FortSiegeManager.java 10 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.io.File;
  21. import java.io.FileInputStream;
  22. import java.io.InputStream;
  23. import java.sql.Connection;
  24. import java.sql.PreparedStatement;
  25. import java.sql.ResultSet;
  26. import java.util.ArrayList;
  27. import java.util.List;
  28. import java.util.Map;
  29. import java.util.Properties;
  30. import java.util.StringTokenizer;
  31. import java.util.concurrent.ConcurrentHashMap;
  32. import java.util.logging.Level;
  33. import java.util.logging.Logger;
  34. import com.l2jserver.Config;
  35. import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
  36. import com.l2jserver.gameserver.model.CombatFlag;
  37. import com.l2jserver.gameserver.model.FortSiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2Object;
  40. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  41. import com.l2jserver.gameserver.model.entity.Fort;
  42. import com.l2jserver.gameserver.model.entity.FortSiege;
  43. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  44. import com.l2jserver.gameserver.model.skills.CommonSkill;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. public final class FortSiegeManager
  48. {
  49. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  50. private int _attackerMaxClans = 500; // Max number of clans
  51. // Fort Siege settings
  52. private Map<Integer, List<FortSiegeSpawn>> _commanderSpawnList;
  53. private Map<Integer, List<CombatFlag>> _flagList;
  54. private boolean _justToTerritory = true; // Changeable in fortsiege.properties
  55. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  56. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  57. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  58. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  59. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  60. private final List<FortSiege> _sieges = new ArrayList<>();
  61. protected FortSiegeManager()
  62. {
  63. load();
  64. }
  65. public final void addSiegeSkills(L2PcInstance character)
  66. {
  67. character.addSkill(CommonSkill.SEAL_OF_RULER.getSkill(), false);
  68. character.addSkill(CommonSkill.BUILD_HEADQUARTERS.getSkill(), false);
  69. }
  70. /**
  71. * @param clan The L2Clan of the player
  72. * @param fortid
  73. * @return true if the clan is registered or owner of a fort
  74. */
  75. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  76. {
  77. if (clan == null)
  78. {
  79. return false;
  80. }
  81. boolean register = false;
  82. try (Connection con = ConnectionFactory.getInstance().getConnection();
  83. PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?"))
  84. {
  85. ps.setInt(1, clan.getId());
  86. ps.setInt(2, fortid);
  87. try (ResultSet rs = ps.executeQuery())
  88. {
  89. while (rs.next())
  90. {
  91. register = true;
  92. break;
  93. }
  94. }
  95. }
  96. catch (Exception e)
  97. {
  98. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  99. }
  100. return register;
  101. }
  102. public final void removeSiegeSkills(L2PcInstance character)
  103. {
  104. character.removeSkill(CommonSkill.SEAL_OF_RULER.getSkill());
  105. character.removeSkill(CommonSkill.BUILD_HEADQUARTERS.getSkill());
  106. }
  107. private final void load()
  108. {
  109. final Properties siegeSettings = new Properties();
  110. final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
  111. try (InputStream is = new FileInputStream(file))
  112. {
  113. siegeSettings.load(is);
  114. }
  115. catch (Exception e)
  116. {
  117. _log.log(Level.WARNING, "Error while loading Fort Siege Manager settings!", e);
  118. }
  119. // Siege setting
  120. _justToTerritory = Boolean.parseBoolean(siegeSettings.getProperty("JustToTerritory", "true"));
  121. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  122. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  123. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  124. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  125. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  126. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  127. // Siege spawns settings
  128. _commanderSpawnList = new ConcurrentHashMap<>();
  129. _flagList = new ConcurrentHashMap<>();
  130. for (Fort fort : FortManager.getInstance().getForts())
  131. {
  132. List<FortSiegeSpawn> commanderSpawns = new ArrayList<>();
  133. List<CombatFlag> flagSpawns = new ArrayList<>();
  134. for (int i = 1; i < 5; i++)
  135. {
  136. final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  137. if (_spawnParams.isEmpty())
  138. {
  139. break;
  140. }
  141. final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  142. try
  143. {
  144. int x = Integer.parseInt(st.nextToken());
  145. int y = Integer.parseInt(st.nextToken());
  146. int z = Integer.parseInt(st.nextToken());
  147. int heading = Integer.parseInt(st.nextToken());
  148. int npc_id = Integer.parseInt(st.nextToken());
  149. commanderSpawns.add(new FortSiegeSpawn(fort.getResidenceId(), x, y, z, heading, npc_id, i));
  150. }
  151. catch (Exception e)
  152. {
  153. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  154. }
  155. }
  156. _commanderSpawnList.put(fort.getResidenceId(), commanderSpawns);
  157. for (int i = 1; i < 4; i++)
  158. {
  159. final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  160. if (_spawnParams.isEmpty())
  161. {
  162. break;
  163. }
  164. final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  165. try
  166. {
  167. int x = Integer.parseInt(st.nextToken());
  168. int y = Integer.parseInt(st.nextToken());
  169. int z = Integer.parseInt(st.nextToken());
  170. int flag_id = Integer.parseInt(st.nextToken());
  171. flagSpawns.add(new CombatFlag(fort.getResidenceId(), x, y, z, 0, flag_id));
  172. }
  173. catch (Exception e)
  174. {
  175. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  176. }
  177. }
  178. _flagList.put(fort.getResidenceId(), flagSpawns);
  179. }
  180. }
  181. public final List<FortSiegeSpawn> getCommanderSpawnList(int _fortId)
  182. {
  183. return _commanderSpawnList.get(_fortId);
  184. }
  185. public final List<CombatFlag> getFlagList(int _fortId)
  186. {
  187. return _flagList.get(_fortId);
  188. }
  189. public final int getAttackerMaxClans()
  190. {
  191. return _attackerMaxClans;
  192. }
  193. public final int getFlagMaxCount()
  194. {
  195. return _flagMaxCount;
  196. }
  197. public final boolean canRegisterJustTerritory()
  198. {
  199. return _justToTerritory;
  200. }
  201. public final int getSuspiciousMerchantRespawnDelay()
  202. {
  203. return _suspiciousMerchantRespawnDelay;
  204. }
  205. public final FortSiege getSiege(L2Object activeObject)
  206. {
  207. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  208. }
  209. public final FortSiege getSiege(int x, int y, int z)
  210. {
  211. for (Fort fort : FortManager.getInstance().getForts())
  212. {
  213. if (fort.getSiege().checkIfInZone(x, y, z))
  214. {
  215. return fort.getSiege();
  216. }
  217. }
  218. return null;
  219. }
  220. public final int getSiegeClanMinLevel()
  221. {
  222. return _siegeClanMinLevel;
  223. }
  224. public final int getSiegeLength()
  225. {
  226. return _siegeLength;
  227. }
  228. public final int getCountDownLength()
  229. {
  230. return _countDownLength;
  231. }
  232. public final List<FortSiege> getSieges()
  233. {
  234. return _sieges;
  235. }
  236. public final void addSiege(FortSiege fortSiege)
  237. {
  238. _sieges.add(fortSiege);
  239. }
  240. public boolean isCombat(int itemId)
  241. {
  242. return (itemId == 9819);
  243. }
  244. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  245. {
  246. if (!checkIfCanPickup(player))
  247. {
  248. return false;
  249. }
  250. final Fort fort = FortManager.getInstance().getFort(player);
  251. final List<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
  252. for (CombatFlag cf : fcf)
  253. {
  254. if (cf.getCombatFlagInstance() == item)
  255. {
  256. cf.activate(player, item);
  257. }
  258. }
  259. return true;
  260. }
  261. public boolean checkIfCanPickup(L2PcInstance player)
  262. {
  263. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  264. sm.addItemName(9819);
  265. // Cannot own 2 combat flag
  266. if (player.isCombatFlagEquipped())
  267. {
  268. player.sendPacket(sm);
  269. return false;
  270. }
  271. // here check if is siege is in progress
  272. // here check if is siege is attacker
  273. final Fort fort = FortManager.getInstance().getFort(player);
  274. if ((fort == null) || (fort.getResidenceId() <= 0))
  275. {
  276. player.sendPacket(sm);
  277. return false;
  278. }
  279. else if (!fort.getSiege().isInProgress())
  280. {
  281. player.sendPacket(sm);
  282. return false;
  283. }
  284. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  285. {
  286. player.sendPacket(sm);
  287. return false;
  288. }
  289. return true;
  290. }
  291. public void dropCombatFlag(L2PcInstance player, int fortId)
  292. {
  293. final Fort fort = FortManager.getInstance().getFortById(fortId);
  294. final List<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
  295. for (CombatFlag cf : fcf)
  296. {
  297. if (cf.getPlayerObjectId() == player.getObjectId())
  298. {
  299. cf.dropIt();
  300. if (fort.getSiege().isInProgress())
  301. {
  302. cf.spawnMe();
  303. }
  304. }
  305. }
  306. }
  307. public static final FortSiegeManager getInstance()
  308. {
  309. return SingletonHolder._instance;
  310. }
  311. private static class SingletonHolder
  312. {
  313. protected static final FortSiegeManager _instance = new FortSiegeManager();
  314. }
  315. }