Character.properties 20 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00FF00
  17. MasterNameColor = 00FF00
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00FF00
  20. MasterTitleColor = 00FF00
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  28. # Default: 1
  29. AltWeightLimit = 1
  30. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  31. # Default: 0
  32. RunSpeedBoost = 0
  33. # Chance of receiving the Death Penalty debuff when killed by a mob.
  34. # Default: 20
  35. DeathPenaltyChance = 20
  36. # Percent of HP, MP, and CP which is restored on character revival.
  37. # Default: 0, 70, 70
  38. RespawnRestoreCP = 0
  39. RespawnRestoreHP = 70
  40. RespawnRestoreMP = 70
  41. # Percent of HP, MP, and CP regeneration for players.
  42. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  43. # Default: 100, 100, 100
  44. HpRegenMultiplier = 100
  45. MpRegenMultiplier = 100
  46. CpRegenMultiplier = 100
  47. # Decrease CP by 10 every normal hit a player do
  48. # Default: False
  49. AltGameTiredness = False
  50. # ---------------------------------------------------------------------------
  51. # Skills & Effects
  52. # ---------------------------------------------------------------------------
  53. # When this is enabled it will read the "SkillDurationList" option.
  54. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  55. # Default: False
  56. EnableModifySkillDuration = False
  57. # Skill duration list
  58. # Format: skillid,newtime;skillid2,newtime2...
  59. # Example:
  60. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  61. # and is only set for formating purposes.
  62. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  63. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  64. # 363,3600;364,3600
  65. SkillDurationList =
  66. # When this is enabled it will read the "SkillReuseList" option.
  67. EnableModifySkillReuse = False
  68. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  69. SkillReuseList =
  70. # Default: False
  71. AutoLearnSkills = False
  72. # Default: False
  73. AutoLootHerbs = False
  74. # Maximum number of buffs and songs/dances.
  75. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  76. # Default: 20, 12
  77. maxbuffamount = 20
  78. maxdanceamount = 12
  79. # This option allows a player to automatically learn Divine Inspiration.
  80. # This is not included in AutoLearnSkills above.
  81. # Default: False
  82. AutoLearnDivineInspiration = False
  83. # This is to allow a character to be canceled during bow use, skill use, or both.
  84. # Available Options: bow, cast, all
  85. # Default: cast
  86. AltGameCancelByHit = cast
  87. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  88. # Default: True
  89. CancelLesserEffect = True
  90. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  91. # Default: True
  92. MagicFailures = True
  93. # Protection from aggressive mobs after getting up from fake death.
  94. # The value is specified in seconds.
  95. # Default: 0
  96. PlayerFakeDeathUpProtection = 0
  97. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  98. # Default: True
  99. StoreSkillCooltime = True
  100. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  101. # a sublcase change
  102. # Deault: False
  103. SubclassStoreSkillCooltime = False
  104. # These are alternative rules for shields.
  105. # If True and they block:
  106. # The damage is powerAtk-shieldDef,
  107. # If False and they block:
  108. # The damage is powerAtk / (shieldDef + powerDef)
  109. # Default: False
  110. AltShieldBlocks = False
  111. # This is the percentage for perfect shield block rate.
  112. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  113. # Default: 10
  114. AltPerfectShieldBlockRate = 10
  115. # Allow use of Event Managers for changing occupation without any quests.
  116. # Default: False
  117. AllowClassMasters = False
  118. # Require life crystal needed to learn clan skills.
  119. # Default: True
  120. LifeCrystalNeeded = True
  121. # Require spell book needed to learn skills.
  122. # Default: False
  123. SpBookNeeded = False
  124. # Require book needed to enchant skills.
  125. # Default: True
  126. EnchantSkillSpBookNeeded = True
  127. # Require spell book needed to learn Divine Inspiration.
  128. # Default: True
  129. DivineInspirationSpBookNeeded = True
  130. # When enabled, the following will be true:
  131. # All classes can learn all skills.
  132. # Skills of another class costs x2 SP to learn.
  133. # Skills of another race costs x2 SP to learn.
  134. # Skills of fighters/mages costs x3 SP to learn.
  135. # Default: False
  136. AltGameSkillLearn = False
  137. # Allow player to sub-class without checking for unique quest items.
  138. # Default: False
  139. AltSubClassWithoutQuests = False
  140. # ---------------------------------------------------------------------------
  141. # Vitality configuration
  142. # ---------------------------------------------------------------------------
  143. # Enables vitality system
  144. # Default: True
  145. EnableVitality = True
  146. # Do you want players to recover their vitality when they reconnect?
  147. # This is calculated with the time they've been offline
  148. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  149. # Notes:
  150. # Works only if EnableVitality = True
  151. # Default: True
  152. RecoverVitalityOnReconnect = True
  153. # ---------------------------------------------------------------------------
  154. # Limits
  155. # ---------------------------------------------------------------------------
  156. # Maximum character running speed.
  157. # Default: 250
  158. MaxRunSpeed = 250
  159. # Maximum character Physical Critical Rate. (10 = 1%)
  160. # Default: 500
  161. MaxPCritRate = 500
  162. # Maximum character Magic Critical Rate. (10 = 1%)
  163. # Default: 200
  164. MaxMCritRate = 200
  165. # Maximum character Attack Speed.
  166. # Default: 1500
  167. MaxPAtkSpeed = 1500
  168. # Maximum character Cast Speed.
  169. # Default: 1999
  170. MaxMAtkSpeed = 1999
  171. # Maximum character Evasion.
  172. # Default: 200
  173. MaxEvasion = 200
  174. # Maximum number of allowed subclasses for every player.
  175. # Default: 3
  176. MaxSubclass = 3
  177. # Maximum subclass level.
  178. # Default: 80
  179. MaxSubclassLevel = 80
  180. # Maximum number of allowed slots for Private Stores Sell.
  181. # Other means all the other races aside from Dwarf.
  182. # Default: 4, 3
  183. MaxPvtStoreSellSlotsDwarf = 4
  184. MaxPvtStoreSellSlotsOther = 3
  185. # Maximum number of allowed slots for Private Stores Buy.
  186. # Other means all the other races aside from Dwarf.
  187. # Default: 5, 4
  188. MaxPvtStoreBuySlotsDwarf = 5
  189. MaxPvtStoreBuySlotsOther = 4
  190. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  191. # Default: 80, 100, 250
  192. MaximumSlotsForNoDwarf = 80
  193. MaximumSlotsForDwarf = 100
  194. MaximumSlotsForGMPlayer = 250
  195. # This will control a character's warehouse capacity.
  196. # Notes:
  197. # This must be LESS then 300 or the client will crash.
  198. # Default: 120, 100, 200, 20
  199. MaximumWarehouseSlotsForDwarf = 120
  200. MaximumWarehouseSlotsForNoDwarf = 100
  201. MaximumWarehouseSlotsForClan = 200
  202. MaximumFreightSlots = 20
  203. # ---------------------------------------------------------------------------
  204. # Enchanting
  205. # ---------------------------------------------------------------------------
  206. # This controls the chance an item has to break if it is enchanted.
  207. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  208. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  209. # Default: 66,66,66
  210. EnchantChanceWeapon = 66
  211. EnchantChanceArmor = 66
  212. EnchantChanceJewelry = 66
  213. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  214. # Default: 66,66,66
  215. BlessedEnchantChanceWeapon = 66
  216. BlessedEnchantChanceArmor = 66
  217. BlessedEnchantChanceJewelry = 66
  218. # This is the enchant limit, if set to 0, there will be no limit.
  219. # Example: If this is set to 10, the maximum enchant will be 10.
  220. # Default: 0, 0, 0
  221. EnchantMaxWeapon = 0
  222. EnchantMaxArmor = 0
  223. EnchantMaxJewelry = 0
  224. # This is the maximum safe enchant.
  225. # Notes:
  226. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  227. # EnchantSafeMaxFull is for full body armor (upper and lower).
  228. # These values should always be greater than 0.
  229. # Default: 3, 4
  230. EnchantSafeMax = 3
  231. EnchantSafeMaxFull = 4
  232. # ---------------------------------------------------------------------------
  233. # Augmenting
  234. # ---------------------------------------------------------------------------
  235. # These control the chance to get a skill in the augmentation process.
  236. # Default: 15, 30, 45, 60
  237. AugmentationNGSkillChance = 15
  238. AugmentationMidSkillChance = 30
  239. AugmentationHighSkillChance = 45
  240. AugmentationTopSkillChance = 60
  241. # This controls the chance to get a base stat modifier in the augmentation process.
  242. # Notes:
  243. # This has no dependancy on the grade of Life Stone.
  244. # Default: 1
  245. AugmentationBaseStatChance = 1
  246. # These control the chance to get a glow effect in the augmentation process.
  247. # Notes:
  248. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  249. # Default: 0, 40, 70, 100
  250. AugmentationNGGlowChance = 0
  251. AugmentationMidGlowChance = 40
  252. AugmentationHighGlowChance = 70
  253. AugmentationTopGlowChance = 100
  254. # ---------------------------------------------------------------------------
  255. # Karma
  256. # ---------------------------------------------------------------------------
  257. # Karma player can be killed in Peace zone.
  258. # Default: False
  259. AltKarmaPlayerCanBeKilledInPeaceZone = False
  260. # Karma player can use GateKeeper.
  261. # Default: False
  262. AltKarmaPlayerCanUseGK = False
  263. # Karma player can use escape and recall skills.
  264. # Default: True
  265. AltKarmaPlayerCanTeleport = True
  266. # Karma player can shop.
  267. # Default: True
  268. AltKarmaPlayerCanShop = True
  269. # Karma player can trade.
  270. # Default: True
  271. AltKarmaPlayerCanTrade = True
  272. # Karma player can use warehouse.
  273. # Default: True
  274. AltKarmaPlayerCanUseWareHouse = True
  275. # ---------------------------------------------------------------------------
  276. # Fame
  277. # ---------------------------------------------------------------------------
  278. # The maximum number of Fame points a player can have
  279. # Default: 65535
  280. MaxPersonalFamePoints = 65535
  281. # How frequently the player gets Fame points while in a Fortress Siege zone
  282. # Default: 300s (5 min)
  283. FortressZoneFameTaskFrequency = 300
  284. # How much Fame aquired while in a Fortress Siege Zone
  285. # Default: 31
  286. FortressZoneFameAquirePoints = 31
  287. # How frequently the player gets Fame points while in a Castle Siege zone
  288. # Default: 300s (5 min)
  289. CastleZoneFameTaskFrequency = 300
  290. # How much Fame aquired while in a Castle Siege Zone
  291. # Default: 125
  292. CastleZoneFameAquirePoints = 125
  293. # Dead players can receive fame.
  294. # Default: True
  295. FameForDeadPlayers = True
  296. # ---------------------------------------------------------------------------
  297. # Crafting
  298. # ---------------------------------------------------------------------------
  299. # Option to enable or disable crafting.
  300. # Default: True
  301. CraftingEnabled = True
  302. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  303. # Default: True
  304. CraftMasterwork = True
  305. # Limits for recipes
  306. # Default: 50, 50
  307. DwarfRecipeLimit = 50
  308. CommonRecipeLimit = 50
  309. # Alternative crafting rules. If enabled, the following will be true:
  310. # Crafting takes time.
  311. # Players get EXP/SP for crafting.
  312. # Default: False
  313. AltGameCreation = False
  314. # Crafting Time multiplier.
  315. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  316. # Default: 1
  317. AltGameCreationSpeed = 1
  318. # Additional crafting XP/SP rate multiplier.
  319. # Default: 1, 1
  320. AltGameCreationXpRate = 1
  321. AltGameCreationSpRate = 1
  322. # Additional XP/SP rate multiplier when creating rare item.
  323. # Default: 2
  324. AltGameCreationRareXpSpRate = 2
  325. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  326. # Default: True
  327. AltBlacksmithUseRecipes = True
  328. # ---------------------------------------------------------------------------
  329. # Clan
  330. # ---------------------------------------------------------------------------
  331. # Number of days you have to wait before joining another clan.
  332. # Default: 1
  333. DaysBeforeJoinAClan = 1
  334. # Number of days you have to wait before creating a new clan.
  335. # Default: 10
  336. DaysBeforeCreateAClan = 10
  337. # Number of days it takes to dissolve a clan.
  338. # Default: 7
  339. DaysToPassToDissolveAClan = 7
  340. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  341. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  342. # Default: 1
  343. DaysBeforeJoinAllyWhenLeaved = 1
  344. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  345. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  346. # Default: 1
  347. DaysBeforeJoinAllyWhenDismissed = 1
  348. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  349. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  350. # Default: 1
  351. DaysBeforeAcceptNewClanWhenDismissed = 1
  352. # Number of days before creating a new alliance after dissolving an old alliance.
  353. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  354. # Default: 10
  355. DaysBeforeCreateNewAllyWhenDissolved = 10
  356. # Maximum number of clans in alliance.
  357. # Default: 3
  358. AltMaxNumOfClansInAlly = 3
  359. # Allow clan members to withdraw from the clan warehouse.
  360. # Default: False
  361. AltMembersCanWithdrawFromClanWH = False
  362. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  363. # Default: True
  364. RemoveCastleCirclets = True
  365. # Number of members needed to request a clan war.
  366. # Default: 15
  367. AltClanMembersForWar = 15
  368. # ---------------------------------------------------------------------------
  369. # Party
  370. # ---------------------------------------------------------------------------
  371. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  372. # and are inside this range, you will be considered as player to reward.
  373. # Checks for party range to mob to calculate rewards(exp, items).
  374. # Default: 1600
  375. AltPartyRange = 1600
  376. # 1. Used for adena distribution in party
  377. # 2. Used to handle random and by turn party loot
  378. # Default: 1400
  379. AltPartyRange2 = 1400
  380. # ---------------------------------------------------------------------------
  381. # Random
  382. # ---------------------------------------------------------------------------
  383. # This is the amount of adena that a new character starts their character with.
  384. # Default: 0
  385. StartingAdena = 0
  386. # This is the starting level of the new character.
  387. # Default: 1
  388. StartingLevel = 1
  389. # This is the amount of SP that a new character starts their character with.
  390. # Default: 0
  391. StartingSP = 0
  392. # This option, when set to True, will enable automatically picking up items.
  393. # If set False it will force the player to pickup dropped items from mobs.
  394. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  395. # Default: False
  396. AutoLoot = False
  397. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  398. # If set False it will force the player to pickup dropped items from bosses.
  399. # This excludes herbs mentioned above and items from mobs.
  400. # Default: False
  401. AutoLootRaids = False
  402. # This is the time in seconds that it will take for the player command "//unstuck" to activate.
  403. # Default: 300
  404. UnstuckInterval = 300
  405. # After a player teleports, this is the time the player is protected.
  406. # This time is in seconds, leave it at 0 if you want this feature disabled.
  407. # Default: 0
  408. PlayerSpawnProtection = 0
  409. # This will allow random re-spawning in towns if enabled based on a maximum random offset from the base re-spawn coordinates.
  410. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  411. # Default: True, 50
  412. RespawnRandomInTown = True
  413. RespawnRandomMaxOffset = 50
  414. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  415. # Default: False
  416. RestorePlayerInstance = False
  417. # Set whether summon skills can be used to summon players inside an instance.
  418. # When enabled individual instances can have summoning disabled in instance xml's.
  419. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  420. # Default: ?
  421. AllowSummonToInstance = True
  422. # This option is to enable or disable the use of in game petitions.
  423. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  424. # The MaximumPendingPetitions is the total amount of petitions in the server.
  425. # Note:
  426. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  427. # Default: True, 5, 25
  428. PetitioningAllowed = True
  429. MaxPetitionsPerPlayer = 5
  430. MaxPetitionsPending = 25
  431. # If True, freights can be withdrawn from any place.
  432. # Default: True
  433. AltGameFreights = True
  434. # Adena cost for freighting items.
  435. # Note:
  436. # AltGameFreightPrice will NOT change the value shown to the player, but the player will get charged for the value set here.
  437. # Default: 1000
  438. AltGameFreightPrice = 1000
  439. # Free teleporting around the world.
  440. # Default: False
  441. AltFreeTeleporting = False
  442. # Allow character to recommend same person more then once per day.
  443. # Default: False
  444. AltRecommend = False
  445. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  446. # Default: 7
  447. DeleteCharAfterDays = 7
  448. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  449. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  450. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  451. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  452. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  453. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  454. # Default: 0, 0
  455. AltGameExponentXp = 0
  456. AltGameExponentSp = 0
  457. # PARTY XP DISTRIBUTION
  458. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  459. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  460. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  461. # Available Options: auto, level, none
  462. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  463. # Default: auto
  464. PartyXpCutoffMethod = auto
  465. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  466. # Default: 3.0
  467. PartyXpCutoffPercent = 3.0
  468. # This option takes effect when "level" method is chosen. Don't use low values for this!
  469. # Default: 30
  470. PartyXpCutoffLevel = 30