ConditionPlayerCanCreateBase.java 3.9 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.FortManager;
  22. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.model.entity.Fort;
  27. import com.l2jserver.gameserver.model.stats.Env;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. /**
  32. * Player Can Create Base condition implementation.
  33. * @author Adry_85
  34. */
  35. public class ConditionPlayerCanCreateBase extends Condition
  36. {
  37. private final boolean _val;
  38. public ConditionPlayerCanCreateBase(boolean val)
  39. {
  40. _val = val;
  41. }
  42. @Override
  43. public boolean testImpl(Env env)
  44. {
  45. boolean canCreateBase = true;
  46. if ((env.getPlayer() == null) || env.getPlayer().isAlikeDead() || env.getPlayer().isCursedWeaponEquipped() || (env.getPlayer().getClan() == null))
  47. {
  48. canCreateBase = false;
  49. }
  50. final Castle castle = CastleManager.getInstance().getCastle(env.getPlayer());
  51. final Fort fort = FortManager.getInstance().getFort(env.getPlayer());
  52. final SystemMessage sm;
  53. L2PcInstance player = env.getPlayer().getActingPlayer();
  54. if ((castle == null) && (fort == null))
  55. {
  56. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  57. sm.addSkillName(env.getSkill());
  58. player.sendPacket(sm);
  59. canCreateBase = false;
  60. }
  61. else if (((castle != null) && !castle.getSiege().getIsInProgress()) || ((fort != null) && !fort.getSiege().getIsInProgress()))
  62. {
  63. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  64. sm.addSkillName(env.getSkill());
  65. player.sendPacket(sm);
  66. canCreateBase = false;
  67. }
  68. else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()) == null)))
  69. {
  70. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  71. sm.addSkillName(env.getSkill());
  72. player.sendPacket(sm);
  73. canCreateBase = false;
  74. }
  75. else if (!player.isClanLeader())
  76. {
  77. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  78. sm.addSkillName(env.getSkill());
  79. player.sendPacket(sm);
  80. canCreateBase = false;
  81. }
  82. else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())))
  83. {
  84. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  85. sm.addSkillName(env.getSkill());
  86. player.sendPacket(sm);
  87. canCreateBase = false;
  88. }
  89. else if (!player.isInsideZone(ZoneId.HQ))
  90. {
  91. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  92. canCreateBase = false;
  93. }
  94. return (_val == canCreateBase);
  95. }
  96. }