MercTicketManager.java 20 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.sql.Connection;
  21. import java.sql.ResultSet;
  22. import java.sql.Statement;
  23. import java.util.List;
  24. import java.util.concurrent.CopyOnWriteArrayList;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
  28. import com.l2jserver.gameserver.data.xml.impl.NpcData;
  29. import com.l2jserver.gameserver.enums.ItemLocation;
  30. import com.l2jserver.gameserver.idfactory.IdFactory;
  31. import com.l2jserver.gameserver.model.L2World;
  32. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  35. import com.l2jserver.gameserver.model.entity.Castle;
  36. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  37. /**
  38. * This class is similar to the SiegeGuardManager, except it handles the loading of the mercenary tickets that are dropped on castle floors by the castle lords.<br>
  39. * These tickets (a.k.a. badges) need to be read after each server reboot except when the server crashed in the middle of an ongoing siege.<br>
  40. * In addition, this class keeps track of the added tickets, in order to properly limit the number of mercenaries in each castle and the number of mercenaries from each mercenary type.<br>
  41. * Finally, we provide auxiliary functions to identify the castle in which each item (and its corresponding NPC) belong to, in order to help avoid mixing them up.
  42. * @author yellowperil, Fulminus
  43. */
  44. public final class MercTicketManager
  45. {
  46. private static final Logger _log = Logger.getLogger(MercTicketManager.class.getName());
  47. private static final List<L2ItemInstance> DROPPED_TICKETS = new CopyOnWriteArrayList<>();
  48. // TODO: move all these values into siege.properties
  49. // max tickets per merc type = 10 + (castleid * 2)?
  50. // max ticker per castle = 40 + (castleid * 20)?
  51. // @formatter:off
  52. private static final int[] MAX_MERC_PER_TYPE =
  53. {
  54. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Gludio
  55. 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, // Dion
  56. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Giran
  57. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Oren
  58. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Aden
  59. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Innadril
  60. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Goddard
  61. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Rune
  62. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 // Schuttgart
  63. };
  64. //TODO: not retail like: clan lvl 5 - 30 ticks max, lvl 7+ - 50 max
  65. protected static final int[] MERCS_MAX_PER_CASTLE =
  66. {
  67. 100, // Gludio
  68. 150, // Dion
  69. 200, // Giran
  70. 300, // Oren
  71. 400, // Aden
  72. 400, // Innadril
  73. 400, // Goddard
  74. 400, // Rune
  75. 400 // Schuttgart
  76. };
  77. private static final int[] ITEM_IDS =
  78. {
  79. 3960, 3961, 3962, 3963, 3964, 3965, 3966, 3967, 3968, 3969, 6115, 6116, 6117, 6118, 6119, 6120, 6121, 6122, 6123, 6124, 6038, 6039, 6040, 6041, 6042, 6043, 6044, 6045, 6046, 6047, 6175, 6176, 6177, 6178, 6179, 6180, 6181, 6182, 6183, 6184, 6235, 6236, 6237, 6238, 6239, 6240, 6241, 6242, 6243, 6244, 6295, 6296, // Gludio
  80. 3973, 3974, 3975, 3976, 3977, 3978, 3979, 3980, 3981, 3982, 6125, 6126, 6127, 6128, 6129, 6130, 6131, 6132, 6133, 6134, 6051, 6052, 6053, 6054, 6055, 6056, 6057, 6058, 6059, 6060, 6185, 6186, 6187, 6188, 6189, 6190, 6191, 6192, 6193, 6194, 6245, 6246, 6247, 6248, 6249, 6250, 6251, 6252, 6253, 6254, 6297, 6298, // Dion
  81. 3986, 3987, 3988, 3989, 3990, 3991, 3992, 3993, 3994, 3995, 6135, 6136, 6137, 6138, 6139, 6140, 6141, 6142, 6143, 6144, 6064, 6065, 6066, 6067, 6068, 6069, 6070, 6071, 6072, 6073, 6195, 6196, 6197, 6198, 6199, 6200, 6201, 6202, 6203, 6204, 6255, 6256, 6257, 6258, 6259, 6260, 6261, 6262, 6263, 6264, 6299, 6300, // Giran
  82. 3999, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 6145, 6146, 6147, 6148, 6149, 6150, 6151, 6152, 6153, 6154, 6077, 6078, 6079, 6080, 6081, 6082, 6083, 6084, 6085, 6086, 6205, 6206, 6207, 6208, 6209, 6210, 6211, 6212, 6213, 6214, 6265, 6266, 6267, 6268, 6269, 6270, 6271, 6272, 6273, 6274, 6301, 6302, // Oren
  83. 4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4020, 4021, 6155, 6156, 6157, 6158, 6159, 6160, 6161, 6162, 6163, 6164, 6090, 6091, 6092, 6093, 6094, 6095, 6096, 6097, 6098, 6099, 6215, 6216, 6217, 6218, 6219, 6220, 6221, 6222, 6223, 6224, 6275, 6276, 6277, 6278, 6279, 6280, 6281, 6282, 6283, 6284, 6303, 6304, // Aden
  84. 5205, 5206, 5207, 5208, 5209, 5210, 5211, 5212, 5213, 5214, 6165, 6166, 6167, 6168, 6169, 6170, 6171, 6172, 6173, 6174, 6105, 6106, 6107, 6108, 6109, 6110, 6111, 6112, 6113, 6114, 6225, 6226, 6227, 6228, 6229, 6230, 6231, 6232, 6233, 6234, 6285, 6286, 6287, 6288, 6289, 6290, 6291, 6292, 6293, 6294, 6305, 6306, // Innadril
  85. 6779, 6780, 6781, 6782, 6783, 6784, 6785, 6786, 6787, 6788, 6802, 6803, 6804, 6805, 6806, 6807, 6808, 6809, 6810, 6811, 6792, 6793, 6794, 6795, 6796, 6797, 6798, 6799, 6800, 6801, 6812, 6813, 6814, 6815, 6816, 6817, 6818, 6819, 6820, 6821, 6822, 6823, 6824, 6825, 6826, 6827, 6828, 6829, 6830, 6831, 6832, 6833, // Goddard
  86. 7973, 7974, 7975, 7976, 7977, 7978, 7979, 7980, 7981, 7982, 7998, 7999, 8000, 8001, 8002, 8003, 8004, 8005, 8006, 8007, 7988, 7989, 7990, 7991, 7992, 7993, 7994, 7995, 7996, 7997, 8008, 8009, 8010, 8011, 8012, 8013, 8014, 8015, 8016, 8017, 8018, 8019, 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029, // Rune
  87. 7918, 7919, 7920, 7921, 7922, 7923, 7924, 7925, 7926, 7927, 7941, 7942, 7943, 7944, 7945, 7946, 7947, 7948, 7949, 7950, 7931, 7932, 7933, 7934, 7935, 7936, 7937, 7938, 7939, 7940, 7951, 7952, 7953, 7954, 7955, 7956, 7957, 7958, 7959, 7960, 7961, 7962, 7963, 7964, 7965, 7966, 7967, 7968, 7969, 7970, 7971, 7972 // Schuttgart
  88. };
  89. private static final int[] NPC_IDS =
  90. {
  91. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Gludio
  92. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Dion
  93. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Giran
  94. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Oren
  95. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Aden
  96. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Innadril
  97. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Goddard
  98. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Rune
  99. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Schuttgart
  100. };
  101. // @formatter:on
  102. private static final int GUARDIAN_TYPES_COUNT = 52;
  103. protected MercTicketManager()
  104. {
  105. load();
  106. }
  107. // returns the castleId for the passed ticket item id
  108. public int getTicketCastleId(int itemId)
  109. {
  110. for (int i = 0; i < 9; i++) // CastleID`s from 1 to 9 minus;
  111. {
  112. for (int i2 = 0; i2 < 50; i2 += 10)
  113. {
  114. // Simplified if statement;
  115. if (((itemId >= ITEM_IDS[i2 + (i * GUARDIAN_TYPES_COUNT)]) && (itemId <= ITEM_IDS[i2 + 9 + (i * GUARDIAN_TYPES_COUNT)])))
  116. {
  117. return i + 1;
  118. }
  119. }
  120. if ((itemId >= ITEM_IDS[50]) && (itemId <= ITEM_IDS[51]))
  121. {
  122. return i + 1;
  123. }
  124. }
  125. return -1;
  126. }
  127. public void reload()
  128. {
  129. DROPPED_TICKETS.clear();
  130. load();
  131. }
  132. /**
  133. * Load merc tickets into the world.
  134. */
  135. private final void load()
  136. {
  137. try (Connection con = ConnectionFactory.getInstance().getConnection();
  138. Statement s = con.createStatement();
  139. ResultSet rs = s.executeQuery("SELECT * FROM castle_siege_guards Where isHired = 1"))
  140. {
  141. int npcId;
  142. int itemId;
  143. int x, y, z;
  144. int mercPlaced[] = new int[20];
  145. // start index to begin the search for the itemId corresponding to this NPC
  146. // this will help with:
  147. // a) skip unnecessary iterations in the search loop
  148. // b) avoid finding the wrong itemId whenever tickets of different spawn the same npc!
  149. int startindex = 0;
  150. while (rs.next())
  151. {
  152. npcId = rs.getInt("npcId");
  153. x = rs.getInt("x");
  154. y = rs.getInt("y");
  155. z = rs.getInt("z");
  156. Castle castle = CastleManager.getInstance().getCastle(x, y, z);
  157. if (castle != null)
  158. {
  159. if (mercPlaced[castle.getResidenceId() - 1] >= MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1])
  160. {
  161. continue;
  162. }
  163. startindex = GUARDIAN_TYPES_COUNT * (castle.getResidenceId() - 1);
  164. mercPlaced[castle.getResidenceId() - 1] += 1;
  165. }
  166. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  167. for (int i = startindex; i < (startindex + GUARDIAN_TYPES_COUNT); i++)
  168. {
  169. if (NPC_IDS[i] == npcId) // Find the index of the item used
  170. {
  171. // only handle tickets if a siege is not ongoing in this npc's castle
  172. if ((castle != null) && !(castle.getSiege().isInProgress()))
  173. {
  174. itemId = ITEM_IDS[i];
  175. // create the ticket in the gameworld
  176. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  177. dropticket.setItemLocation(ItemLocation.VOID);
  178. dropticket.dropMe(null, x, y, z);
  179. dropticket.setDropTime(0); // avoids it from being removed by the auto item destroyer
  180. L2World.getInstance().storeObject(dropticket);
  181. DROPPED_TICKETS.add(dropticket);
  182. }
  183. break;
  184. }
  185. }
  186. }
  187. rs.close();
  188. s.close();
  189. _log.info(getClass().getSimpleName() + ": Loaded: " + DROPPED_TICKETS.size() + " Mercenary Tickets");
  190. }
  191. catch (Exception e)
  192. {
  193. _log.log(Level.WARNING, "Exception: loadMercenaryData(): " + e.getMessage(), e);
  194. }
  195. }
  196. /**
  197. * Checks if the passed item has reached the limit of number of dropped tickets that this SPECIFIC item may have in its castle
  198. * @param itemId
  199. * @return
  200. */
  201. public boolean isAtTypeLimit(int itemId)
  202. {
  203. int limit = -1;
  204. // find the max value for this item
  205. for (int i = 0; i < ITEM_IDS.length; i++)
  206. {
  207. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  208. {
  209. limit = MAX_MERC_PER_TYPE[i];
  210. break;
  211. }
  212. }
  213. if (limit <= 0)
  214. {
  215. return true;
  216. }
  217. int count = 0;
  218. for (L2ItemInstance ticket : DROPPED_TICKETS)
  219. {
  220. if ((ticket != null) && (ticket.getId() == itemId))
  221. {
  222. count++;
  223. }
  224. }
  225. if (count >= limit)
  226. {
  227. return true;
  228. }
  229. return false;
  230. }
  231. /**
  232. * Checks if the passed item belongs to a castle which has reached its limit of number of dropped tickets.
  233. * @param itemId
  234. * @return
  235. */
  236. public boolean isAtCasleLimit(int itemId)
  237. {
  238. int castleId = getTicketCastleId(itemId);
  239. if (castleId <= 0)
  240. {
  241. return true;
  242. }
  243. int limit = MERCS_MAX_PER_CASTLE[castleId - 1];
  244. if (limit <= 0)
  245. {
  246. return true;
  247. }
  248. int count = 0;
  249. for (L2ItemInstance ticket : DROPPED_TICKETS)
  250. {
  251. if ((ticket != null) && (getTicketCastleId(ticket.getId()) == castleId))
  252. {
  253. count++;
  254. }
  255. }
  256. if (count >= limit)
  257. {
  258. return true;
  259. }
  260. return false;
  261. }
  262. public int getMaxAllowedMerc(int castleId)
  263. {
  264. return MERCS_MAX_PER_CASTLE[castleId - 1];
  265. }
  266. public boolean isTooCloseToAnotherTicket(int x, int y, int z)
  267. {
  268. for (L2ItemInstance item : DROPPED_TICKETS)
  269. {
  270. double dx = x - item.getX();
  271. double dy = y - item.getY();
  272. double dz = z - item.getZ();
  273. if (((dx * dx) + (dy * dy) + (dz * dz)) < (25 * 25))
  274. {
  275. return true;
  276. }
  277. }
  278. return false;
  279. }
  280. /**
  281. * addTicket actions 1) find the npc that needs to be saved in the mercenary spawns, given this item 2) Use the passed character's location info to add the spawn 3) create a copy of the item to drop in the world returns the id of the mercenary npc that was added to the spawn returns -1 if this
  282. * fails.
  283. * @param itemId
  284. * @param activeChar
  285. * @return
  286. */
  287. public int addTicket(int itemId, L2PcInstance activeChar)
  288. {
  289. int x = activeChar.getX();
  290. int y = activeChar.getY();
  291. int z = activeChar.getZ();
  292. int heading = activeChar.getHeading();
  293. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  294. if (castle == null)
  295. {
  296. return -1;
  297. }
  298. for (int i = 0; i < ITEM_IDS.length; i++)
  299. {
  300. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  301. {
  302. spawnMercenary(NPC_IDS[i], x, y, z, 3000);
  303. // Hire merc for this castle. NpcId is at the same index as the item used.
  304. castle.getSiege().getSiegeGuardManager().hireMerc(x, y, z, heading, NPC_IDS[i]);
  305. // create the ticket in the gameworld
  306. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  307. dropticket.setItemLocation(ItemLocation.VOID);
  308. dropticket.dropMe(null, x, y, z);
  309. dropticket.setDropTime(0); // avoids it from beeing removed by the auto item destroyer
  310. L2World.getInstance().storeObject(dropticket); // add to the world
  311. // and keep track of this ticket in the list
  312. DROPPED_TICKETS.add(dropticket);
  313. return NPC_IDS[i];
  314. }
  315. }
  316. return -1;
  317. }
  318. private void spawnMercenary(int npcId, int x, int y, int z, int despawnDelay)
  319. {
  320. L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
  321. if (template != null)
  322. {
  323. final L2DefenderInstance npc = new L2DefenderInstance(template);
  324. npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
  325. npc.setDecayed(false);
  326. npc.spawnMe(x, y, (z + 20));
  327. if (despawnDelay > 0)
  328. {
  329. npc.scheduleDespawn(despawnDelay);
  330. }
  331. }
  332. }
  333. /**
  334. * Delete all tickets from a castle; remove the items from the world and remove references to them from this class
  335. * @param castleId
  336. */
  337. public void deleteTickets(int castleId)
  338. {
  339. for (L2ItemInstance item : DROPPED_TICKETS)
  340. {
  341. if ((item != null) && (getTicketCastleId(item.getId()) == castleId))
  342. {
  343. item.decayMe();
  344. L2World.getInstance().removeObject(item);
  345. DROPPED_TICKETS.remove(item);
  346. }
  347. }
  348. }
  349. /**
  350. * remove a single ticket and its associated spawn from the world (used when the castle lord picks up a ticket, for example)
  351. * @param item
  352. */
  353. public void removeTicket(L2ItemInstance item)
  354. {
  355. int itemId = item.getId();
  356. int npcId = -1;
  357. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  358. for (int i = 0; i < ITEM_IDS.length; i++)
  359. {
  360. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  361. {
  362. npcId = NPC_IDS[i];
  363. break;
  364. }
  365. }
  366. // find the castle where this item is
  367. Castle castle = CastleManager.getInstance().getCastleById(getTicketCastleId(itemId));
  368. if ((npcId > 0) && (castle != null))
  369. {
  370. (new SiegeGuardManager(castle)).removeMerc(npcId, item.getX(), item.getY(), item.getZ());
  371. }
  372. DROPPED_TICKETS.remove(item);
  373. }
  374. public int[] getItemIds()
  375. {
  376. return ITEM_IDS;
  377. }
  378. public final List<L2ItemInstance> getDroppedTickets()
  379. {
  380. return DROPPED_TICKETS;
  381. }
  382. /**
  383. * Gets the single instance of {@code MercTicketManager}.
  384. * @return single instance of {@code MercTicketManager}
  385. */
  386. public static final MercTicketManager getInstance()
  387. {
  388. return SingletonHolder._instance;
  389. }
  390. private static class SingletonHolder
  391. {
  392. protected static final MercTicketManager _instance = new MercTicketManager();
  393. }
  394. }