Formulas.java 92 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.Elementals;
  26. import com.l2jserver.gameserver.model.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.L2SiegeClan;
  28. import com.l2jserver.gameserver.model.L2Skill;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.L2Playable;
  33. import com.l2jserver.gameserver.model.actor.L2Summon;
  34. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  39. import com.l2jserver.gameserver.model.base.PlayerState;
  40. import com.l2jserver.gameserver.model.entity.Castle;
  41. import com.l2jserver.gameserver.model.entity.ClanHall;
  42. import com.l2jserver.gameserver.model.entity.Fort;
  43. import com.l2jserver.gameserver.model.entity.Siege;
  44. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  45. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  48. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  52. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  53. import com.l2jserver.gameserver.skills.funcs.Func;
  54. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  55. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  56. import com.l2jserver.gameserver.templates.item.L2Armor;
  57. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  58. import com.l2jserver.gameserver.templates.item.L2Item;
  59. import com.l2jserver.gameserver.templates.item.L2Weapon;
  60. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  61. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  62. import com.l2jserver.gameserver.util.Util;
  63. import com.l2jserver.util.Rnd;
  64. import com.l2jserver.util.StringUtil;
  65. /**
  66. * Global calculations, can be modified by server admins
  67. */
  68. public final class Formulas
  69. {
  70. /** Regen Task period */
  71. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  72. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  73. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  74. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  75. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  76. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  77. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  78. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  79. private static final byte MELEE_ATTACK_RANGE = 40;
  80. static class FuncAddLevel3 extends Func
  81. {
  82. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  83. static Func getInstance(Stats stat)
  84. {
  85. int pos = stat.ordinal();
  86. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  87. return _instancies[pos];
  88. }
  89. private FuncAddLevel3(Stats pStat)
  90. {
  91. super(pStat, 0x10, null);
  92. }
  93. @Override
  94. public void calc(Env env)
  95. {
  96. env.value += env.player.getLevel() / 3.0;
  97. }
  98. }
  99. static class FuncMultLevelMod extends Func
  100. {
  101. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  102. static Func getInstance(Stats stat)
  103. {
  104. int pos = stat.ordinal();
  105. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  106. return _instancies[pos];
  107. }
  108. private FuncMultLevelMod(Stats pStat)
  109. {
  110. super(pStat, 0x20, null);
  111. }
  112. @Override
  113. public void calc(Env env)
  114. {
  115. env.value *= env.player.getLevelMod();
  116. }
  117. }
  118. static class FuncMultRegenResting extends Func
  119. {
  120. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  121. /**
  122. * Return the Func object corresponding to the state concerned.<BR><BR>
  123. */
  124. static Func getInstance(Stats stat)
  125. {
  126. int pos = stat.ordinal();
  127. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  128. return _instancies[pos];
  129. }
  130. /**
  131. * Constructor of the FuncMultRegenResting.<BR><BR>
  132. */
  133. private FuncMultRegenResting(Stats pStat)
  134. {
  135. super(pStat, 0x20, null);
  136. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  137. }
  138. /**
  139. * Calculate the modifier of the state concerned.<BR><BR>
  140. */
  141. @Override
  142. public void calc(Env env)
  143. {
  144. if (!cond.test(env)) return;
  145. env.value *= 1.45;
  146. }
  147. }
  148. static class FuncPAtkMod extends Func
  149. {
  150. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  151. static Func getInstance()
  152. {
  153. return _fpa_instance;
  154. }
  155. private FuncPAtkMod()
  156. {
  157. super(Stats.POWER_ATTACK, 0x30, null);
  158. }
  159. @Override
  160. public void calc(Env env)
  161. {
  162. if (env.player instanceof L2PetInstance)
  163. {
  164. if (env.player.getActiveWeaponInstance() != null)
  165. env.value *= BaseStats.STR.calcBonus(env.player);
  166. }
  167. else
  168. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  169. }
  170. }
  171. static class FuncMAtkMod extends Func
  172. {
  173. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  174. static Func getInstance()
  175. {
  176. return _fma_instance;
  177. }
  178. private FuncMAtkMod()
  179. {
  180. super(Stats.MAGIC_ATTACK, 0x20, null);
  181. }
  182. @Override
  183. public void calc(Env env)
  184. {
  185. double intb = BaseStats.INT.calcBonus(env.player);
  186. double lvlb = env.player.getLevelMod();
  187. env.value *= (lvlb * lvlb) * (intb * intb);
  188. }
  189. }
  190. static class FuncMDefMod extends Func
  191. {
  192. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  193. static Func getInstance()
  194. {
  195. return _fmm_instance;
  196. }
  197. private FuncMDefMod()
  198. {
  199. super(Stats.MAGIC_DEFENCE, 0x20, null);
  200. }
  201. @Override
  202. public void calc(Env env)
  203. {
  204. if (env.player instanceof L2PcInstance)
  205. {
  206. L2PcInstance p = (L2PcInstance) env.player;
  207. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  208. env.value -= 5;
  209. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  210. env.value -= 5;
  211. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  212. env.value -= 9;
  213. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  214. env.value -= 9;
  215. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  216. env.value -= 13;
  217. }
  218. else if (env.player instanceof L2PetInstance)
  219. {
  220. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  221. env.value *= BaseStats.MEN.calcBonus(env.player);
  222. return;
  223. }
  224. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  225. }
  226. }
  227. static class FuncPDefMod extends Func
  228. {
  229. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  230. static Func getInstance()
  231. {
  232. return _fmm_instance;
  233. }
  234. private FuncPDefMod()
  235. {
  236. super(Stats.POWER_DEFENCE, 0x20, null);
  237. }
  238. @Override
  239. public void calc(Env env)
  240. {
  241. if (env.player instanceof L2PcInstance)
  242. {
  243. L2PcInstance p = (L2PcInstance) env.player;
  244. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  245. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  246. env.value -= 12;
  247. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  248. if (chest != null)
  249. env.value -= hasMagePDef ? 15 : 31;
  250. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  251. env.value -= hasMagePDef ? 8 : 18;
  252. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  253. env.value -= 8;
  254. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  255. env.value -= 7;
  256. }
  257. env.value *= env.player.getLevelMod();
  258. }
  259. }
  260. static class FuncGatesPDefMod extends Func
  261. {
  262. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  263. static Func getInstance()
  264. {
  265. return _fmm_instance;
  266. }
  267. private FuncGatesPDefMod()
  268. {
  269. super(Stats.POWER_DEFENCE, 0x20, null);
  270. }
  271. @Override
  272. public void calc(Env env)
  273. {
  274. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  275. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  276. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  277. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  278. }
  279. }
  280. static class FuncGatesMDefMod extends Func
  281. {
  282. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  283. static Func getInstance()
  284. {
  285. return _fmm_instance;
  286. }
  287. private FuncGatesMDefMod()
  288. {
  289. super(Stats.MAGIC_DEFENCE, 0x20, null);
  290. }
  291. @Override
  292. public void calc(Env env)
  293. {
  294. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  295. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  296. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  297. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  298. }
  299. }
  300. static class FuncBowAtkRange extends Func
  301. {
  302. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  303. static Func getInstance()
  304. {
  305. return _fbar_instance;
  306. }
  307. private FuncBowAtkRange()
  308. {
  309. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  310. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  311. }
  312. @Override
  313. public void calc(Env env)
  314. {
  315. if (!cond.test(env))
  316. return;
  317. // default is 40 and with bow should be 500
  318. env.value += 460;
  319. }
  320. }
  321. static class FuncCrossBowAtkRange extends Func
  322. {
  323. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  324. static Func getInstance()
  325. {
  326. return _fcb_instance;
  327. }
  328. private FuncCrossBowAtkRange()
  329. {
  330. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  331. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  332. }
  333. @Override
  334. public void calc(Env env)
  335. {
  336. if (!cond.test(env))
  337. return;
  338. // default is 40 and with crossbow should be 400
  339. env.value += 360;
  340. }
  341. }
  342. static class FuncAtkAccuracy extends Func
  343. {
  344. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  345. static Func getInstance()
  346. {
  347. return _faa_instance;
  348. }
  349. private FuncAtkAccuracy()
  350. {
  351. super(Stats.ACCURACY_COMBAT, 0x10, null);
  352. }
  353. @Override
  354. public void calc(Env env)
  355. {
  356. final int level = env.player.getLevel();
  357. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  358. env.value += Math.sqrt(env.player.getDEX()) * 6;
  359. env.value += level;
  360. if (level > 77)
  361. env.value += (level - 77);
  362. if (level > 69)
  363. env.value += (level - 69);
  364. if (env.player instanceof L2Summon)
  365. env.value += (level < 60) ? 4 : 5;
  366. }
  367. }
  368. static class FuncAtkEvasion extends Func
  369. {
  370. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  371. static Func getInstance()
  372. {
  373. return _fae_instance;
  374. }
  375. private FuncAtkEvasion()
  376. {
  377. super(Stats.EVASION_RATE, 0x10, null);
  378. }
  379. @Override
  380. public void calc(Env env)
  381. {
  382. final int level = env.player.getLevel();
  383. //[Square(DEX)]*6 + lvl;
  384. env.value += Math.sqrt(env.player.getDEX()) * 6;
  385. env.value += level;
  386. if (level > 77)
  387. env.value += (level - 77);
  388. if (level > 69)
  389. env.value += (level - 69);
  390. }
  391. }
  392. static class FuncAtkCritical extends Func
  393. {
  394. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  395. static Func getInstance()
  396. {
  397. return _fac_instance;
  398. }
  399. private FuncAtkCritical()
  400. {
  401. super(Stats.CRITICAL_RATE, 0x09, null);
  402. }
  403. @Override
  404. public void calc(Env env)
  405. {
  406. env.value *= BaseStats.DEX.calcBonus(env.player);
  407. env.value *= 10;
  408. env.baseValue = env.value;
  409. }
  410. }
  411. static class FuncMAtkCritical extends Func
  412. {
  413. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  414. static Func getInstance()
  415. {
  416. return _fac_instance;
  417. }
  418. private FuncMAtkCritical()
  419. {
  420. super(Stats.MCRITICAL_RATE, 0x30, null);
  421. }
  422. @Override
  423. public void calc(Env env)
  424. {
  425. L2Character p = env.player;
  426. if(p instanceof L2Summon)
  427. env.value = 8; // TODO: needs retail value
  428. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  429. env.value *= BaseStats.WIT.calcBonus(p);
  430. }
  431. }
  432. static class FuncMoveSpeed extends Func
  433. {
  434. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  435. static Func getInstance()
  436. {
  437. return _fms_instance;
  438. }
  439. private FuncMoveSpeed()
  440. {
  441. super(Stats.RUN_SPEED, 0x30, null);
  442. }
  443. @Override
  444. public void calc(Env env)
  445. {
  446. env.value *= BaseStats.DEX.calcBonus(env.player);
  447. }
  448. }
  449. static class FuncPAtkSpeed extends Func
  450. {
  451. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  452. static Func getInstance()
  453. {
  454. return _fas_instance;
  455. }
  456. private FuncPAtkSpeed()
  457. {
  458. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  459. }
  460. @Override
  461. public void calc(Env env)
  462. {
  463. env.value *= BaseStats.DEX.calcBonus(env.player);
  464. }
  465. }
  466. static class FuncMAtkSpeed extends Func
  467. {
  468. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  469. static Func getInstance()
  470. {
  471. return _fas_instance;
  472. }
  473. private FuncMAtkSpeed()
  474. {
  475. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  476. }
  477. @Override
  478. public void calc(Env env)
  479. {
  480. env.value *= BaseStats.WIT.calcBonus(env.player);
  481. }
  482. }
  483. static class FuncHennaSTR extends Func
  484. {
  485. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  486. static Func getInstance()
  487. {
  488. return _fh_instance;
  489. }
  490. private FuncHennaSTR()
  491. {
  492. super(Stats.STAT_STR, 0x10, null);
  493. }
  494. @Override
  495. public void calc(Env env)
  496. {
  497. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  498. L2PcInstance pc = (L2PcInstance) env.player;
  499. if (pc != null) env.value += pc.getHennaStatSTR();
  500. }
  501. }
  502. static class FuncHennaDEX extends Func
  503. {
  504. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  505. static Func getInstance()
  506. {
  507. return _fh_instance;
  508. }
  509. private FuncHennaDEX()
  510. {
  511. super(Stats.STAT_DEX, 0x10, null);
  512. }
  513. @Override
  514. public void calc(Env env)
  515. {
  516. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  517. L2PcInstance pc = (L2PcInstance) env.player;
  518. if (pc != null) env.value += pc.getHennaStatDEX();
  519. }
  520. }
  521. static class FuncHennaINT extends Func
  522. {
  523. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  524. static Func getInstance()
  525. {
  526. return _fh_instance;
  527. }
  528. private FuncHennaINT()
  529. {
  530. super(Stats.STAT_INT, 0x10, null);
  531. }
  532. @Override
  533. public void calc(Env env)
  534. {
  535. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  536. L2PcInstance pc = (L2PcInstance) env.player;
  537. if (pc != null) env.value += pc.getHennaStatINT();
  538. }
  539. }
  540. static class FuncHennaMEN extends Func
  541. {
  542. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  543. static Func getInstance()
  544. {
  545. return _fh_instance;
  546. }
  547. private FuncHennaMEN()
  548. {
  549. super(Stats.STAT_MEN, 0x10, null);
  550. }
  551. @Override
  552. public void calc(Env env)
  553. {
  554. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  555. L2PcInstance pc = (L2PcInstance) env.player;
  556. if (pc != null) env.value += pc.getHennaStatMEN();
  557. }
  558. }
  559. static class FuncHennaCON extends Func
  560. {
  561. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  562. static Func getInstance()
  563. {
  564. return _fh_instance;
  565. }
  566. private FuncHennaCON()
  567. {
  568. super(Stats.STAT_CON, 0x10, null);
  569. }
  570. @Override
  571. public void calc(Env env)
  572. {
  573. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  574. L2PcInstance pc = (L2PcInstance) env.player;
  575. if (pc != null) env.value += pc.getHennaStatCON();
  576. }
  577. }
  578. static class FuncHennaWIT extends Func
  579. {
  580. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  581. static Func getInstance()
  582. {
  583. return _fh_instance;
  584. }
  585. private FuncHennaWIT()
  586. {
  587. super(Stats.STAT_WIT, 0x10, null);
  588. }
  589. @Override
  590. public void calc(Env env)
  591. {
  592. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  593. L2PcInstance pc = (L2PcInstance) env.player;
  594. if (pc != null) env.value += pc.getHennaStatWIT();
  595. }
  596. }
  597. static class FuncMaxHpAdd extends Func
  598. {
  599. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  600. static Func getInstance()
  601. {
  602. return _fmha_instance;
  603. }
  604. private FuncMaxHpAdd()
  605. {
  606. super(Stats.MAX_HP, 0x10, null);
  607. }
  608. @Override
  609. public void calc(Env env)
  610. {
  611. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  612. int lvl = env.player.getLevel() - t.classBaseLevel;
  613. double hpmod = t.lvlHpMod * lvl;
  614. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  615. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  616. env.value += (hpmax + hpmin) / 2;
  617. }
  618. }
  619. static class FuncMaxHpMul extends Func
  620. {
  621. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  622. static Func getInstance()
  623. {
  624. return _fmhm_instance;
  625. }
  626. private FuncMaxHpMul()
  627. {
  628. super(Stats.MAX_HP, 0x20, null);
  629. }
  630. @Override
  631. public void calc(Env env)
  632. {
  633. env.value *= BaseStats.CON.calcBonus(env.player);
  634. }
  635. }
  636. static class FuncMaxCpAdd extends Func
  637. {
  638. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  639. static Func getInstance()
  640. {
  641. return _fmca_instance;
  642. }
  643. private FuncMaxCpAdd()
  644. {
  645. super(Stats.MAX_CP, 0x10, null);
  646. }
  647. @Override
  648. public void calc(Env env)
  649. {
  650. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  651. int lvl = env.player.getLevel() - t.classBaseLevel;
  652. double cpmod = t.lvlCpMod * lvl;
  653. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  654. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  655. env.value += (cpmax + cpmin) / 2;
  656. }
  657. }
  658. static class FuncMaxCpMul extends Func
  659. {
  660. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  661. static Func getInstance()
  662. {
  663. return _fmcm_instance;
  664. }
  665. private FuncMaxCpMul()
  666. {
  667. super(Stats.MAX_CP, 0x20, null);
  668. }
  669. @Override
  670. public void calc(Env env)
  671. {
  672. env.value *= BaseStats.CON.calcBonus(env.player);
  673. }
  674. }
  675. static class FuncMaxMpAdd extends Func
  676. {
  677. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  678. static Func getInstance()
  679. {
  680. return _fmma_instance;
  681. }
  682. private FuncMaxMpAdd()
  683. {
  684. super(Stats.MAX_MP, 0x10, null);
  685. }
  686. @Override
  687. public void calc(Env env)
  688. {
  689. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  690. int lvl = env.player.getLevel() - t.classBaseLevel;
  691. double mpmod = t.lvlMpMod * lvl;
  692. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  693. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  694. env.value += (mpmax + mpmin) / 2;
  695. }
  696. }
  697. static class FuncMaxMpMul extends Func
  698. {
  699. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  700. static Func getInstance()
  701. {
  702. return _fmmm_instance;
  703. }
  704. private FuncMaxMpMul()
  705. {
  706. super(Stats.MAX_MP, 0x20, null);
  707. }
  708. @Override
  709. public void calc(Env env)
  710. {
  711. env.value *= BaseStats.MEN.calcBonus(env.player);
  712. }
  713. }
  714. /**
  715. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  716. */
  717. public static int getRegeneratePeriod(L2Character cha)
  718. {
  719. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  720. return HP_REGENERATE_PERIOD; // 3s
  721. }
  722. /**
  723. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  724. *
  725. * <B><U> Concept</U> :</B><BR><BR>
  726. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  727. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  728. *
  729. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  730. *
  731. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  732. *
  733. */
  734. public static Calculator[] getStdNPCCalculators()
  735. {
  736. Calculator[] std = new Calculator[Stats.NUM_STATS];
  737. std[Stats.MAX_HP.ordinal()] = new Calculator();
  738. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  739. std[Stats.MAX_MP.ordinal()] = new Calculator();
  740. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  741. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  742. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  743. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  744. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  745. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  746. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  747. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  748. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  749. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  750. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  751. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  752. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  753. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  754. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  755. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  756. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  757. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  758. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  759. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  760. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  761. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  762. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  763. return std;
  764. }
  765. public static Calculator[] getStdDoorCalculators()
  766. {
  767. Calculator[] std = new Calculator[Stats.NUM_STATS];
  768. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  769. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  770. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  771. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  772. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  773. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  774. //SevenSigns PDEF Modifier
  775. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  776. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  777. //SevenSigns MDEF Modifier
  778. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  779. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  780. return std;
  781. }
  782. /**
  783. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  784. *
  785. * <B><U> Concept</U> :</B><BR><BR>
  786. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  787. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  788. *
  789. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  790. *
  791. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  792. */
  793. public static void addFuncsToNewCharacter(L2Character cha)
  794. {
  795. if (cha instanceof L2PcInstance)
  796. {
  797. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  798. cha.addStatFunc(FuncMaxHpMul.getInstance());
  799. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  800. cha.addStatFunc(FuncMaxCpMul.getInstance());
  801. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  802. cha.addStatFunc(FuncMaxMpMul.getInstance());
  803. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  804. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  805. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  806. cha.addStatFunc(FuncBowAtkRange.getInstance());
  807. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  808. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  809. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  810. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  811. cha.addStatFunc(FuncPAtkMod.getInstance());
  812. cha.addStatFunc(FuncMAtkMod.getInstance());
  813. cha.addStatFunc(FuncPDefMod.getInstance());
  814. cha.addStatFunc(FuncMDefMod.getInstance());
  815. cha.addStatFunc(FuncAtkCritical.getInstance());
  816. cha.addStatFunc(FuncMAtkCritical.getInstance());
  817. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  818. cha.addStatFunc(FuncAtkEvasion.getInstance());
  819. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  820. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  821. cha.addStatFunc(FuncMoveSpeed.getInstance());
  822. cha.addStatFunc(FuncHennaSTR.getInstance());
  823. cha.addStatFunc(FuncHennaDEX.getInstance());
  824. cha.addStatFunc(FuncHennaINT.getInstance());
  825. cha.addStatFunc(FuncHennaMEN.getInstance());
  826. cha.addStatFunc(FuncHennaCON.getInstance());
  827. cha.addStatFunc(FuncHennaWIT.getInstance());
  828. }
  829. else if (cha instanceof L2PetInstance)
  830. {
  831. cha.addStatFunc(FuncPAtkMod.getInstance());
  832. //cha.addStatFunc(FuncMAtkMod.getInstance());
  833. //cha.addStatFunc(FuncPDefMod.getInstance());
  834. cha.addStatFunc(FuncMDefMod.getInstance());
  835. cha.addStatFunc(FuncAtkCritical.getInstance());
  836. cha.addStatFunc(FuncMAtkCritical.getInstance());
  837. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  838. cha.addStatFunc(FuncAtkEvasion.getInstance());
  839. cha.addStatFunc(FuncMoveSpeed.getInstance());
  840. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  841. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  842. }
  843. else if (cha instanceof L2Summon)
  844. {
  845. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  846. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  847. cha.addStatFunc(FuncAtkCritical.getInstance());
  848. cha.addStatFunc(FuncMAtkCritical.getInstance());
  849. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  850. cha.addStatFunc(FuncAtkEvasion.getInstance());
  851. cha.addStatFunc(FuncMoveSpeed.getInstance());
  852. }
  853. }
  854. /**
  855. * Calculate the HP regen rate (base + modifiers).<BR>
  856. * <BR>
  857. */
  858. public static final double calcHpRegen(L2Character cha)
  859. {
  860. double init = cha.getTemplate().baseHpReg;
  861. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  862. double hpRegenBonus = 0;
  863. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  864. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  865. if (cha instanceof L2PcInstance)
  866. {
  867. L2PcInstance player = (L2PcInstance) cha;
  868. // Calculate correct baseHpReg value for certain level of PC
  869. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  870. // SevenSigns Festival modifier
  871. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  872. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  873. else
  874. {
  875. double siegeModifier = calcSiegeRegenModifer(player);
  876. if (siegeModifier > 0)
  877. hpRegenMultiplier *= siegeModifier;
  878. }
  879. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  880. {
  881. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  882. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  883. int clanHallIndex = player.getClan().getHasHideout();
  884. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  885. {
  886. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  887. if (clansHall != null)
  888. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  889. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  890. }
  891. }
  892. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  893. {
  894. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  895. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  896. int castleIndex = player.getClan().getHasCastle();
  897. if (castleIndex > 0 && castleIndex == posCastleIndex)
  898. {
  899. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  900. if (castle != null)
  901. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  902. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  903. }
  904. }
  905. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  906. {
  907. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  908. int posFortIndex = zone == null ? -1 : zone.getFortId();
  909. int fortIndex = player.getClan().getHasFort();
  910. if (fortIndex > 0 && fortIndex == posFortIndex)
  911. {
  912. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  913. if (fort != null)
  914. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  915. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  916. }
  917. }
  918. // Mother Tree effect is calculated at last
  919. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  920. {
  921. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  922. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  923. hpRegenBonus += hpBonus;
  924. }
  925. // Calculate Movement bonus
  926. if (player.isSitting())
  927. hpRegenMultiplier *= 1.5; // Sitting
  928. else if (!player.isMoving())
  929. hpRegenMultiplier *= 1.1; // Staying
  930. else if (player.isRunning())
  931. hpRegenMultiplier *= 0.7; // Running
  932. // Add CON bonus
  933. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  934. }
  935. else if (cha instanceof L2PetInstance)
  936. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  937. if (init < 1)
  938. init = 1;
  939. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  940. }
  941. /**
  942. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  943. */
  944. public static final double calcMpRegen(L2Character cha)
  945. {
  946. double init = cha.getTemplate().baseMpReg;
  947. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  948. double mpRegenBonus = 0;
  949. if (cha instanceof L2PcInstance)
  950. {
  951. L2PcInstance player = (L2PcInstance) cha;
  952. // Calculate correct baseMpReg value for certain level of PC
  953. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  954. // SevenSigns Festival modifier
  955. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  956. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  957. // Mother Tree effect is calculated at last'
  958. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  959. {
  960. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  961. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  962. mpRegenBonus += mpBonus;
  963. }
  964. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  965. {
  966. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  967. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  968. int clanHallIndex = player.getClan().getHasHideout();
  969. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  970. {
  971. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  972. if (clansHall != null)
  973. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  974. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  975. }
  976. }
  977. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  978. {
  979. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  980. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  981. int castleIndex = player.getClan().getHasCastle();
  982. if (castleIndex > 0 && castleIndex == posCastleIndex)
  983. {
  984. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  985. if (castle != null)
  986. {
  987. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  988. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  989. }
  990. }
  991. }
  992. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  993. {
  994. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  995. int posFortIndex = zone == null ? -1 : zone.getFortId();
  996. int fortIndex = player.getClan().getHasFort();
  997. if (fortIndex > 0 && fortIndex == posFortIndex)
  998. {
  999. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1000. if (fort != null)
  1001. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1002. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1003. }
  1004. }
  1005. // Calculate Movement bonus
  1006. if (player.isSitting())
  1007. mpRegenMultiplier *= 1.5; // Sitting
  1008. else if (!player.isMoving())
  1009. mpRegenMultiplier *= 1.1; // Staying
  1010. else if (player.isRunning())
  1011. mpRegenMultiplier *= 0.7; // Running
  1012. // Add MEN bonus
  1013. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1014. }
  1015. else if (cha instanceof L2PetInstance)
  1016. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1017. if (init < 1)
  1018. init = 1;
  1019. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1020. }
  1021. /**
  1022. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1023. */
  1024. public static final double calcCpRegen(L2Character cha)
  1025. {
  1026. double init = cha.getTemplate().baseHpReg;
  1027. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1028. double cpRegenBonus = 0;
  1029. if (cha instanceof L2PcInstance)
  1030. {
  1031. L2PcInstance player = (L2PcInstance) cha;
  1032. // Calculate correct baseHpReg value for certain level of PC
  1033. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1034. // Calculate Movement bonus
  1035. if (player.isSitting())
  1036. cpRegenMultiplier *= 1.5; // Sitting
  1037. else if (!player.isMoving())
  1038. cpRegenMultiplier *= 1.1; // Staying
  1039. else if (player.isRunning())
  1040. cpRegenMultiplier *= 0.7; // Running
  1041. }
  1042. else
  1043. {
  1044. // Calculate Movement bonus
  1045. if (!cha.isMoving())
  1046. cpRegenMultiplier *= 1.1; // Staying
  1047. else if (cha.isRunning())
  1048. cpRegenMultiplier *= 0.7; // Running
  1049. }
  1050. // Apply CON bonus
  1051. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1052. if (init < 1)
  1053. init = 1;
  1054. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1055. }
  1056. @SuppressWarnings("deprecation")
  1057. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1058. {
  1059. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1060. final int oracle = festivalInfo[0];
  1061. final int festivalId = festivalInfo[1];
  1062. int[] festivalCenter;
  1063. // If the player isn't found in the festival, leave the regen rate as it is.
  1064. if (festivalId < 0) return 0;
  1065. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1066. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1067. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1068. // Check the distance between the player and the player spawn point, in the center of the arena.
  1069. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1070. if (Config.DEBUG)
  1071. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1072. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1073. }
  1074. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1075. {
  1076. if (activeChar == null || activeChar.getClan() == null) return 0;
  1077. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1078. activeChar.getPosition().getY(),
  1079. activeChar.getPosition().getZ());
  1080. if (siege == null || !siege.getIsInProgress()) return 0;
  1081. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1082. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1083. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1084. return 1.5; // If all is true, then modifer will be 50% more
  1085. }
  1086. /** Calculate blow damage based on cAtk */
  1087. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1088. {
  1089. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1090. double power = skill.getPower(isPvP);
  1091. double damage = attacker.getPAtk(target);
  1092. damage+=calcValakasAttribute(attacker, target, skill);
  1093. double defence = target.getPDef(attacker);
  1094. if (attacker instanceof L2Npc)
  1095. {
  1096. if(((L2Npc)attacker)._soulshotcharged)
  1097. {
  1098. ss = true;
  1099. }
  1100. else
  1101. ss = false;
  1102. ((L2Npc)attacker)._soulshotcharged = false;
  1103. }
  1104. // Def bonusses in PvP fight
  1105. if(isPvP)
  1106. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1107. if(ss)
  1108. damage *= 2.;
  1109. switch(shld)
  1110. {
  1111. case SHIELD_DEFENSE_SUCCEED:
  1112. defence += target.getShldDef();
  1113. break;
  1114. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1115. return 1;
  1116. }
  1117. if(ss && skill.getSSBoost()>0)
  1118. power *= skill.getSSBoost();
  1119. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1120. damage *= calcElemental(attacker, target, skill);
  1121. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1122. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1123. // get the natural vulnerability for the template
  1124. /*if (target instanceof L2Npc)
  1125. {
  1126. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1127. }*/
  1128. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1129. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1130. damage *= 80 / defence;
  1131. // Random weapon damage
  1132. damage *= attacker.getRandomDamageMultiplier();
  1133. // Physical skill dmg boost
  1134. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1135. // Dmg bonusses in PvP fight
  1136. if(isPvP)
  1137. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1138. else if (target instanceof L2Attackable)
  1139. {
  1140. damage *= attacker.calcStat(Stats.PVE_PHYS_SKILL_DMG, 1, null, null);
  1141. if (!target.isRaid() && !target.isRaidMinion()
  1142. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1143. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1144. {
  1145. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1146. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1147. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1148. else
  1149. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1150. }
  1151. }
  1152. return damage < 1 ? 1. : damage;
  1153. }
  1154. /** Calculated damage caused by ATTACK of attacker on target,
  1155. * called separatly for each weapon, if dual-weapon is used.
  1156. *
  1157. * @param attacker player or NPC that makes ATTACK
  1158. * @param target player or NPC, target of ATTACK
  1159. * @param miss one of ATTACK_XXX constants
  1160. * @param crit if the ATTACK have critical success
  1161. * @param dual if dual weapon is used
  1162. * @param ss if weapon item was charged by soulshot
  1163. * @return damage points
  1164. */
  1165. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1166. byte shld, boolean crit, boolean dual, boolean ss)
  1167. {
  1168. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1169. double damage = attacker.getPAtk(target);
  1170. double defence = target.getPDef(attacker);
  1171. damage+=calcValakasAttribute(attacker, target, skill);
  1172. if (attacker instanceof L2Npc)
  1173. {
  1174. if(((L2Npc)attacker)._soulshotcharged)
  1175. {
  1176. ss = true;
  1177. }
  1178. else
  1179. ss = false;
  1180. ((L2Npc)attacker)._soulshotcharged = false;
  1181. }
  1182. // Def bonusses in PvP fight
  1183. if(isPvP)
  1184. {
  1185. if(skill == null)
  1186. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1187. else
  1188. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1189. }
  1190. switch (shld)
  1191. {
  1192. case SHIELD_DEFENSE_SUCCEED:
  1193. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1194. defence += target.getShldDef();
  1195. break;
  1196. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1197. return 1.;
  1198. }
  1199. if (ss) damage *= 2;
  1200. if (skill != null)
  1201. {
  1202. double skillpower = skill.getPower(attacker, target, isPvP);
  1203. float ssboost = skill.getSSBoost();
  1204. if (ssboost <= 0)
  1205. damage += skillpower;
  1206. else if (ssboost > 0)
  1207. {
  1208. if (ss)
  1209. {
  1210. skillpower *= ssboost;
  1211. damage += skillpower;
  1212. }
  1213. else
  1214. damage += skillpower;
  1215. }
  1216. }
  1217. // defence modifier depending of the attacker weapon
  1218. L2Weapon weapon = attacker.getActiveWeaponItem();
  1219. Stats stat = null;
  1220. boolean isBow = false;
  1221. if (weapon != null && !attacker.isTransformed())
  1222. {
  1223. switch (weapon.getItemType())
  1224. {
  1225. case BOW:
  1226. isBow = true;
  1227. stat = Stats.BOW_WPN_VULN;
  1228. break;
  1229. case CROSSBOW:
  1230. isBow = true;
  1231. stat = Stats.CROSSBOW_WPN_VULN;
  1232. break;
  1233. case BLUNT:
  1234. stat = Stats.BLUNT_WPN_VULN;
  1235. break;
  1236. case DAGGER:
  1237. stat = Stats.DAGGER_WPN_VULN;
  1238. break;
  1239. case DUAL:
  1240. stat = Stats.DUAL_WPN_VULN;
  1241. break;
  1242. case DUALFIST:
  1243. stat = Stats.DUALFIST_WPN_VULN;
  1244. break;
  1245. case ETC:
  1246. stat = Stats.ETC_WPN_VULN;
  1247. break;
  1248. case FIST:
  1249. stat = Stats.FIST_WPN_VULN;
  1250. break;
  1251. case POLE:
  1252. stat = Stats.POLE_WPN_VULN;
  1253. break;
  1254. case SWORD:
  1255. stat = Stats.SWORD_WPN_VULN;
  1256. break;
  1257. case BIGSWORD:
  1258. stat = Stats.BIGSWORD_WPN_VULN;
  1259. break;
  1260. case BIGBLUNT:
  1261. stat = Stats.BIGBLUNT_WPN_VULN;
  1262. break;
  1263. case DUALDAGGER:
  1264. stat = Stats.DUALDAGGER_WPN_VULN;
  1265. break;
  1266. case RAPIER:
  1267. stat = Stats.RAPIER_WPN_VULN;
  1268. break;
  1269. case ANCIENTSWORD:
  1270. stat = Stats.ANCIENT_WPN_VULN;
  1271. break;
  1272. /*case PET:
  1273. stat = Stats.PET_WPN_VULN;
  1274. break;*/
  1275. }
  1276. }
  1277. // for summon use pet weapon vuln, since they cant hold weapon
  1278. if (attacker instanceof L2SummonInstance)
  1279. stat = Stats.PET_WPN_VULN;
  1280. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1281. {
  1282. defence += target.getShldDef();
  1283. }*/
  1284. //if (!(attacker instanceof L2RaidBossInstance) &&
  1285. /*
  1286. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1287. {
  1288. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1289. // else
  1290. // damage *= 2;
  1291. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1292. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1293. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1294. // damage += _rnd.nextDouble() * damage / 10 ;
  1295. }
  1296. */
  1297. // else {
  1298. //if (skill == null)
  1299. if (crit)
  1300. {
  1301. //Finally retail like formula
  1302. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1303. //Crit dmg add is almost useless in normal hits...
  1304. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1305. }
  1306. else
  1307. damage = 70 * damage / defence;
  1308. if (stat != null)
  1309. {
  1310. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1311. damage = target.calcStat(stat, damage, target, null);
  1312. /*if (target instanceof L2Npc)
  1313. {
  1314. // get the natural vulnerability for the template
  1315. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1316. }*/
  1317. }
  1318. // Weapon random damage
  1319. damage *= attacker.getRandomDamageMultiplier();
  1320. //damage += Rnd.nextDouble() * damage / 10;
  1321. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1322. // }
  1323. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1324. {
  1325. damage -= target.getShldDef();
  1326. if (damage < 0) damage = 0;
  1327. }
  1328. if (target instanceof L2Npc)
  1329. {
  1330. switch (((L2Npc) target).getTemplate().getRace())
  1331. {
  1332. case BEAST:
  1333. damage *= attacker.getPAtkMonsters(target);
  1334. break;
  1335. case ANIMAL:
  1336. damage *= attacker.getPAtkAnimals(target);
  1337. break;
  1338. case PLANT:
  1339. damage *= attacker.getPAtkPlants(target);
  1340. break;
  1341. case DRAGON:
  1342. damage *= attacker.getPAtkDragons(target);
  1343. break;
  1344. case BUG:
  1345. damage *= attacker.getPAtkInsects(target);
  1346. break;
  1347. case GIANT:
  1348. damage *= attacker.getPAtkGiants(target);
  1349. break;
  1350. case MAGICCREATURE:
  1351. damage *= attacker.getPAtkMagicCreatures(target);
  1352. break;
  1353. default:
  1354. // nothing
  1355. break;
  1356. }
  1357. }
  1358. if (damage > 0 && damage < 1)
  1359. {
  1360. damage = 1;
  1361. }
  1362. else if (damage < 0)
  1363. {
  1364. damage = 0;
  1365. }
  1366. // Dmg bonusses in PvP fight
  1367. if(isPvP)
  1368. {
  1369. if(skill == null)
  1370. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1371. else
  1372. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1373. }
  1374. // Physical skill dmg boost
  1375. if(skill != null)
  1376. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1377. damage *= calcElemental(attacker, target, skill);
  1378. if (target instanceof L2Attackable)
  1379. {
  1380. if (isBow)
  1381. {
  1382. if (skill != null)
  1383. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1384. else
  1385. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1386. }
  1387. else
  1388. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1389. if (!target.isRaid() && !target.isRaidMinion()
  1390. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1391. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1392. {
  1393. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1394. if (skill != null)
  1395. {
  1396. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1397. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1398. else
  1399. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1400. }
  1401. else if (crit)
  1402. {
  1403. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1404. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1405. else
  1406. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1407. }
  1408. else
  1409. {
  1410. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1411. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1412. else
  1413. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1414. }
  1415. }
  1416. }
  1417. return damage;
  1418. }
  1419. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1420. {
  1421. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1422. double mAtk = attacker.getMAtk(target, skill);
  1423. double mDef = target.getMDef(attacker, skill);
  1424. // AI SpiritShot
  1425. if (attacker instanceof L2Npc)
  1426. {
  1427. if(((L2Npc)attacker)._spiritshotcharged)
  1428. {
  1429. ss = true;
  1430. }
  1431. else
  1432. ss = false;
  1433. ((L2Npc)attacker)._spiritshotcharged = false;
  1434. }
  1435. // --------------------------------
  1436. // Pvp bonuses for def
  1437. if(isPvP)
  1438. {
  1439. if(skill.isMagic())
  1440. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1441. else
  1442. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1443. }
  1444. switch (shld)
  1445. {
  1446. case SHIELD_DEFENSE_SUCCEED:
  1447. mDef += target.getShldDef(); // kamael
  1448. break;
  1449. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1450. return 1;
  1451. }
  1452. if (bss)
  1453. mAtk *= 4;
  1454. else if (ss)
  1455. mAtk *= 2;
  1456. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP);
  1457. // Failure calculation
  1458. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1459. {
  1460. if (attacker instanceof L2PcInstance)
  1461. {
  1462. if (calcMagicSuccess(attacker, target, skill)
  1463. && (target.getLevel() - attacker.getLevel()) <= 9)
  1464. {
  1465. if (skill.getSkillType() == L2SkillType.DRAIN)
  1466. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1467. else
  1468. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1469. damage /= 2;
  1470. }
  1471. else
  1472. {
  1473. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1474. sm.addCharName(target);
  1475. sm.addSkillName(skill);
  1476. attacker.sendPacket(sm);
  1477. damage = 1;
  1478. }
  1479. }
  1480. if (target instanceof L2PcInstance)
  1481. {
  1482. if (skill.getSkillType() == L2SkillType.DRAIN)
  1483. {
  1484. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1485. sm.addCharName(attacker);
  1486. target.sendPacket(sm);
  1487. }
  1488. else
  1489. {
  1490. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1491. sm.addCharName(attacker);
  1492. target.sendPacket(sm);
  1493. }
  1494. }
  1495. }
  1496. else if (mcrit)
  1497. {
  1498. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1499. damage *= 2.5;
  1500. else
  1501. damage *= 3;
  1502. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1503. }
  1504. // Weapon random damage
  1505. damage *= attacker.getRandomDamageMultiplier();
  1506. // Pvp bonuses for dmg
  1507. if(isPvP)
  1508. {
  1509. if(skill.isMagic())
  1510. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1511. else
  1512. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1513. }
  1514. // CT2.3 general magic vuln
  1515. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1516. damage *= calcElemental(attacker, target, skill);
  1517. if (target instanceof L2Attackable)
  1518. {
  1519. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1520. if (!target.isRaid() && !target.isRaidMinion()
  1521. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1522. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1523. {
  1524. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1525. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1526. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1527. else
  1528. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1529. }
  1530. }
  1531. return damage;
  1532. }
  1533. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1534. {
  1535. // Current info include mAtk in the skill power.
  1536. // double mAtk = attacker.getMAtk();
  1537. double mDef = target.getMDef(attacker.getOwner(), skill);
  1538. switch (shld)
  1539. {
  1540. case SHIELD_DEFENSE_SUCCEED:
  1541. mDef += target.getShldDef(); // kamael
  1542. break;
  1543. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1544. return 1;
  1545. }
  1546. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(target instanceof L2Playable);
  1547. L2PcInstance owner = attacker.getOwner();
  1548. // Failure calculation
  1549. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1550. {
  1551. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1552. if (skill.getSkillType() == L2SkillType.DRAIN)
  1553. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1554. else
  1555. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1556. damage /= 2;
  1557. }
  1558. else
  1559. {
  1560. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1561. sm.addCharName(target);
  1562. sm.addSkillName(skill);
  1563. owner.sendPacket(sm);
  1564. damage = 1;
  1565. }
  1566. if (target instanceof L2PcInstance)
  1567. {
  1568. if (skill.getSkillType() == L2SkillType.DRAIN)
  1569. {
  1570. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1571. sm.addCharName(owner);
  1572. target.sendPacket(sm);
  1573. }
  1574. else
  1575. {
  1576. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1577. sm.addCharName(owner);
  1578. target.sendPacket(sm);
  1579. }
  1580. }
  1581. }
  1582. else if (mcrit)
  1583. damage *= 3;
  1584. // CT2.3 general magic vuln
  1585. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1586. damage *= calcElemental(owner, target, skill);
  1587. if (target instanceof L2Attackable)
  1588. {
  1589. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1590. if (!target.isRaid() && !target.isRaidMinion()
  1591. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1592. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1593. {
  1594. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1595. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1596. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1597. else
  1598. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1599. }
  1600. }
  1601. return damage;
  1602. }
  1603. /** Returns true in case of critical hit */
  1604. public static final boolean calcCrit(double rate, L2Character target)
  1605. {
  1606. final boolean success = rate > Rnd.get(1000);
  1607. // support for critical damage evasion
  1608. if (success)
  1609. {
  1610. if (target == null)
  1611. return true; // no effect
  1612. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1613. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1614. }
  1615. return success;
  1616. }
  1617. /** Calculate value of blow success */
  1618. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1619. {
  1620. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1621. }
  1622. /** Calculate value of lethal chance */
  1623. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1624. {
  1625. double chance = 0;
  1626. if (magiclvl > 0)
  1627. {
  1628. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1629. // delta [-3,infinite)
  1630. if (delta >= -3)
  1631. {
  1632. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1633. }
  1634. // delta [-9, -3[
  1635. else if (delta < -3 && delta >= -9)
  1636. {
  1637. // baseLethal
  1638. // chance = -1 * -----------
  1639. // (delta / 3)
  1640. chance = (-3) * (baseLethal / (delta));
  1641. }
  1642. //delta [-infinite,-9[
  1643. else
  1644. {
  1645. chance = baseLethal / 15;
  1646. }
  1647. }
  1648. else
  1649. {
  1650. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1651. }
  1652. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1653. }
  1654. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1655. {
  1656. if (!target.isRaid()
  1657. && !(target instanceof L2DoorInstance)
  1658. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1659. {
  1660. //activeChar.sendMessage(Double.toString(chance));
  1661. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1662. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1663. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1664. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1665. {
  1666. if (target instanceof L2Npc)
  1667. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1668. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1669. {
  1670. L2PcInstance player = (L2PcInstance) target;
  1671. if (!player.isInvul())
  1672. {
  1673. if (!(activeChar instanceof L2PcInstance &&
  1674. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1675. {
  1676. player.setCurrentHp(1);
  1677. player.setCurrentCp(1);
  1678. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1679. }
  1680. }
  1681. }
  1682. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
  1683. }
  1684. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1685. {
  1686. if (target instanceof L2PcInstance)
  1687. {
  1688. L2PcInstance player = (L2PcInstance) target;
  1689. if (!player.isInvul())
  1690. {
  1691. if (!(activeChar instanceof L2PcInstance &&
  1692. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1693. {
  1694. player.setCurrentCp(1); // Set CP to 1
  1695. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1696. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
  1697. }
  1698. }
  1699. }
  1700. //TODO: remove half kill since SYSMsg got changed.
  1701. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1702. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1703. }
  1704. else
  1705. return false;
  1706. }
  1707. else
  1708. return false;
  1709. return true;
  1710. }
  1711. public static final boolean calcMCrit(double mRate)
  1712. {
  1713. return mRate > Rnd.get(1000);
  1714. }
  1715. /** Returns true in case when ATTACK is canceled due to hit */
  1716. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1717. {
  1718. if (target.getFusionSkill() != null)
  1719. return true;
  1720. double init = 0;
  1721. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1722. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1723. {
  1724. L2Weapon wpn = target.getActiveWeaponItem();
  1725. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1726. }
  1727. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1728. // Chance of break is higher with higher dmg
  1729. init += Math.sqrt(13*dmg);
  1730. // Chance is affected by target MEN
  1731. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1732. // Calculate all modifiers for ATTACK_CANCEL
  1733. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1734. // Adjust the rate to be between 1 and 99
  1735. if (rate > 99) rate = 99;
  1736. else if (rate < 1) rate = 1;
  1737. return Rnd.get(100) < rate;
  1738. }
  1739. /** Calculate delay (in milliseconds) before next ATTACK */
  1740. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1741. {
  1742. // measured Oct 2006 by Tank6585, formula by Sami
  1743. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1744. if(rate < 2) return 2700;
  1745. else return (int)(470000/rate);
  1746. }
  1747. /** Calculate delay (in milliseconds) for skills cast */
  1748. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1749. {
  1750. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1751. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1752. }
  1753. /** Returns true if hit missed (target evaded)
  1754. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1755. **/
  1756. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1757. {
  1758. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1759. if(attacker.isBehindTarget())
  1760. chance *= 1.2;
  1761. else if(attacker.isInFrontOfTarget())
  1762. chance *= 1;
  1763. else
  1764. chance *= 1.1;
  1765. chance = Math.max(chance, 200);
  1766. chance = Math.min(chance, 980);
  1767. return chance < Rnd.get(1000);
  1768. }
  1769. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1770. {
  1771. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1772. int chance;
  1773. if (delta >= 10) chance = 980;
  1774. else
  1775. {
  1776. switch (delta)
  1777. {
  1778. case 9: chance = 975; break;
  1779. case 8: chance = 970; break;
  1780. case 7: chance = 965; break;
  1781. case 6: chance = 960; break;
  1782. case 5: chance = 955; break;
  1783. case 4: chance = 945; break;
  1784. case 3: chance = 935; break;
  1785. case 2: chance = 925; break;
  1786. case 1: chance = 915; break;
  1787. case 0: chance = 905; break;
  1788. case -1: chance = 890; break;
  1789. case -2: chance = 875; break;
  1790. case -3: chance = 860; break;
  1791. case -4: chance = 845; break;
  1792. case -5: chance = 830; break;
  1793. case -6: chance = 815; break;
  1794. case -7: chance = 800; break;
  1795. case -8: chance = 785; break;
  1796. case -9: chance = 770; break;
  1797. case -10: chance = 755; break;
  1798. case -11: chance = 735; break;
  1799. case -12: chance = 715; break;
  1800. case -13: chance = 695; break;
  1801. case -14: chance = 675; break;
  1802. case -15: chance = 655; break;
  1803. case -16: chance = 625; break;
  1804. case -17: chance = 595; break;
  1805. case -18: chance = 565; break;
  1806. case -19: chance = 535; break;
  1807. case -20: chance = 505; break;
  1808. case -21: chance = 455; break;
  1809. case -22: chance = 405; break;
  1810. case -23: chance = 355; break;
  1811. case -24: chance = 305; break;
  1812. default: chance = 275;
  1813. }
  1814. if(!attacker.isInFrontOfTarget())
  1815. {
  1816. if(attacker.isBehindTarget())
  1817. chance *= 1.2;
  1818. else // side
  1819. chance *= 1.1;
  1820. if (chance > 980)
  1821. chance = 980;
  1822. }
  1823. }
  1824. return chance < Rnd.get(1000);
  1825. }
  1826. /**
  1827. * Returns:<br>
  1828. * 0 = shield defense doesn't succeed<br>
  1829. * 1 = shield defense succeed<br>
  1830. * 2 = perfect block<br>
  1831. *
  1832. * @param attacker
  1833. * @param target
  1834. * @param sendSysMsg
  1835. * @return
  1836. */
  1837. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1838. {
  1839. if (skill != null && skill.ignoreShield())
  1840. return 0;
  1841. L2Item item = target.getSecondaryWeaponItem();
  1842. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1843. return 0;
  1844. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1845. * BaseStats.DEX.calcBonus(target);
  1846. if (shldRate == 0.0)
  1847. return 0;
  1848. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1849. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1850. return 0;
  1851. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1852. // if attacker
  1853. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1854. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1855. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1856. shldRate *= 1.3;
  1857. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1858. {
  1859. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1860. }
  1861. else if (shldRate > Rnd.get(100))
  1862. {
  1863. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1864. }
  1865. if (sendSysMsg && target instanceof L2PcInstance)
  1866. {
  1867. L2PcInstance enemy = (L2PcInstance)target;
  1868. switch (shldSuccess)
  1869. {
  1870. case SHIELD_DEFENSE_SUCCEED:
  1871. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1872. break;
  1873. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1874. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1875. break;
  1876. }
  1877. }
  1878. return shldSuccess;
  1879. }
  1880. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1881. {
  1882. return calcShldUse(attacker, target, skill, true);
  1883. }
  1884. public static byte calcShldUse(L2Character attacker, L2Character target)
  1885. {
  1886. return calcShldUse(attacker, target, null, true);
  1887. }
  1888. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1889. {
  1890. // TODO: CHECK/FIX THIS FORMULA UP!!
  1891. L2SkillType type = skill.getSkillType();
  1892. double defence = 0;
  1893. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1894. defence = target.getMDef(actor, skill);
  1895. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  1896. double d = (attack - defence)/(attack + defence);
  1897. if (target.isRaid())
  1898. {
  1899. switch (type)
  1900. {
  1901. case CONFUSION:
  1902. case MUTE:
  1903. case PARALYZE:
  1904. case ROOT:
  1905. case FEAR:
  1906. case SLEEP:
  1907. case STUN:
  1908. case DEBUFF:
  1909. case AGGDEBUFF:
  1910. if ( d > 0 && Rnd.get(1000) == 1)
  1911. return true;
  1912. else
  1913. return false;
  1914. }
  1915. }
  1916. d += 0.5 * Rnd.nextGaussian();
  1917. return d > 0;
  1918. }
  1919. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1920. {
  1921. double multiplier = 0; // initialize...
  1922. // Get the skill type to calculate its effect in function of base stats
  1923. // of the L2Character target
  1924. if (skill != null)
  1925. {
  1926. // first, get the natural template vulnerability values for the target
  1927. Stats stat = skill.getStat();
  1928. if (stat != null)
  1929. {
  1930. switch (stat)
  1931. {
  1932. case AGGRESSION:
  1933. multiplier = target.getTemplate().baseAggressionVuln;
  1934. break;
  1935. case BLEED:
  1936. multiplier = target.getTemplate().baseBleedVuln;
  1937. break;
  1938. case POISON:
  1939. multiplier = target.getTemplate().basePoisonVuln;
  1940. break;
  1941. case STUN:
  1942. multiplier = target.getTemplate().baseStunVuln;
  1943. break;
  1944. case ROOT:
  1945. multiplier = target.getTemplate().baseRootVuln;
  1946. break;
  1947. case MOVEMENT:
  1948. multiplier = target.getTemplate().baseMovementVuln;
  1949. break;
  1950. case CONFUSION:
  1951. multiplier = target.getTemplate().baseConfusionVuln;
  1952. break;
  1953. case SLEEP:
  1954. multiplier = target.getTemplate().baseSleepVuln;
  1955. break;
  1956. }
  1957. }
  1958. // Finally, calculate skilltype vulnerabilities
  1959. L2SkillType type = skill.getSkillType();
  1960. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1961. switch (type)
  1962. {
  1963. case PDAM:
  1964. case MDAM:
  1965. type = skill.getEffectType();
  1966. }
  1967. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1968. }
  1969. return multiplier;
  1970. }
  1971. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1972. {
  1973. if (type != null)
  1974. {
  1975. switch (type)
  1976. {
  1977. case BLEED:
  1978. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1979. break;
  1980. case POISON:
  1981. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1982. break;
  1983. case STUN:
  1984. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1985. break;
  1986. case PARALYZE:
  1987. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1988. break;
  1989. case ROOT:
  1990. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1991. break;
  1992. case SLEEP:
  1993. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1994. break;
  1995. case MUTE:
  1996. case FEAR:
  1997. case BETRAY:
  1998. case AGGDEBUFF:
  1999. case ERASE:
  2000. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  2001. break;
  2002. case CONFUSION:
  2003. case CONFUSE_MOB_ONLY:
  2004. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  2005. break;
  2006. case DEBUFF:
  2007. case WEAKNESS:
  2008. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2009. break;
  2010. case BUFF:
  2011. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2012. break;
  2013. case CANCEL:
  2014. multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
  2015. break;
  2016. default:
  2017. }
  2018. }
  2019. return multiplier;
  2020. }
  2021. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2022. {
  2023. double multiplier = 0; // initialize...
  2024. if (skill != null)
  2025. {
  2026. // Calculate skilltype vulnerabilities
  2027. L2SkillType type = skill.getSkillType();
  2028. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  2029. switch (type)
  2030. {
  2031. case PDAM:
  2032. case MDAM:
  2033. type = skill.getEffectType();
  2034. }
  2035. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  2036. }
  2037. return multiplier;
  2038. }
  2039. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  2040. {
  2041. if (type != null)
  2042. {
  2043. switch (type)
  2044. {
  2045. case BLEED:
  2046. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2047. break;
  2048. case POISON:
  2049. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2050. break;
  2051. case STUN:
  2052. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2053. break;
  2054. case PARALYZE:
  2055. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2056. break;
  2057. case ROOT:
  2058. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2059. break;
  2060. case SLEEP:
  2061. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2062. break;
  2063. case MUTE:
  2064. case FEAR:
  2065. case BETRAY:
  2066. case AGGDEBUFF:
  2067. case ERASE:
  2068. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2069. break;
  2070. case CONFUSION:
  2071. case CONFUSE_MOB_ONLY:
  2072. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  2073. break;
  2074. case DEBUFF:
  2075. case WEAKNESS:
  2076. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2077. break;
  2078. case CANCEL:
  2079. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2080. break;
  2081. default:
  2082. }
  2083. }
  2084. return multiplier;
  2085. }
  2086. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2087. {
  2088. final BaseStats saveVs = skill.getSaveVs();
  2089. if (saveVs == null)
  2090. return 1;
  2091. return 1 / saveVs.calcBonus(target);
  2092. }
  2093. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2094. {
  2095. if (skill.getLevelDepend() == 0)
  2096. return 0;
  2097. final int attackerMod;
  2098. if (skill.getMagicLevel() > 0)
  2099. attackerMod = skill.getMagicLevel();
  2100. else
  2101. attackerMod = attacker.getLevel();
  2102. final int delta = attackerMod - target.getLevel();
  2103. int deltamod = delta / 5;
  2104. deltamod = deltamod * 5;
  2105. if (deltamod != delta)
  2106. {
  2107. if (delta < 0)
  2108. deltamod -= 5;
  2109. else
  2110. deltamod += 5;
  2111. }
  2112. return deltamod;
  2113. }
  2114. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2115. {
  2116. final byte element = skill.getElement();
  2117. if (element == Elementals.NONE)
  2118. return 0;
  2119. int result = skill.getElementPower();
  2120. if (attacker.getAttackElement() == element)
  2121. result += attacker.getAttackElementValue(element);
  2122. result -= target.getDefenseElementValue(element);
  2123. if (result < 0)
  2124. return 0;
  2125. return Math.round((float)result / 10);
  2126. }
  2127. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2128. {
  2129. final L2SkillType type = effect.effectType;
  2130. final int value = (int)effect.effectPower;
  2131. if (type == null)
  2132. {
  2133. if (attacker.isDebug())
  2134. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2135. return Rnd.get(100) < value;
  2136. }
  2137. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2138. return true;
  2139. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2140. {
  2141. if (attacker.isDebug())
  2142. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2143. return false;
  2144. }
  2145. double statModifier = calcSkillStatModifier(skill, target);
  2146. // Calculate BaseRate.
  2147. int rate = (int) (value * statModifier);
  2148. // Add Matk/Mdef Bonus
  2149. double mAtkModifier = 0;
  2150. int ssModifier = 0;
  2151. if (skill.isMagic())
  2152. {
  2153. mAtkModifier = target.getMDef(target, skill);
  2154. if (shld == SHIELD_DEFENSE_SUCCEED)
  2155. mAtkModifier += target.getShldDef();
  2156. // Add Bonus for Sps/SS
  2157. if (bss)
  2158. ssModifier = 4;
  2159. else if (sps)
  2160. ssModifier = 2;
  2161. else
  2162. ssModifier = 1;
  2163. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2164. rate = (int) (rate * mAtkModifier);
  2165. }
  2166. // Resists
  2167. double vulnModifier = calcSkillTypeVulnerability(0, target, type);
  2168. double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
  2169. double res = vulnModifier + profModifier;
  2170. double resMod = 1;
  2171. if (res != 0)
  2172. {
  2173. if (res < 0)
  2174. {
  2175. resMod = 1 - 0.075 * res;
  2176. resMod = 1 / resMod;
  2177. }
  2178. else
  2179. resMod = 1 + 0.02 * res;
  2180. rate *= resMod;
  2181. }
  2182. int elementModifier = calcElementModifier(attacker, target, skill);
  2183. rate += elementModifier;
  2184. //lvl modifier.
  2185. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2186. rate += deltamod;
  2187. if (rate > skill.getMaxChance())
  2188. rate = skill.getMaxChance();
  2189. else if (rate < skill.getMinChance())
  2190. rate = skill.getMinChance();
  2191. if (attacker.isDebug() || Config.DEVELOPER)
  2192. {
  2193. final StringBuilder stat = new StringBuilder(100);
  2194. StringUtil.append(stat,
  2195. skill.getName(),
  2196. " eff.type:", type.toString(),
  2197. " power:", String.valueOf(value),
  2198. " stat:", String.format("%1.2f", statModifier),
  2199. " res:", String.format("%1.2f", resMod), "(",
  2200. String.format("%1.2f", profModifier), "/",
  2201. String.format("%1.2f", vulnModifier),
  2202. ") elem:", String.valueOf(elementModifier),
  2203. " mAtk:", String.format("%1.2f", mAtkModifier),
  2204. " ss:", String.valueOf(ssModifier),
  2205. " lvl:", String.valueOf(deltamod),
  2206. " total:", String.valueOf(rate)
  2207. );
  2208. final String result = stat.toString();
  2209. if (attacker.isDebug())
  2210. attacker.sendDebugMessage(result);
  2211. if (Config.DEVELOPER)
  2212. _log.info(result);
  2213. }
  2214. return (Rnd.get(100) < rate);
  2215. }
  2216. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2217. {
  2218. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2219. if (skill.ignoreResists())
  2220. {
  2221. if (attacker.isDebug())
  2222. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2223. return (Rnd.get(100) < skill.getPower(isPvP));
  2224. }
  2225. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2226. {
  2227. if (attacker.isDebug())
  2228. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2229. return false;
  2230. }
  2231. int value = (int) skill.getPower(isPvP);
  2232. double statModifier = calcSkillStatModifier(skill, target);
  2233. // Calculate BaseRate.
  2234. int rate = (int) (value * statModifier);
  2235. // Add Matk/Mdef Bonus
  2236. double mAtkModifier = 0;
  2237. int ssModifier = 0;
  2238. if (skill.isMagic())
  2239. {
  2240. mAtkModifier = target.getMDef(target, skill);
  2241. if (shld == SHIELD_DEFENSE_SUCCEED)
  2242. mAtkModifier += target.getShldDef();
  2243. // Add Bonus for Sps/SS
  2244. if (bss)
  2245. ssModifier = 4;
  2246. else if (sps)
  2247. ssModifier = 2;
  2248. else
  2249. ssModifier = 1;
  2250. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2251. rate = (int) (rate * mAtkModifier);
  2252. }
  2253. // Resists
  2254. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2255. double profModifier = calcSkillProficiency(skill, attacker, target);
  2256. double res = vulnModifier + profModifier;
  2257. double resMod = 1;
  2258. if (res != 0)
  2259. {
  2260. if (res < 0)
  2261. {
  2262. resMod = 1 - 0.075 * res;
  2263. resMod = 1 / resMod;
  2264. }
  2265. else
  2266. resMod = 1 + 0.02 * res;
  2267. rate *= resMod;
  2268. }
  2269. int elementModifier = calcElementModifier(attacker, target, skill);
  2270. rate += elementModifier;
  2271. //lvl modifier.
  2272. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2273. rate += deltamod;
  2274. if (rate > skill.getMaxChance())
  2275. rate = skill.getMaxChance();
  2276. else if (rate < skill.getMinChance())
  2277. rate = skill.getMinChance();
  2278. if (attacker.isDebug() || Config.DEVELOPER)
  2279. {
  2280. final StringBuilder stat = new StringBuilder(100);
  2281. StringUtil.append(stat,
  2282. skill.getName(),
  2283. " type:", skill.getSkillType().toString(),
  2284. " power:", String.valueOf(value),
  2285. " stat:", String.format("%1.2f", statModifier),
  2286. " res:", String.format("%1.2f", resMod), "(",
  2287. String.format("%1.2f", profModifier), "/",
  2288. String.format("%1.2f", vulnModifier),
  2289. ") elem:", String.valueOf(elementModifier),
  2290. " mAtk:", String.format("%1.2f", mAtkModifier),
  2291. " ss:", String.valueOf(ssModifier),
  2292. " lvl:", String.valueOf(deltamod),
  2293. " total:", String.valueOf(rate)
  2294. );
  2295. final String result = stat.toString();
  2296. if (attacker.isDebug())
  2297. attacker.sendDebugMessage(result);
  2298. if (Config.DEVELOPER)
  2299. _log.info(result);
  2300. }
  2301. return (Rnd.get(100) < rate);
  2302. }
  2303. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2304. {
  2305. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2306. return false;
  2307. L2SkillType type = skill.getSkillType();
  2308. // these skills should not work on RaidBoss
  2309. if (target.isRaid())
  2310. {
  2311. switch (type)
  2312. {
  2313. case CONFUSION:
  2314. case ROOT:
  2315. case STUN:
  2316. case MUTE:
  2317. case FEAR:
  2318. case DEBUFF:
  2319. case PARALYZE:
  2320. case SLEEP:
  2321. case AGGDEBUFF:
  2322. return false;
  2323. }
  2324. }
  2325. // if target reflect this skill then the effect will fail
  2326. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2327. return false;
  2328. int value = (int) skill.getPower(target instanceof L2Playable);
  2329. double statModifier = calcSkillStatModifier(skill, target);
  2330. int rate = (int) (value * statModifier);
  2331. // Add Matk/Mdef Bonus
  2332. double mAtkModifier = 0;
  2333. if (skill.isMagic())
  2334. {
  2335. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2336. if (shld == SHIELD_DEFENSE_SUCCEED)
  2337. mAtkModifier += target.getShldDef();
  2338. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2339. rate += (int) (mAtkModifier * 100) - 100;
  2340. }
  2341. // Resists
  2342. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2343. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2344. double res = vulnModifier + profModifier;
  2345. double resMod = 1;
  2346. if (res != 0)
  2347. {
  2348. if (res < 0)
  2349. {
  2350. resMod = 1 - 0.075 * res;
  2351. resMod = 1 / resMod;
  2352. }
  2353. else
  2354. resMod = 1 + 0.02 * res;
  2355. rate *= resMod;
  2356. }
  2357. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2358. rate += elementModifier;
  2359. //lvl modifier.
  2360. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2361. rate += deltamod;
  2362. if (rate > skill.getMaxChance())
  2363. rate = skill.getMaxChance();
  2364. else if (rate < skill.getMinChance())
  2365. rate = skill.getMinChance();
  2366. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2367. {
  2368. final StringBuilder stat = new StringBuilder(100);
  2369. StringUtil.append(stat,
  2370. skill.getName(),
  2371. " type:", skill.getSkillType().toString(),
  2372. " power:", String.valueOf(value),
  2373. " stat:", String.format("%1.2f", statModifier),
  2374. " res:", String.format("%1.2f", resMod), "(",
  2375. String.format("%1.2f", profModifier), "/",
  2376. String.format("%1.2f", vulnModifier),
  2377. ") elem:", String.valueOf(elementModifier),
  2378. " mAtk:", String.format("%1.2f", mAtkModifier),
  2379. " lvl:", String.valueOf(deltamod),
  2380. " total:", String.valueOf(rate)
  2381. );
  2382. final String result = stat.toString();
  2383. if (attacker.getOwner().isDebug())
  2384. attacker.getOwner().sendDebugMessage(result);
  2385. if (Config.DEVELOPER)
  2386. _log.info(result);
  2387. }
  2388. return (Rnd.get(100) < rate);
  2389. }
  2390. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2391. {
  2392. // DS: remove skill magic level dependence from nukes
  2393. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2394. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2395. double lvlModifier = Math.pow(1.3, lvlDifference);
  2396. float targetModifier = 1;
  2397. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2398. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2399. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2400. {
  2401. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2402. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2403. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2404. else
  2405. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2406. }
  2407. // general magic resist
  2408. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2409. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2410. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2411. if (rate > skill.getMaxChance())
  2412. rate = skill.getMaxChance();
  2413. else if (rate < skill.getMinChance())
  2414. rate = skill.getMinChance();
  2415. if (attacker.isDebug() || Config.DEVELOPER)
  2416. {
  2417. final StringBuilder stat = new StringBuilder(100);
  2418. StringUtil.append(stat,
  2419. skill.getName(),
  2420. " lvlDiff:", String.valueOf(lvlDifference),
  2421. " lvlMod:", String.format("%1.2f", lvlModifier),
  2422. " res:", String.format("%1.2f", resModifier),
  2423. " fail:", String.format("%1.2f", failureModifier),
  2424. " tgt:", String.valueOf(targetModifier),
  2425. " total:", String.valueOf(rate)
  2426. );
  2427. final String result = stat.toString();
  2428. if (attacker.isDebug())
  2429. attacker.sendDebugMessage(result);
  2430. if (Config.DEVELOPER)
  2431. _log.info(result);
  2432. }
  2433. return (Rnd.get(100) < rate);
  2434. }
  2435. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2436. boolean ss, boolean bss)
  2437. {
  2438. // AI SpiritShot
  2439. if (attacker instanceof L2Npc)
  2440. {
  2441. if(((L2Npc)attacker)._spiritshotcharged)
  2442. {
  2443. ss = true;
  2444. }
  2445. else
  2446. ss = false;
  2447. ((L2Npc)attacker)._spiritshotcharged = false;
  2448. }
  2449. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2450. double mAtk = attacker.getMAtk(target, skill);
  2451. double mDef = target.getMDef(attacker, skill);
  2452. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2453. double mp = target.getMaxMp();
  2454. if (bss) mAtk *= 4;
  2455. else if (ss) mAtk *= 2;
  2456. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP) * (mp/97)) / mDef;
  2457. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2458. if (target instanceof L2Attackable)
  2459. {
  2460. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2461. if (!target.isRaid() && !target.isRaidMinion()
  2462. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2463. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2464. {
  2465. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2466. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2467. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2468. else
  2469. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2470. }
  2471. }
  2472. return damage;
  2473. }
  2474. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2475. {
  2476. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2477. return baseRestorePercent;
  2478. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2479. if(restorePercent - baseRestorePercent > 20.0)
  2480. restorePercent += 20.0;
  2481. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2482. restorePercent = Math.min(restorePercent, 90.0);
  2483. return restorePercent;
  2484. }
  2485. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2486. {
  2487. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2488. return false;
  2489. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2490. }
  2491. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2492. {
  2493. if (sk.getSkillType() == L2SkillType.FISHING)
  2494. return false;
  2495. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2496. if (actor instanceof L2PcInstance)
  2497. {
  2498. if (((L2PcInstance) actor).isMageClass())
  2499. val *= BaseStats.INT.calcBonus(actor);
  2500. else
  2501. val *= BaseStats.STR.calcBonus(actor);
  2502. }
  2503. return Rnd.get(100) < val;
  2504. }
  2505. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2506. {
  2507. double calcPower = 0;
  2508. double calcDefen = 0;
  2509. if (skill != null && skill.getAttributeName().contains("valakas"))
  2510. {
  2511. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2512. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2513. }
  2514. else
  2515. {
  2516. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2517. if (calcPower > 0)
  2518. {
  2519. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2520. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2521. }
  2522. }
  2523. return calcPower - calcDefen;
  2524. }
  2525. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2526. {
  2527. int calcPower = 0;
  2528. int calcDefen = 0;
  2529. int calcTotal = 0;
  2530. double result = 1.0;
  2531. byte element;
  2532. if (skill != null)
  2533. {
  2534. element = skill.getElement();
  2535. if (element >= 0)
  2536. {
  2537. calcPower = skill.getElementPower();
  2538. calcDefen = target.getDefenseElementValue(element);
  2539. if (attacker.getAttackElement() == element)
  2540. calcPower += attacker.getAttackElementValue(element);
  2541. calcTotal = calcPower - calcDefen;
  2542. if (calcTotal > 0)
  2543. {
  2544. if (calcTotal < 50)
  2545. result += calcTotal * 0.003948;
  2546. else if (calcTotal < 150)
  2547. result = 1.1974;
  2548. else if (calcTotal < 300)
  2549. result = 1.3973;
  2550. else
  2551. result = 1.6963;
  2552. }
  2553. if (Config.DEVELOPER)
  2554. _log.info(skill.getName()
  2555. + ": "
  2556. + calcPower
  2557. + ", "
  2558. + calcDefen
  2559. + ", "
  2560. + result);
  2561. }
  2562. }
  2563. else
  2564. {
  2565. element = attacker.getAttackElement();
  2566. if (element >= 0)
  2567. {
  2568. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2569. - target.getDefenseElementValue(element), 0);
  2570. if (calcTotal < 50)
  2571. result += calcTotal * 0.003948;
  2572. else if (calcTotal < 150)
  2573. result = 1.1974;
  2574. else if (calcTotal < 300)
  2575. result = 1.3973;
  2576. else
  2577. result = 1.6963;
  2578. if (Config.DEVELOPER)
  2579. _log.info("Hit: "
  2580. + calcPower
  2581. + ", "
  2582. + calcDefen
  2583. + ", "
  2584. + result);
  2585. }
  2586. }
  2587. return result;
  2588. }
  2589. /**
  2590. * Calculate skill reflection according these three possibilities:
  2591. * <li>Reflect failed</li>
  2592. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2593. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2594. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2595. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2596. <br><br>
  2597. *
  2598. @param actor
  2599. * @param target
  2600. * @param skill
  2601. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2602. */
  2603. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2604. {
  2605. /*
  2606. * Neither some special skills (like hero debuffs...) or those skills
  2607. * ignoring resistances can be reflected
  2608. */
  2609. if (skill.ignoreResists() || !skill.canBeReflected())
  2610. return SKILL_REFLECT_FAILED;
  2611. // only magic and melee skills can be reflected
  2612. if (!skill.isMagic() &&
  2613. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2614. return SKILL_REFLECT_FAILED;
  2615. byte reflect = SKILL_REFLECT_FAILED;
  2616. // check for non-reflected skilltypes, need additional retail check
  2617. switch (skill.getSkillType())
  2618. {
  2619. case BUFF:
  2620. case REFLECT:
  2621. case HEAL_PERCENT:
  2622. case MANAHEAL_PERCENT:
  2623. case HOT:
  2624. case CPHOT:
  2625. case MPHOT:
  2626. case UNDEAD_DEFENSE:
  2627. case AGGDEBUFF:
  2628. case CONT:
  2629. return SKILL_REFLECT_FAILED;
  2630. // these skill types can deal damage
  2631. case PDAM:
  2632. case BLOW:
  2633. case MDAM:
  2634. case DEATHLINK:
  2635. case CHARGEDAM:
  2636. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2637. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2638. if (venganceChance > Rnd.get(100))
  2639. reflect |= SKILL_REFLECT_VENGEANCE;
  2640. break;
  2641. }
  2642. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2643. if( Rnd.get(100) < reflectChance)
  2644. reflect |= SKILL_REFLECT_SUCCEED;
  2645. return reflect;
  2646. }
  2647. /**
  2648. * Calculate damage caused by falling
  2649. * @param cha
  2650. * @param fallHeight
  2651. * @return damage
  2652. */
  2653. public static double calcFallDam(L2Character cha, int fallHeight)
  2654. {
  2655. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2656. return 0;
  2657. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2658. return damage;
  2659. }
  2660. }