123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613 |
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver;
- import java.io.BufferedOutputStream;
- import java.io.IOException;
- import java.io.InputStream;
- import java.io.OutputStream;
- import java.math.BigInteger;
- import java.net.Socket;
- import java.net.UnknownHostException;
- import java.security.GeneralSecurityException;
- import java.security.KeyFactory;
- import java.security.interfaces.RSAPublicKey;
- import java.security.spec.RSAKeyGenParameterSpec;
- import java.security.spec.RSAPublicKeySpec;
- import java.util.List;
- import java.util.Map;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.gameserverpackets.AuthRequest;
- import net.sf.l2j.gameserver.gameserverpackets.BlowFishKey;
- import net.sf.l2j.gameserver.gameserverpackets.ChangeAccessLevel;
- import net.sf.l2j.gameserver.gameserverpackets.GameServerBasePacket;
- import net.sf.l2j.gameserver.gameserverpackets.PlayerAuthRequest;
- import net.sf.l2j.gameserver.gameserverpackets.PlayerInGame;
- import net.sf.l2j.gameserver.gameserverpackets.PlayerLogout;
- import net.sf.l2j.gameserver.gameserverpackets.ServerStatus;
- import net.sf.l2j.gameserver.loginserverpackets.AuthResponse;
- import net.sf.l2j.gameserver.loginserverpackets.InitLS;
- import net.sf.l2j.gameserver.loginserverpackets.KickPlayer;
- import net.sf.l2j.gameserver.loginserverpackets.LoginServerFail;
- import net.sf.l2j.gameserver.loginserverpackets.PlayerAuthResponse;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.L2GameClient;
- import net.sf.l2j.gameserver.network.L2GameClient.GameClientState;
- import net.sf.l2j.gameserver.serverpackets.LoginFail;
- import net.sf.l2j.gameserver.serverpackets.CharSelectionInfo;
- import net.sf.l2j.loginserver.crypt.NewCrypt;
- import net.sf.l2j.util.Rnd;
- import net.sf.l2j.util.Util;
- public class LoginServerThread extends Thread
- {
- protected static final Logger _log = Logger.getLogger(LoginServerThread.class.getName());
- /** The LoginServerThread singleton */
- private static LoginServerThread _instance;
- /** {@see net.sf.l2j.loginserver.LoginServer#PROTOCOL_REV } */
- private static final int REVISION = 0x0102;
- private RSAPublicKey _publicKey;
- private String _hostname;
- private int _port;
- private int _gamePort;
- private Socket _loginSocket;
- private InputStream _in;
- private OutputStream _out;
- /**
- * The BlowFish engine used to encrypt packets<br>
- * It is first initialized with a unified key:<br>
- * "_;v.]05-31!|+-%xT!^[$\00"<br>
- * <br>
- * and then after handshake, with a new key sent by<br>
- * loginserver during the handshake. This new key is stored<br>
- * in {@link #_blowfishKey}
- */
- private NewCrypt _blowfish;
- private byte[] _blowfishKey;
- private byte[] _hexID;
- private boolean _acceptAlternate;
- private int _requestID;
- private int _serverID;
- private boolean _reserveHost;
- private int _maxPlayer;
- private List<WaitingClient> _waitingClients;
- private Map<String, L2GameClient> _accountsInGameServer;
- private int _status;
- private String _serverName;
- private String _gameExternalHost;
- private String _gameInternalHost;
- public LoginServerThread()
- {
- super("LoginServerThread");
- _port = Config.GAME_SERVER_LOGIN_PORT;
- _gamePort = Config.PORT_GAME;
- _hostname = Config.GAME_SERVER_LOGIN_HOST;
- _hexID = Config.HEX_ID;
- if(_hexID == null)
- {
- _requestID = Config.REQUEST_ID;
- _hexID = generateHex(16);
- }
- else
- {
- _requestID = Config.SERVER_ID;
- }
- _acceptAlternate = Config.ACCEPT_ALTERNATE_ID;
- _reserveHost = Config.RESERVE_HOST_ON_LOGIN;
- _gameExternalHost = Config.EXTERNAL_HOSTNAME;
- _gameInternalHost = Config.INTERNAL_HOSTNAME;
- _waitingClients = new FastList<WaitingClient>();
- _accountsInGameServer = new FastMap<String, L2GameClient>().setShared(true);
- _maxPlayer = Config.MAXIMUM_ONLINE_USERS;
- }
- public static LoginServerThread getInstance()
- {
- if(_instance == null)
- {
- _instance = new LoginServerThread();
- }
- return _instance;
- }
- @Override
- public void run()
- {
- while(true)
- {
- int lengthHi =0;
- int lengthLo =0;
- int length = 0;
- boolean checksumOk = false;
- try
- {
- // Connection
- _log.info("Connecting to login on "+_hostname+":"+_port);
- _loginSocket = new Socket(_hostname,_port);
- _in = _loginSocket.getInputStream();
- _out = new BufferedOutputStream(_loginSocket.getOutputStream());
- //init Blowfish
- _blowfishKey = generateHex(40);
- _blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00");
- while (true)
- {
- lengthLo = _in.read();
- lengthHi = _in.read();
- length= lengthHi*256 + lengthLo;
- if (lengthHi < 0 )
- {
- _log.finer("LoginServerThread: Login terminated the connection.");
- break;
- }
- byte[] incoming = new byte[length];
- incoming[0] = (byte) lengthLo;
- incoming[1] = (byte) lengthHi;
- int receivedBytes = 0;
- int newBytes = 0;
- while (newBytes != -1 && receivedBytes<length-2)
- {
- newBytes = _in.read(incoming, 2, length-2);
- receivedBytes = receivedBytes + newBytes;
- }
- if (receivedBytes != length-2)
- {
- _log.warning("Incomplete Packet is sent to the server, closing connection.(LS)");
- break;
- }
- byte[] decrypt = new byte[length - 2];
- System.arraycopy(incoming, 2, decrypt, 0, decrypt.length);
- // decrypt if we have a key
- decrypt = _blowfish.decrypt(decrypt);
- checksumOk = NewCrypt.verifyChecksum(decrypt);
- if (!checksumOk)
- {
- _log.warning("Incorrect packet checksum, ignoring packet (LS)");
- break;
- }
- if (Config.DEBUG)
- _log.warning("[C]\n"+Util.printData(decrypt));
- int packetType = decrypt[0]&0xff;
- switch (packetType)
- {
- case 00:
- InitLS init = new InitLS(decrypt);
- if (Config.DEBUG) _log.info("Init received");
- if(init.getRevision() != REVISION)
- {
- //TODO: revision mismatch
- _log.warning("/!\\ Revision mismatch between LS and GS /!\\");
- break;
- }
- try
- {
- KeyFactory kfac = KeyFactory.getInstance("RSA");
- BigInteger modulus = new BigInteger(init.getRSAKey());
- RSAPublicKeySpec kspec1 = new RSAPublicKeySpec(modulus, RSAKeyGenParameterSpec.F4);
- _publicKey = (RSAPublicKey)kfac.generatePublic(kspec1);
- if (Config.DEBUG) _log.info("RSA key set up");
- }
- catch (GeneralSecurityException e)
- {
- _log.warning("Troubles while init the public key send by login");
- break;
- }
- //send the blowfish key through the rsa encryption
- BlowFishKey bfk = new BlowFishKey(_blowfishKey,_publicKey);
- sendPacket(bfk);
- if (Config.DEBUG)_log.info("Sent new blowfish key");
- //now, only accept paket with the new encryption
- _blowfish = new NewCrypt(_blowfishKey);
- if (Config.DEBUG)_log.info("Changed blowfish key");
- AuthRequest ar = new AuthRequest(_requestID, _acceptAlternate, _hexID, _gameExternalHost, _gameInternalHost, _gamePort, _reserveHost, _maxPlayer);
- sendPacket(ar);
- if (Config.DEBUG)_log.info("Sent AuthRequest to login");
- break;
- case 01:
- LoginServerFail lsf = new LoginServerFail(decrypt);
- _log.info("Damn! Registeration Failed: "+lsf.getReasonString());
- // login will close the connection here
- break;
- case 02:
- AuthResponse aresp = new AuthResponse(decrypt);
- _serverID = aresp.getServerId();
- _serverName = aresp.getServerName();
- Config.saveHexid(_serverID, hexToString(_hexID));
- _log.info("Registered on login as Server "+_serverID+" : "+_serverName);
- ServerStatus st = new ServerStatus();
- if(Config.SERVER_LIST_BRACKET)
- {
- st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET,ServerStatus.ON);
- }
- else
- {
- st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET,ServerStatus.OFF);
- }
- if(Config.SERVER_LIST_CLOCK)
- {
- st.addAttribute(ServerStatus.SERVER_LIST_CLOCK,ServerStatus.ON);
- }
- else
- {
- st.addAttribute(ServerStatus.SERVER_LIST_CLOCK,ServerStatus.OFF);
- }
- if(Config.SERVER_LIST_TESTSERVER)
- {
- st.addAttribute(ServerStatus.TEST_SERVER,ServerStatus.ON);
- }
- else
- {
- st.addAttribute(ServerStatus.TEST_SERVER,ServerStatus.OFF);
- }
- if(Config.SERVER_GMONLY)
- {
- st.addAttribute(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_GM_ONLY);
- }
- else
- {
- st.addAttribute(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_AUTO);
- }
- sendPacket(st);
- if(L2World.getInstance().getAllPlayersCount() > 0)
- {
- FastList<String> playerList = new FastList<String>();
- for(L2PcInstance player : L2World.getInstance().getAllPlayers())
- {
- playerList.add(player.getAccountName());
- }
- PlayerInGame pig = new PlayerInGame(playerList);
- sendPacket(pig);
- }
- break;
- case 03:
- PlayerAuthResponse par = new PlayerAuthResponse(decrypt);
- String account = par.getAccount();
- WaitingClient wcToRemove = null;
- synchronized(_waitingClients)
- {
- for(WaitingClient wc : _waitingClients)
- {
- if(wc.account.equals(account))
- {
- wcToRemove = wc;
- }
- }
- }
- if(wcToRemove != null)
- {
- if (par.isAuthed())
- {
- if (Config.DEBUG)_log.info("Login accepted player "+wcToRemove.account+" waited("+(GameTimeController.getGameTicks()-wcToRemove.timestamp)+"ms)");
- PlayerInGame pig = new PlayerInGame(par.getAccount());
- sendPacket(pig);
- wcToRemove.gameClient.setState(GameClientState.AUTHED);
- wcToRemove.gameClient.setSessionId(wcToRemove.session);
- CharSelectionInfo cl = new CharSelectionInfo(wcToRemove.account, wcToRemove.gameClient.getSessionId().playOkID1);
- wcToRemove.gameClient.getConnection().sendPacket(cl);
- wcToRemove.gameClient.setCharSelection(cl.getCharInfo());
- }
- else
- {
- _log.warning("session key is not correct. closing connection");
- wcToRemove.gameClient.getConnection().sendPacket(new LoginFail(1));
- wcToRemove.gameClient.closeNow();
- }
- _waitingClients.remove(wcToRemove);
- }
- break;
- case 04:
- KickPlayer kp = new KickPlayer(decrypt);
- doKickPlayer(kp.getAccount());
- break;
- }
- }
- }
- catch (UnknownHostException e)
- {
- if (Config.DEBUG) e.printStackTrace();
- }
- catch (IOException e)
- {
- _log.info("Deconnected from Login, Trying to reconnect:");
- _log.info(e.toString());
- }
- finally
- {
- try { _loginSocket.close(); } catch (Exception e) {}
- }
- try
- {
- Thread.sleep(5000); // 5 seconds tempo.
- }
- catch(InterruptedException e)
- {
- //
- }
- }
- }
- public void addWaitingClientAndSendRequest(String acc, L2GameClient client, SessionKey key)
- {
- if(Config.DEBUG) System.out.println(key);
- WaitingClient wc = new WaitingClient(acc, client, key);
- synchronized(_waitingClients)
- {
- _waitingClients.add(wc);
- }
- PlayerAuthRequest par = new PlayerAuthRequest(acc,key);
- try
- {
- sendPacket(par);
- }
- catch (IOException e)
- {
- _log.warning("Error while sending player auth request");
- if (Config.DEBUG) e.printStackTrace();
- }
- }
- public void removeWaitingClient(L2GameClient client)
- {
- WaitingClient toRemove = null;
- synchronized(_waitingClients)
- {
- for(WaitingClient c :_waitingClients)
- {
- if(c.gameClient == client)
- {
- toRemove = c;
- }
- }
- if(toRemove != null)
- _waitingClients.remove(toRemove);
- }
- }
- public void sendLogout(String account)
- {
- PlayerLogout pl = new PlayerLogout(account);
- try
- {
- sendPacket(pl);
- }
- catch (IOException e)
- {
- _log.warning("Error while sending logout packet to login");
- if (Config.DEBUG) e.printStackTrace();
- }
- }
- public void addGameServerLogin(String account, L2GameClient client)
- {
- _accountsInGameServer.put(account, client);
- }
- public void sendAccessLevel(String account, int level)
- {
- ChangeAccessLevel cal = new ChangeAccessLevel(account, level);
- try
- {
- sendPacket(cal);
- }
- catch (IOException e)
- {
- if (Config.DEBUG)
- e.printStackTrace();
- }
- }
- private String hexToString(byte[] hex)
- {
- return new BigInteger(hex).toString(16);
- }
- public void doKickPlayer(String account)
- {
- if(_accountsInGameServer.get(account) != null)
- {
- _accountsInGameServer.get(account).closeNow();
- LoginServerThread.getInstance().sendLogout(account);
- }
- }
- public static byte[] generateHex(int size)
- {
- byte [] array = new byte[size];
- Rnd.nextBytes(array);
- if (Config.DEBUG)_log.fine("Generated random String: \""+array+"\"");
- return array;
- }
- /**
- * @param sl
- * @throws IOException
- */
- private void sendPacket(GameServerBasePacket sl) throws IOException
- {
- byte[] data = sl.getContent();
- NewCrypt.appendChecksum(data);
- if (Config.DEBUG) _log.finest("[S]\n"+Util.printData(data));
- data = _blowfish.crypt(data);
- int len = data.length+2;
- synchronized (_out) //avoids tow threads writing in the mean time
- {
- _out.write(len & 0xff);
- _out.write(len >> 8 &0xff);
- _out.write(data);
- _out.flush();
- }
- }
- /**
- * @param maxPlayer The maxPlayer to set.
- */
- public void setMaxPlayer(int maxPlayer)
- {
- sendServerStatus(ServerStatus.MAX_PLAYERS,maxPlayer);
- _maxPlayer = maxPlayer;
- }
- /**
- * @return Returns the maxPlayer.
- */
- public int getMaxPlayer()
- {
- return _maxPlayer;
- }
- /**
- * @param server_gm_only
- */
- public void sendServerStatus(int id, int value)
- {
- ServerStatus ss = new ServerStatus();
- ss.addAttribute(id,value);
- try
- {
- sendPacket(ss);
- }
- catch (IOException e)
- {
- if (Config.DEBUG) e.printStackTrace();
- }
- }
- /**
- * @return
- */
- public String getStatusString()
- {
- return ServerStatus.STATUS_STRING[_status];
- }
- /**
- * @return
- */
- public boolean isClockShown()
- {
- return Config.SERVER_LIST_CLOCK;
- }
- /**
- * @return
- */
- public boolean isBracketShown()
- {
- return Config.SERVER_LIST_BRACKET;
- }
- /**
- * @return Returns the serverName.
- */
- public String getServerName()
- {
- return _serverName;
- }
- public void setServerStatus(int status)
- {
- switch(status)
- {
- case ServerStatus.STATUS_AUTO:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_AUTO);
- _status = status;
- break;
- case ServerStatus.STATUS_DOWN:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_DOWN);
- _status = status;
- break;
- case ServerStatus.STATUS_FULL:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_FULL);
- _status = status;
- break;
- case ServerStatus.STATUS_GM_ONLY:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_GM_ONLY);
- _status = status;
- break;
- case ServerStatus.STATUS_GOOD:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_GOOD);
- _status = status;
- break;
- case ServerStatus.STATUS_NORMAL:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_NORMAL);
- _status = status;
- break;
- default:
- throw new IllegalArgumentException("Status does not exists:"+status);
- }
- }
- public static class SessionKey
- {
- public int playOkID1;
- public int playOkID2;
- public int loginOkID1;
- public int loginOkID2;
- public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2)
- {
- playOkID1 = playOK1;
- playOkID2 = playOK2;
- loginOkID1 = loginOK1;
- loginOkID2 = loginOK2;
- }
- @Override
- public String toString()
- {
- return "PlayOk: "+playOkID1+" "+playOkID2+" LoginOk:"+loginOkID1+" "+loginOkID2;
- }
- }
- private class WaitingClient
- {
- public int timestamp;
- public String account;
- public L2GameClient gameClient;
- public SessionKey session;
- public WaitingClient(String acc, L2GameClient client, SessionKey key)
- {
- account = acc;
- timestamp = GameTimeController.getGameTicks();
- gameClient = client;
- session = key;
- }
- }
- }
|