CursedWeaponsManager.java 13 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.io.File;
  21. import java.sql.Connection;
  22. import java.sql.PreparedStatement;
  23. import java.sql.ResultSet;
  24. import java.sql.SQLException;
  25. import java.sql.Statement;
  26. import java.util.Collection;
  27. import java.util.HashMap;
  28. import java.util.Map;
  29. import java.util.Set;
  30. import java.util.logging.Level;
  31. import java.util.logging.Logger;
  32. import javax.xml.parsers.DocumentBuilderFactory;
  33. import org.w3c.dom.Document;
  34. import org.w3c.dom.NamedNodeMap;
  35. import org.w3c.dom.Node;
  36. import com.l2jserver.Config;
  37. import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
  38. import com.l2jserver.gameserver.model.CursedWeapon;
  39. import com.l2jserver.gameserver.model.actor.L2Attackable;
  40. import com.l2jserver.gameserver.model.actor.L2Character;
  41. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  44. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  45. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  49. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  50. import com.l2jserver.gameserver.network.SystemMessageId;
  51. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  52. import com.l2jserver.gameserver.util.Broadcast;
  53. /**
  54. * UnAfraid: TODO: Rewrite with DocumentParser
  55. * @author Micht
  56. */
  57. public final class CursedWeaponsManager
  58. {
  59. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  60. private Map<Integer, CursedWeapon> _cursedWeapons;
  61. protected CursedWeaponsManager()
  62. {
  63. init();
  64. }
  65. private void init()
  66. {
  67. _cursedWeapons = new HashMap<>();
  68. if (!Config.ALLOW_CURSED_WEAPONS)
  69. {
  70. return;
  71. }
  72. load();
  73. restore();
  74. controlPlayers();
  75. _log.info(getClass().getSimpleName() + ": Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  76. }
  77. public final void reload()
  78. {
  79. init();
  80. }
  81. private final void load()
  82. {
  83. try
  84. {
  85. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  86. factory.setValidating(false);
  87. factory.setIgnoringComments(true);
  88. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  89. if (!file.exists())
  90. {
  91. _log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find data/" + file.getName());
  92. return;
  93. }
  94. Document doc = factory.newDocumentBuilder().parse(file);
  95. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  96. {
  97. if ("list".equalsIgnoreCase(n.getNodeName()))
  98. {
  99. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  100. {
  101. if ("item".equalsIgnoreCase(d.getNodeName()))
  102. {
  103. NamedNodeMap attrs = d.getAttributes();
  104. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  105. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  106. String name = attrs.getNamedItem("name").getNodeValue();
  107. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  108. int val;
  109. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  110. {
  111. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  112. {
  113. attrs = cd.getAttributes();
  114. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  115. cw.setDropRate(val);
  116. }
  117. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  118. {
  119. attrs = cd.getAttributes();
  120. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  121. cw.setDuration(val);
  122. }
  123. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  124. {
  125. attrs = cd.getAttributes();
  126. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  127. cw.setDurationLost(val);
  128. }
  129. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  130. {
  131. attrs = cd.getAttributes();
  132. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  133. cw.setDisapearChance(val);
  134. }
  135. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  136. {
  137. attrs = cd.getAttributes();
  138. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  139. cw.setStageKills(val);
  140. }
  141. }
  142. // Store cursed weapon
  143. _cursedWeapons.put(id, cw);
  144. }
  145. }
  146. }
  147. }
  148. }
  149. catch (Exception e)
  150. {
  151. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  152. return;
  153. }
  154. }
  155. private final void restore()
  156. {
  157. try (Connection con = ConnectionFactory.getInstance().getConnection();
  158. Statement s = con.createStatement();
  159. ResultSet rs = s.executeQuery("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons"))
  160. {
  161. // Retrieve the L2PcInstance from the characters table of the database
  162. CursedWeapon cw;
  163. while (rs.next())
  164. {
  165. cw = _cursedWeapons.get(rs.getInt("itemId"));
  166. cw.setPlayerId(rs.getInt("charId"));
  167. cw.setPlayerKarma(rs.getInt("playerKarma"));
  168. cw.setPlayerPkKills(rs.getInt("playerPkKills"));
  169. cw.setNbKills(rs.getInt("nbKills"));
  170. cw.setEndTime(rs.getLong("endTime"));
  171. cw.reActivate();
  172. }
  173. }
  174. catch (Exception e)
  175. {
  176. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  177. }
  178. }
  179. private final void controlPlayers()
  180. {
  181. // TODO: See comments below...
  182. // This entire for loop should NOT be necessary, since it is already handled by
  183. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  184. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  185. // Undesired effects result otherwise, such as player with no zariche but with karma
  186. // or a lost-child entry in the cursed weapons table, without a corresponding one in items...
  187. // Retrieve the L2PcInstance from the characters table of the database
  188. try (Connection con = ConnectionFactory.getInstance().getConnection();
  189. PreparedStatement ps = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
  190. {
  191. for (CursedWeapon cw : _cursedWeapons.values())
  192. {
  193. if (cw.isActivated())
  194. {
  195. continue;
  196. }
  197. // Do an item check to be sure that the cursed weapon isn't hold by someone
  198. int itemId = cw.getItemId();
  199. ps.setInt(1, itemId);
  200. try (ResultSet rset = ps.executeQuery())
  201. {
  202. if (rset.next())
  203. {
  204. // A player has the cursed weapon in his inventory ...
  205. int playerId = rset.getInt("owner_id");
  206. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  207. // Delete the item
  208. try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
  209. {
  210. delete.setInt(1, playerId);
  211. delete.setInt(2, itemId);
  212. if (delete.executeUpdate() != 1)
  213. {
  214. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  215. }
  216. }
  217. // Restore the player's old karma and pk count
  218. try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  219. {
  220. update.setInt(1, cw.getPlayerKarma());
  221. update.setInt(2, cw.getPlayerPkKills());
  222. update.setInt(3, playerId);
  223. if (update.executeUpdate() != 1)
  224. {
  225. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  226. }
  227. }
  228. // clean up the cursed weapons table.
  229. removeFromDb(itemId);
  230. }
  231. }
  232. ps.clearParameters();
  233. }
  234. }
  235. catch (Exception e)
  236. {
  237. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  238. }
  239. }
  240. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  241. {
  242. if ((attackable instanceof L2DefenderInstance) || (attackable instanceof L2RiftInvaderInstance) || (attackable instanceof L2FestivalMonsterInstance) || (attackable instanceof L2GuardInstance) || (attackable instanceof L2GrandBossInstance) || (attackable instanceof L2FeedableBeastInstance) || (attackable instanceof L2FortCommanderInstance))
  243. {
  244. return;
  245. }
  246. for (CursedWeapon cw : _cursedWeapons.values())
  247. {
  248. if (cw.isActive())
  249. {
  250. continue;
  251. }
  252. if (cw.checkDrop(attackable, player))
  253. {
  254. break;
  255. }
  256. }
  257. }
  258. public void activate(L2PcInstance player, L2ItemInstance item)
  259. {
  260. CursedWeapon cw = _cursedWeapons.get(item.getId());
  261. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  262. {
  263. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  264. // TODO: give the bonus level in a more appropriate manner.
  265. // The following code adds "_stageKills" levels. This will also show in the char status.
  266. // I do not have enough info to know if the bonus should be shown in the pk count, or if it
  267. // should be a full "_stageKills" bonus or just the remaining from the current count till the of the current stage...
  268. // This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as little change in the code as possible, until proper info arises.
  269. cw2.setNbKills(cw2.getStageKills() - 1);
  270. cw2.increaseKills();
  271. // erase the newly obtained cursed weapon
  272. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  273. cw.endOfLife(); // expire the weapon and clean up.
  274. }
  275. else
  276. {
  277. cw.activate(player, item);
  278. }
  279. }
  280. public void drop(int itemId, L2Character killer)
  281. {
  282. CursedWeapon cw = _cursedWeapons.get(itemId);
  283. cw.dropIt(killer);
  284. }
  285. public void increaseKills(int itemId)
  286. {
  287. CursedWeapon cw = _cursedWeapons.get(itemId);
  288. cw.increaseKills();
  289. }
  290. public int getLevel(int itemId)
  291. {
  292. CursedWeapon cw = _cursedWeapons.get(itemId);
  293. return cw.getLevel();
  294. }
  295. public static void announce(SystemMessage sm)
  296. {
  297. Broadcast.toAllOnlinePlayers(sm);
  298. }
  299. public void checkPlayer(L2PcInstance player)
  300. {
  301. if (player == null)
  302. {
  303. return;
  304. }
  305. for (CursedWeapon cw : _cursedWeapons.values())
  306. {
  307. if (cw.isActivated() && (player.getObjectId() == cw.getPlayerId()))
  308. {
  309. cw.setPlayer(player);
  310. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  311. cw.giveSkill();
  312. player.setCursedWeaponEquippedId(cw.getItemId());
  313. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  314. sm.addString(cw.getName());
  315. // sm.addItemName(cw.getItemId());
  316. sm.addInt((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  317. player.sendPacket(sm);
  318. }
  319. }
  320. }
  321. public int checkOwnsWeaponId(int ownerId)
  322. {
  323. for (CursedWeapon cw : _cursedWeapons.values())
  324. {
  325. if (cw.isActivated() && (ownerId == cw.getPlayerId()))
  326. {
  327. return cw.getItemId();
  328. }
  329. }
  330. return -1;
  331. }
  332. public static void removeFromDb(int itemId)
  333. {
  334. try (Connection con = ConnectionFactory.getInstance().getConnection();
  335. PreparedStatement ps = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?"))
  336. {
  337. ps.setInt(1, itemId);
  338. ps.executeUpdate();
  339. }
  340. catch (SQLException e)
  341. {
  342. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  343. }
  344. }
  345. public void saveData()
  346. {
  347. for (CursedWeapon cw : _cursedWeapons.values())
  348. {
  349. cw.saveData();
  350. }
  351. }
  352. public boolean isCursed(int itemId)
  353. {
  354. return _cursedWeapons.containsKey(itemId);
  355. }
  356. public Collection<CursedWeapon> getCursedWeapons()
  357. {
  358. return _cursedWeapons.values();
  359. }
  360. public Set<Integer> getCursedWeaponsIds()
  361. {
  362. return _cursedWeapons.keySet();
  363. }
  364. public CursedWeapon getCursedWeapon(int itemId)
  365. {
  366. return _cursedWeapons.get(itemId);
  367. }
  368. public void givePassive(int itemId)
  369. {
  370. try
  371. {
  372. _cursedWeapons.get(itemId).giveSkill();
  373. }
  374. catch (Exception e)
  375. {
  376. /***/
  377. }
  378. }
  379. public static final CursedWeaponsManager getInstance()
  380. {
  381. return SingletonHolder._instance;
  382. }
  383. private static class SingletonHolder
  384. {
  385. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  386. }
  387. }