Siege.java 48 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.Collections;
  26. import java.util.Iterator;
  27. import java.util.List;
  28. import java.util.concurrent.CopyOnWriteArrayList;
  29. import java.util.concurrent.ScheduledFuture;
  30. import java.util.logging.Level;
  31. import java.util.logging.Logger;
  32. import com.l2jserver.Config;
  33. import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
  34. import com.l2jserver.gameserver.ThreadPoolManager;
  35. import com.l2jserver.gameserver.data.sql.impl.ClanTable;
  36. import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
  37. import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
  38. import com.l2jserver.gameserver.instancemanager.CastleManager;
  39. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  40. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  41. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  42. import com.l2jserver.gameserver.model.L2Clan;
  43. import com.l2jserver.gameserver.model.L2ClanMember;
  44. import com.l2jserver.gameserver.model.L2Object;
  45. import com.l2jserver.gameserver.model.L2SiegeClan;
  46. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  47. import com.l2jserver.gameserver.model.L2Spawn;
  48. import com.l2jserver.gameserver.model.PcCondOverride;
  49. import com.l2jserver.gameserver.model.SiegeScheduleDate;
  50. import com.l2jserver.gameserver.model.TeleportWhereType;
  51. import com.l2jserver.gameserver.model.TowerSpawn;
  52. import com.l2jserver.gameserver.model.actor.L2Npc;
  53. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  54. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  55. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  56. import com.l2jserver.gameserver.model.events.EventDispatcher;
  57. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
  58. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
  59. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
  60. import com.l2jserver.gameserver.network.SystemMessageId;
  61. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  62. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  63. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  64. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  65. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  66. import com.l2jserver.gameserver.util.Broadcast;
  67. public class Siege implements Siegable
  68. {
  69. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  70. // typeId's
  71. public static final byte OWNER = -1;
  72. public static final byte DEFENDER = 0;
  73. public static final byte ATTACKER = 1;
  74. public static final byte DEFENDER_NOT_APPROVED = 2;
  75. private int _controlTowerCount;
  76. public class ScheduleEndSiegeTask implements Runnable
  77. {
  78. private final Castle _castleInst;
  79. public ScheduleEndSiegeTask(Castle pCastle)
  80. {
  81. _castleInst = pCastle;
  82. }
  83. @Override
  84. public void run()
  85. {
  86. if (!isInProgress())
  87. {
  88. return;
  89. }
  90. try
  91. {
  92. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  93. if (timeRemaining > 3600000)
  94. {
  95. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  96. sm.addInt(2);
  97. announceToPlayer(sm, true);
  98. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  99. }
  100. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  101. {
  102. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  103. sm.addInt((int) timeRemaining / 60000);
  104. announceToPlayer(sm, true);
  105. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  106. }
  107. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  108. {
  109. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  110. sm.addInt((int) timeRemaining / 60000);
  111. announceToPlayer(sm, true);
  112. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  113. }
  114. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  115. {
  116. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  117. sm.addInt((int) timeRemaining / 60000);
  118. announceToPlayer(sm, true);
  119. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  120. }
  121. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  122. {
  123. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  124. sm.addInt((int) timeRemaining / 1000);
  125. announceToPlayer(sm, true);
  126. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  127. }
  128. else
  129. {
  130. _castleInst.getSiege().endSiege();
  131. }
  132. }
  133. catch (Exception e)
  134. {
  135. _log.log(Level.SEVERE, "", e);
  136. }
  137. }
  138. }
  139. public class ScheduleStartSiegeTask implements Runnable
  140. {
  141. private final Castle _castleInst;
  142. public ScheduleStartSiegeTask(Castle pCastle)
  143. {
  144. _castleInst = pCastle;
  145. }
  146. @Override
  147. public void run()
  148. {
  149. _scheduledStartSiegeTask.cancel(false);
  150. if (isInProgress())
  151. {
  152. return;
  153. }
  154. try
  155. {
  156. if (!getIsTimeRegistrationOver())
  157. {
  158. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  159. if (regTimeRemaining > 0)
  160. {
  161. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  162. return;
  163. }
  164. endTimeRegistration(true);
  165. }
  166. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  167. if (timeRemaining > 86400000)
  168. {
  169. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  170. }
  171. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  172. {
  173. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  174. sm.addCastleId(getCastle().getResidenceId());
  175. Broadcast.toAllOnlinePlayers(sm);
  176. _isRegistrationOver = true;
  177. clearSiegeWaitingClan();
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  179. }
  180. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  183. }
  184. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  187. }
  188. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  191. }
  192. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  193. {
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  195. }
  196. else
  197. {
  198. _castleInst.getSiege().startSiege();
  199. }
  200. }
  201. catch (Exception e)
  202. {
  203. _log.log(Level.SEVERE, "", e);
  204. }
  205. }
  206. }
  207. // must support Concurrent Modifications
  208. private final List<L2SiegeClan> _attackerClans = new CopyOnWriteArrayList<>();
  209. private final List<L2SiegeClan> _defenderClans = new CopyOnWriteArrayList<>();
  210. private final List<L2SiegeClan> _defenderWaitingClans = new CopyOnWriteArrayList<>();
  211. // Castle setting
  212. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  213. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  214. private final Castle _castle;
  215. private boolean _isInProgress = false;
  216. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  217. protected boolean _isRegistrationOver = false;
  218. protected Calendar _siegeEndDate;
  219. private SiegeGuardManager _siegeGuardManager;
  220. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  221. protected int _firstOwnerClanId = -1;
  222. public Siege(Castle castle)
  223. {
  224. _castle = castle;
  225. _siegeGuardManager = new SiegeGuardManager(getCastle());
  226. startAutoTask();
  227. }
  228. @Override
  229. public void endSiege()
  230. {
  231. if (isInProgress())
  232. {
  233. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  234. sm.addCastleId(getCastle().getResidenceId());
  235. Broadcast.toAllOnlinePlayers(sm);
  236. if (getCastle().getOwnerId() > 0)
  237. {
  238. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  239. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  240. sm.addString(clan.getName());
  241. sm.addCastleId(getCastle().getResidenceId());
  242. Broadcast.toAllOnlinePlayers(sm);
  243. if (clan.getId() == _firstOwnerClanId)
  244. {
  245. // Owner is unchanged
  246. clan.increaseBloodAllianceCount();
  247. }
  248. else
  249. {
  250. getCastle().setTicketBuyCount(0);
  251. for (L2ClanMember member : clan.getMembers())
  252. {
  253. if (member != null)
  254. {
  255. L2PcInstance player = member.getPlayerInstance();
  256. if ((player != null) && player.isNoble())
  257. {
  258. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
  259. }
  260. }
  261. }
  262. }
  263. }
  264. else
  265. {
  266. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  267. sm.addCastleId(getCastle().getResidenceId());
  268. Broadcast.toAllOnlinePlayers(sm);
  269. }
  270. for (L2SiegeClan attackerClan : getAttackerClans())
  271. {
  272. final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
  273. if (clan == null)
  274. {
  275. continue;
  276. }
  277. clan.clearSiegeKills();
  278. clan.clearSiegeDeaths();
  279. }
  280. for (L2SiegeClan defenderClan : getDefenderClans())
  281. {
  282. final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
  283. if (clan == null)
  284. {
  285. continue;
  286. }
  287. clan.clearSiegeKills();
  288. clan.clearSiegeDeaths();
  289. }
  290. getCastle().updateClansReputation();
  291. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  292. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
  293. _isInProgress = false; // Flag so that siege instance can be started
  294. updatePlayerSiegeStateFlags(true);
  295. saveCastleSiege(); // Save castle specific data
  296. clearSiegeClan(); // Clear siege clan from db
  297. removeTowers(); // Remove all towers from this castle
  298. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  299. if (getCastle().getOwnerId() > 0)
  300. {
  301. _siegeGuardManager.removeMercs();
  302. }
  303. getCastle().spawnDoor(); // Respawn door to castle
  304. getCastle().getZone().setIsActive(false);
  305. getCastle().getZone().updateZoneStatusForCharactersInside();
  306. getCastle().getZone().setSiegeInstance(null);
  307. // Notify to scripts.
  308. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
  309. }
  310. }
  311. private void removeDefender(L2SiegeClan sc)
  312. {
  313. if (sc != null)
  314. {
  315. getDefenderClans().remove(sc);
  316. }
  317. }
  318. private void removeAttacker(L2SiegeClan sc)
  319. {
  320. if (sc != null)
  321. {
  322. getAttackerClans().remove(sc);
  323. }
  324. }
  325. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  326. {
  327. if (sc == null)
  328. {
  329. return;
  330. }
  331. sc.setType(type);
  332. getDefenderClans().add(sc);
  333. }
  334. private void addAttacker(L2SiegeClan sc)
  335. {
  336. if (sc == null)
  337. {
  338. return;
  339. }
  340. sc.setType(SiegeClanType.ATTACKER);
  341. getAttackerClans().add(sc);
  342. }
  343. /**
  344. * When control of castle changed during siege<BR>
  345. * <BR>
  346. */
  347. public void midVictory()
  348. {
  349. if (isInProgress()) // Siege still in progress
  350. {
  351. if (getCastle().getOwnerId() > 0)
  352. {
  353. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  354. }
  355. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  356. (getAttackerClans().size() == 1 // Only 1 attacker
  357. ))
  358. {
  359. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  360. removeAttacker(sc_newowner);
  361. addDefender(sc_newowner, SiegeClanType.OWNER);
  362. endSiege();
  363. return;
  364. }
  365. if (getCastle().getOwnerId() > 0)
  366. {
  367. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  368. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  369. // and only an alliance attacks
  370. {
  371. // The player's clan is in an alliance
  372. if (allyId != 0)
  373. {
  374. boolean allinsamealliance = true;
  375. for (L2SiegeClan sc : getAttackerClans())
  376. {
  377. if (sc != null)
  378. {
  379. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  380. {
  381. allinsamealliance = false;
  382. }
  383. }
  384. }
  385. if (allinsamealliance)
  386. {
  387. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  388. removeAttacker(sc_newowner);
  389. addDefender(sc_newowner, SiegeClanType.OWNER);
  390. endSiege();
  391. return;
  392. }
  393. }
  394. }
  395. for (L2SiegeClan sc : getDefenderClans())
  396. {
  397. if (sc != null)
  398. {
  399. removeDefender(sc);
  400. addAttacker(sc);
  401. }
  402. }
  403. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  404. removeAttacker(sc_newowner);
  405. addDefender(sc_newowner, SiegeClanType.OWNER);
  406. // The player's clan is in an alliance
  407. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  408. {
  409. final L2SiegeClan sc = getAttackerClan(clan.getId());
  410. if (sc != null)
  411. {
  412. removeAttacker(sc);
  413. addDefender(sc, SiegeClanType.DEFENDER);
  414. }
  415. }
  416. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
  417. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  418. removeDefenderFlags(); // Removes defenders' flags
  419. getCastle().removeUpgrade(); // Remove all castle upgrade
  420. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  421. removeTowers(); // Remove all towers from this castle
  422. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  423. spawnControlTower();
  424. spawnFlameTower();
  425. updatePlayerSiegeStateFlags(false);
  426. // Notify to scripts.
  427. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
  428. }
  429. }
  430. }
  431. /**
  432. * When siege starts<BR>
  433. * <BR>
  434. */
  435. @Override
  436. public void startSiege()
  437. {
  438. if (!isInProgress())
  439. {
  440. _firstOwnerClanId = getCastle().getOwnerId();
  441. if (getAttackerClans().isEmpty())
  442. {
  443. SystemMessage sm;
  444. if (_firstOwnerClanId <= 0)
  445. {
  446. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  447. }
  448. else
  449. {
  450. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  451. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  452. ownerClan.increaseBloodAllianceCount();
  453. }
  454. sm.addCastleId(getCastle().getResidenceId());
  455. Broadcast.toAllOnlinePlayers(sm);
  456. saveCastleSiege();
  457. return;
  458. }
  459. _isNormalSide = true; // Atk is now atk
  460. _isInProgress = true; // Flag so that same siege instance cannot be started again
  461. loadSiegeClan(); // Load siege clan from db
  462. updatePlayerSiegeStateFlags(false);
  463. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
  464. _controlTowerCount = 0;
  465. spawnControlTower(); // Spawn control tower
  466. spawnFlameTower(); // Spawn control tower
  467. getCastle().spawnDoor(); // Spawn door
  468. spawnSiegeGuard(); // Spawn siege guard
  469. MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
  470. getCastle().getZone().setSiegeInstance(this);
  471. getCastle().getZone().setIsActive(true);
  472. getCastle().getZone().updateZoneStatusForCharactersInside();
  473. // Schedule a task to prepare auto siege end
  474. _siegeEndDate = Calendar.getInstance();
  475. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  476. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  477. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  478. sm.addCastleId(getCastle().getResidenceId());
  479. Broadcast.toAllOnlinePlayers(sm);
  480. // Notify to scripts.
  481. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
  482. }
  483. }
  484. /**
  485. * Announce to player.<BR>
  486. * <BR>
  487. * @param message The SystemMessage to send to player
  488. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  489. */
  490. public void announceToPlayer(SystemMessage message, boolean bothSides)
  491. {
  492. for (L2SiegeClan siegeClans : getDefenderClans())
  493. {
  494. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  495. for (L2PcInstance member : clan.getOnlineMembers(0))
  496. {
  497. member.sendPacket(message);
  498. }
  499. }
  500. if (bothSides)
  501. {
  502. for (L2SiegeClan siegeClans : getAttackerClans())
  503. {
  504. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  505. for (L2PcInstance member : clan.getOnlineMembers(0))
  506. {
  507. if (member != null)
  508. {
  509. member.sendPacket(message);
  510. }
  511. }
  512. }
  513. }
  514. }
  515. public void updatePlayerSiegeStateFlags(boolean clear)
  516. {
  517. L2Clan clan;
  518. for (L2SiegeClan siegeclan : getAttackerClans())
  519. {
  520. if (siegeclan == null)
  521. {
  522. continue;
  523. }
  524. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  525. for (L2PcInstance member : clan.getOnlineMembers(0))
  526. {
  527. if (clear)
  528. {
  529. member.setSiegeState((byte) 0);
  530. member.setSiegeSide(0);
  531. member.setIsInSiege(false);
  532. member.stopFameTask();
  533. }
  534. else
  535. {
  536. member.setSiegeState((byte) 1);
  537. member.setSiegeSide(getCastle().getResidenceId());
  538. if (checkIfInZone(member))
  539. {
  540. member.setIsInSiege(true);
  541. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  542. }
  543. }
  544. member.sendPacket(new UserInfo(member));
  545. member.sendPacket(new ExBrExtraUserInfo(member));
  546. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  547. {
  548. if (player == null)
  549. {
  550. continue;
  551. }
  552. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  553. if (member.hasSummon())
  554. {
  555. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  556. }
  557. }
  558. }
  559. }
  560. for (L2SiegeClan siegeclan : getDefenderClans())
  561. {
  562. if (siegeclan == null)
  563. {
  564. continue;
  565. }
  566. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  567. for (L2PcInstance member : clan.getOnlineMembers(0))
  568. {
  569. if (member == null)
  570. {
  571. continue;
  572. }
  573. if (clear)
  574. {
  575. member.setSiegeState((byte) 0);
  576. member.setSiegeSide(0);
  577. member.setIsInSiege(false);
  578. member.stopFameTask();
  579. }
  580. else
  581. {
  582. member.setSiegeState((byte) 2);
  583. member.setSiegeSide(getCastle().getResidenceId());
  584. if (checkIfInZone(member))
  585. {
  586. member.setIsInSiege(true);
  587. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  588. }
  589. }
  590. member.sendPacket(new UserInfo(member));
  591. member.sendPacket(new ExBrExtraUserInfo(member));
  592. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  593. {
  594. if (player == null)
  595. {
  596. continue;
  597. }
  598. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  599. if (member.hasSummon())
  600. {
  601. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  602. }
  603. }
  604. }
  605. }
  606. }
  607. /**
  608. * Approve clan as defender for siege<BR>
  609. * <BR>
  610. * @param clanId The int of player's clan id
  611. */
  612. public void approveSiegeDefenderClan(int clanId)
  613. {
  614. if (clanId <= 0)
  615. {
  616. return;
  617. }
  618. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  619. loadSiegeClan();
  620. }
  621. /**
  622. * @param object
  623. * @return true if object is inside the zone
  624. */
  625. public boolean checkIfInZone(L2Object object)
  626. {
  627. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  628. }
  629. /**
  630. * @param x
  631. * @param y
  632. * @param z
  633. * @return true if object is inside the zone
  634. */
  635. public boolean checkIfInZone(int x, int y, int z)
  636. {
  637. return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  638. }
  639. /**
  640. * Return true if clan is attacker<BR>
  641. * <BR>
  642. * @param clan The L2Clan of the player
  643. */
  644. @Override
  645. public boolean checkIsAttacker(L2Clan clan)
  646. {
  647. return (getAttackerClan(clan) != null);
  648. }
  649. /**
  650. * Return true if clan is defender<BR>
  651. * <BR>
  652. * @param clan The L2Clan of the player
  653. */
  654. @Override
  655. public boolean checkIsDefender(L2Clan clan)
  656. {
  657. return (getDefenderClan(clan) != null);
  658. }
  659. /**
  660. * @param clan The L2Clan of the player
  661. * @return true if clan is defender waiting approval
  662. */
  663. public boolean checkIsDefenderWaiting(L2Clan clan)
  664. {
  665. return (getDefenderWaitingClan(clan) != null);
  666. }
  667. /** Clear all registered siege clans from database for castle */
  668. public void clearSiegeClan()
  669. {
  670. try (Connection con = ConnectionFactory.getInstance().getConnection();
  671. PreparedStatement ps = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  672. {
  673. ps.setInt(1, getCastle().getResidenceId());
  674. ps.execute();
  675. if (getCastle().getOwnerId() > 0)
  676. {
  677. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  678. {
  679. delete.setInt(1, getCastle().getOwnerId());
  680. delete.execute();
  681. }
  682. }
  683. getAttackerClans().clear();
  684. getDefenderClans().clear();
  685. getDefenderWaitingClans().clear();
  686. }
  687. catch (Exception e)
  688. {
  689. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  690. }
  691. }
  692. /** Clear all siege clans waiting for approval from database for castle */
  693. public void clearSiegeWaitingClan()
  694. {
  695. try (Connection con = ConnectionFactory.getInstance().getConnection();
  696. PreparedStatement ps = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  697. {
  698. ps.setInt(1, getCastle().getResidenceId());
  699. ps.execute();
  700. getDefenderWaitingClans().clear();
  701. }
  702. catch (Exception e)
  703. {
  704. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  705. }
  706. }
  707. /** Return list of L2PcInstance registered as attacker in the zone. */
  708. @Override
  709. public List<L2PcInstance> getAttackersInZone()
  710. {
  711. List<L2PcInstance> players = new ArrayList<>();
  712. L2Clan clan;
  713. for (L2SiegeClan siegeclan : getAttackerClans())
  714. {
  715. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  716. for (L2PcInstance player : clan.getOnlineMembers(0))
  717. {
  718. if (player.isInSiege())
  719. {
  720. players.add(player);
  721. }
  722. }
  723. }
  724. return players;
  725. }
  726. /**
  727. * @return list of L2PcInstance in the zone.
  728. */
  729. public List<L2PcInstance> getPlayersInZone()
  730. {
  731. return getCastle().getZone().getPlayersInside();
  732. }
  733. /**
  734. * @return list of L2PcInstance owning the castle in the zone.
  735. */
  736. public List<L2PcInstance> getOwnersInZone()
  737. {
  738. List<L2PcInstance> players = new ArrayList<>();
  739. L2Clan clan;
  740. for (L2SiegeClan siegeclan : getDefenderClans())
  741. {
  742. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  743. if (clan.getId() != getCastle().getOwnerId())
  744. {
  745. continue;
  746. }
  747. for (L2PcInstance player : clan.getOnlineMembers(0))
  748. {
  749. if (player.isInSiege())
  750. {
  751. players.add(player);
  752. }
  753. }
  754. }
  755. return players;
  756. }
  757. /**
  758. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  759. */
  760. public List<L2PcInstance> getSpectatorsInZone()
  761. {
  762. List<L2PcInstance> players = new ArrayList<>();
  763. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  764. {
  765. if (player == null)
  766. {
  767. continue;
  768. }
  769. if (!player.isInSiege())
  770. {
  771. players.add(player);
  772. }
  773. }
  774. return players;
  775. }
  776. /**
  777. * Control Tower was killed
  778. * @param ct
  779. */
  780. public void killedCT(L2Npc ct)
  781. {
  782. _controlTowerCount--;
  783. if (_controlTowerCount < 0)
  784. {
  785. _controlTowerCount = 0;
  786. }
  787. }
  788. /**
  789. * Remove the flag that was killed
  790. * @param flag
  791. */
  792. public void killedFlag(L2Npc flag)
  793. {
  794. if (flag == null)
  795. {
  796. return;
  797. }
  798. for (L2SiegeClan clan : getAttackerClans())
  799. {
  800. if (clan.removeFlag(flag))
  801. {
  802. return;
  803. }
  804. }
  805. }
  806. /**
  807. * Display list of registered clans
  808. * @param player
  809. */
  810. public void listRegisterClan(L2PcInstance player)
  811. {
  812. player.sendPacket(new SiegeInfo(getCastle()));
  813. }
  814. /**
  815. * Register clan as attacker<BR>
  816. * <BR>
  817. * @param player The L2PcInstance of the player trying to register
  818. */
  819. public void registerAttacker(L2PcInstance player)
  820. {
  821. registerAttacker(player, false);
  822. }
  823. public void registerAttacker(L2PcInstance player, boolean force)
  824. {
  825. if (player.getClan() == null)
  826. {
  827. return;
  828. }
  829. int allyId = 0;
  830. if (getCastle().getOwnerId() != 0)
  831. {
  832. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  833. }
  834. if (allyId != 0)
  835. {
  836. if ((player.getClan().getAllyId() == allyId) && !force)
  837. {
  838. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  839. return;
  840. }
  841. }
  842. if (force)
  843. {
  844. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  845. {
  846. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  847. }
  848. else
  849. {
  850. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  851. }
  852. return;
  853. }
  854. if (checkIfCanRegister(player, ATTACKER))
  855. {
  856. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  857. }
  858. }
  859. /**
  860. * Register a clan as defender.
  861. * @param player the player to register
  862. */
  863. public void registerDefender(L2PcInstance player)
  864. {
  865. registerDefender(player, false);
  866. }
  867. public void registerDefender(L2PcInstance player, boolean force)
  868. {
  869. if (getCastle().getOwnerId() <= 0)
  870. {
  871. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  872. return;
  873. }
  874. if (force)
  875. {
  876. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  877. {
  878. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  879. }
  880. else
  881. {
  882. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  883. }
  884. return;
  885. }
  886. if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
  887. {
  888. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  889. }
  890. }
  891. /**
  892. * Remove clan from siege<BR>
  893. * <BR>
  894. * @param clanId The int of player's clan id
  895. */
  896. public void removeSiegeClan(int clanId)
  897. {
  898. if (clanId <= 0)
  899. {
  900. return;
  901. }
  902. try (Connection con = ConnectionFactory.getInstance().getConnection();
  903. PreparedStatement ps = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  904. {
  905. ps.setInt(1, getCastle().getResidenceId());
  906. ps.setInt(2, clanId);
  907. ps.execute();
  908. loadSiegeClan();
  909. }
  910. catch (Exception e)
  911. {
  912. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  913. }
  914. }
  915. /**
  916. * Remove clan from siege<BR>
  917. * <BR>
  918. * @param clan clan being removed
  919. */
  920. public void removeSiegeClan(L2Clan clan)
  921. {
  922. if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
  923. {
  924. return;
  925. }
  926. removeSiegeClan(clan.getId());
  927. }
  928. /**
  929. * Remove clan from siege<BR>
  930. * <BR>
  931. * @param player The L2PcInstance of player/clan being removed
  932. */
  933. public void removeSiegeClan(L2PcInstance player)
  934. {
  935. removeSiegeClan(player.getClan());
  936. }
  937. /**
  938. * Start the auto tasks<BR>
  939. * <BR>
  940. */
  941. public void startAutoTask()
  942. {
  943. correctSiegeDateTime();
  944. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  945. loadSiegeClan();
  946. // Schedule siege auto start
  947. if (_scheduledStartSiegeTask != null)
  948. {
  949. _scheduledStartSiegeTask.cancel(false);
  950. }
  951. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  952. }
  953. /**
  954. * Teleport players
  955. * @param teleportWho
  956. * @param teleportWhere
  957. */
  958. public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  959. {
  960. final List<L2PcInstance> players;
  961. switch (teleportWho)
  962. {
  963. case Owner:
  964. {
  965. players = getOwnersInZone();
  966. break;
  967. }
  968. case NotOwner:
  969. {
  970. players = getPlayersInZone();
  971. final Iterator<L2PcInstance> it = players.iterator();
  972. while (it.hasNext())
  973. {
  974. final L2PcInstance player = it.next();
  975. if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
  976. {
  977. it.remove();
  978. }
  979. }
  980. break;
  981. }
  982. case Attacker:
  983. {
  984. players = getAttackersInZone();
  985. break;
  986. }
  987. case Spectator:
  988. {
  989. players = getSpectatorsInZone();
  990. break;
  991. }
  992. default:
  993. {
  994. players = Collections.<L2PcInstance> emptyList();
  995. }
  996. }
  997. for (L2PcInstance player : players)
  998. {
  999. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  1000. {
  1001. continue;
  1002. }
  1003. player.teleToLocation(teleportWhere);
  1004. }
  1005. }
  1006. /**
  1007. * Add clan as attacker<BR>
  1008. * <BR>
  1009. * @param clanId The int of clan's id
  1010. */
  1011. private void addAttacker(int clanId)
  1012. {
  1013. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1014. }
  1015. /**
  1016. * Add clan as defender<BR>
  1017. * <BR>
  1018. * @param clanId The int of clan's id
  1019. */
  1020. private void addDefender(int clanId)
  1021. {
  1022. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1023. }
  1024. /**
  1025. * <p>
  1026. * Add clan as defender with the specified type
  1027. * </p>
  1028. * @param clanId The int of clan's id
  1029. * @param type the type of the clan
  1030. */
  1031. private void addDefender(int clanId, SiegeClanType type)
  1032. {
  1033. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1034. }
  1035. /**
  1036. * Add clan as defender waiting approval<BR>
  1037. * <BR>
  1038. * @param clanId The int of clan's id
  1039. */
  1040. private void addDefenderWaiting(int clanId)
  1041. {
  1042. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1043. }
  1044. /**
  1045. * @param player The L2PcInstance of the player trying to register
  1046. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1047. * @return true if the player can register.
  1048. */
  1049. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1050. {
  1051. if (getIsRegistrationOver())
  1052. {
  1053. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1054. sm.addCastleId(getCastle().getResidenceId());
  1055. player.sendPacket(sm);
  1056. }
  1057. else if (isInProgress())
  1058. {
  1059. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1060. }
  1061. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1062. {
  1063. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1064. }
  1065. else if (player.getClan().getId() == getCastle().getOwnerId())
  1066. {
  1067. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1068. }
  1069. else if (player.getClan().getCastleId() > 0)
  1070. {
  1071. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1072. }
  1073. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  1074. {
  1075. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1076. }
  1077. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1078. {
  1079. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1080. }
  1081. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1082. {
  1083. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1084. }
  1085. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1086. {
  1087. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1088. }
  1089. else
  1090. {
  1091. return true;
  1092. }
  1093. return false;
  1094. }
  1095. /**
  1096. * @param clan The L2Clan of the player trying to register
  1097. * @return true if the clan has already registered to a siege for the same day.
  1098. */
  1099. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1100. {
  1101. for (Siege siege : SiegeManager.getInstance().getSieges())
  1102. {
  1103. if (siege == this)
  1104. {
  1105. continue;
  1106. }
  1107. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1108. {
  1109. if (siege.checkIsAttacker(clan))
  1110. {
  1111. return true;
  1112. }
  1113. if (siege.checkIsDefender(clan))
  1114. {
  1115. return true;
  1116. }
  1117. if (siege.checkIsDefenderWaiting(clan))
  1118. {
  1119. return true;
  1120. }
  1121. }
  1122. }
  1123. return false;
  1124. }
  1125. /**
  1126. * Return the correct siege date as Calendar.<BR>
  1127. * <BR>
  1128. */
  1129. public void correctSiegeDateTime()
  1130. {
  1131. boolean corrected = false;
  1132. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1133. {
  1134. // Since siege has past reschedule it to the next one
  1135. // This is usually caused by server being down
  1136. corrected = true;
  1137. setNextSiegeDate();
  1138. }
  1139. if (corrected)
  1140. {
  1141. saveSiegeDate();
  1142. }
  1143. }
  1144. /** Load siege clans. */
  1145. private void loadSiegeClan()
  1146. {
  1147. try (Connection con = ConnectionFactory.getInstance().getConnection();
  1148. PreparedStatement ps = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1149. {
  1150. getAttackerClans().clear();
  1151. getDefenderClans().clear();
  1152. getDefenderWaitingClans().clear();
  1153. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1154. if (getCastle().getOwnerId() > 0)
  1155. {
  1156. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1157. }
  1158. ps.setInt(1, getCastle().getResidenceId());
  1159. try (ResultSet rs = ps.executeQuery())
  1160. {
  1161. int typeId;
  1162. while (rs.next())
  1163. {
  1164. typeId = rs.getInt("type");
  1165. if (typeId == DEFENDER)
  1166. {
  1167. addDefender(rs.getInt("clan_id"));
  1168. }
  1169. else if (typeId == ATTACKER)
  1170. {
  1171. addAttacker(rs.getInt("clan_id"));
  1172. }
  1173. else if (typeId == DEFENDER_NOT_APPROVED)
  1174. {
  1175. addDefenderWaiting(rs.getInt("clan_id"));
  1176. }
  1177. }
  1178. }
  1179. }
  1180. catch (Exception e)
  1181. {
  1182. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1183. }
  1184. }
  1185. /** Remove all spawned towers. */
  1186. private void removeTowers()
  1187. {
  1188. for (L2FlameTowerInstance ct : _flameTowers)
  1189. {
  1190. ct.deleteMe();
  1191. }
  1192. for (L2ControlTowerInstance ct : _controlTowers)
  1193. {
  1194. ct.deleteMe();
  1195. }
  1196. _flameTowers.clear();
  1197. _controlTowers.clear();
  1198. }
  1199. /** Remove all flags. */
  1200. private void removeFlags()
  1201. {
  1202. for (L2SiegeClan sc : getAttackerClans())
  1203. {
  1204. if (sc != null)
  1205. {
  1206. sc.removeFlags();
  1207. }
  1208. }
  1209. for (L2SiegeClan sc : getDefenderClans())
  1210. {
  1211. if (sc != null)
  1212. {
  1213. sc.removeFlags();
  1214. }
  1215. }
  1216. }
  1217. /** Remove flags from defenders. */
  1218. private void removeDefenderFlags()
  1219. {
  1220. for (L2SiegeClan sc : getDefenderClans())
  1221. {
  1222. if (sc != null)
  1223. {
  1224. sc.removeFlags();
  1225. }
  1226. }
  1227. }
  1228. /** Save castle siege related to database. */
  1229. private void saveCastleSiege()
  1230. {
  1231. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1232. // Schedule Time registration end
  1233. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1234. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1235. getCastle().setIsTimeRegistrationOver(false);
  1236. saveSiegeDate(); // Save the new date
  1237. startAutoTask(); // Prepare auto start siege and end registration
  1238. }
  1239. /** Save siege date to database. */
  1240. public void saveSiegeDate()
  1241. {
  1242. if (_scheduledStartSiegeTask != null)
  1243. {
  1244. _scheduledStartSiegeTask.cancel(true);
  1245. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1246. }
  1247. try (Connection con = ConnectionFactory.getInstance().getConnection();
  1248. PreparedStatement ps = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1249. {
  1250. ps.setLong(1, getSiegeDate().getTimeInMillis());
  1251. ps.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1252. ps.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1253. ps.setInt(4, getCastle().getResidenceId());
  1254. ps.execute();
  1255. }
  1256. catch (Exception e)
  1257. {
  1258. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1259. }
  1260. }
  1261. /**
  1262. * Save registration to database.<BR>
  1263. * <BR>
  1264. * @param clan The L2Clan of player
  1265. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1266. * @param isUpdateRegistration
  1267. */
  1268. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1269. {
  1270. if (clan.getCastleId() > 0)
  1271. {
  1272. return;
  1273. }
  1274. try (Connection con = ConnectionFactory.getInstance().getConnection())
  1275. {
  1276. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
  1277. {
  1278. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1279. {
  1280. return;
  1281. }
  1282. }
  1283. else
  1284. {
  1285. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1286. {
  1287. return;
  1288. }
  1289. }
  1290. if (!isUpdateRegistration)
  1291. {
  1292. try (PreparedStatement ps = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1293. {
  1294. ps.setInt(1, clan.getId());
  1295. ps.setInt(2, getCastle().getResidenceId());
  1296. ps.setInt(3, typeId);
  1297. ps.execute();
  1298. }
  1299. }
  1300. else
  1301. {
  1302. try (PreparedStatement ps = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1303. {
  1304. ps.setInt(1, typeId);
  1305. ps.setInt(2, getCastle().getResidenceId());
  1306. ps.setInt(3, clan.getId());
  1307. ps.execute();
  1308. }
  1309. }
  1310. if ((typeId == DEFENDER) || (typeId == OWNER))
  1311. {
  1312. addDefender(clan.getId());
  1313. }
  1314. else if (typeId == ATTACKER)
  1315. {
  1316. addAttacker(clan.getId());
  1317. }
  1318. else if (typeId == DEFENDER_NOT_APPROVED)
  1319. {
  1320. addDefenderWaiting(clan.getId());
  1321. }
  1322. }
  1323. catch (Exception e)
  1324. {
  1325. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1326. }
  1327. }
  1328. /** Set the date for the next siege. */
  1329. private void setNextSiegeDate()
  1330. {
  1331. final Calendar cal = getCastle().getSiegeDate();
  1332. if (cal.getTimeInMillis() < System.currentTimeMillis())
  1333. {
  1334. cal.setTimeInMillis(System.currentTimeMillis());
  1335. }
  1336. for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
  1337. {
  1338. cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
  1339. cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
  1340. cal.set(Calendar.MINUTE, 0);
  1341. cal.set(Calendar.SECOND, 0);
  1342. if (cal.before(Calendar.getInstance()))
  1343. {
  1344. cal.add(Calendar.WEEK_OF_YEAR, 2);
  1345. }
  1346. if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
  1347. {
  1348. CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
  1349. break;
  1350. }
  1351. }
  1352. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1353. sm.addCastleId(getCastle().getResidenceId());
  1354. Broadcast.toAllOnlinePlayers(sm);
  1355. _isRegistrationOver = false; // Allow registration for next siege
  1356. }
  1357. /**
  1358. * Spawn control tower.
  1359. */
  1360. private void spawnControlTower()
  1361. {
  1362. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
  1363. {
  1364. try
  1365. {
  1366. final L2Spawn spawn = new L2Spawn(ts.getId());
  1367. spawn.setLocation(ts.getLocation());
  1368. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1369. }
  1370. catch (Exception e)
  1371. {
  1372. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1373. }
  1374. }
  1375. _controlTowerCount = _controlTowers.size();
  1376. }
  1377. /**
  1378. * Spawn flame tower.
  1379. */
  1380. private void spawnFlameTower()
  1381. {
  1382. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
  1383. {
  1384. try
  1385. {
  1386. final L2Spawn spawn = new L2Spawn(ts.getId());
  1387. spawn.setLocation(ts.getLocation());
  1388. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1389. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1390. tower.setZoneList(ts.getZoneList());
  1391. _flameTowers.add(tower);
  1392. }
  1393. catch (Exception e)
  1394. {
  1395. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1396. }
  1397. }
  1398. }
  1399. /**
  1400. * Spawn siege guard.<BR>
  1401. * <BR>
  1402. */
  1403. private void spawnSiegeGuard()
  1404. {
  1405. getSiegeGuardManager().spawnSiegeGuard();
  1406. // Register guard to the closest Control Tower
  1407. // When CT dies, so do all the guards that it controls
  1408. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1409. {
  1410. if (spawn == null)
  1411. {
  1412. continue;
  1413. }
  1414. L2ControlTowerInstance closestCt = null;
  1415. double distanceClosest = Integer.MAX_VALUE;
  1416. for (L2ControlTowerInstance ct : _controlTowers)
  1417. {
  1418. if (ct == null)
  1419. {
  1420. continue;
  1421. }
  1422. double distance = ct.calculateDistance(spawn, true, true);
  1423. if (distance < distanceClosest)
  1424. {
  1425. closestCt = ct;
  1426. distanceClosest = distance;
  1427. }
  1428. }
  1429. if (closestCt != null)
  1430. {
  1431. closestCt.registerGuard(spawn);
  1432. }
  1433. }
  1434. }
  1435. @Override
  1436. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1437. {
  1438. if (clan == null)
  1439. {
  1440. return null;
  1441. }
  1442. return getAttackerClan(clan.getId());
  1443. }
  1444. @Override
  1445. public final L2SiegeClan getAttackerClan(int clanId)
  1446. {
  1447. for (L2SiegeClan sc : getAttackerClans())
  1448. {
  1449. if ((sc != null) && (sc.getClanId() == clanId))
  1450. {
  1451. return sc;
  1452. }
  1453. }
  1454. return null;
  1455. }
  1456. @Override
  1457. public final List<L2SiegeClan> getAttackerClans()
  1458. {
  1459. if (_isNormalSide)
  1460. {
  1461. return _attackerClans;
  1462. }
  1463. return _defenderClans;
  1464. }
  1465. public final int getAttackerRespawnDelay()
  1466. {
  1467. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1468. }
  1469. public final Castle getCastle()
  1470. {
  1471. if (_castle == null)
  1472. {
  1473. return null;
  1474. }
  1475. return _castle;
  1476. }
  1477. @Override
  1478. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1479. {
  1480. if (clan == null)
  1481. {
  1482. return null;
  1483. }
  1484. return getDefenderClan(clan.getId());
  1485. }
  1486. @Override
  1487. public final L2SiegeClan getDefenderClan(int clanId)
  1488. {
  1489. for (L2SiegeClan sc : getDefenderClans())
  1490. {
  1491. if ((sc != null) && (sc.getClanId() == clanId))
  1492. {
  1493. return sc;
  1494. }
  1495. }
  1496. return null;
  1497. }
  1498. @Override
  1499. public final List<L2SiegeClan> getDefenderClans()
  1500. {
  1501. if (_isNormalSide)
  1502. {
  1503. return _defenderClans;
  1504. }
  1505. return _attackerClans;
  1506. }
  1507. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1508. {
  1509. if (clan == null)
  1510. {
  1511. return null;
  1512. }
  1513. return getDefenderWaitingClan(clan.getId());
  1514. }
  1515. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1516. {
  1517. for (L2SiegeClan sc : getDefenderWaitingClans())
  1518. {
  1519. if ((sc != null) && (sc.getClanId() == clanId))
  1520. {
  1521. return sc;
  1522. }
  1523. }
  1524. return null;
  1525. }
  1526. public final List<L2SiegeClan> getDefenderWaitingClans()
  1527. {
  1528. return _defenderWaitingClans;
  1529. }
  1530. public final boolean isInProgress()
  1531. {
  1532. return _isInProgress;
  1533. }
  1534. public final boolean getIsRegistrationOver()
  1535. {
  1536. return _isRegistrationOver;
  1537. }
  1538. public final boolean getIsTimeRegistrationOver()
  1539. {
  1540. return getCastle().getIsTimeRegistrationOver();
  1541. }
  1542. @Override
  1543. public final Calendar getSiegeDate()
  1544. {
  1545. return getCastle().getSiegeDate();
  1546. }
  1547. public final Calendar getTimeRegistrationOverDate()
  1548. {
  1549. return getCastle().getTimeRegistrationOverDate();
  1550. }
  1551. public void endTimeRegistration(boolean automatic)
  1552. {
  1553. getCastle().setIsTimeRegistrationOver(true);
  1554. if (!automatic)
  1555. {
  1556. saveSiegeDate();
  1557. }
  1558. }
  1559. @Override
  1560. public List<L2Npc> getFlag(L2Clan clan)
  1561. {
  1562. if (clan != null)
  1563. {
  1564. L2SiegeClan sc = getAttackerClan(clan);
  1565. if (sc != null)
  1566. {
  1567. return sc.getFlag();
  1568. }
  1569. }
  1570. return null;
  1571. }
  1572. public final SiegeGuardManager getSiegeGuardManager()
  1573. {
  1574. if (_siegeGuardManager == null)
  1575. {
  1576. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1577. }
  1578. return _siegeGuardManager;
  1579. }
  1580. public int getControlTowerCount()
  1581. {
  1582. return _controlTowerCount;
  1583. }
  1584. @Override
  1585. public boolean giveFame()
  1586. {
  1587. return true;
  1588. }
  1589. @Override
  1590. public int getFameFrequency()
  1591. {
  1592. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1593. }
  1594. @Override
  1595. public int getFameAmount()
  1596. {
  1597. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1598. }
  1599. @Override
  1600. public void updateSiege()
  1601. {
  1602. }
  1603. }