L2Request.java 4.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import com.l2jserver.gameserver.ThreadPoolManager;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.network.SystemMessageId;
  19. import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. /**
  22. * This class manages requests (transactions) between two L2PcInstance.
  23. *
  24. * @author kriau
  25. */
  26. public class L2Request
  27. {
  28. private static final int REQUEST_TIMEOUT = 15; //in secs
  29. protected L2PcInstance _player;
  30. protected L2PcInstance _partner;
  31. protected boolean _isRequestor;
  32. protected boolean _isAnswerer;
  33. protected L2GameClientPacket _requestPacket;
  34. public L2Request(L2PcInstance player)
  35. {
  36. _player = player;
  37. }
  38. protected void clear()
  39. {
  40. _partner = null;
  41. _requestPacket = null;
  42. _isRequestor = false;
  43. _isAnswerer = false;
  44. }
  45. /**
  46. * Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
  47. */
  48. private synchronized void setPartner(L2PcInstance partner)
  49. {
  50. _partner = partner;
  51. }
  52. /**
  53. * Return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
  54. */
  55. public L2PcInstance getPartner()
  56. {
  57. return _partner;
  58. }
  59. /**
  60. * Set the packet incomed from requestor.<BR><BR>
  61. */
  62. private synchronized void setRequestPacket(L2GameClientPacket packet)
  63. {
  64. _requestPacket = packet;
  65. }
  66. /**
  67. * Return the packet originally incomed from requestor.<BR><BR>
  68. */
  69. public L2GameClientPacket getRequestPacket()
  70. {
  71. return _requestPacket;
  72. }
  73. /**
  74. * Checks if request can be made and in success case puts both PC on request state.<BR><BR>
  75. */
  76. public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
  77. {
  78. if (partner == null)
  79. {
  80. _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET));
  81. return false;
  82. }
  83. if (partner.getRequest().isProcessingRequest())
  84. {
  85. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
  86. sm.addString(partner.getName());
  87. _player.sendPacket(sm);
  88. sm = null;
  89. return false;
  90. }
  91. if (isProcessingRequest())
  92. {
  93. _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WAITING_FOR_ANOTHER_REPLY));
  94. return false;
  95. }
  96. _partner = partner;
  97. _requestPacket = packet;
  98. setOnRequestTimer(true);
  99. _partner.getRequest().setPartner(_player);
  100. _partner.getRequest().setRequestPacket(packet);
  101. _partner.getRequest().setOnRequestTimer(false);
  102. return true;
  103. }
  104. private void setOnRequestTimer(boolean isRequestor)
  105. {
  106. _isRequestor = isRequestor ? true : false;
  107. _isAnswerer = isRequestor ? false : true;
  108. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  109. {
  110. public void run()
  111. {
  112. clear();
  113. }
  114. }, REQUEST_TIMEOUT * 1000);
  115. }
  116. /**
  117. * Clears PC request state. Should be called after answer packet receive.<BR><BR>
  118. */
  119. public void onRequestResponse()
  120. {
  121. if (_partner != null)
  122. {
  123. _partner.getRequest().clear();
  124. }
  125. clear();
  126. }
  127. /**
  128. * Return True if a transaction is in progress.<BR><BR>
  129. */
  130. public boolean isProcessingRequest()
  131. {
  132. return _partner != null;
  133. }
  134. }