SiegeManager.java 9.2 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.HashMap;
  25. import java.util.List;
  26. import java.util.Map;
  27. import java.util.StringTokenizer;
  28. import java.util.logging.Level;
  29. import java.util.logging.Logger;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
  32. import com.l2jserver.gameserver.datatables.SkillData;
  33. import com.l2jserver.gameserver.model.L2Clan;
  34. import com.l2jserver.gameserver.model.L2Object;
  35. import com.l2jserver.gameserver.model.Location;
  36. import com.l2jserver.gameserver.model.TowerSpawn;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.entity.Castle;
  39. import com.l2jserver.gameserver.model.entity.Siege;
  40. import com.l2jserver.gameserver.model.interfaces.ILocational;
  41. import com.l2jserver.gameserver.model.skills.Skill;
  42. import com.l2jserver.util.PropertiesParser;
  43. public final class SiegeManager
  44. {
  45. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  46. private final Map<Integer, List<TowerSpawn>> _controlTowers = new HashMap<>();
  47. private final Map<Integer, List<TowerSpawn>> _flameTowers = new HashMap<>();
  48. private int _attackerMaxClans = 500; // Max number of clans
  49. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  50. private int _defenderMaxClans = 500; // Max number of clans
  51. private int _flagMaxCount = 1; // Changeable in siege.config
  52. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  53. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  54. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  55. protected SiegeManager()
  56. {
  57. load();
  58. }
  59. public final void addSiegeSkills(L2PcInstance character)
  60. {
  61. for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  62. {
  63. character.addSkill(sk, false);
  64. }
  65. }
  66. /**
  67. * @param clan The L2Clan of the player
  68. * @param castleid
  69. * @return true if the clan is registered or owner of a castle
  70. */
  71. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  72. {
  73. if (clan == null)
  74. {
  75. return false;
  76. }
  77. if (clan.getCastleId() > 0)
  78. {
  79. return true;
  80. }
  81. boolean register = false;
  82. try (Connection con = ConnectionFactory.getInstance().getConnection();
  83. PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?"))
  84. {
  85. ps.setInt(1, clan.getId());
  86. ps.setInt(2, castleid);
  87. try (ResultSet rs = ps.executeQuery())
  88. {
  89. while (rs.next())
  90. {
  91. register = true;
  92. break;
  93. }
  94. }
  95. }
  96. catch (Exception e)
  97. {
  98. _log.log(Level.WARNING, getClass().getSimpleName() + ": Exception: checkIsRegistered(): " + e.getMessage(), e);
  99. }
  100. return register;
  101. }
  102. public final void removeSiegeSkills(L2PcInstance character)
  103. {
  104. for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  105. {
  106. character.removeSkill(sk);
  107. }
  108. }
  109. private final void load()
  110. {
  111. final PropertiesParser siegeSettings = new PropertiesParser(Config.SIEGE_CONFIGURATION_FILE);
  112. // Siege setting
  113. _attackerMaxClans = siegeSettings.getInt("AttackerMaxClans", 500);
  114. _attackerRespawnDelay = siegeSettings.getInt("AttackerRespawn", 0);
  115. _defenderMaxClans = siegeSettings.getInt("DefenderMaxClans", 500);
  116. _flagMaxCount = siegeSettings.getInt("MaxFlags", 1);
  117. _siegeClanMinLevel = siegeSettings.getInt("SiegeClanMinLevel", 5);
  118. _siegeLength = siegeSettings.getInt("SiegeLength", 120);
  119. _bloodAllianceReward = siegeSettings.getInt("BloodAllianceReward", 1);
  120. for (Castle castle : CastleManager.getInstance().getCastles())
  121. {
  122. final List<TowerSpawn> controlTowers = new ArrayList<>();
  123. for (int i = 1; i < 0xFF; i++)
  124. {
  125. final String settingsKeyName = castle.getName() + "ControlTower" + i;
  126. if (!siegeSettings.containskey(settingsKeyName))
  127. {
  128. break;
  129. }
  130. final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
  131. try
  132. {
  133. final int x = Integer.parseInt(st.nextToken());
  134. final int y = Integer.parseInt(st.nextToken());
  135. final int z = Integer.parseInt(st.nextToken());
  136. final int npcId = Integer.parseInt(st.nextToken());
  137. controlTowers.add(new TowerSpawn(npcId, new Location(x, y, z)));
  138. }
  139. catch (Exception e)
  140. {
  141. _log.warning(getClass().getSimpleName() + ": Error while loading control tower(s) for " + castle.getName() + " castle.");
  142. }
  143. }
  144. final List<TowerSpawn> flameTowers = new ArrayList<>();
  145. for (int i = 1; i < 0xFF; i++)
  146. {
  147. final String settingsKeyName = castle.getName() + "FlameTower" + i;
  148. if (!siegeSettings.containskey(settingsKeyName))
  149. {
  150. break;
  151. }
  152. final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
  153. try
  154. {
  155. final int x = Integer.parseInt(st.nextToken());
  156. final int y = Integer.parseInt(st.nextToken());
  157. final int z = Integer.parseInt(st.nextToken());
  158. final int npcId = Integer.parseInt(st.nextToken());
  159. final List<Integer> zoneList = new ArrayList<>();
  160. while (st.hasMoreTokens())
  161. {
  162. zoneList.add(Integer.parseInt(st.nextToken()));
  163. }
  164. flameTowers.add(new TowerSpawn(npcId, new Location(x, y, z), zoneList));
  165. }
  166. catch (Exception e)
  167. {
  168. _log.warning(getClass().getSimpleName() + ": Error while loading flame tower(s) for " + castle.getName() + " castle.");
  169. }
  170. }
  171. _controlTowers.put(castle.getResidenceId(), controlTowers);
  172. _flameTowers.put(castle.getResidenceId(), flameTowers);
  173. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1] = siegeSettings.getInt(castle.getName() + "MaxMercenaries", MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1]);
  174. if (castle.getOwnerId() != 0)
  175. {
  176. loadTrapUpgrade(castle.getResidenceId());
  177. }
  178. }
  179. }
  180. public final List<TowerSpawn> getControlTowers(int castleId)
  181. {
  182. return _controlTowers.get(castleId);
  183. }
  184. public final List<TowerSpawn> getFlameTowers(int castleId)
  185. {
  186. return _flameTowers.get(castleId);
  187. }
  188. public final int getAttackerMaxClans()
  189. {
  190. return _attackerMaxClans;
  191. }
  192. public final int getAttackerRespawnDelay()
  193. {
  194. return _attackerRespawnDelay;
  195. }
  196. public final int getDefenderMaxClans()
  197. {
  198. return _defenderMaxClans;
  199. }
  200. public final int getFlagMaxCount()
  201. {
  202. return _flagMaxCount;
  203. }
  204. public final Siege getSiege(ILocational loc)
  205. {
  206. return getSiege(loc.getX(), loc.getY(), loc.getZ());
  207. }
  208. public final Siege getSiege(L2Object activeObject)
  209. {
  210. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  211. }
  212. public final Siege getSiege(int x, int y, int z)
  213. {
  214. for (Castle castle : CastleManager.getInstance().getCastles())
  215. {
  216. if (castle.getSiege().checkIfInZone(x, y, z))
  217. {
  218. return castle.getSiege();
  219. }
  220. }
  221. return null;
  222. }
  223. public final int getSiegeClanMinLevel()
  224. {
  225. return _siegeClanMinLevel;
  226. }
  227. public final int getSiegeLength()
  228. {
  229. return _siegeLength;
  230. }
  231. public final int getBloodAllianceReward()
  232. {
  233. return _bloodAllianceReward;
  234. }
  235. public final List<Siege> getSieges()
  236. {
  237. List<Siege> sieges = new ArrayList<>();
  238. for (Castle castle : CastleManager.getInstance().getCastles())
  239. {
  240. sieges.add(castle.getSiege());
  241. }
  242. return sieges;
  243. }
  244. private final void loadTrapUpgrade(int castleId)
  245. {
  246. try (Connection con = ConnectionFactory.getInstance().getConnection();
  247. PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_trapupgrade WHERE castleId=?"))
  248. {
  249. ps.setInt(1, castleId);
  250. try (ResultSet rs = ps.executeQuery())
  251. {
  252. while (rs.next())
  253. {
  254. _flameTowers.get(castleId).get(rs.getInt("towerIndex")).setUpgradeLevel(rs.getInt("level"));
  255. }
  256. }
  257. }
  258. catch (Exception e)
  259. {
  260. _log.log(Level.WARNING, "Exception: loadTrapUpgrade(): " + e.getMessage(), e);
  261. }
  262. }
  263. public static final SiegeManager getInstance()
  264. {
  265. return SingletonHolder._instance;
  266. }
  267. private static class SingletonHolder
  268. {
  269. protected static final SiegeManager _instance = new SiegeManager();
  270. }
  271. }