkillTree.size() + " Hero Skills.");
  1218. _log.info(className + ": Loaded " + _gameMasterSkillTree.size() + " Game Master Skills.");
  1219. _log.info(className + ": Loaded " + _gameMasterAuraSkillTree.size() + " Game Master Aura Skills.");
  1220. final int commonSkills = _commonSkillTree.size();
  1221. if (commonSkills > 0)
  1222. {
  1223. _log.info(className + ": Loaded " + commonSkills + " Common Skills to all classes.");
  1224. }
  1225. }
  1226. /**
  1227. * Gets the single instance of SkillTreesData.
  1228. * @return the only instance of this class
  1229. */
  1230. public static SkillTreesData getInstance()
  1231. {
  1232. return SingletonHolder._instance;
  1233. }
  1234. /**
  1235. * Singleton holder for the SkillTreesData class.
  1236. */
  1237. private static class SingletonHolder
  1238. {
  1239. protected static final SkillTreesData _instance = new SkillTreesData();
  1240. }
  1241. }