123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- # ---------------------------------------------------------------------------
- # Game Server Settings
- # ---------------------------------------------------------------------------
- # This is the server configuration file. Here you can set up the connection information for your server.
- # This was written with the assumption that you are behind a router.
- # Dumbed Down Definitions...
- # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
- # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
- # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
- # ---------------------------------------------------------------------------
- # Networking
- # ---------------------------------------------------------------------------
- # Enables automatic port mapping for game server.
- # If you have a router game server will request for port forwarding.
- # Default: True
- EnableUPnP = True
- # Where's the Login server this gameserver should connect to
- # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
- # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
- # Default: 127.0.0.1
- LoginHost = 127.0.0.1
- # TCP port the login server listen to for gameserver connection requests
- # Default: 9014
- LoginPort = 9014
- # Bind address for gameserver. You should not need to change it in most cases.
- # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
- # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
- # Default: * (0.0.0.0)
- GameserverHostname = *
- # Default: 7777
- GameserverPort = 7777
- # ---------------------------------------------------------------------------
- # Database
- # ---------------------------------------------------------------------------
- # Specify the appropriate driver and url for the database you're using.
- # Examples:
- # Driver = com.mysql.jdbc.Driver (default)
- # Driver = org.hsqldb.jdbcDriver
- # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
- Driver = com.mysql.jdbc.Driver
- # Database URL
- # URL = jdbc:mysql://localhost/l2jgs (default)
- # URL = jdbc:hsqldb:hsql://localhost/l2jgs
- # URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
- URL = jdbc:mysql://localhost/l2jgs
- # Database user info (default is "root" but it's not recommended)
- Login = root
- # Database connection password
- Password =
- # Database Connection Pool
- # Default: C3P0
- # Available: C3P0, HikariCP
- ConnectionPool = C3P0
- # Default: 100
- MaximumDbConnections = 100
- # Default: 0
- MaximumDbIdleTime = 0
- # ---------------------------------------------------------------------------
- # Misc Server Settings
- # ---------------------------------------------------------------------------
- # This is the server ID that the Game Server will request.
- # Example: 1 = Bartz
- # Default: 1
- RequestServerID = 1
- # True = The Login Server will give an other ID to the server if the requested ID is already reserved.
- # Default: True
- AcceptAlternateID = True
- # Datapack root directory.
- # Defaults to current directory from which the server is started unless the below line is uncommented.
- # WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
- #Default: .
- DatapackRoot = .
- # Define how many players are allowed to play simultaneously on your server.
- # Default: 100
- MaximumOnlineUsers = 100
- # Numbers of protocol revisions that server allows to connect.
- # Delimiter is ;
- # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
- # Default: 267;268;271;273
- AllowedProtocolRevisions = 267;268;271;273
- # ---------------------------------------------------------------------------
- # Misc Player Settings
- # ---------------------------------------------------------------------------
- # Character name template.
- # Examples:
- # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
- # The above setting will allow names with first capital letter, next three small letters,
- # and any letter (case insensitive) or number, like OmfgWTF1
- # CnameTemplate = [A-Z][a-z]*
- # The above setting will allow names only of letters with first one capital, like Omfgwtf
- # Default .* (allows any symbol)
- CnameTemplate = .*
- # This setting restricts names players can give to their pets.
- # See CnameTemplate for details
- PetNameTemplate = .*
- # This setting restricts clan/subpledge names players can set.
- # See CnameTemplate for details
- ClanNameTemplate = .*
- # Maximum number of characters per account.
- # Default: 7 (client limit)
- CharMaxNumber = 7
|