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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.datatables;
- import static com.l2jserver.gameserver.model.itemcontainer.Inventory.ADENA_ID;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.util.HashMap;
- import java.util.Map;
- import java.util.Set;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.data.xml.impl.EnchantItemHPBonusData;
- import com.l2jserver.gameserver.engines.DocumentEngine;
- import com.l2jserver.gameserver.enums.ItemLocation;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.events.EventDispatcher;
- import com.l2jserver.gameserver.model.events.impl.item.OnItemCreate;
- import com.l2jserver.gameserver.model.items.L2Armor;
- import com.l2jserver.gameserver.model.items.L2EtcItem;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.L2Weapon;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.util.GMAudit;
- /**
- * This class serves as a container for all item templates in the game.
- */
- public class ItemTable
- {
- private static Logger LOGGER = Logger.getLogger(ItemTable.class.getName());
- private static Logger LOGGER_ITEMS = Logger.getLogger("item");
-
- public static final Map<String, Integer> SLOTS = new HashMap<>();
-
- private L2Item[] _allTemplates;
- private final Map<Integer, L2EtcItem> _etcItems = new HashMap<>();
- private final Map<Integer, L2Armor> _armors = new HashMap<>();
- private final Map<Integer, L2Weapon> _weapons = new HashMap<>();
-
- static
- {
- SLOTS.put("shirt", L2Item.SLOT_UNDERWEAR);
- SLOTS.put("lbracelet", L2Item.SLOT_L_BRACELET);
- SLOTS.put("rbracelet", L2Item.SLOT_R_BRACELET);
- SLOTS.put("talisman", L2Item.SLOT_DECO);
- SLOTS.put("chest", L2Item.SLOT_CHEST);
- SLOTS.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
- SLOTS.put("head", L2Item.SLOT_HEAD);
- SLOTS.put("hair", L2Item.SLOT_HAIR);
- SLOTS.put("hairall", L2Item.SLOT_HAIRALL);
- SLOTS.put("underwear", L2Item.SLOT_UNDERWEAR);
- SLOTS.put("back", L2Item.SLOT_BACK);
- SLOTS.put("neck", L2Item.SLOT_NECK);
- SLOTS.put("legs", L2Item.SLOT_LEGS);
- SLOTS.put("feet", L2Item.SLOT_FEET);
- SLOTS.put("gloves", L2Item.SLOT_GLOVES);
- SLOTS.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
- SLOTS.put("belt", L2Item.SLOT_BELT);
- SLOTS.put("rhand", L2Item.SLOT_R_HAND);
- SLOTS.put("lhand", L2Item.SLOT_L_HAND);
- SLOTS.put("lrhand", L2Item.SLOT_LR_HAND);
- SLOTS.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
- SLOTS.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
- SLOTS.put("wolf", L2Item.SLOT_WOLF);
- SLOTS.put("greatwolf", L2Item.SLOT_GREATWOLF);
- SLOTS.put("hatchling", L2Item.SLOT_HATCHLING);
- SLOTS.put("strider", L2Item.SLOT_STRIDER);
- SLOTS.put("babypet", L2Item.SLOT_BABYPET);
- SLOTS.put("none", L2Item.SLOT_NONE);
-
- // retail compatibility
- SLOTS.put("onepiece", L2Item.SLOT_FULL_ARMOR);
- SLOTS.put("hair2", L2Item.SLOT_HAIR2);
- SLOTS.put("dhair", L2Item.SLOT_HAIRALL);
- SLOTS.put("alldress", L2Item.SLOT_ALLDRESS);
- SLOTS.put("deco1", L2Item.SLOT_DECO);
- SLOTS.put("waist", L2Item.SLOT_BELT);
- }
-
- /**
- * @return a reference to this ItemTable object
- */
- public static ItemTable getInstance()
- {
- return SingletonHolder._instance;
- }
-
- protected ItemTable()
- {
- load();
- }
-
- private void load()
- {
- int highest = 0;
- _armors.clear();
- _etcItems.clear();
- _weapons.clear();
- for (L2Item item : DocumentEngine.getInstance().loadItems())
- {
- if (highest < item.getId())
- {
- highest = item.getId();
- }
- if (item instanceof L2EtcItem)
- {
- _etcItems.put(item.getId(), (L2EtcItem) item);
- }
- else if (item instanceof L2Armor)
- {
- _armors.put(item.getId(), (L2Armor) item);
- }
- else
- {
- _weapons.put(item.getId(), (L2Weapon) item);
- }
- }
- buildFastLookupTable(highest);
- LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _etcItems.size() + " Etc Items");
- LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _armors.size() + " Armor Items");
- LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _weapons.size() + " Weapon Items");
- LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + (_etcItems.size() + _armors.size() + _weapons.size()) + " Items in total.");
- }
-
- /**
- * Builds a variable in which all items are putting in in function of their ID.
- * @param size
- */
- private void buildFastLookupTable(int size)
- {
- // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
- LOGGER.info(getClass().getSimpleName() + ": Highest item id used:" + size);
- _allTemplates = new L2Item[size + 1];
-
- // Insert armor item in Fast Look Up Table
- for (L2Armor item : _armors.values())
- {
- _allTemplates[item.getId()] = item;
- }
-
- // Insert weapon item in Fast Look Up Table
- for (L2Weapon item : _weapons.values())
- {
- _allTemplates[item.getId()] = item;
- }
-
- // Insert etcItem item in Fast Look Up Table
- for (L2EtcItem item : _etcItems.values())
- {
- _allTemplates[item.getId()] = item;
- }
- }
-
- /**
- * Returns the item corresponding to the item ID
- * @param id : int designating the item
- * @return L2Item
- */
- public L2Item getTemplate(int id)
- {
- if ((id >= _allTemplates.length) || (id < 0))
- {
- return null;
- }
-
- return _allTemplates[id];
- }
-
- /**
- * Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity. <B><U> Actions</U> :</B> <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity</li> <li>Add the L2ItemInstance object to _allObjects of L2world</li> <li>Logs
- * Item creation according to log settings</li>
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be created
- * @param count : int Quantity of items to be created for stackable items
- * @param actor : L2PcInstance Player requesting the item creation
- * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item
- */
- public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
- {
- // Create and Init the L2ItemInstance corresponding to the Item Identifier
- L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
-
- if (process.equalsIgnoreCase("loot"))
- {
- ScheduledFuture<?> itemLootShedule;
- if ((reference instanceof L2Attackable) && ((L2Attackable) reference).isRaid()) // loot privilege for raids
- {
- L2Attackable raid = (L2Attackable) reference;
- // if in CommandChannel and was killing a World/RaidBoss
- if ((raid.getFirstCommandChannelAttacked() != null) && !Config.AUTO_LOOT_RAIDS)
- {
- item.setOwnerId(raid.getFirstCommandChannelAttacked().getLeaderObjectId());
- itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
- item.setItemLootShedule(itemLootShedule);
- }
- }
- else if (!Config.AUTO_LOOT || ((reference instanceof L2EventMonsterInstance) && ((L2EventMonsterInstance) reference).eventDropOnGround()))
- {
- item.setOwnerId(actor.getObjectId());
- itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
- item.setItemLootShedule(itemLootShedule);
- }
- }
-
- if (Config.DEBUG)
- {
- LOGGER.fine(getClass().getSimpleName() + ": Item created oid:" + item.getObjectId() + " itemid:" + itemId);
- }
-
- // Add the L2ItemInstance object to _allObjects of L2world
- L2World.getInstance().storeObject(item);
-
- // Set Item parameters
- if (item.isStackable() && (count > 1))
- {
- item.setCount(count);
- }
-
- if (Config.LOG_ITEMS && !process.equals("Reset"))
- {
- if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID))))
- {
- LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
- record.setLoggerName("item");
- record.setParameters(new Object[]
- {
- item,
- actor,
- reference
- });
- LOGGER_ITEMS.log(record);
- }
- }
-
- if (actor != null)
- {
- if (actor.isGM())
- {
- String referenceName = "no-reference";
- if (reference instanceof L2Object)
- {
- referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
- }
- else if (reference instanceof String)
- {
- referenceName = (String) reference;
- }
- String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
- if (Config.GMAUDIT)
- {
- GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName() + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
- }
- }
- }
-
- // Notify to scripts
- EventDispatcher.getInstance().notifyEventAsync(new OnItemCreate(process, item, actor, reference), item.getItem());
- return item;
- }
-
- public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
- {
- return createItem(process, itemId, count, actor, null);
- }
-
- /**
- * Destroys the L2ItemInstance.<br>
- * <B><U> Actions</U> :</B>
- * <ul>
- * <li>Sets L2ItemInstance parameters to be unusable</li>
- * <li>Removes the L2ItemInstance object to _allObjects of L2world</li>
- * <li>Logs Item deletion according to log settings</li>
- * </ul>
- * @param process a string identifier of process triggering this action.
- * @param item the item instance to be destroyed.
- * @param actor the player requesting the item destroy.
- * @param reference the object referencing current action like NPC selling item or previous item in transformation.
- */
- public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
- {
- synchronized (item)
- {
- long old = item.getCount();
- item.setCount(0);
- item.setOwnerId(0);
- item.setItemLocation(ItemLocation.VOID);
- item.setLastChange(L2ItemInstance.REMOVED);
-
- L2World.getInstance().removeObject(item);
- IdFactory.getInstance().releaseId(item.getObjectId());
-
- if (Config.LOG_ITEMS)
- {
- if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID))))
- {
- LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
- record.setLoggerName("item");
- record.setParameters(new Object[]
- {
- item,
- "PrevCount(" + old + ")",
- actor,
- reference
- });
- LOGGER_ITEMS.log(record);
- }
- }
-
- if (actor != null)
- {
- if (actor.isGM())
- {
- String referenceName = "no-reference";
- if (reference instanceof L2Object)
- {
- referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
- }
- else if (reference instanceof String)
- {
- referenceName = (String) reference;
- }
- String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
- if (Config.GMAUDIT)
- {
- GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + item.getId() + " count: " + item.getCount() + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
- }
- }
- }
-
- // if it's a pet control item, delete the pet as well
- if (item.getItem().isPetItem())
- {
- try (Connection con = ConnectionFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?"))
- {
- // Delete the pet in db
- statement.setInt(1, item.getObjectId());
- statement.execute();
- }
- catch (Exception e)
- {
- LOGGER.log(Level.WARNING, "could not delete pet objectid:", e);
- }
- }
- }
- }
-
- public void reload()
- {
- load();
- EnchantItemHPBonusData.getInstance().load();
- }
-
- protected static class ResetOwner implements Runnable
- {
- L2ItemInstance _item;
-
- public ResetOwner(L2ItemInstance item)
- {
- _item = item;
- }
-
- @Override
- public void run()
- {
- _item.setOwnerId(0);
- _item.setItemLootShedule(null);
- }
- }
-
- public Set<Integer> getAllArmorsId()
- {
- return _armors.keySet();
- }
-
- public Set<Integer> getAllWeaponsId()
- {
- return _weapons.keySet();
- }
-
- public int getArraySize()
- {
- return _allTemplates.length;
- }
-
- private static class SingletonHolder
- {
- protected static final ItemTable _instance = new ItemTable();
- }
- }
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