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- package net.sf.l2j.gameserver.ai;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
- import java.util.concurrent.Future;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import net.sf.l2j.gameserver.GameTimeController;
- import net.sf.l2j.gameserver.ThreadPoolManager;
- import net.sf.l2j.gameserver.model.L2CharPosition;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.serverpackets.AutoAttackStart;
- import net.sf.l2j.gameserver.serverpackets.AutoAttackStop;
- import net.sf.l2j.gameserver.serverpackets.MoveToLocation;
- import net.sf.l2j.gameserver.serverpackets.Die;
- import net.sf.l2j.gameserver.serverpackets.MoveToLocationInVehicle;
- import net.sf.l2j.gameserver.serverpackets.MoveToPawn;
- import net.sf.l2j.gameserver.serverpackets.StopMove;
- import net.sf.l2j.gameserver.serverpackets.StopRotation;
- import net.sf.l2j.gameserver.taskmanager.AttackStanceTaskManager;
- abstract class AbstractAI implements Ctrl
- {
- protected static final Logger _log = Logger.getLogger(AbstractAI.class.getName());
- class FollowTask implements Runnable
- {
- protected int _range = 60;
- public FollowTask()
- {
- }
- public FollowTask(int range)
- {
- _range = range;
- }
- public void run()
- {
- try
- {
- if (_followTask == null) return;
- if (_followTarget == null)
- {
- stopFollow();
- return;
- }
- if (!_actor.isInsideRadius(_followTarget, _range, true, false))
- {
- moveToPawn(_followTarget, _range);
- }
- }
- catch (Throwable t)
- {
- _log.log(Level.WARNING, "", t);
- }
- }
- }
-
- protected final L2Character _actor;
-
- protected final L2Character.AIAccessor _accessor;
-
- protected CtrlIntention _intention = AI_INTENTION_IDLE;
-
- protected Object _intentionArg0 = null;
-
- protected Object _intentionArg1 = null;
-
- protected boolean _clientMoving;
-
- protected boolean _clientAutoAttacking;
-
- protected int _clientMovingToPawnOffset;
-
- private L2Object _target;
- private L2Character _castTarget;
- protected L2Character _attackTarget;
- protected L2Character _followTarget;
-
- L2Skill _skill;
-
- private int _moveToPawnTimeout;
- protected Future<?> _followTask = null;
- private static final int FOLLOW_INTERVAL = 1000;
- private static final int ATTACK_FOLLOW_INTERVAL = 500;
-
- protected AbstractAI(L2Character.AIAccessor accessor)
- {
- _accessor = accessor;
-
- _actor = accessor.getActor();
- }
-
- public L2Character getActor()
- {
- return _actor;
- }
-
- public CtrlIntention getIntention()
- {
- return _intention;
- }
- protected synchronized void setCastTarget(L2Character target)
- {
- _castTarget = target;
- }
-
- public L2Character getCastTarget()
- {
- return _castTarget;
- }
- protected synchronized void setAttackTarget(L2Character target)
- {
- _attackTarget = target;
- }
-
- public L2Character getAttackTarget()
- {
- return _attackTarget;
- }
-
- synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
- {
-
- _intention = intention;
- _intentionArg0 = arg0;
- _intentionArg1 = arg1;
- }
-
- public final void setIntention(CtrlIntention intention)
- {
- setIntention(intention, null, null);
- }
-
- public final void setIntention(CtrlIntention intention, Object arg0)
- {
- setIntention(intention, arg0, null);
- }
-
- public final void setIntention(CtrlIntention intention, Object arg0, Object arg1)
- {
- if (!_actor.isVisible() || !_actor.hasAI()) return;
-
-
- if (intention != AI_INTENTION_FOLLOW && intention != AI_INTENTION_ATTACK) stopFollow();
-
- switch (intention)
- {
- case AI_INTENTION_IDLE:
- onIntentionIdle();
- break;
- case AI_INTENTION_ACTIVE:
- onIntentionActive();
- break;
- case AI_INTENTION_REST:
- onIntentionRest();
- break;
- case AI_INTENTION_ATTACK:
- onIntentionAttack((L2Character) arg0);
- break;
- case AI_INTENTION_CAST:
- onIntentionCast((L2Skill) arg0, (L2Object) arg1);
- break;
- case AI_INTENTION_MOVE_TO:
- onIntentionMoveTo((L2CharPosition) arg0);
- break;
- case AI_INTENTION_MOVE_TO_IN_A_BOAT:
- onIntentionMoveToInABoat((L2CharPosition) arg0, (L2CharPosition) arg1);
- break;
- case AI_INTENTION_FOLLOW:
- onIntentionFollow((L2Character) arg0);
- break;
- case AI_INTENTION_PICK_UP:
- onIntentionPickUp((L2Object) arg0);
- break;
- case AI_INTENTION_INTERACT:
- onIntentionInteract((L2Object) arg0);
- break;
- }
- }
-
- public final void notifyEvent(CtrlEvent evt)
- {
- notifyEvent(evt, null, null);
- }
-
- public final void notifyEvent(CtrlEvent evt, Object arg0)
- {
- notifyEvent(evt, arg0, null);
- }
-
- public final void notifyEvent(CtrlEvent evt, Object arg0, Object arg1)
- {
- if (!_actor.isVisible() || !_actor.hasAI()) return;
-
- switch (evt)
- {
- case EVT_THINK:
- onEvtThink();
- break;
- case EVT_ATTACKED:
- onEvtAttacked((L2Character) arg0);
- break;
- case EVT_AGGRESSION:
- onEvtAggression((L2Character) arg0, ((Number) arg1).intValue());
- break;
- case EVT_STUNNED:
- onEvtStunned((L2Character) arg0);
- break;
- case EVT_SLEEPING:
- onEvtSleeping((L2Character) arg0);
- break;
- case EVT_ROOTED:
- onEvtRooted((L2Character) arg0);
- break;
- case EVT_CONFUSED:
- onEvtConfused((L2Character) arg0);
- break;
- case EVT_MUTED:
- onEvtMuted((L2Character) arg0);
- break;
- case EVT_READY_TO_ACT:
- onEvtReadyToAct();
- break;
- case EVT_USER_CMD:
- onEvtUserCmd(arg0, arg1);
- break;
- case EVT_ARRIVED:
- onEvtArrived();
- break;
- case EVT_ARRIVED_REVALIDATE:
- onEvtArrivedRevalidate();
- break;
- case EVT_ARRIVED_BLOCKED:
- onEvtArrivedBlocked((L2CharPosition) arg0);
- break;
- case EVT_FORGET_OBJECT:
- onEvtForgetObject((L2Object) arg0);
- break;
- case EVT_CANCEL:
- onEvtCancel();
- break;
- case EVT_DEAD:
- onEvtDead();
- break;
- case EVT_FAKE_DEATH:
- onEvtFakeDeath();
- break;
- case EVT_FINISH_CASTING:
- onEvtFinishCasting();
- break;
- }
- }
- protected abstract void onIntentionIdle();
- protected abstract void onIntentionActive();
- protected abstract void onIntentionRest();
- protected abstract void onIntentionAttack(L2Character target);
- protected abstract void onIntentionCast(L2Skill skill, L2Object target);
- protected abstract void onIntentionMoveTo(L2CharPosition destination);
- protected abstract void onIntentionMoveToInABoat(L2CharPosition destination, L2CharPosition origin);
- protected abstract void onIntentionFollow(L2Character target);
- protected abstract void onIntentionPickUp(L2Object item);
- protected abstract void onIntentionInteract(L2Object object);
- protected abstract void onEvtThink();
- protected abstract void onEvtAttacked(L2Character attacker);
- protected abstract void onEvtAggression(L2Character target, int aggro);
- protected abstract void onEvtStunned(L2Character attacker);
- protected abstract void onEvtSleeping(L2Character attacker);
- protected abstract void onEvtRooted(L2Character attacker);
- protected abstract void onEvtConfused(L2Character attacker);
- protected abstract void onEvtMuted(L2Character attacker);
- protected abstract void onEvtReadyToAct();
- protected abstract void onEvtUserCmd(Object arg0, Object arg1);
- protected abstract void onEvtArrived();
- protected abstract void onEvtArrivedRevalidate();
- protected abstract void onEvtArrivedBlocked(L2CharPosition blocked_at_pos);
- protected abstract void onEvtForgetObject(L2Object object);
- protected abstract void onEvtCancel();
- protected abstract void onEvtDead();
- protected abstract void onEvtFakeDeath();
- protected abstract void onEvtFinishCasting();
-
- protected void clientActionFailed()
- {
- if (_actor instanceof L2PcInstance) _actor.sendPacket(new ActionFailed());
- }
-
- protected void moveToPawn(L2Object pawn, int offset)
- {
-
- if (!_actor.isMovementDisabled())
- {
- if (offset < 10) offset = 10;
-
-
- boolean sendPacket = true;
- if (_clientMoving && _target == pawn)
- {
- if (_clientMovingToPawnOffset == offset)
- {
- if (GameTimeController.getGameTicks() < _moveToPawnTimeout) return;
- sendPacket = false;
- }
- else if (_actor.isOnGeodataPath())
- {
-
- if (GameTimeController.getGameTicks() < (_moveToPawnTimeout+10)) return;
- }
- }
-
- _clientMoving = true;
- _clientMovingToPawnOffset = offset;
- _target = pawn;
- _moveToPawnTimeout = GameTimeController.getGameTicks();
- _moveToPawnTimeout += 1000 / GameTimeController.MILLIS_IN_TICK;
- if (pawn == null || _accessor == null) return;
-
- _accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
- if (!_actor.isMoving())
- {
- _actor.sendPacket(new ActionFailed());
- return;
- }
-
- if (pawn instanceof L2Character) {
- if(_actor.isOnGeodataPath())
- {
- _actor.broadcastPacket(new MoveToLocation(_actor));
- _clientMovingToPawnOffset = 0;
- }
- else if (sendPacket)
- _actor.broadcastPacket(new MoveToPawn(_actor, (L2Character) pawn, offset));
- }
- else
- _actor.broadcastPacket(new MoveToLocation(_actor));
- }
- else
- {
- _actor.sendPacket(new ActionFailed());
- }
- }
-
- protected void moveTo(int x, int y, int z)
- {
-
- if (!_actor.isMovementDisabled())
- {
-
- _clientMoving = true;
- _clientMovingToPawnOffset = 0;
-
- _accessor.moveTo(x, y, z);
-
- MoveToLocation msg = new MoveToLocation(_actor);
- _actor.broadcastPacket(msg);
- }
- else
- {
- _actor.sendPacket(new ActionFailed());
- }
- }
- protected void moveToInABoat(L2CharPosition destination, L2CharPosition origin)
- {
-
- if (!_actor.isMovementDisabled())
- {
-
-
-
- if (((L2PcInstance) _actor).getBoat() != null)
- {
- MoveToLocationInVehicle msg = new MoveToLocationInVehicle(_actor, destination, origin);
- _actor.broadcastPacket(msg);
- }
- }
- else
- {
- _actor.sendPacket(new ActionFailed());
- }
- }
-
- protected void clientStopMoving(L2CharPosition pos)
- {
-
-
- if (_actor.isMoving()) _accessor.stopMove(pos);
- _clientMovingToPawnOffset = 0;
- if (_clientMoving || pos != null)
- {
- _clientMoving = false;
-
- StopMove msg = new StopMove(_actor);
- _actor.broadcastPacket(msg);
- if (pos != null)
- {
-
- StopRotation sr = new StopRotation(_actor, pos.heading);
- _actor.sendPacket(sr);
- _actor.broadcastPacket(sr);
- }
- }
- }
-
- protected void clientStoppedMoving()
- {
- if (_clientMovingToPawnOffset > 0)
- {
- _clientMovingToPawnOffset = 0;
- StopMove msg = new StopMove(_actor);
- _actor.broadcastPacket(msg);
- }
- _clientMoving = false;
- }
- public boolean isAutoAttacking()
- {
- return _clientAutoAttacking;
- }
- public void setAutoAttacking(boolean isAutoAttacking)
- {
- _clientAutoAttacking = isAutoAttacking;
- }
-
- public void clientStartAutoAttack()
- {
- if (!isAutoAttacking())
- {
-
- _actor.broadcastPacket(new AutoAttackStart(_actor.getObjectId()));
- setAutoAttacking(true);
- }
- AttackStanceTaskManager.getInstance().addAttackStanceTask(_actor);
- }
-
- public void clientStopAutoAttack()
- {
- if (_actor instanceof L2PcInstance)
- {
- if (!AttackStanceTaskManager.getInstance().getAttackStanceTask(_actor) && isAutoAttacking())
- AttackStanceTaskManager.getInstance().addAttackStanceTask(_actor);
- }
- else if (isAutoAttacking())
- {
- _actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId()));
- }
- setAutoAttacking(false);
- }
-
- protected void clientNotifyDead()
- {
-
- Die msg = new Die(_actor);
- _actor.broadcastPacket(msg);
-
- _intention = AI_INTENTION_IDLE;
- _target = null;
- _castTarget = null;
- _attackTarget = null;
-
- stopFollow();
- }
-
- public void describeStateToPlayer(L2PcInstance player)
- {
- if (_clientMoving)
- {
- if (_clientMovingToPawnOffset != 0 && _followTarget != null)
- {
-
- MoveToPawn msg = new MoveToPawn(_actor, _followTarget, _clientMovingToPawnOffset);
- player.sendPacket(msg);
- }
- else
- {
-
- MoveToLocation msg = new MoveToLocation(_actor);
- player.sendPacket(msg);
- }
- }
- }
-
- public synchronized void startFollow(L2Character target)
- {
- if (_followTask != null)
- {
- _followTask.cancel(false);
- _followTask = null;
- }
-
- _followTarget = target;
- _followTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FollowTask(), 5,
- FOLLOW_INTERVAL);
- }
-
- public synchronized void startFollow(L2Character target, int range)
- {
- if (_followTask != null)
- {
- _followTask.cancel(false);
- _followTask = null;
- }
- _followTarget = target;
- _followTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FollowTask(range), 5,
- ATTACK_FOLLOW_INTERVAL);
- }
-
- public synchronized void stopFollow()
- {
- if (_followTask != null)
- {
-
- _followTask.cancel(false);
- _followTask = null;
- }
- _followTarget = null;
- }
- protected L2Character getFollowTarget()
- {
- return _followTarget;
- }
- protected L2Object getTarget()
- {
- return _target;
- }
- protected synchronized void setTarget(L2Object target)
- {
- _target = target;
- }
- }
|