EffectClanGate.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Clan;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.skills.AbnormalEffect;
  20. import net.sf.l2j.gameserver.skills.Env;
  21. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  22. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  23. import net.sf.l2j.gameserver.network.SystemMessageId;
  24. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  25. /**
  26. * @author ZaKaX (Ghost @ L2D)
  27. */
  28. public class EffectClanGate extends L2Effect
  29. {
  30. public EffectClanGate(Env env, EffectTemplate template)
  31. {
  32. super(env, template);
  33. }
  34. /**
  35. *
  36. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  37. */
  38. @Override
  39. public boolean onStart()
  40. {
  41. getEffected().startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
  42. if (getEffected() instanceof L2PcInstance)
  43. {
  44. L2Clan clan = ((L2PcInstance) getEffected()).getClan();
  45. if (clan != null)
  46. {
  47. SystemMessage msg = new SystemMessage(SystemMessageId.COURT_MAGICIAN_CREATED_PORTAL);
  48. clan.broadcastToOtherOnlineMembers(msg, ((L2PcInstance) getEffected()));
  49. }
  50. }
  51. return true;
  52. }
  53. /**
  54. *
  55. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  56. */
  57. @Override
  58. public boolean onActionTime()
  59. {
  60. return false;
  61. }
  62. /**
  63. *
  64. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  65. */
  66. @Override
  67. public void onExit()
  68. {
  69. getEffected().stopAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
  70. }
  71. /**
  72. *
  73. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  74. */
  75. @Override
  76. public L2EffectType getEffectType()
  77. {
  78. return L2EffectType.CLAN_GATE;
  79. }
  80. }