Character.properties 24 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00CCFF
  17. MasterNameColor = 00CCFF
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00CCFF
  20. MasterTitleColor = 00CCFF
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  28. # Default: 1
  29. AltWeightLimit = 1
  30. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  31. # Default: 0
  32. RunSpeedBoost = 0
  33. # Chance of receiving the Death Penalty debuff when killed by a mob.
  34. # Default: 20
  35. DeathPenaltyChance = 20
  36. # Percent of HP, MP, and CP which is restored on character revival.
  37. # Default: 0, 70, 70
  38. RespawnRestoreCP = 0
  39. RespawnRestoreHP = 70
  40. RespawnRestoreMP = 70
  41. # Percent of HP, MP, and CP regeneration for players.
  42. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  43. # Default: 100, 100, 100
  44. HpRegenMultiplier = 100
  45. MpRegenMultiplier = 100
  46. CpRegenMultiplier = 100
  47. # Decrease CP by 10 every normal hit a player do
  48. # Default: False
  49. AltGameTiredness = False
  50. # ---------------------------------------------------------------------------
  51. # Skills & Effects
  52. # ---------------------------------------------------------------------------
  53. # When this is enabled it will read the "SkillDurationList" option.
  54. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  55. # Default: False
  56. EnableModifySkillDuration = False
  57. # Skill duration list
  58. # Format: skillid,newtime;skillid2,newtime2...
  59. # Example:
  60. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  61. # and is only set for formating purposes.
  62. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  63. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  64. # 363,3600;364,3600
  65. SkillDurationList =
  66. # When this is enabled it will read the "SkillReuseList" option.
  67. EnableModifySkillReuse = False
  68. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  69. SkillReuseList =
  70. # Default: False
  71. AutoLearnSkills = False
  72. # Default: False
  73. AutoLootHerbs = False
  74. # Maximum number of buffs and songs/dances.
  75. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  76. # Default: 20, 12
  77. maxbuffamount = 20
  78. maxdanceamount = 12
  79. # Allow players to cancel dances/songs via Alt+click on buff icon
  80. # Default: False
  81. DanceCancelBuff = False
  82. # This option enables/disables additional MP consume for dances and songs.
  83. # Default: True
  84. DanceConsumeAdditionalMP = True
  85. # This option allows a player to automatically learn Divine Inspiration.
  86. # This is not included in AutoLearnSkills above.
  87. # Default: False
  88. AutoLearnDivineInspiration = False
  89. # This is to allow a character to be canceled during bow use, skill use, or both.
  90. # Available Options: bow, cast, all
  91. # Default: cast
  92. AltGameCancelByHit = cast
  93. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  94. # Default: True
  95. CancelLesserEffect = True
  96. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  97. # Default: True
  98. MagicFailures = True
  99. # Protection from aggressive mobs after getting up from fake death.
  100. # The value is specified in seconds.
  101. # Default: 0
  102. PlayerFakeDeathUpProtection = 0
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  104. # Default: True
  105. StoreSkillCooltime = True
  106. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  107. # a subclass change
  108. # Deault: False
  109. SubclassStoreSkillCooltime = False
  110. # These are alternative rules for shields.
  111. # If True and they block:
  112. # The damage is powerAtk-shieldDef,
  113. # If False and they block:
  114. # The damage is powerAtk / (shieldDef + powerDef)
  115. # Default: False
  116. AltShieldBlocks = False
  117. # This is the percentage for perfect shield block rate.
  118. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  119. # Default: 10
  120. AltPerfectShieldBlockRate = 10
  121. # Allow use of Event Managers for changing occupation without any quests.
  122. # Default: False
  123. AllowClassMasters = False
  124. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  125. # 1st occupation change for 100.000 Adena (item id 57)
  126. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  127. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  128. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  129. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  130. # 1st, 2nd, 3rd occupation change for free, without rewards.
  131. # ConfigClassMaster=1;[];[];2;[];[]
  132. # Allow only first and second change.
  133. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  134. # Class Masters will allow changing to any occupation on any level inside class tree
  135. # For example, Dwarven Fighter will be able to advance to:
  136. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  137. # But Warsmith will be able to change only to Maestro.
  138. # Default = False
  139. AllowEntireTree = False
  140. # When character reach levels 20,40,76 he will receive tutorial page
  141. # with list of the all possible variants, and can select and immediately
  142. # change to the new occupation, or decide to choose later (on next login).
  143. # Can be used with or without classic Class Masters.
  144. # Default = False
  145. AlternateClassMaster = False
  146. # Require life crystal needed to learn clan skills.
  147. # Default: True
  148. LifeCrystalNeeded = True
  149. # Require spell book needed to learn skills.
  150. # Default: False
  151. SpBookNeeded = False
  152. # Require book needed to enchant skills.
  153. # Default: True
  154. EnchantSkillSpBookNeeded = True
  155. # Require spell book needed to learn Divine Inspiration.
  156. # Default: True
  157. DivineInspirationSpBookNeeded = True
  158. # When enabled, the following will be true:
  159. # All classes can learn all skills.
  160. # Skills of another class costs x2 SP to learn.
  161. # Skills of another race costs x2 SP to learn.
  162. # Skills of fighters/mages costs x3 SP to learn.
  163. # Default: False
  164. AltGameSkillLearn = False
  165. # Allow player to sub-class without checking for unique quest items.
  166. # Default: False
  167. AltSubClassWithoutQuests = False
  168. # Allow player to add/change subclass at all village master
  169. # Default: False
  170. AltSubclassEverywhere = False
  171. # ---------------------------------------------------------------------------
  172. # Vitality configuration
  173. # ---------------------------------------------------------------------------
  174. # Enables vitality system
  175. # Default: True
  176. EnableVitality = True
  177. # Do you want players to recover their vitality when they reconnect?
  178. # This is calculated with the time they've been offline
  179. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  180. # Notes:
  181. # Works only if EnableVitality = True
  182. # Default: True
  183. RecoverVitalityOnReconnect = True
  184. # ---------------------------------------------------------------------------
  185. # Limits
  186. # ---------------------------------------------------------------------------
  187. # Maximum character running speed.
  188. # Default: 250
  189. MaxRunSpeed = 250
  190. # Maximum character Physical Critical Rate. (10 = 1%)
  191. # Default: 500
  192. MaxPCritRate = 500
  193. # Maximum character Magic Critical Rate. (10 = 1%)
  194. # Default: 200
  195. MaxMCritRate = 200
  196. # Maximum character Attack Speed.
  197. # Default: 1500
  198. MaxPAtkSpeed = 1500
  199. # Maximum character Cast Speed.
  200. # Default: 1999
  201. MaxMAtkSpeed = 1999
  202. # Maximum character Evasion.
  203. # Default: 200
  204. MaxEvasion = 200
  205. # Maximum number of allowed subclasses for every player.
  206. # Default: 3
  207. MaxSubclass = 3
  208. # Maximum subclass level.
  209. # Default: 80
  210. MaxSubclassLevel = 80
  211. # Maximum number of allowed slots for Private Stores Sell.
  212. # Other means all the other races aside from Dwarf.
  213. # Default: 4, 3
  214. MaxPvtStoreSellSlotsDwarf = 4
  215. MaxPvtStoreSellSlotsOther = 3
  216. # Maximum number of allowed slots for Private Stores Buy.
  217. # Other means all the other races aside from Dwarf.
  218. # Default: 5, 4
  219. MaxPvtStoreBuySlotsDwarf = 5
  220. MaxPvtStoreBuySlotsOther = 4
  221. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  222. # Default: 80, 100, 250
  223. MaximumSlotsForNoDwarf = 80
  224. MaximumSlotsForDwarf = 100
  225. MaximumSlotsForGMPlayer = 250
  226. # This will control a character's warehouse capacity.
  227. # Notes:
  228. # This must be LESS then 300 or the client will crash.
  229. # Default: 120, 100, 200, 20
  230. MaximumWarehouseSlotsForDwarf = 120
  231. MaximumWarehouseSlotsForNoDwarf = 100
  232. MaximumWarehouseSlotsForClan = 200
  233. # ---------------------------------------------------------------------------
  234. # Enchanting
  235. # ---------------------------------------------------------------------------
  236. # This controls the chance an item has to break if it is enchanted.
  237. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  238. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  239. # Default: 66,66,66
  240. EnchantChanceWeapon = 66
  241. EnchantChanceArmor = 66
  242. EnchantChanceJewelry = 66
  243. EnchantChanceElement = 50
  244. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  245. # Default: 66,66,66
  246. BlessedEnchantChanceWeapon = 66
  247. BlessedEnchantChanceArmor = 66
  248. BlessedEnchantChanceJewelry = 66
  249. # This is the enchant limit, if set to 0, there will be no limit.
  250. # Example: If this is set to 10, the maximum enchant will be 10.
  251. # Default: 0, 0, 0
  252. EnchantMaxWeapon = 0
  253. EnchantMaxArmor = 0
  254. EnchantMaxJewelry = 0
  255. # This is the maximum safe enchant.
  256. # Notes:
  257. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  258. # EnchantSafeMaxFull is for full body armor (upper and lower).
  259. # These values should always be greater than 0.
  260. # Default: 3, 4
  261. EnchantSafeMax = 3
  262. EnchantSafeMaxFull = 4
  263. # ---------------------------------------------------------------------------
  264. # Augmenting
  265. # ---------------------------------------------------------------------------
  266. # These control the chance to get a skill in the augmentation process.
  267. # Default: 15, 30, 45, 60
  268. AugmentationNGSkillChance = 15
  269. AugmentationMidSkillChance = 30
  270. AugmentationHighSkillChance = 45
  271. AugmentationTopSkillChance = 60
  272. # Accessory augmentation skills currently disabled
  273. AugmentationAccSkillChance = 0
  274. # This controls the chance to get a base stat modifier in the augmentation process.
  275. # Notes:
  276. # This has no dependancy on the grade of Life Stone.
  277. # Default: 1
  278. AugmentationBaseStatChance = 1
  279. # These control the chance to get a glow effect in the augmentation process.
  280. # Notes:
  281. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  282. # Default: 0, 40, 70, 100
  283. AugmentationNGGlowChance = 0
  284. AugmentationMidGlowChance = 40
  285. AugmentationHighGlowChance = 70
  286. AugmentationTopGlowChance = 100
  287. # List of non-augmentable items, currently contains only Grand Boss jewels
  288. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  289. # Rods can't be augmented too.
  290. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  291. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299
  292. # ---------------------------------------------------------------------------
  293. # Karma
  294. # ---------------------------------------------------------------------------
  295. # Karma player can be killed in Peace zone.
  296. # Default: False
  297. AltKarmaPlayerCanBeKilledInPeaceZone = False
  298. # Karma player can use GateKeeper.
  299. # Default: False
  300. AltKarmaPlayerCanUseGK = False
  301. # Karma player can use escape and recall skills.
  302. # Default: True
  303. AltKarmaPlayerCanTeleport = True
  304. # Karma player can shop.
  305. # Default: True
  306. AltKarmaPlayerCanShop = True
  307. # Karma player can trade.
  308. # Default: True
  309. AltKarmaPlayerCanTrade = True
  310. # Karma player can use warehouse.
  311. # Default: True
  312. AltKarmaPlayerCanUseWareHouse = True
  313. # ---------------------------------------------------------------------------
  314. # Fame
  315. # ---------------------------------------------------------------------------
  316. # The maximum number of Fame points a player can have
  317. # Default: 50000
  318. MaxPersonalFamePoints = 50000
  319. # How frequently the player gets Fame points while in a Fortress Siege zone
  320. # Default: 300s (5 min)
  321. FortressZoneFameTaskFrequency = 300
  322. # How much Fame aquired while in a Fortress Siege Zone
  323. # Default: 31
  324. FortressZoneFameAquirePoints = 31
  325. # How frequently the player gets Fame points while in a Castle Siege zone
  326. # Default: 300s (5 min)
  327. CastleZoneFameTaskFrequency = 300
  328. # How much Fame aquired while in a Castle Siege Zone
  329. # Default: 125
  330. CastleZoneFameAquirePoints = 125
  331. # Dead players can receive fame.
  332. # Default: True
  333. FameForDeadPlayers = True
  334. # ---------------------------------------------------------------------------
  335. # Crafting
  336. # ---------------------------------------------------------------------------
  337. # Option to enable or disable crafting.
  338. # Default: True
  339. CraftingEnabled = True
  340. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  341. # Default: True
  342. CraftMasterwork = True
  343. # Limits for recipes
  344. # Default: 50, 50
  345. DwarfRecipeLimit = 50
  346. CommonRecipeLimit = 50
  347. # Alternative crafting rules. If enabled, the following will be true:
  348. # Crafting takes time.
  349. # Players get EXP/SP for crafting.
  350. # Default: False
  351. AltGameCreation = False
  352. # Crafting Time multiplier.
  353. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  354. # Default: 1
  355. AltGameCreationSpeed = 1
  356. # Additional crafting XP/SP rate multiplier.
  357. # Default: 1, 1
  358. AltGameCreationXpRate = 1
  359. AltGameCreationSpRate = 1
  360. # Additional XP/SP rate multiplier when creating rare item.
  361. # Default: 2
  362. AltGameCreationRareXpSpRate = 2
  363. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  364. # Default: True
  365. AltBlacksmithUseRecipes = True
  366. # Store/Restore Dwarven Manufacture list
  367. # Keep manufacture shoplist after relog
  368. # Default: False
  369. StoreRecipeShopList = False
  370. # ---------------------------------------------------------------------------
  371. # Clan
  372. # ---------------------------------------------------------------------------
  373. # Number of days you have to wait before joining another clan.
  374. # Default: 1
  375. DaysBeforeJoinAClan = 1
  376. # Number of days you have to wait before creating a new clan.
  377. # Default: 10
  378. DaysBeforeCreateAClan = 10
  379. # Number of days it takes to dissolve a clan.
  380. # Default: 7
  381. DaysToPassToDissolveAClan = 7
  382. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  383. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  384. # Default: 1
  385. DaysBeforeJoinAllyWhenLeaved = 1
  386. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  387. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  388. # Default: 1
  389. DaysBeforeJoinAllyWhenDismissed = 1
  390. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  391. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  392. # Default: 1
  393. DaysBeforeAcceptNewClanWhenDismissed = 1
  394. # Number of days before creating a new alliance after dissolving an old alliance.
  395. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  396. # Default: 1
  397. DaysBeforeCreateNewAllyWhenDissolved = 1
  398. # Maximum number of clans in alliance.
  399. # Default: 3
  400. AltMaxNumOfClansInAlly = 3
  401. # Allow clan members to withdraw from the clan warehouse.
  402. # Default: False
  403. AltMembersCanWithdrawFromClanWH = False
  404. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  405. # Default: True
  406. RemoveCastleCirclets = True
  407. # Number of members needed to request a clan war.
  408. # Default: 15
  409. AltClanMembersForWar = 15
  410. # ---------------------------------------------------------------------------
  411. # Party
  412. # ---------------------------------------------------------------------------
  413. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  414. # and are inside this range, you will be considered as player to reward.
  415. # Checks for party range to mob to calculate rewards(exp, items).
  416. # Default: 1600
  417. AltPartyRange = 1600
  418. # 1. Used for adena distribution in party
  419. # 2. Used to handle random and by turn party loot
  420. # Default: 1400
  421. AltPartyRange2 = 1400
  422. # ---------------------------------------------------------------------------
  423. # Random
  424. # ---------------------------------------------------------------------------
  425. # This is the amount of adena that a new character starts their character with.
  426. # Default: 0
  427. StartingAdena = 0
  428. # This is the starting level of the new character.
  429. # Default: 1
  430. StartingLevel = 1
  431. # This is the amount of SP that a new character starts their character with.
  432. # Default: 0
  433. StartingSP = 0
  434. # This option, when set to True, will enable automatically picking up items.
  435. # If set False it will force the player to pickup dropped items from mobs.
  436. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  437. # Default: False
  438. AutoLoot = False
  439. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  440. # If set False it will force the player to pickup dropped items from bosses.
  441. # This excludes herbs mentioned above and items from mobs.
  442. # Default: False
  443. AutoLootRaids = False
  444. # Delay for raid drop items loot privilege
  445. # Require Command Channel , check next option
  446. # Value is in seconds
  447. # Default: 900 (15min)
  448. RaidLootRightsInterval = 900
  449. # Minimal size of Command Channel for apply raid loot privilege
  450. # Default: 45
  451. RaidLootRightsCCSize = 45
  452. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  453. # Default: 300
  454. UnstuckInterval = 300
  455. # Teleport Watchdog Timeout (seconds)
  456. # Player forced to appear if remain in teleported state longer than timeout
  457. # Does not set too low, recommended value 60s.
  458. # This time is in seconds, leave it at 0 if you want this feature disabled.
  459. # Default: 0
  460. TeleportWatchdogTimeout = 0
  461. # After a player teleports, this is the time the player is protected.
  462. # This time is in seconds, leave it at 0 if you want this feature disabled.
  463. # Default: 0
  464. PlayerSpawnProtection = 0
  465. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  466. # If disabled the first spawn location from zone.xml is used.
  467. # Default: True
  468. RandomRespawnInTownEnabled = True
  469. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  470. # Default: True
  471. OffsetOnTeleportEnabled = True
  472. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  473. # Default: 50
  474. MaxOffsetOnTeleport = 50
  475. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  476. # Default: False
  477. RestorePlayerInstance = False
  478. # Set whether summon skills can be used to summon players inside an instance.
  479. # When enabled individual instances can have summoning disabled in instance xml's.
  480. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  481. # Default: ?
  482. AllowSummonToInstance = True
  483. # This option is to enable or disable the use of in game petitions.
  484. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  485. # The MaximumPendingPetitions is the total amount of petitions in the server.
  486. # Note:
  487. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  488. # Default: True, 5, 25
  489. PetitioningAllowed = True
  490. MaxPetitionsPerPlayer = 5
  491. MaxPetitionsPending = 25
  492. # Free teleporting around the world.
  493. # Default: False
  494. AltFreeTeleporting = False
  495. # Allow character to recommend same person more then once per day.
  496. # Default: False
  497. AltRecommend = False
  498. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  499. # Default: 7
  500. DeleteCharAfterDays = 7
  501. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  502. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  503. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  504. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  505. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  506. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  507. # Default: 0, 0
  508. AltGameExponentXp = 0
  509. AltGameExponentSp = 0
  510. # PARTY XP DISTRIBUTION
  511. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  512. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  513. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  514. # Available Options: auto, level, none
  515. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  516. # Default: auto
  517. PartyXpCutoffMethod = auto
  518. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  519. # Default: 3.0
  520. PartyXpCutoffPercent = 3.0
  521. # This option takes effect when "level" method is chosen. Don't use low values for this!
  522. # Default: 30
  523. PartyXpCutoffLevel = 30
  524. # Disable tutorial on new player enter into Game
  525. # Please remember its sometimes important to novice players
  526. # Default: False
  527. DisableTutorial = False
  528. # Expertise penalty
  529. # If disabled, player will not recieve penalty for equip higher grade items
  530. # Default: True
  531. ExpertisePenalty = True
  532. # Player can in client define his own key mapping and for save it must be stored server side.
  533. # Disabled until confirmed as working.
  534. # Default: False
  535. StoreCharUiSettings = False