123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 |
- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.entity.Fort;
- public final class FortSiegeGuardManager
- {
- private static final Logger _log = Logger.getLogger(FortSiegeGuardManager.class.getName());
-
- private final Fort _fort;
- private final Map<Integer, List<L2Spawn>> _siegeGuards = new HashMap<>();
-
- public FortSiegeGuardManager(Fort fort)
- {
- _fort = fort;
- }
-
- /**
- * Spawn guards.
- */
- public void spawnSiegeGuard()
- {
- try
- {
- final List<L2Spawn> monsterList = _siegeGuards.get(getFort().getResidenceId());
- if (monsterList != null)
- {
- for (L2Spawn spawnDat : monsterList)
- {
- spawnDat.doSpawn();
- if (spawnDat.getRespawnDelay() == 0)
- {
- spawnDat.stopRespawn();
- }
- else
- {
- spawnDat.startRespawn();
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error spawning siege guards for fort " + getFort().getName() + ":" + e.getMessage(), e);
- }
- }
-
- /**
- * Unspawn guards.
- */
- public void unspawnSiegeGuard()
- {
- try
- {
- final List<L2Spawn> monsterList = _siegeGuards.get(getFort().getResidenceId());
- if (monsterList != null)
- {
- for (L2Spawn spawnDat : monsterList)
- {
- spawnDat.stopRespawn();
- if (spawnDat.getLastSpawn() != null)
- {
- spawnDat.getLastSpawn().doDie(spawnDat.getLastSpawn());
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error unspawning siege guards for fort " + getFort().getName() + ":" + e.getMessage(), e);
- }
- }
-
- /**
- * Load guards.
- */
- void loadSiegeGuard()
- {
- _siegeGuards.clear();
- try (Connection con = ConnectionFactory.getInstance().getConnection();
- PreparedStatement ps = con.prepareStatement("SELECT npcId, x, y, z, heading, respawnDelay FROM fort_siege_guards WHERE fortId = ?"))
- {
- final int fortId = getFort().getResidenceId();
- ps.setInt(1, fortId);
- try (ResultSet rs = ps.executeQuery())
- {
- final List<L2Spawn> siegeGuardSpawns = new ArrayList<>();
- while (rs.next())
- {
- final L2Spawn spawn = new L2Spawn(rs.getInt("npcId"));
- spawn.setAmount(1);
- spawn.setX(rs.getInt("x"));
- spawn.setY(rs.getInt("y"));
- spawn.setZ(rs.getInt("z"));
- spawn.setHeading(rs.getInt("heading"));
- spawn.setRespawnDelay(rs.getInt("respawnDelay"));
- spawn.setLocationId(0);
-
- siegeGuardSpawns.add(spawn);
- }
- _siegeGuards.put(fortId, siegeGuardSpawns);
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error loading siege guard for fort " + getFort().getName() + ": " + e.getMessage(), e);
- }
- }
-
- public final Fort getFort()
- {
- return _fort;
- }
-
- public final Map<Integer, List<L2Spawn>> getSiegeGuardSpawn()
- {
- return _siegeGuards;
- }
- }
|