L2Spawn.java 18 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.lang.reflect.Constructor;
  17. import java.util.List;
  18. import java.util.logging.Level;
  19. import java.util.logging.Logger;
  20. import javolution.util.FastList;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.GeoData;
  23. import com.l2jserver.gameserver.Territory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.idfactory.IdFactory;
  26. import com.l2jserver.gameserver.model.actor.L2Attackable;
  27. import com.l2jserver.gameserver.model.actor.L2Character;
  28. import com.l2jserver.gameserver.model.actor.L2Npc;
  29. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  30. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.
  34. *
  35. * <B><U> Concept</U> :</B><BR><BR>
  36. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  37. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  38. *
  39. * @author Nightmare
  40. * @version $Revision: 1.9.2.3.2.8 $ $Date: 2005/03/27 15:29:32 $
  41. */
  42. public class L2Spawn
  43. {
  44. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  45. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  46. private L2NpcTemplate _template;
  47. // private String _location = DEFAULT_LOCATION;
  48. /** The identifier of the location area where L2NpcInstance can be spwaned */
  49. private int _location;
  50. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  51. private int _maximumCount;
  52. /** The current number of L2NpcInstance managed by this L2Spawn */
  53. private int _currentCount;
  54. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  55. protected int _scheduledCount;
  56. /** The X position of the spwan point */
  57. private int _locX;
  58. /** The Y position of the spwan point */
  59. private int _locY;
  60. /** The Z position of the spwan point */
  61. private int _locZ;
  62. /** The heading of L2NpcInstance when they are spawned */
  63. private int _heading;
  64. /** The delay between a L2NpcInstance remove and its re-spawn */
  65. private int _respawnDelay;
  66. /** Minimum delay RaidBoss */
  67. private int _respawnMinDelay;
  68. /** Maximum delay RaidBoss */
  69. private int _respawnMaxDelay;
  70. private int _instanceId = 0;
  71. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  72. private Constructor<?> _constructor;
  73. /** If True a L2NpcInstance is respawned each time that another is killed */
  74. private boolean _doRespawn;
  75. /** If true then spawn is custom */
  76. private boolean _customSpawn;
  77. private L2Npc _lastSpawn;
  78. private static List<SpawnListener> _spawnListeners = new FastList<SpawnListener>();
  79. /** The task launching the function doSpawn() */
  80. class SpawnTask implements Runnable
  81. {
  82. //L2NpcInstance _instance;
  83. //int _objId;
  84. private L2Npc _oldNpc;
  85. public SpawnTask(/*int objid*/L2Npc pOldNpc)
  86. {
  87. //_objId= objid;
  88. _oldNpc = pOldNpc;
  89. }
  90. public void run()
  91. {
  92. try
  93. {
  94. //doSpawn();
  95. respawnNpc(_oldNpc);
  96. }
  97. catch (Exception e)
  98. {
  99. _log.log(Level.WARNING, "", e);
  100. }
  101. _scheduledCount--;
  102. }
  103. }
  104. /**
  105. * Constructor of L2Spawn.<BR><BR>
  106. *
  107. * <B><U> Concept</U> :</B><BR><BR>
  108. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).
  109. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn.
  110. * Each template is loaded once in the server cache memory (reduce memory use).
  111. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.
  112. * This link is stored in <B>_template</B><BR><BR>
  113. *
  114. * Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).
  115. * This link is stored in <B>_spawn</B> of the L2NpcInstance<BR><BR>
  116. *
  117. * <B><U> Actions</U> :</B><BR><BR>
  118. * <li>Set the _template of the L2Spawn </li>
  119. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  120. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li><BR><BR>
  121. *
  122. * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
  123. *
  124. */
  125. public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
  126. {
  127. // Set the _template of the L2Spawn
  128. _template = mobTemplate;
  129. if (_template == null)
  130. return;
  131. // The Name of the L2NpcInstance type managed by this L2Spawn
  132. String implementationName = _template.type; // implementing class name
  133. if (mobTemplate.npcId == 30995)
  134. implementationName = "L2RaceManager";
  135. // if (mobTemplate.npcId == 8050)
  136. if ((mobTemplate.npcId >= 31046)&&(mobTemplate.npcId <= 31053))
  137. implementationName = "L2SymbolMaker";
  138. // Create the generic constructor of L2NpcInstance managed by this L2Spawn
  139. Class<?>[] parameters = {int.class, Class.forName("com.l2jserver.gameserver.templates.chars.L2NpcTemplate")};
  140. _constructor = Class.forName("com.l2jserver.gameserver.model.actor.instance." + implementationName + "Instance").getConstructor(parameters);
  141. }
  142. /**
  143. * Return the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
  144. */
  145. public int getAmount()
  146. {
  147. return _maximumCount;
  148. }
  149. /**
  150. * Return the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
  151. */
  152. public int getLocation()
  153. {
  154. return _location;
  155. }
  156. /**
  157. * Return the X position of the spwan point.<BR><BR>
  158. */
  159. public int getLocx()
  160. {
  161. return _locX;
  162. }
  163. /**
  164. * Return the Y position of the spwan point.<BR><BR>
  165. */
  166. public int getLocy()
  167. {
  168. return _locY;
  169. }
  170. /**
  171. * Return the Z position of the spwan point.<BR><BR>
  172. */
  173. public int getLocz()
  174. {
  175. return _locZ;
  176. }
  177. /**
  178. * Return the Itdentifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.<BR><BR>
  179. */
  180. public int getNpcid()
  181. {
  182. return _template.npcId;
  183. }
  184. /**
  185. * Return the heading of L2NpcInstance when they are spawned.<BR><BR>
  186. */
  187. public int getHeading()
  188. {
  189. return _heading;
  190. }
  191. /**
  192. * Return the delay between a L2NpcInstance remove and its re-spawn.<BR><BR>
  193. */
  194. public int getRespawnDelay()
  195. {
  196. return _respawnDelay;
  197. }
  198. /**
  199. * Return Min RaidBoss Spawn delay.<BR><BR>
  200. */
  201. public int getRespawnMinDelay()
  202. {
  203. return _respawnMinDelay;
  204. }
  205. /**
  206. * Return Max RaidBoss Spawn delay.<BR><BR>
  207. */
  208. public int getRespawnMaxDelay()
  209. {
  210. return _respawnMaxDelay;
  211. }
  212. /**
  213. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
  214. */
  215. public void setAmount(int amount)
  216. {
  217. _maximumCount = amount;
  218. }
  219. /**
  220. * Set the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
  221. */
  222. public void setLocation(int location)
  223. {
  224. _location = location;
  225. }
  226. /**
  227. * Set Minimum Respawn Delay.<BR><BR>
  228. */
  229. public void setRespawnMinDelay(int date)
  230. {
  231. _respawnMinDelay = date;
  232. }
  233. /**
  234. * Set Maximum Respawn Delay.<BR><BR>
  235. */
  236. public void setRespawnMaxDelay(int date)
  237. {
  238. _respawnMaxDelay = date;
  239. }
  240. /**
  241. * Set the X position of the spwan point.<BR><BR>
  242. */
  243. public void setLocx(int locx)
  244. {
  245. _locX = locx;
  246. }
  247. /**
  248. * Set the Y position of the spwan point.<BR><BR>
  249. */
  250. public void setLocy(int locy)
  251. {
  252. _locY = locy;
  253. }
  254. /**
  255. * Set the Z position of the spwan point.<BR><BR>
  256. */
  257. public void setLocz(int locz)
  258. {
  259. _locZ = locz;
  260. }
  261. /**
  262. * Set the heading of L2NpcInstance when they are spawned.<BR><BR>
  263. */
  264. public void setHeading(int heading)
  265. {
  266. _heading = heading;
  267. }
  268. /**
  269. * Set the spawn as custom.<BR>
  270. */
  271. public void setCustom(boolean custom)
  272. {
  273. _customSpawn = custom;
  274. }
  275. /**
  276. * Return type of spawn.<BR>
  277. * <BR>
  278. */
  279. public boolean isCustom()
  280. {
  281. return _customSpawn;
  282. }
  283. /**
  284. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay.<BR><BR>
  285. *
  286. * <B><U> Actions</U> :</B><BR><BR>
  287. * <li>Decrease the current number of L2NpcInstance of this L2Spawn </li>
  288. * <li>Check if respawn is possible to prevent multiple respawning caused by lag </li>
  289. * <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn </li>
  290. * <li>Create a new SpawnTask to launch after the respawn Delay </li><BR><BR>
  291. *
  292. * <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount + _currentCount < _maximumCount</B></FONT><BR><BR>
  293. *
  294. */
  295. public void decreaseCount(/*int npcId*/L2Npc oldNpc)
  296. {
  297. // sanity check
  298. if (_currentCount <= 0)
  299. return;
  300. // Decrease the current number of L2NpcInstance of this L2Spawn
  301. _currentCount--;
  302. // Check if respawn is possible to prevent multiple respawning caused by lag
  303. if (_doRespawn && _scheduledCount + _currentCount < _maximumCount )
  304. {
  305. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  306. _scheduledCount++;
  307. // Create a new SpawnTask to launch after the respawn Delay
  308. //ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  309. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), _respawnDelay);
  310. }
  311. }
  312. /**
  313. * Create the initial spawning and set _doRespawn to True.<BR><BR>
  314. *
  315. * @return The number of L2NpcInstance that were spawned
  316. */
  317. public int init()
  318. {
  319. while (_currentCount < _maximumCount)
  320. {
  321. doSpawn();
  322. }
  323. _doRespawn = true;
  324. return _currentCount;
  325. }
  326. /**
  327. * Create a L2NpcInstance in this L2Spawn.<BR><BR>
  328. */
  329. public L2Npc spawnOne(boolean val)
  330. {
  331. return doSpawn(val);
  332. }
  333. /**
  334. * Return true if respawn enabled
  335. */
  336. public boolean isRespawnEnabled()
  337. {
  338. return _doRespawn;
  339. }
  340. /**
  341. * Set _doRespawn to False to stop respawn in thios L2Spawn.<BR><BR>
  342. */
  343. public void stopRespawn()
  344. {
  345. _doRespawn = false;
  346. }
  347. /**
  348. * Set _doRespawn to True to start or restart respawn in this L2Spawn.<BR><BR>
  349. */
  350. public void startRespawn()
  351. {
  352. _doRespawn = true;
  353. }
  354. public L2Npc doSpawn()
  355. {
  356. return doSpawn(false);
  357. }
  358. /**
  359. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<BR><BR>
  360. *
  361. * <B><U> Concept</U> :</B><BR><BR>
  362. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  363. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  364. *
  365. * <B><U> Actions for an random spawn into location area</U> : <I>(if Locx=0 and Locy=0)</I></B><BR><BR>
  366. * <li>Get L2NpcInstance Init parameters and its generate an Identifier </li>
  367. * <li>Call the constructor of the L2NpcInstance </li>
  368. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn </li>
  369. * <li>Set the position of the L2NpcInstance </li>
  370. * <li>Set the HP and MP of the L2NpcInstance to the max </li>
  371. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1) </li>
  372. * <li>Link the L2NpcInstance to this L2Spawn </li>
  373. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world </li>
  374. * <li>Lauch the action OnSpawn fo the L2NpcInstance </li><BR><BR>
  375. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn </li><BR><BR>
  376. *
  377. */
  378. public L2Npc doSpawn(boolean isSummonSpawn)
  379. {
  380. L2Npc mob = null;
  381. try
  382. {
  383. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  384. if (_template.type.equalsIgnoreCase("L2Pet")
  385. || _template.type.equalsIgnoreCase("L2Decoy")
  386. || _template.type.equalsIgnoreCase("L2Trap")
  387. || _template.type.equalsIgnoreCase("L2EffectPoint"))
  388. {
  389. _currentCount++;
  390. return mob;
  391. }
  392. // Get L2NpcInstance Init parameters and its generate an Identifier
  393. Object[] parameters = {IdFactory.getInstance().getNextId(), _template};
  394. // Call the constructor of the L2NpcInstance
  395. // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
  396. // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance or L2TvTEventNpcInstance)
  397. Object tmp = _constructor.newInstance(parameters);
  398. ((L2Object)tmp).setInstanceId(_instanceId); // Must be done before object is spawned into visible world
  399. if (isSummonSpawn && tmp instanceof L2Character)
  400. ((L2Character)tmp).setShowSummonAnimation(isSummonSpawn);
  401. // Check if the Instance is a L2NpcInstance
  402. if (!(tmp instanceof L2Npc))
  403. return mob;
  404. mob = (L2Npc)tmp;
  405. return initializeNpcInstance(mob);
  406. }
  407. catch (Exception e)
  408. {
  409. _log.log(Level.WARNING, "NPC "+_template.npcId+" class not found", e);
  410. }
  411. return mob;
  412. }
  413. /**
  414. * @param mob
  415. * @return
  416. */
  417. private L2Npc initializeNpcInstance(L2Npc mob)
  418. {
  419. int newlocx, newlocy, newlocz;
  420. // If Locx=0 and Locy=0, the L2NpcInstance must be spawned in an area defined by location
  421. if (getLocx()==0 && getLocy()==0)
  422. {
  423. if (getLocation()==0)
  424. return mob;
  425. // Calculate the random position in the location area
  426. int p[] = Territory.getInstance().getRandomPoint(getLocation());
  427. // Set the calculated position of the L2NpcInstance
  428. newlocx = p[0];
  429. newlocy = p[1];
  430. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3],this);
  431. }
  432. else
  433. {
  434. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  435. newlocx = getLocx();
  436. newlocy = getLocy();
  437. if (Config.GEODATA > 0)
  438. newlocz = GeoData.getInstance().getSpawnHeight(newlocx,newlocy,getLocz(),getLocz(),this);
  439. else newlocz = getLocz();
  440. }
  441. mob.stopAllEffects();
  442. mob.setIsDead(false);
  443. // Reset decay info
  444. mob.setDecayed(false);
  445. // Set the HP and MP of the L2NpcInstance to the max
  446. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  447. // Set the heading of the L2NpcInstance (random heading if not defined)
  448. if (getHeading() == -1)
  449. {
  450. mob.setHeading(Rnd.nextInt(61794));
  451. }
  452. else
  453. {
  454. mob.setHeading(getHeading());
  455. }
  456. if (mob instanceof L2Attackable)
  457. {
  458. ((L2Attackable) mob).setChampion(false);
  459. }
  460. if (Config.L2JMOD_CHAMPION_ENABLE)
  461. {
  462. // Set champion on next spawn
  463. if
  464. (
  465. mob instanceof L2MonsterInstance
  466. && !getTemplate().isQuestMonster
  467. && !mob.isRaid()
  468. && !((L2MonsterInstance)mob).isRaidMinion()
  469. && Config.L2JMOD_CHAMPION_FREQUENCY > 0
  470. && mob.getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL
  471. && mob.getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL
  472. && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || getInstanceId() == 0)
  473. )
  474. {
  475. int random = Rnd.get(100);
  476. if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
  477. ((L2Attackable) mob).setChampion(true);
  478. }
  479. }
  480. // Link the L2NpcInstance to this L2Spawn
  481. mob.setSpawn(this);
  482. // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
  483. mob.spawnMe(newlocx, newlocy, newlocz);
  484. L2Spawn.notifyNpcSpawned(mob);
  485. _lastSpawn = mob;
  486. if (Config.DEBUG)
  487. _log.finest("spawned Mob ID: "+_template.npcId+" ,at: "+mob.getX()+" x, "+mob.getY()+" y, "+mob.getZ()+" z");
  488. // Increase the current number of L2NpcInstance managed by this L2Spawn
  489. _currentCount++;
  490. return mob;
  491. }
  492. public static void addSpawnListener(SpawnListener listener)
  493. {
  494. synchronized (_spawnListeners)
  495. {
  496. _spawnListeners.add(listener);
  497. }
  498. }
  499. public static void removeSpawnListener(SpawnListener listener)
  500. {
  501. synchronized (_spawnListeners)
  502. {
  503. _spawnListeners.remove(listener);
  504. }
  505. }
  506. public static void notifyNpcSpawned(L2Npc npc)
  507. {
  508. synchronized (_spawnListeners)
  509. {
  510. for (SpawnListener listener : _spawnListeners)
  511. {
  512. listener.npcSpawned(npc);
  513. }
  514. }
  515. }
  516. /**
  517. * @param i delay in seconds
  518. */
  519. public void setRespawnDelay(int i)
  520. {
  521. if (i < 0)
  522. _log.warning("respawn delay is negative for spawn:"+this);
  523. if (i < 10)
  524. i = 10;
  525. _respawnDelay = i * 1000;
  526. }
  527. public L2Npc getLastSpawn()
  528. {
  529. return _lastSpawn;
  530. }
  531. /**
  532. * @param oldNpc
  533. */
  534. public void respawnNpc(L2Npc oldNpc)
  535. {
  536. if (_doRespawn)
  537. {
  538. oldNpc.refreshID();
  539. /*L2NpcInstance instance = */initializeNpcInstance(oldNpc);
  540. }
  541. }
  542. public L2NpcTemplate getTemplate()
  543. {
  544. return _template;
  545. }
  546. public int getInstanceId()
  547. {
  548. return _instanceId;
  549. }
  550. public void setInstanceId(int instanceId)
  551. {
  552. _instanceId = instanceId;
  553. }
  554. /* (non-Javadoc)
  555. * @see java.lang.Object#toString()
  556. */
  557. @Override
  558. public String toString()
  559. {
  560. return "L2Spawn [_template=" + getNpcid() + ", _locX=" + _locX + ", _locY=" + _locY + ", _locZ=" + _locZ + ", _heading=" + _heading + "]";
  561. }
  562. }