CursedWeapon.java 19 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.SQLException;
  23. import java.util.concurrent.ScheduledFuture;
  24. import java.util.logging.Level;
  25. import java.util.logging.Logger;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.SkillTable;
  30. import com.l2jserver.gameserver.datatables.SkillTable.FrequentSkill;
  31. import com.l2jserver.gameserver.datatables.TransformData;
  32. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  33. import com.l2jserver.gameserver.model.L2Party.messageType;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.items.L2Item;
  38. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  39. import com.l2jserver.gameserver.model.skills.L2Skill;
  40. import com.l2jserver.gameserver.network.SystemMessageId;
  41. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  42. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  43. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  44. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  45. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  48. import com.l2jserver.gameserver.util.Broadcast;
  49. import com.l2jserver.gameserver.util.Point3D;
  50. import com.l2jserver.util.Rnd;
  51. public class CursedWeapon
  52. {
  53. private static final Logger _log = Logger.getLogger(CursedWeapon.class.getName());
  54. // _name is the name of the cursed weapon associated with its ID.
  55. private final String _name;
  56. // _itemId is the Item ID of the cursed weapon.
  57. private final int _itemId;
  58. // _skillId is the skills ID.
  59. private final int _skillId;
  60. private final int _skillMaxLevel;
  61. private int _dropRate;
  62. private int _duration;
  63. private int _durationLost;
  64. private int _disapearChance;
  65. private int _stageKills;
  66. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  67. private boolean _isDropped = false;
  68. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  69. private boolean _isActivated = false;
  70. private ScheduledFuture<?> _removeTask;
  71. private int _nbKills = 0;
  72. private long _endTime = 0;
  73. private int _playerId = 0;
  74. protected L2PcInstance _player = null;
  75. private L2ItemInstance _item = null;
  76. private int _playerKarma = 0;
  77. private int _playerPkKills = 0;
  78. protected int transformationId = 0;
  79. public CursedWeapon(int itemId, int skillId, String name)
  80. {
  81. _name = name;
  82. _itemId = itemId;
  83. _skillId = skillId;
  84. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  85. }
  86. public void endOfLife()
  87. {
  88. if (_isActivated)
  89. {
  90. if ((_player != null) && _player.isOnline())
  91. {
  92. // Remove from player
  93. _log.info(_name + " being removed online.");
  94. _player.abortAttack();
  95. _player.setKarma(_playerKarma);
  96. _player.setPkKills(_playerPkKills);
  97. _player.setCursedWeaponEquippedId(0);
  98. removeSkill();
  99. // Remove
  100. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  101. _player.store();
  102. // Destroy
  103. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  104. if (!Config.FORCE_INVENTORY_UPDATE)
  105. {
  106. InventoryUpdate iu = new InventoryUpdate();
  107. if (removedItem.getCount() == 0)
  108. {
  109. iu.addRemovedItem(removedItem);
  110. }
  111. else
  112. {
  113. iu.addModifiedItem(removedItem);
  114. }
  115. _player.sendPacket(iu);
  116. }
  117. else
  118. {
  119. _player.sendPacket(new ItemList(_player, true));
  120. }
  121. _player.broadcastUserInfo();
  122. }
  123. else
  124. {
  125. // Remove from Db
  126. _log.info(_name + " being removed offline.");
  127. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  128. PreparedStatement del = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  129. PreparedStatement ps = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  130. {
  131. // Delete the item
  132. del.setInt(1, _playerId);
  133. del.setInt(2, _itemId);
  134. if (del.executeUpdate() != 1)
  135. {
  136. _log.warning("Error while deleting itemId " + _itemId + " from userId " + _playerId);
  137. }
  138. // Restore the karma
  139. ps.setInt(1, _playerKarma);
  140. ps.setInt(2, _playerPkKills);
  141. ps.setInt(3, _playerId);
  142. if (ps.executeUpdate() != 1)
  143. {
  144. _log.warning("Error while updating karma & pkkills for userId " + _playerId);
  145. }
  146. }
  147. catch (Exception e)
  148. {
  149. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  150. }
  151. }
  152. }
  153. else
  154. {
  155. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  156. // OR this cursed weapon is on the ground.
  157. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  158. {
  159. // Destroy
  160. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  161. if (!Config.FORCE_INVENTORY_UPDATE)
  162. {
  163. InventoryUpdate iu = new InventoryUpdate();
  164. if (removedItem.getCount() == 0)
  165. {
  166. iu.addRemovedItem(removedItem);
  167. }
  168. else
  169. {
  170. iu.addModifiedItem(removedItem);
  171. }
  172. _player.sendPacket(iu);
  173. }
  174. else
  175. {
  176. _player.sendPacket(new ItemList(_player, true));
  177. }
  178. _player.broadcastUserInfo();
  179. }
  180. // is dropped on the ground
  181. else if (_item != null)
  182. {
  183. _item.decayMe();
  184. L2World.getInstance().removeObject(_item);
  185. _log.info(_name + " item has been removed from World.");
  186. }
  187. }
  188. // Delete infos from table if any
  189. CursedWeaponsManager.removeFromDb(_itemId);
  190. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  191. sm.addItemName(_itemId);
  192. CursedWeaponsManager.announce(sm);
  193. // Reset state
  194. cancelTask();
  195. _isActivated = false;
  196. _isDropped = false;
  197. _endTime = 0;
  198. _player = null;
  199. _playerId = 0;
  200. _playerKarma = 0;
  201. _playerPkKills = 0;
  202. _item = null;
  203. _nbKills = 0;
  204. }
  205. private void cancelTask()
  206. {
  207. if (_removeTask != null)
  208. {
  209. _removeTask.cancel(true);
  210. _removeTask = null;
  211. }
  212. }
  213. private class RemoveTask implements Runnable
  214. {
  215. protected RemoveTask()
  216. {
  217. }
  218. @Override
  219. public void run()
  220. {
  221. if (System.currentTimeMillis() >= getEndTime())
  222. {
  223. endOfLife();
  224. }
  225. }
  226. }
  227. private void dropIt(L2Attackable attackable, L2PcInstance player)
  228. {
  229. dropIt(attackable, player, null, true);
  230. }
  231. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  232. {
  233. _isActivated = false;
  234. if (fromMonster)
  235. {
  236. _item = attackable.dropItem(player, _itemId, 1);
  237. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  238. // RedSky and Earthquake
  239. ExRedSky packet = new ExRedSky(10);
  240. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  241. Broadcast.toAllOnlinePlayers(packet);
  242. Broadcast.toAllOnlinePlayers(eq);
  243. }
  244. else
  245. {
  246. _item = _player.getInventory().getItemByItemId(_itemId);
  247. _player.dropItem("DieDrop", _item, killer, true);
  248. _player.setKarma(_playerKarma);
  249. _player.setPkKills(_playerPkKills);
  250. _player.setCursedWeaponEquippedId(0);
  251. removeSkill();
  252. _player.abortAttack();
  253. // L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  254. // _player.getInventory().dropItem("DieDrop", item, _player, null);
  255. // _player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  256. }
  257. _isDropped = true;
  258. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  259. if (player != null)
  260. {
  261. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  262. }
  263. else if (_player != null)
  264. {
  265. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  266. }
  267. else
  268. {
  269. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  270. }
  271. sm.addItemName(_itemId);
  272. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  273. }
  274. public void cursedOnLogin()
  275. {
  276. doTransform();
  277. giveSkill();
  278. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  279. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  280. msg.addItemName(_player.getCursedWeaponEquippedId());
  281. CursedWeaponsManager.announce(msg);
  282. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  283. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  284. int timeLeft = (int) (cw.getTimeLeft() / 60000);
  285. msg2.addItemName(_player.getCursedWeaponEquippedId());
  286. msg2.addNumber(timeLeft);
  287. _player.sendPacket(msg2);
  288. }
  289. /**
  290. * Yesod:<br>
  291. * Rebind the passive skill belonging to the CursedWeapon. Invoke this method if the weapon owner switches to a subclass.
  292. */
  293. public void giveSkill()
  294. {
  295. int level = 1 + (_nbKills / _stageKills);
  296. if (level > _skillMaxLevel)
  297. {
  298. level = _skillMaxLevel;
  299. }
  300. final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  301. _player.addSkill(skill, false);
  302. // Void Burst, Void Flow
  303. _player.addSkill(FrequentSkill.VOID_BURST.getSkill(), false);
  304. _player.addTransformSkill(FrequentSkill.VOID_BURST.getId());
  305. _player.addSkill(FrequentSkill.VOID_FLOW.getSkill(), false);
  306. _player.addTransformSkill(FrequentSkill.VOID_FLOW.getId());
  307. _player.sendSkillList();
  308. }
  309. public void doTransform()
  310. {
  311. if (_itemId == 8689)
  312. {
  313. transformationId = 302;
  314. }
  315. else if (_itemId == 8190)
  316. {
  317. transformationId = 301;
  318. }
  319. if (_player.isTransformed() || _player.isInStance())
  320. {
  321. _player.stopTransformation(true);
  322. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  323. {
  324. @Override
  325. public void run()
  326. {
  327. TransformData.getInstance().transformPlayer(transformationId, _player);
  328. }
  329. }, 500);
  330. }
  331. else
  332. {
  333. TransformData.getInstance().transformPlayer(transformationId, _player);
  334. }
  335. }
  336. public void removeSkill()
  337. {
  338. _player.removeSkill(_skillId);
  339. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  340. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  341. _player.untransform();
  342. _player.sendSkillList();
  343. }
  344. public void reActivate()
  345. {
  346. _isActivated = true;
  347. if ((_endTime - System.currentTimeMillis()) <= 0)
  348. {
  349. endOfLife();
  350. }
  351. else
  352. {
  353. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost * 12000L, _durationLost * 12000L);
  354. }
  355. }
  356. public boolean checkDrop(L2Attackable attackable, L2PcInstance player)
  357. {
  358. if (Rnd.get(100000) < _dropRate)
  359. {
  360. // Drop the item
  361. dropIt(attackable, player);
  362. // Start the Life Task
  363. _endTime = System.currentTimeMillis() + (_duration * 60000L);
  364. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost * 12000L, _durationLost * 12000L);
  365. return true;
  366. }
  367. return false;
  368. }
  369. public void activate(L2PcInstance player, L2ItemInstance item)
  370. {
  371. // If the player is mounted, attempt to unmount first.
  372. // Only allow picking up the cursed weapon if unmounting is successful.
  373. if (player.isMounted() && !player.dismount())
  374. {
  375. // TODO: Verify the following system message, may still be custom.
  376. player.sendPacket(SystemMessageId.FAILED_TO_PICKUP_S1);
  377. player.dropItem("InvDrop", item, null, true);
  378. return;
  379. }
  380. _isActivated = true;
  381. // Player holding it data
  382. _player = player;
  383. _playerId = _player.getObjectId();
  384. _playerKarma = _player.getKarma();
  385. _playerPkKills = _player.getPkKills();
  386. saveData();
  387. // Change player stats
  388. _player.setCursedWeaponEquippedId(_itemId);
  389. _player.setKarma(9999999);
  390. _player.setPkKills(0);
  391. if (_player.isInParty())
  392. {
  393. _player.getParty().removePartyMember(_player, messageType.Expelled);
  394. }
  395. // Disable All Skills
  396. // Do Transform
  397. doTransform();
  398. // Add skill
  399. giveSkill();
  400. // Equip with the weapon
  401. _item = item;
  402. // L2ItemInstance[] items =
  403. _player.getInventory().equipItem(_item);
  404. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  405. sm.addItemName(_item);
  406. _player.sendPacket(sm);
  407. // Fully heal player
  408. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  409. _player.setCurrentCp(_player.getMaxCp());
  410. // Refresh inventory
  411. if (!Config.FORCE_INVENTORY_UPDATE)
  412. {
  413. InventoryUpdate iu = new InventoryUpdate();
  414. iu.addItem(_item);
  415. // iu.addItems(Arrays.asList(items));
  416. _player.sendPacket(iu);
  417. }
  418. else
  419. {
  420. _player.sendPacket(new ItemList(_player, false));
  421. }
  422. // Refresh player stats
  423. _player.broadcastUserInfo();
  424. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  425. _player.broadcastPacket(atk);
  426. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  427. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  428. sm.addItemName(_item);
  429. CursedWeaponsManager.announce(sm);
  430. }
  431. public void saveData()
  432. {
  433. if (Config.DEBUG)
  434. {
  435. _log.info("CursedWeapon: Saving data to disk.");
  436. }
  437. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  438. PreparedStatement del = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  439. PreparedStatement ps = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)"))
  440. {
  441. // Delete previous datas
  442. del.setInt(1, _itemId);
  443. del.executeUpdate();
  444. if (_isActivated)
  445. {
  446. ps.setInt(1, _itemId);
  447. ps.setInt(2, _playerId);
  448. ps.setInt(3, _playerKarma);
  449. ps.setInt(4, _playerPkKills);
  450. ps.setInt(5, _nbKills);
  451. ps.setLong(6, _endTime);
  452. ps.executeUpdate();
  453. }
  454. }
  455. catch (SQLException e)
  456. {
  457. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  458. }
  459. }
  460. public void dropIt(L2Character killer)
  461. {
  462. if (Rnd.get(100) <= _disapearChance)
  463. {
  464. // Remove it
  465. endOfLife();
  466. }
  467. else
  468. {
  469. // Unequip & Drop
  470. dropIt(null, null, killer, false);
  471. // Reset player stats
  472. _player.setKarma(_playerKarma);
  473. _player.setPkKills(_playerPkKills);
  474. _player.setCursedWeaponEquippedId(0);
  475. removeSkill();
  476. _player.abortAttack();
  477. _player.broadcastUserInfo();
  478. }
  479. }
  480. public void increaseKills()
  481. {
  482. _nbKills++;
  483. if ((_player != null) && _player.isOnline())
  484. {
  485. _player.setPkKills(_nbKills);
  486. _player.sendPacket(new UserInfo(_player));
  487. if (((_nbKills % _stageKills) == 0) && (_nbKills <= (_stageKills * (_skillMaxLevel - 1))))
  488. {
  489. giveSkill();
  490. }
  491. }
  492. // Reduce time-to-live
  493. _endTime -= _durationLost * 60000L;
  494. saveData();
  495. }
  496. public void setDisapearChance(int disapearChance)
  497. {
  498. _disapearChance = disapearChance;
  499. }
  500. public void setDropRate(int dropRate)
  501. {
  502. _dropRate = dropRate;
  503. }
  504. public void setDuration(int duration)
  505. {
  506. _duration = duration;
  507. }
  508. public void setDurationLost(int durationLost)
  509. {
  510. _durationLost = durationLost;
  511. }
  512. public void setStageKills(int stageKills)
  513. {
  514. _stageKills = stageKills;
  515. }
  516. public void setNbKills(int nbKills)
  517. {
  518. _nbKills = nbKills;
  519. }
  520. public void setPlayerId(int playerId)
  521. {
  522. _playerId = playerId;
  523. }
  524. public void setPlayerKarma(int playerKarma)
  525. {
  526. _playerKarma = playerKarma;
  527. }
  528. public void setPlayerPkKills(int playerPkKills)
  529. {
  530. _playerPkKills = playerPkKills;
  531. }
  532. public void setActivated(boolean isActivated)
  533. {
  534. _isActivated = isActivated;
  535. }
  536. public void setDropped(boolean isDropped)
  537. {
  538. _isDropped = isDropped;
  539. }
  540. public void setEndTime(long endTime)
  541. {
  542. _endTime = endTime;
  543. }
  544. public void setPlayer(L2PcInstance player)
  545. {
  546. _player = player;
  547. }
  548. public void setItem(L2ItemInstance item)
  549. {
  550. _item = item;
  551. }
  552. public boolean isActivated()
  553. {
  554. return _isActivated;
  555. }
  556. public boolean isDropped()
  557. {
  558. return _isDropped;
  559. }
  560. public long getEndTime()
  561. {
  562. return _endTime;
  563. }
  564. public String getName()
  565. {
  566. return _name;
  567. }
  568. public int getItemId()
  569. {
  570. return _itemId;
  571. }
  572. public int getSkillId()
  573. {
  574. return _skillId;
  575. }
  576. public int getPlayerId()
  577. {
  578. return _playerId;
  579. }
  580. public L2PcInstance getPlayer()
  581. {
  582. return _player;
  583. }
  584. public int getPlayerKarma()
  585. {
  586. return _playerKarma;
  587. }
  588. public int getPlayerPkKills()
  589. {
  590. return _playerPkKills;
  591. }
  592. public int getNbKills()
  593. {
  594. return _nbKills;
  595. }
  596. public int getStageKills()
  597. {
  598. return _stageKills;
  599. }
  600. public boolean isActive()
  601. {
  602. return _isActivated || _isDropped;
  603. }
  604. public int getLevel()
  605. {
  606. if (_nbKills > (_stageKills * _skillMaxLevel))
  607. {
  608. return _skillMaxLevel;
  609. }
  610. return (_nbKills / _stageKills);
  611. }
  612. public long getTimeLeft()
  613. {
  614. return _endTime - System.currentTimeMillis();
  615. }
  616. public void goTo(L2PcInstance player)
  617. {
  618. if (player == null)
  619. {
  620. return;
  621. }
  622. if (_isActivated && (_player != null))
  623. {
  624. // Go to player holding the weapon
  625. player.teleToLocation(_player.getLocation(), true);
  626. }
  627. else if (_isDropped && (_item != null))
  628. {
  629. // Go to item on the ground
  630. player.teleToLocation(_item.getLocation(), true);
  631. }
  632. else
  633. {
  634. player.sendMessage(_name + " isn't in the World.");
  635. }
  636. }
  637. public Point3D getWorldPosition()
  638. {
  639. if (_isActivated && (_player != null))
  640. {
  641. return _player.getPosition().getWorldPosition();
  642. }
  643. if (_isDropped && (_item != null))
  644. {
  645. return _item.getPosition().getWorldPosition();
  646. }
  647. return null;
  648. }
  649. public long getDuration()
  650. {
  651. return _duration;
  652. }
  653. }