CHSiegeManager.java 6.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.sql.Connection;
  21. import java.sql.ResultSet;
  22. import java.sql.Statement;
  23. import java.util.HashMap;
  24. import java.util.Map;
  25. import java.util.logging.Logger;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
  28. import com.l2jserver.gameserver.model.L2Clan;
  29. import com.l2jserver.gameserver.model.StatsSet;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
  33. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  34. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  35. import com.l2jserver.gameserver.network.SystemMessageId;
  36. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  37. /**
  38. * @author BiggBoss
  39. */
  40. public final class CHSiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(CHSiegeManager.class.getName());
  43. private static final String SQL_LOAD_HALLS = "SELECT * FROM siegable_clanhall";
  44. private final Map<Integer, SiegableHall> _siegableHalls = new HashMap<>();
  45. protected CHSiegeManager()
  46. {
  47. loadClanHalls();
  48. }
  49. private final void loadClanHalls()
  50. {
  51. try (Connection con = ConnectionFactory.getInstance().getConnection();
  52. Statement s = con.createStatement();
  53. ResultSet rs = s.executeQuery(SQL_LOAD_HALLS))
  54. {
  55. _siegableHalls.clear();
  56. while (rs.next())
  57. {
  58. final int id = rs.getInt("clanHallId");
  59. StatsSet set = new StatsSet();
  60. set.set("id", id);
  61. set.set("name", rs.getString("name"));
  62. set.set("ownerId", rs.getInt("ownerId"));
  63. set.set("desc", rs.getString("desc"));
  64. set.set("location", rs.getString("location"));
  65. set.set("nextSiege", rs.getLong("nextSiege"));
  66. set.set("siegeLenght", rs.getLong("siegeLenght"));
  67. set.set("scheduleConfig", rs.getString("schedule_config"));
  68. SiegableHall hall = new SiegableHall(set);
  69. _siegableHalls.put(id, hall);
  70. ClanHallManager.addClanHall(hall);
  71. }
  72. _log.info(getClass().getSimpleName() + ": Loaded " + _siegableHalls.size() + " conquerable clan halls.");
  73. }
  74. catch (Exception e)
  75. {
  76. _log.warning("CHSiegeManager: Could not load siegable clan halls!:" + e.getMessage());
  77. }
  78. }
  79. public Map<Integer, SiegableHall> getConquerableHalls()
  80. {
  81. return _siegableHalls;
  82. }
  83. public SiegableHall getSiegableHall(int clanHall)
  84. {
  85. return getConquerableHalls().get(clanHall);
  86. }
  87. public final SiegableHall getNearbyClanHall(L2Character activeChar)
  88. {
  89. return getNearbyClanHall(activeChar.getX(), activeChar.getY(), 10000);
  90. }
  91. public final SiegableHall getNearbyClanHall(int x, int y, int maxDist)
  92. {
  93. L2ClanHallZone zone = null;
  94. for (Map.Entry<Integer, SiegableHall> ch : _siegableHalls.entrySet())
  95. {
  96. zone = ch.getValue().getZone();
  97. if ((zone != null) && (zone.getDistanceToZone(x, y) < maxDist))
  98. {
  99. return ch.getValue();
  100. }
  101. }
  102. return null;
  103. }
  104. public final ClanHallSiegeEngine getSiege(L2Character character)
  105. {
  106. SiegableHall hall = getNearbyClanHall(character);
  107. if (hall == null)
  108. {
  109. return null;
  110. }
  111. return hall.getSiege();
  112. }
  113. public final void registerClan(L2Clan clan, SiegableHall hall, L2PcInstance player)
  114. {
  115. if (clan.getLevel() < Config.CHS_CLAN_MINLEVEL)
  116. {
  117. player.sendMessage("Only clans of level " + Config.CHS_CLAN_MINLEVEL + " or higher may register for a castle siege");
  118. }
  119. else if (hall.isWaitingBattle())
  120. {
  121. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  122. sm.addString(hall.getName());
  123. player.sendPacket(sm);
  124. }
  125. else if (hall.isInSiege())
  126. {
  127. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  128. }
  129. else if (hall.getOwnerId() == clan.getId())
  130. {
  131. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  132. }
  133. else if ((clan.getCastleId() != 0) || (clan.getHideoutId() != 0))
  134. {
  135. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  136. }
  137. else if (hall.getSiege().checkIsAttacker(clan))
  138. {
  139. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  140. }
  141. else if (isClanParticipating(clan))
  142. {
  143. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  144. }
  145. else if (hall.getSiege().getAttackers().size() >= Config.CHS_MAX_ATTACKERS)
  146. {
  147. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  148. }
  149. else
  150. {
  151. hall.addAttacker(clan);
  152. }
  153. }
  154. public final void unRegisterClan(L2Clan clan, SiegableHall hall)
  155. {
  156. if (!hall.isRegistering())
  157. {
  158. return;
  159. }
  160. hall.removeAttacker(clan);
  161. }
  162. public final boolean isClanParticipating(L2Clan clan)
  163. {
  164. for (SiegableHall hall : getConquerableHalls().values())
  165. {
  166. if ((hall.getSiege() != null) && hall.getSiege().checkIsAttacker(clan))
  167. {
  168. return true;
  169. }
  170. }
  171. return false;
  172. }
  173. public final void onServerShutDown()
  174. {
  175. for (SiegableHall hall : getConquerableHalls().values())
  176. {
  177. // Rainbow springs has his own attackers table
  178. if ((hall.getId() == 62) || (hall.getSiege() == null))
  179. {
  180. continue;
  181. }
  182. hall.getSiege().saveAttackers();
  183. }
  184. }
  185. public static CHSiegeManager getInstance()
  186. {
  187. return SingletonHolder._instance;
  188. }
  189. private static final class SingletonHolder
  190. {
  191. protected static final CHSiegeManager _instance = new CHSiegeManager();
  192. }
  193. }