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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
- import com.l2jserver.gameserver.datatables.SkillData;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.TowerSpawn;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Siege;
- import com.l2jserver.gameserver.model.interfaces.ILocational;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.util.PropertiesParser;
- public final class SiegeManager
- {
- private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
-
- private final Map<Integer, List<TowerSpawn>> _controlTowers = new HashMap<>();
- private final Map<Integer, List<TowerSpawn>> _flameTowers = new HashMap<>();
-
- private int _attackerMaxClans = 500; // Max number of clans
- private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
- private int _defenderMaxClans = 500; // Max number of clans
- private int _flagMaxCount = 1; // Changeable in siege.config
- private int _siegeClanMinLevel = 5; // Changeable in siege.config
- private int _siegeLength = 120; // Time in minute. Changeable in siege.config
- private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
-
- protected SiegeManager()
- {
- load();
- }
-
- public final void addSiegeSkills(L2PcInstance character)
- {
- for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
- {
- character.addSkill(sk, false);
- }
- }
-
- /**
- * @param clan The L2Clan of the player
- * @param castleid
- * @return true if the clan is registered or owner of a castle
- */
- public final boolean checkIsRegistered(L2Clan clan, int castleid)
- {
- if (clan == null)
- {
- return false;
- }
-
- if (clan.getCastleId() > 0)
- {
- return true;
- }
-
- boolean register = false;
- try (Connection con = ConnectionFactory.getInstance().getConnection();
- PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?"))
- {
- ps.setInt(1, clan.getId());
- ps.setInt(2, castleid);
- try (ResultSet rs = ps.executeQuery())
- {
- while (rs.next())
- {
- register = true;
- break;
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": Exception: checkIsRegistered(): " + e.getMessage(), e);
- }
- return register;
- }
-
- public final void removeSiegeSkills(L2PcInstance character)
- {
- for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
- {
- character.removeSkill(sk);
- }
- }
-
- private final void load()
- {
- final PropertiesParser siegeSettings = new PropertiesParser(Config.SIEGE_CONFIGURATION_FILE);
-
- // Siege setting
- _attackerMaxClans = siegeSettings.getInt("AttackerMaxClans", 500);
- _attackerRespawnDelay = siegeSettings.getInt("AttackerRespawn", 0);
- _defenderMaxClans = siegeSettings.getInt("DefenderMaxClans", 500);
- _flagMaxCount = siegeSettings.getInt("MaxFlags", 1);
- _siegeClanMinLevel = siegeSettings.getInt("SiegeClanMinLevel", 5);
- _siegeLength = siegeSettings.getInt("SiegeLength", 120);
- _bloodAllianceReward = siegeSettings.getInt("BloodAllianceReward", 1);
-
- for (Castle castle : CastleManager.getInstance().getCastles())
- {
- final List<TowerSpawn> controlTowers = new ArrayList<>();
- for (int i = 1; i < 0xFF; i++)
- {
- final String settingsKeyName = castle.getName() + "ControlTower" + i;
- if (!siegeSettings.containskey(settingsKeyName))
- {
- break;
- }
-
- final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
- try
- {
- final int x = Integer.parseInt(st.nextToken());
- final int y = Integer.parseInt(st.nextToken());
- final int z = Integer.parseInt(st.nextToken());
- final int npcId = Integer.parseInt(st.nextToken());
-
- controlTowers.add(new TowerSpawn(npcId, new Location(x, y, z)));
- }
- catch (Exception e)
- {
- _log.warning(getClass().getSimpleName() + ": Error while loading control tower(s) for " + castle.getName() + " castle.");
- }
- }
-
- final List<TowerSpawn> flameTowers = new ArrayList<>();
- for (int i = 1; i < 0xFF; i++)
- {
- final String settingsKeyName = castle.getName() + "FlameTower" + i;
- if (!siegeSettings.containskey(settingsKeyName))
- {
- break;
- }
-
- final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
- try
- {
- final int x = Integer.parseInt(st.nextToken());
- final int y = Integer.parseInt(st.nextToken());
- final int z = Integer.parseInt(st.nextToken());
- final int npcId = Integer.parseInt(st.nextToken());
- final List<Integer> zoneList = new ArrayList<>();
-
- while (st.hasMoreTokens())
- {
- zoneList.add(Integer.parseInt(st.nextToken()));
- }
-
- flameTowers.add(new TowerSpawn(npcId, new Location(x, y, z), zoneList));
- }
- catch (Exception e)
- {
- _log.warning(getClass().getSimpleName() + ": Error while loading flame tower(s) for " + castle.getName() + " castle.");
- }
- }
- _controlTowers.put(castle.getResidenceId(), controlTowers);
- _flameTowers.put(castle.getResidenceId(), flameTowers);
- MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1] = siegeSettings.getInt(castle.getName() + "MaxMercenaries", MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1]);
-
- if (castle.getOwnerId() != 0)
- {
- loadTrapUpgrade(castle.getResidenceId());
- }
- }
- }
-
- public final List<TowerSpawn> getControlTowers(int castleId)
- {
- return _controlTowers.get(castleId);
- }
-
- public final List<TowerSpawn> getFlameTowers(int castleId)
- {
- return _flameTowers.get(castleId);
- }
-
- public final int getAttackerMaxClans()
- {
- return _attackerMaxClans;
- }
-
- public final int getAttackerRespawnDelay()
- {
- return _attackerRespawnDelay;
- }
-
- public final int getDefenderMaxClans()
- {
- return _defenderMaxClans;
- }
-
- public final int getFlagMaxCount()
- {
- return _flagMaxCount;
- }
-
- public final Siege getSiege(ILocational loc)
- {
- return getSiege(loc.getX(), loc.getY(), loc.getZ());
- }
-
- public final Siege getSiege(L2Object activeObject)
- {
- return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
- }
-
- public final Siege getSiege(int x, int y, int z)
- {
- for (Castle castle : CastleManager.getInstance().getCastles())
- {
- if (castle.getSiege().checkIfInZone(x, y, z))
- {
- return castle.getSiege();
- }
- }
- return null;
- }
-
- public final int getSiegeClanMinLevel()
- {
- return _siegeClanMinLevel;
- }
-
- public final int getSiegeLength()
- {
- return _siegeLength;
- }
-
- public final int getBloodAllianceReward()
- {
- return _bloodAllianceReward;
- }
-
- public final List<Siege> getSieges()
- {
- List<Siege> sieges = new ArrayList<>();
- for (Castle castle : CastleManager.getInstance().getCastles())
- {
- sieges.add(castle.getSiege());
- }
- return sieges;
- }
-
- private final void loadTrapUpgrade(int castleId)
- {
- try (Connection con = ConnectionFactory.getInstance().getConnection();
- PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_trapupgrade WHERE castleId=?"))
- {
- ps.setInt(1, castleId);
- try (ResultSet rs = ps.executeQuery())
- {
- while (rs.next())
- {
- _flameTowers.get(castleId).get(rs.getInt("towerIndex")).setUpgradeLevel(rs.getInt("level"));
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: loadTrapUpgrade(): " + e.getMessage(), e);
- }
- }
-
- public static final SiegeManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final SiegeManager _instance = new SiegeManager();
- }
- }
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