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- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver.ai;
- /** Enumaration of generic intentions of an NPC/PC, an intention may require
- * several steps to be completed */
- public enum CtrlIntention
- {
- /** Do nothing, disconnect AI of NPC if no players around */
- AI_INTENTION_IDLE,
- /** Alerted state without goal : scan attackable targets, random walk, etc */
- AI_INTENTION_ACTIVE,
- /** Rest (sit until attacked) */
- AI_INTENTION_REST,
- /** Attack target (cast combat magic, go to target, combat), may be ignored,
- * if target is locked on another character or a peacefull zone and so on */
- AI_INTENTION_ATTACK,
- /** Cast a spell, depending on the spell - may start or stop attacking */
- AI_INTENTION_CAST,
- /** Just move to another location */
- AI_INTENTION_MOVE_TO,
- /** Like move, but check target's movement and follow it */
- AI_INTENTION_FOLLOW,
- /** PickUp and item, (got to item, pickup it, become idle */
- AI_INTENTION_PICK_UP,
- /** Move to target, then interact */
- AI_INTENTION_INTERACT,
- /** Move to another location in a boat */
- AI_INTENTION_MOVE_TO_IN_A_BOAT;
- }
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