Formulas.java 89 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.L2SiegeClan;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.L2Playable;
  32. import com.l2jserver.gameserver.model.actor.L2Summon;
  33. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  38. import com.l2jserver.gameserver.model.base.PlayerState;
  39. import com.l2jserver.gameserver.model.entity.Castle;
  40. import com.l2jserver.gameserver.model.entity.ClanHall;
  41. import com.l2jserver.gameserver.model.entity.Fort;
  42. import com.l2jserver.gameserver.model.entity.Siege;
  43. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  44. import com.l2jserver.gameserver.model.zone.L2ZoneType;
  45. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  48. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  52. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  53. import com.l2jserver.gameserver.skills.funcs.Func;
  54. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  55. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  56. import com.l2jserver.gameserver.templates.item.L2Item;
  57. import com.l2jserver.gameserver.templates.item.L2Weapon;
  58. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  59. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  60. import com.l2jserver.gameserver.util.Util;
  61. import com.l2jserver.util.Rnd;
  62. /**
  63. * Global calculations, can be modified by server admins
  64. */
  65. public final class Formulas
  66. {
  67. // level difference reductions
  68. private static final int MAGIC_FAIL_RATE = 3;
  69. private static final double DAMAGE_REDUCTION = 0.66;
  70. /** Regen Task period */
  71. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  72. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  73. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  74. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  75. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  76. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  77. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  78. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  79. private static final byte MELEE_ATTACK_RANGE = 40;
  80. public static final int MAX_STAT_VALUE = 100;
  81. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  82. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  83. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  84. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  85. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  86. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  87. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  88. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  89. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  90. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  91. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  92. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  93. // These values are 100% matching retail tables, no need to change and no need add
  94. // calculation into the stat bonus when accessing (not efficient),
  95. // better to have everything precalculated and use values directly (saves CPU)
  96. static
  97. {
  98. for (int i = 0; i < STRbonus.length; i++)
  99. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) * 100 + .5d) / 100;
  100. for (int i = 0; i < INTbonus.length; i++)
  101. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) * 100 + .5d) / 100;
  102. for (int i = 0; i < DEXbonus.length; i++)
  103. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) * 100 + .5d) / 100;
  104. for (int i = 0; i < WITbonus.length; i++)
  105. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) * 100 + .5d) / 100;
  106. for (int i = 0; i < CONbonus.length; i++)
  107. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) * 100 + .5d) / 100;
  108. for (int i = 0; i < MENbonus.length; i++)
  109. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) * 100 + .5d) / 100;
  110. }
  111. static class FuncAddLevel3 extends Func
  112. {
  113. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  114. static Func getInstance(Stats stat)
  115. {
  116. int pos = stat.ordinal();
  117. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  118. return _instancies[pos];
  119. }
  120. private FuncAddLevel3(Stats pStat)
  121. {
  122. super(pStat, 0x10, null);
  123. }
  124. @Override
  125. public void calc(Env env)
  126. {
  127. env.value += env.player.getLevel() / 3.0;
  128. }
  129. }
  130. static class FuncMultLevelMod extends Func
  131. {
  132. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  133. static Func getInstance(Stats stat)
  134. {
  135. int pos = stat.ordinal();
  136. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  137. return _instancies[pos];
  138. }
  139. private FuncMultLevelMod(Stats pStat)
  140. {
  141. super(pStat, 0x20, null);
  142. }
  143. @Override
  144. public void calc(Env env)
  145. {
  146. env.value *= env.player.getLevelMod();
  147. }
  148. }
  149. static class FuncMultRegenResting extends Func
  150. {
  151. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  152. /**
  153. * Return the Func object corresponding to the state concerned.<BR><BR>
  154. */
  155. static Func getInstance(Stats stat)
  156. {
  157. int pos = stat.ordinal();
  158. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  159. return _instancies[pos];
  160. }
  161. /**
  162. * Constructor of the FuncMultRegenResting.<BR><BR>
  163. */
  164. private FuncMultRegenResting(Stats pStat)
  165. {
  166. super(pStat, 0x20, null);
  167. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  168. }
  169. /**
  170. * Calculate the modifier of the state concerned.<BR><BR>
  171. */
  172. @Override
  173. public void calc(Env env)
  174. {
  175. if (!cond.test(env)) return;
  176. env.value *= 1.45;
  177. }
  178. }
  179. static class FuncPAtkMod extends Func
  180. {
  181. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  182. static Func getInstance()
  183. {
  184. return _fpa_instance;
  185. }
  186. private FuncPAtkMod()
  187. {
  188. super(Stats.POWER_ATTACK, 0x30, null);
  189. }
  190. @Override
  191. public void calc(Env env)
  192. {
  193. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  194. }
  195. }
  196. static class FuncMAtkMod extends Func
  197. {
  198. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  199. static Func getInstance()
  200. {
  201. return _fma_instance;
  202. }
  203. private FuncMAtkMod()
  204. {
  205. super(Stats.MAGIC_ATTACK, 0x20, null);
  206. }
  207. @Override
  208. public void calc(Env env)
  209. {
  210. double intb = INTbonus[env.player.getINT()];
  211. double lvlb = env.player.getLevelMod();
  212. env.value *= (lvlb * lvlb) * (intb * intb);
  213. }
  214. }
  215. static class FuncMDefMod extends Func
  216. {
  217. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  218. static Func getInstance()
  219. {
  220. return _fmm_instance;
  221. }
  222. private FuncMDefMod()
  223. {
  224. super(Stats.MAGIC_DEFENCE, 0x20, null);
  225. }
  226. @Override
  227. public void calc(Env env)
  228. {
  229. if (env.player instanceof L2PcInstance)
  230. {
  231. L2PcInstance p = (L2PcInstance) env.player;
  232. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  233. env.value -= 5;
  234. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  235. env.value -= 5;
  236. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  237. env.value -= 9;
  238. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  239. env.value -= 9;
  240. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  241. env.value -= 13;
  242. }
  243. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  244. }
  245. }
  246. static class FuncPDefMod extends Func
  247. {
  248. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  249. static Func getInstance()
  250. {
  251. return _fmm_instance;
  252. }
  253. private FuncPDefMod()
  254. {
  255. super(Stats.POWER_DEFENCE, 0x20, null);
  256. }
  257. @Override
  258. public void calc(Env env)
  259. {
  260. if (env.player instanceof L2PcInstance)
  261. {
  262. L2PcInstance p = (L2PcInstance) env.player;
  263. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  264. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  265. env.value -= 12;
  266. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  267. if (chest != null)
  268. env.value -= hasMagePDef ? 15 : 31;
  269. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  270. env.value -= hasMagePDef ? 8 : 18;
  271. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  272. env.value -= 8;
  273. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  274. env.value -= 7;
  275. }
  276. env.value *= env.player.getLevelMod();
  277. }
  278. }
  279. static class FuncGatesPDefMod extends Func
  280. {
  281. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  282. static Func getInstance()
  283. {
  284. return _fmm_instance;
  285. }
  286. private FuncGatesPDefMod()
  287. {
  288. super(Stats.POWER_DEFENCE, 0x20, null);
  289. }
  290. @Override
  291. public void calc(Env env)
  292. {
  293. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  294. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  295. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  296. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  297. }
  298. }
  299. static class FuncGatesMDefMod extends Func
  300. {
  301. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  302. static Func getInstance()
  303. {
  304. return _fmm_instance;
  305. }
  306. private FuncGatesMDefMod()
  307. {
  308. super(Stats.MAGIC_DEFENCE, 0x20, null);
  309. }
  310. @Override
  311. public void calc(Env env)
  312. {
  313. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  314. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  315. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  316. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  317. }
  318. }
  319. static class FuncBowAtkRange extends Func
  320. {
  321. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  322. static Func getInstance()
  323. {
  324. return _fbar_instance;
  325. }
  326. private FuncBowAtkRange()
  327. {
  328. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  329. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  330. }
  331. @Override
  332. public void calc(Env env)
  333. {
  334. if (!cond.test(env))
  335. return;
  336. // default is 40 and with bow should be 500
  337. env.value += 460;
  338. }
  339. }
  340. static class FuncCrossBowAtkRange extends Func
  341. {
  342. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  343. static Func getInstance()
  344. {
  345. return _fcb_instance;
  346. }
  347. private FuncCrossBowAtkRange()
  348. {
  349. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  350. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  351. }
  352. @Override
  353. public void calc(Env env)
  354. {
  355. if (!cond.test(env))
  356. return;
  357. // default is 40 and with crossbow should be 400
  358. env.value += 360;
  359. }
  360. }
  361. static class FuncAtkAccuracy extends Func
  362. {
  363. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  364. static Func getInstance()
  365. {
  366. return _faa_instance;
  367. }
  368. private FuncAtkAccuracy()
  369. {
  370. super(Stats.ACCURACY_COMBAT, 0x10, null);
  371. }
  372. @Override
  373. public void calc(Env env)
  374. {
  375. L2Character p = env.player;
  376. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  377. env.value += Math.sqrt(p.getDEX()) * 6;
  378. env.value += p.getLevel();
  379. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  380. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  381. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  382. }
  383. }
  384. static class FuncAtkEvasion extends Func
  385. {
  386. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  387. static Func getInstance()
  388. {
  389. return _fae_instance;
  390. }
  391. private FuncAtkEvasion()
  392. {
  393. super(Stats.EVASION_RATE, 0x10, null);
  394. }
  395. @Override
  396. public void calc(Env env)
  397. {
  398. L2Character p = env.player;
  399. //[Square(DEX)]*6 + lvl;
  400. env.value += Math.sqrt(p.getDEX()) * 6;
  401. env.value += p.getLevel();
  402. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  403. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  404. }
  405. }
  406. static class FuncAtkCritical extends Func
  407. {
  408. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  409. static Func getInstance()
  410. {
  411. return _fac_instance;
  412. }
  413. private FuncAtkCritical()
  414. {
  415. super(Stats.CRITICAL_RATE, 0x09, null);
  416. }
  417. @Override
  418. public void calc(Env env)
  419. {
  420. L2Character p = env.player;
  421. if( p instanceof L2SummonInstance) env.value = 40;
  422. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  423. else if (p instanceof L2PcInstance)
  424. {
  425. env.value *= DEXbonus[p.getDEX()];
  426. env.value *= 10;
  427. }
  428. env.baseValue = env.value;
  429. }
  430. }
  431. static class FuncMAtkCritical extends Func
  432. {
  433. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  434. static Func getInstance()
  435. {
  436. return _fac_instance;
  437. }
  438. private FuncMAtkCritical()
  439. {
  440. super(Stats.MCRITICAL_RATE, 0x30, null);
  441. }
  442. @Override
  443. public void calc(Env env)
  444. {
  445. L2Character p = env.player;
  446. if(p instanceof L2Summon)
  447. env.value = 8; // TODO: needs retail value
  448. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  449. env.value *= WITbonus[p.getWIT()];
  450. }
  451. }
  452. static class FuncMoveSpeed extends Func
  453. {
  454. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  455. static Func getInstance()
  456. {
  457. return _fms_instance;
  458. }
  459. private FuncMoveSpeed()
  460. {
  461. super(Stats.RUN_SPEED, 0x30, null);
  462. }
  463. @Override
  464. public void calc(Env env)
  465. {
  466. L2PcInstance p = (L2PcInstance) env.player;
  467. env.value *= DEXbonus[p.getDEX()];
  468. }
  469. }
  470. static class FuncPAtkSpeed extends Func
  471. {
  472. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  473. static Func getInstance()
  474. {
  475. return _fas_instance;
  476. }
  477. private FuncPAtkSpeed()
  478. {
  479. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  480. }
  481. @Override
  482. public void calc(Env env)
  483. {
  484. L2PcInstance p = (L2PcInstance) env.player;
  485. env.value *= DEXbonus[p.getDEX()];
  486. }
  487. }
  488. static class FuncMAtkSpeed extends Func
  489. {
  490. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  491. static Func getInstance()
  492. {
  493. return _fas_instance;
  494. }
  495. private FuncMAtkSpeed()
  496. {
  497. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  498. }
  499. @Override
  500. public void calc(Env env)
  501. {
  502. L2PcInstance p = (L2PcInstance) env.player;
  503. env.value *= WITbonus[p.getWIT()];
  504. }
  505. }
  506. static class FuncHennaSTR extends Func
  507. {
  508. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  509. static Func getInstance()
  510. {
  511. return _fh_instance;
  512. }
  513. private FuncHennaSTR()
  514. {
  515. super(Stats.STAT_STR, 0x10, null);
  516. }
  517. @Override
  518. public void calc(Env env)
  519. {
  520. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  521. L2PcInstance pc = (L2PcInstance) env.player;
  522. if (pc != null) env.value += pc.getHennaStatSTR();
  523. }
  524. }
  525. static class FuncHennaDEX extends Func
  526. {
  527. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  528. static Func getInstance()
  529. {
  530. return _fh_instance;
  531. }
  532. private FuncHennaDEX()
  533. {
  534. super(Stats.STAT_DEX, 0x10, null);
  535. }
  536. @Override
  537. public void calc(Env env)
  538. {
  539. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  540. L2PcInstance pc = (L2PcInstance) env.player;
  541. if (pc != null) env.value += pc.getHennaStatDEX();
  542. }
  543. }
  544. static class FuncHennaINT extends Func
  545. {
  546. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  547. static Func getInstance()
  548. {
  549. return _fh_instance;
  550. }
  551. private FuncHennaINT()
  552. {
  553. super(Stats.STAT_INT, 0x10, null);
  554. }
  555. @Override
  556. public void calc(Env env)
  557. {
  558. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  559. L2PcInstance pc = (L2PcInstance) env.player;
  560. if (pc != null) env.value += pc.getHennaStatINT();
  561. }
  562. }
  563. static class FuncHennaMEN extends Func
  564. {
  565. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  566. static Func getInstance()
  567. {
  568. return _fh_instance;
  569. }
  570. private FuncHennaMEN()
  571. {
  572. super(Stats.STAT_MEN, 0x10, null);
  573. }
  574. @Override
  575. public void calc(Env env)
  576. {
  577. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  578. L2PcInstance pc = (L2PcInstance) env.player;
  579. if (pc != null) env.value += pc.getHennaStatMEN();
  580. }
  581. }
  582. static class FuncHennaCON extends Func
  583. {
  584. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  585. static Func getInstance()
  586. {
  587. return _fh_instance;
  588. }
  589. private FuncHennaCON()
  590. {
  591. super(Stats.STAT_CON, 0x10, null);
  592. }
  593. @Override
  594. public void calc(Env env)
  595. {
  596. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  597. L2PcInstance pc = (L2PcInstance) env.player;
  598. if (pc != null) env.value += pc.getHennaStatCON();
  599. }
  600. }
  601. static class FuncHennaWIT extends Func
  602. {
  603. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  604. static Func getInstance()
  605. {
  606. return _fh_instance;
  607. }
  608. private FuncHennaWIT()
  609. {
  610. super(Stats.STAT_WIT, 0x10, null);
  611. }
  612. @Override
  613. public void calc(Env env)
  614. {
  615. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  616. L2PcInstance pc = (L2PcInstance) env.player;
  617. if (pc != null) env.value += pc.getHennaStatWIT();
  618. }
  619. }
  620. static class FuncMaxHpAdd extends Func
  621. {
  622. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  623. static Func getInstance()
  624. {
  625. return _fmha_instance;
  626. }
  627. private FuncMaxHpAdd()
  628. {
  629. super(Stats.MAX_HP, 0x10, null);
  630. }
  631. @Override
  632. public void calc(Env env)
  633. {
  634. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  635. int lvl = env.player.getLevel() - t.classBaseLevel;
  636. double hpmod = t.lvlHpMod * lvl;
  637. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  638. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  639. env.value += (hpmax + hpmin) / 2;
  640. }
  641. }
  642. static class FuncMaxHpMul extends Func
  643. {
  644. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  645. static Func getInstance()
  646. {
  647. return _fmhm_instance;
  648. }
  649. private FuncMaxHpMul()
  650. {
  651. super(Stats.MAX_HP, 0x20, null);
  652. }
  653. @Override
  654. public void calc(Env env)
  655. {
  656. L2PcInstance p = (L2PcInstance) env.player;
  657. env.value *= CONbonus[p.getCON()];
  658. }
  659. }
  660. static class FuncMaxCpAdd extends Func
  661. {
  662. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  663. static Func getInstance()
  664. {
  665. return _fmca_instance;
  666. }
  667. private FuncMaxCpAdd()
  668. {
  669. super(Stats.MAX_CP, 0x10, null);
  670. }
  671. @Override
  672. public void calc(Env env)
  673. {
  674. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  675. int lvl = env.player.getLevel() - t.classBaseLevel;
  676. double cpmod = t.lvlCpMod * lvl;
  677. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  678. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  679. env.value += (cpmax + cpmin) / 2;
  680. }
  681. }
  682. static class FuncMaxCpMul extends Func
  683. {
  684. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  685. static Func getInstance()
  686. {
  687. return _fmcm_instance;
  688. }
  689. private FuncMaxCpMul()
  690. {
  691. super(Stats.MAX_CP, 0x20, null);
  692. }
  693. @Override
  694. public void calc(Env env)
  695. {
  696. L2PcInstance p = (L2PcInstance) env.player;
  697. env.value *= CONbonus[p.getCON()];
  698. }
  699. }
  700. static class FuncMaxMpAdd extends Func
  701. {
  702. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  703. static Func getInstance()
  704. {
  705. return _fmma_instance;
  706. }
  707. private FuncMaxMpAdd()
  708. {
  709. super(Stats.MAX_MP, 0x10, null);
  710. }
  711. @Override
  712. public void calc(Env env)
  713. {
  714. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  715. int lvl = env.player.getLevel() - t.classBaseLevel;
  716. double mpmod = t.lvlMpMod * lvl;
  717. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  718. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  719. env.value += (mpmax + mpmin) / 2;
  720. }
  721. }
  722. static class FuncMaxMpMul extends Func
  723. {
  724. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  725. static Func getInstance()
  726. {
  727. return _fmmm_instance;
  728. }
  729. private FuncMaxMpMul()
  730. {
  731. super(Stats.MAX_MP, 0x20, null);
  732. }
  733. @Override
  734. public void calc(Env env)
  735. {
  736. L2PcInstance p = (L2PcInstance) env.player;
  737. env.value *= MENbonus[p.getMEN()];
  738. }
  739. }
  740. /**
  741. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  742. */
  743. public static int getRegeneratePeriod(L2Character cha)
  744. {
  745. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  746. return HP_REGENERATE_PERIOD; // 3s
  747. }
  748. /**
  749. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  750. *
  751. * <B><U> Concept</U> :</B><BR><BR>
  752. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  753. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  754. *
  755. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  756. *
  757. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  758. *
  759. */
  760. public static Calculator[] getStdNPCCalculators()
  761. {
  762. Calculator[] std = new Calculator[Stats.NUM_STATS];
  763. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  764. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  765. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  766. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  767. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  768. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  769. return std;
  770. }
  771. public static Calculator[] getStdDoorCalculators()
  772. {
  773. Calculator[] std = new Calculator[Stats.NUM_STATS];
  774. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  775. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  776. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  777. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  778. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  779. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  780. //SevenSigns PDEF Modifier
  781. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  782. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  783. //SevenSigns MDEF Modifier
  784. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  785. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  786. return std;
  787. }
  788. /**
  789. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  790. *
  791. * <B><U> Concept</U> :</B><BR><BR>
  792. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  793. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  794. *
  795. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  796. *
  797. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  798. */
  799. public static void addFuncsToNewCharacter(L2Character cha)
  800. {
  801. if (cha instanceof L2PcInstance)
  802. {
  803. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  804. cha.addStatFunc(FuncMaxHpMul.getInstance());
  805. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  806. cha.addStatFunc(FuncMaxCpMul.getInstance());
  807. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  808. cha.addStatFunc(FuncMaxMpMul.getInstance());
  809. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  810. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  811. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  812. cha.addStatFunc(FuncBowAtkRange.getInstance());
  813. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  814. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  815. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  816. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  817. cha.addStatFunc(FuncPAtkMod.getInstance());
  818. cha.addStatFunc(FuncMAtkMod.getInstance());
  819. cha.addStatFunc(FuncPDefMod.getInstance());
  820. cha.addStatFunc(FuncMDefMod.getInstance());
  821. cha.addStatFunc(FuncAtkCritical.getInstance());
  822. cha.addStatFunc(FuncMAtkCritical.getInstance());
  823. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  824. cha.addStatFunc(FuncAtkEvasion.getInstance());
  825. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  826. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  827. cha.addStatFunc(FuncMoveSpeed.getInstance());
  828. cha.addStatFunc(FuncHennaSTR.getInstance());
  829. cha.addStatFunc(FuncHennaDEX.getInstance());
  830. cha.addStatFunc(FuncHennaINT.getInstance());
  831. cha.addStatFunc(FuncHennaMEN.getInstance());
  832. cha.addStatFunc(FuncHennaCON.getInstance());
  833. cha.addStatFunc(FuncHennaWIT.getInstance());
  834. }
  835. else if (cha instanceof L2PetInstance)
  836. {
  837. //cha.addStatFunc(FuncPAtkMod.getInstance());
  838. //cha.addStatFunc(FuncMAtkMod.getInstance());
  839. cha.addStatFunc(FuncPDefMod.getInstance());
  840. cha.addStatFunc(FuncMDefMod.getInstance());
  841. cha.addStatFunc(FuncAtkCritical.getInstance());
  842. }
  843. else if (cha instanceof L2Summon)
  844. {
  845. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  846. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  847. cha.addStatFunc(FuncAtkCritical.getInstance());
  848. cha.addStatFunc(FuncMAtkCritical.getInstance());
  849. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  850. cha.addStatFunc(FuncAtkEvasion.getInstance());
  851. }
  852. }
  853. /**
  854. * Calculate the HP regen rate (base + modifiers).<BR>
  855. * <BR>
  856. */
  857. public static final double calcHpRegen(L2Character cha)
  858. {
  859. double init = cha.getTemplate().baseHpReg;
  860. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  861. double hpRegenBonus = 0;
  862. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  863. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  864. if (cha instanceof L2PcInstance)
  865. {
  866. L2PcInstance player = (L2PcInstance) cha;
  867. // Calculate correct baseHpReg value for certain level of PC
  868. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  869. // SevenSigns Festival modifier
  870. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  871. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  872. else
  873. {
  874. double siegeModifier = calcSiegeRegenModifer(player);
  875. if (siegeModifier > 0)
  876. hpRegenMultiplier *= siegeModifier;
  877. }
  878. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  879. {
  880. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  881. int posChIndex = zone == null ? -1 : ((L2ClanHallZone) zone).getClanHallId();
  882. int clanHallIndex = player.getClan().getHasHideout();
  883. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  884. {
  885. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  886. if (clansHall != null)
  887. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  888. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  889. }
  890. }
  891. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  892. {
  893. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  894. int posCastleIndex = zone == null ? -1 : ((L2CastleZone) zone).getCastleId();
  895. int castleIndex = player.getClan().getHasCastle();
  896. if (castleIndex > 0 && castleIndex == posCastleIndex)
  897. {
  898. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  899. if (castle != null)
  900. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  901. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  902. }
  903. }
  904. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  905. {
  906. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  907. int posFortIndex = zone == null ? -1 : ((L2FortZone) zone).getFortId();
  908. int fortIndex = player.getClan().getHasFort();
  909. if (fortIndex > 0 && fortIndex == posFortIndex)
  910. {
  911. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  912. if (fort != null)
  913. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  914. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  915. }
  916. }
  917. // Mother Tree effect is calculated at last
  918. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  919. {
  920. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  921. int hpBonus = zone == null ? 0 : ((L2MotherTreeZone) zone).getHpRegenBonus();
  922. hpRegenBonus += hpBonus;
  923. }
  924. // Calculate Movement bonus
  925. if (player.isSitting())
  926. hpRegenMultiplier *= 1.5; // Sitting
  927. else if (!player.isMoving())
  928. hpRegenMultiplier *= 1.1; // Staying
  929. else if (player.isRunning())
  930. hpRegenMultiplier *= 0.7; // Running
  931. // Add CON bonus
  932. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  933. }
  934. else if (cha instanceof L2PetInstance)
  935. init = ((L2PetInstance) cha).getPetData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  936. if (init < 1)
  937. init = 1;
  938. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  939. }
  940. /**
  941. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  942. */
  943. public static final double calcMpRegen(L2Character cha)
  944. {
  945. double init = cha.getTemplate().baseMpReg;
  946. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  947. double mpRegenBonus = 0;
  948. if (cha instanceof L2PcInstance)
  949. {
  950. L2PcInstance player = (L2PcInstance) cha;
  951. // Calculate correct baseMpReg value for certain level of PC
  952. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  953. // SevenSigns Festival modifier
  954. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  955. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  956. // Mother Tree effect is calculated at last'
  957. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  958. {
  959. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  960. int mpBonus = zone == null ? 0 : ((L2MotherTreeZone) zone).getMpRegenBonus();
  961. mpRegenBonus += mpBonus;
  962. }
  963. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  964. {
  965. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  966. int posChIndex = zone == null ? -1 : ((L2ClanHallZone) zone).getClanHallId();
  967. int clanHallIndex = player.getClan().getHasHideout();
  968. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  969. {
  970. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  971. if (clansHall != null)
  972. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  973. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  974. }
  975. }
  976. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  977. {
  978. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  979. int posCastleIndex = zone == null ? -1 : ((L2CastleZone) zone).getCastleId();
  980. int castleIndex = player.getClan().getHasCastle();
  981. if (castleIndex > 0 && castleIndex == posCastleIndex)
  982. {
  983. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  984. if (castle != null)
  985. {
  986. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  987. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  988. }
  989. }
  990. }
  991. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  992. {
  993. L2ZoneType zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  994. int posFortIndex = zone == null ? -1 : ((L2FortZone) zone).getFortId();
  995. int fortIndex = player.getClan().getHasFort();
  996. if (fortIndex > 0 && fortIndex == posFortIndex)
  997. {
  998. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  999. if (fort != null)
  1000. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1001. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1002. }
  1003. }
  1004. // Calculate Movement bonus
  1005. if (player.isSitting())
  1006. mpRegenMultiplier *= 1.5; // Sitting
  1007. else if (!player.isMoving())
  1008. mpRegenMultiplier *= 1.1; // Staying
  1009. else if (player.isRunning())
  1010. mpRegenMultiplier *= 0.7; // Running
  1011. // Add MEN bonus
  1012. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  1013. }
  1014. else if (cha instanceof L2PetInstance)
  1015. init = ((L2PetInstance) cha).getPetData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1016. if (init < 1)
  1017. init = 1;
  1018. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1019. }
  1020. /**
  1021. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1022. */
  1023. public static final double calcCpRegen(L2Character cha)
  1024. {
  1025. double init = cha.getTemplate().baseHpReg;
  1026. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1027. double cpRegenBonus = 0;
  1028. if (cha instanceof L2PcInstance)
  1029. {
  1030. L2PcInstance player = (L2PcInstance) cha;
  1031. // Calculate correct baseHpReg value for certain level of PC
  1032. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1033. // Calculate Movement bonus
  1034. if (player.isSitting())
  1035. cpRegenMultiplier *= 1.5; // Sitting
  1036. else if (!player.isMoving())
  1037. cpRegenMultiplier *= 1.1; // Staying
  1038. else if (player.isRunning())
  1039. cpRegenMultiplier *= 0.7; // Running
  1040. }
  1041. else
  1042. {
  1043. // Calculate Movement bonus
  1044. if (!cha.isMoving())
  1045. cpRegenMultiplier *= 1.1; // Staying
  1046. else if (cha.isRunning())
  1047. cpRegenMultiplier *= 0.7; // Running
  1048. }
  1049. // Apply CON bonus
  1050. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  1051. if (init < 1)
  1052. init = 1;
  1053. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1054. }
  1055. @SuppressWarnings("deprecation")
  1056. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1057. {
  1058. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1059. final int oracle = festivalInfo[0];
  1060. final int festivalId = festivalInfo[1];
  1061. int[] festivalCenter;
  1062. // If the player isn't found in the festival, leave the regen rate as it is.
  1063. if (festivalId < 0) return 0;
  1064. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1065. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1066. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1067. // Check the distance between the player and the player spawn point, in the center of the arena.
  1068. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1069. if (Config.DEBUG)
  1070. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1071. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1072. }
  1073. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1074. {
  1075. if (activeChar == null || activeChar.getClan() == null) return 0;
  1076. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1077. activeChar.getPosition().getY(),
  1078. activeChar.getPosition().getZ());
  1079. if (siege == null || !siege.getIsInProgress()) return 0;
  1080. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1081. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1082. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1083. return 1.5; // If all is true, then modifer will be 50% more
  1084. }
  1085. /** Calculate blow damage based on cAtk */
  1086. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1087. {
  1088. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1089. double power = skill.getPower(isPvP);
  1090. double damage = attacker.getPAtk(target);
  1091. damage+=calcValakasAttribute(attacker, target, skill);
  1092. double defence = target.getPDef(attacker);
  1093. if (attacker instanceof L2Npc)
  1094. {
  1095. if(((L2Npc)attacker)._soulshotcharged)
  1096. {
  1097. ss = true;
  1098. }
  1099. else
  1100. ss = false;
  1101. ((L2Npc)attacker)._soulshotcharged = false;
  1102. }
  1103. // Def bonusses in PvP fight
  1104. if(isPvP)
  1105. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1106. if(ss)
  1107. damage *= 2.;
  1108. switch(shld)
  1109. {
  1110. case SHIELD_DEFENSE_SUCCEED:
  1111. defence += target.getShldDef();
  1112. break;
  1113. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1114. return 1;
  1115. }
  1116. if(ss && skill.getSSBoost()>0)
  1117. power *= skill.getSSBoost();
  1118. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1119. damage *= calcElemental(attacker, target, skill);
  1120. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1121. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1122. // get the natural vulnerability for the template
  1123. if (target instanceof L2Npc)
  1124. {
  1125. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1126. }
  1127. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1128. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1129. damage *= 70. / defence;
  1130. damage += Rnd.get() * attacker.getRandomDamage(target);
  1131. // Dmg bonusses in PvP fight
  1132. if(isPvP)
  1133. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1134. else if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1135. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1136. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1137. damage *= DAMAGE_REDUCTION;
  1138. // Physical skill dmg boost
  1139. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1140. return damage < 1 ? 1. : damage;
  1141. }
  1142. /** Calculated damage caused by ATTACK of attacker on target,
  1143. * called separatly for each weapon, if dual-weapon is used.
  1144. *
  1145. * @param attacker player or NPC that makes ATTACK
  1146. * @param target player or NPC, target of ATTACK
  1147. * @param miss one of ATTACK_XXX constants
  1148. * @param crit if the ATTACK have critical success
  1149. * @param dual if dual weapon is used
  1150. * @param ss if weapon item was charged by soulshot
  1151. * @return damage points
  1152. */
  1153. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1154. byte shld, boolean crit, boolean dual, boolean ss)
  1155. {
  1156. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1157. double damage = attacker.getPAtk(target);
  1158. double defence = target.getPDef(attacker);
  1159. damage+=calcValakasAttribute(attacker, target, skill);
  1160. if (attacker instanceof L2Npc)
  1161. {
  1162. if(((L2Npc)attacker)._soulshotcharged)
  1163. {
  1164. ss = true;
  1165. }
  1166. else
  1167. ss = false;
  1168. ((L2Npc)attacker)._soulshotcharged = false;
  1169. }
  1170. // Def bonusses in PvP fight
  1171. if(isPvP)
  1172. {
  1173. if(skill == null)
  1174. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1175. else
  1176. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1177. }
  1178. switch (shld)
  1179. {
  1180. case SHIELD_DEFENSE_SUCCEED:
  1181. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1182. defence += target.getShldDef();
  1183. break;
  1184. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1185. return 1.;
  1186. }
  1187. if (ss) damage *= 2;
  1188. if (skill != null)
  1189. {
  1190. double skillpower = skill.getPower(attacker, isPvP);
  1191. float ssboost = skill.getSSBoost();
  1192. if (ssboost <= 0)
  1193. damage += skillpower;
  1194. else if (ssboost > 0)
  1195. {
  1196. if (ss)
  1197. {
  1198. skillpower *= ssboost;
  1199. damage += skillpower;
  1200. }
  1201. else
  1202. damage += skillpower;
  1203. }
  1204. }
  1205. // defence modifier depending of the attacker weapon
  1206. L2Weapon weapon = attacker.getActiveWeaponItem();
  1207. Stats stat = null;
  1208. if (weapon != null && !attacker.isTransformed())
  1209. {
  1210. switch (weapon.getItemType())
  1211. {
  1212. case BOW:
  1213. stat = Stats.BOW_WPN_VULN;
  1214. break;
  1215. case CROSSBOW:
  1216. stat = Stats.CROSSBOW_WPN_VULN;
  1217. break;
  1218. case BLUNT:
  1219. stat = Stats.BLUNT_WPN_VULN;
  1220. break;
  1221. case DAGGER:
  1222. stat = Stats.DAGGER_WPN_VULN;
  1223. break;
  1224. case DUAL:
  1225. stat = Stats.DUAL_WPN_VULN;
  1226. break;
  1227. case DUALFIST:
  1228. stat = Stats.DUALFIST_WPN_VULN;
  1229. break;
  1230. case ETC:
  1231. stat = Stats.ETC_WPN_VULN;
  1232. break;
  1233. case FIST:
  1234. stat = Stats.FIST_WPN_VULN;
  1235. break;
  1236. case POLE:
  1237. stat = Stats.POLE_WPN_VULN;
  1238. break;
  1239. case SWORD:
  1240. stat = Stats.SWORD_WPN_VULN;
  1241. break;
  1242. case BIGSWORD:
  1243. stat = Stats.BIGSWORD_WPN_VULN;
  1244. break;
  1245. case BIGBLUNT:
  1246. stat = Stats.BIGBLUNT_WPN_VULN;
  1247. break;
  1248. case DUAL_DAGGER:
  1249. stat = Stats.DUALDAGGER_WPN_VULN;
  1250. break;
  1251. case RAPIER:
  1252. stat = Stats.RAPIER_WPN_VULN;
  1253. break;
  1254. case ANCIENT_SWORD:
  1255. stat = Stats.ANCIENT_WPN_VULN;
  1256. break;
  1257. case PET:
  1258. stat = Stats.PET_WPN_VULN;
  1259. break;
  1260. }
  1261. }
  1262. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1263. {
  1264. defence += target.getShldDef();
  1265. }*/
  1266. //if (!(attacker instanceof L2RaidBossInstance) &&
  1267. /*
  1268. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1269. {
  1270. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1271. // else
  1272. // damage *= 2;
  1273. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1274. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1275. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1276. // damage += _rnd.nextDouble() * damage / 10 ;
  1277. }
  1278. */
  1279. // else {
  1280. //if (skill == null)
  1281. if (crit)
  1282. {
  1283. //Finally retail like formula
  1284. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1285. //Crit dmg add is almost useless in normal hits...
  1286. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1287. }
  1288. else
  1289. damage = 70 * damage / defence;
  1290. // In C5 summons make 10 % less dmg in PvP.
  1291. if (attacker instanceof L2Summon && target instanceof L2PcInstance)
  1292. damage *= 0.9;
  1293. if (stat != null)
  1294. {
  1295. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1296. damage = target.calcStat(stat, damage, target, null);
  1297. if (target instanceof L2Npc)
  1298. {
  1299. // get the natural vulnerability for the template
  1300. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1301. }
  1302. }
  1303. damage += Rnd.nextDouble() * damage / 10;
  1304. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1305. // }
  1306. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1307. {
  1308. damage -= target.getShldDef();
  1309. if (damage < 0) damage = 0;
  1310. }
  1311. if (target instanceof L2Npc)
  1312. {
  1313. switch (((L2Npc) target).getTemplate().getRace())
  1314. {
  1315. case BEAST:
  1316. damage *= attacker.getPAtkMonsters(target);
  1317. break;
  1318. case ANIMAL:
  1319. damage *= attacker.getPAtkAnimals(target);
  1320. break;
  1321. case PLANT:
  1322. damage *= attacker.getPAtkPlants(target);
  1323. break;
  1324. case DRAGON:
  1325. damage *= attacker.getPAtkDragons(target);
  1326. break;
  1327. case BUG:
  1328. damage *= attacker.getPAtkInsects(target);
  1329. break;
  1330. case GIANT:
  1331. damage *= attacker.getPAtkGiants(target);
  1332. break;
  1333. case MAGICCREATURE:
  1334. damage *= attacker.getPAtkMCreatures(target);
  1335. break;
  1336. default:
  1337. // nothing
  1338. break;
  1339. }
  1340. }
  1341. if (damage > 0 && damage < 1)
  1342. {
  1343. damage = 1;
  1344. }
  1345. else if (damage < 0)
  1346. {
  1347. damage = 0;
  1348. }
  1349. // Dmg bonusses in PvP fight
  1350. if(isPvP)
  1351. {
  1352. if(skill == null)
  1353. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1354. else
  1355. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1356. }
  1357. damage *= calcElemental(attacker, target, skill);
  1358. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1359. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1360. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1361. damage *= DAMAGE_REDUCTION;
  1362. // Physical skill dmg boost
  1363. if(skill != null)
  1364. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1365. return damage;
  1366. }
  1367. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1368. byte shld, boolean ss, boolean bss, boolean mcrit)
  1369. {
  1370. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1371. double mAtk = attacker.getMAtk(target, skill);
  1372. double mDef = target.getMDef(attacker, skill);
  1373. // AI SpiritShot
  1374. if (attacker instanceof L2Npc)
  1375. {
  1376. if(((L2Npc)attacker)._spiritshotcharged)
  1377. {
  1378. ss = true;
  1379. }
  1380. else
  1381. ss = false;
  1382. ((L2Npc)attacker)._spiritshotcharged = false;
  1383. }
  1384. // --------------------------------
  1385. // Pvp bonuses for def
  1386. if(isPvP)
  1387. {
  1388. if(skill.isMagic())
  1389. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1390. else
  1391. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1392. }
  1393. switch (shld)
  1394. {
  1395. case SHIELD_DEFENSE_SUCCEED:
  1396. mDef += target.getShldDef(); // kamael
  1397. break;
  1398. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1399. return 1;
  1400. }
  1401. if (bss) mAtk *= 4;
  1402. else if (ss) mAtk *= 2;
  1403. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, isPvP);
  1404. // In C5 summons make 10 % less dmg in PvP.
  1405. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1406. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1407. // Failure calculation
  1408. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1409. {
  1410. if (attacker instanceof L2PcInstance)
  1411. {
  1412. if (calcMagicSuccess(attacker, target, skill)
  1413. && (target.getLevel() - attacker.getLevel()) <= 9)
  1414. {
  1415. if (skill.getSkillType() == L2SkillType.DRAIN)
  1416. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1417. else
  1418. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1419. damage /= 2;
  1420. }
  1421. else
  1422. {
  1423. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1424. sm.addCharName(target);
  1425. sm.addSkillName(skill);
  1426. attacker.sendPacket(sm);
  1427. damage = 1;
  1428. }
  1429. }
  1430. if (target instanceof L2PcInstance)
  1431. {
  1432. if (skill.getSkillType() == L2SkillType.DRAIN)
  1433. {
  1434. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1435. sm.addCharName(attacker);
  1436. target.sendPacket(sm);
  1437. }
  1438. else
  1439. {
  1440. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1441. sm.addCharName(attacker);
  1442. target.sendPacket(sm);
  1443. }
  1444. }
  1445. }
  1446. else if (mcrit)
  1447. {
  1448. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1449. damage *= 2.5;
  1450. else
  1451. damage *= 3;
  1452. }
  1453. damage += Rnd.get() * attacker.getRandomDamage(target);
  1454. // Pvp bonuses for dmg
  1455. if(isPvP)
  1456. {
  1457. if(skill.isMagic())
  1458. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1459. else
  1460. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1461. }
  1462. //random magic damage
  1463. float rnd = Rnd.get(-20,20)/100+1;
  1464. damage *= rnd;
  1465. // CT2.3 general magic vuln
  1466. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1467. damage *= calcElemental(attacker, target, skill);
  1468. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1469. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1470. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1471. damage *= DAMAGE_REDUCTION;
  1472. return damage;
  1473. }
  1474. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1475. {
  1476. double mAtk = attacker.getMAtk();
  1477. double mDef = target.getMDef(attacker.getOwner(), skill);
  1478. switch (shld)
  1479. {
  1480. case SHIELD_DEFENSE_SUCCEED:
  1481. mDef += target.getShldDef(); // kamael
  1482. break;
  1483. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1484. return 1;
  1485. }
  1486. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(target instanceof L2Playable);
  1487. L2PcInstance owner = attacker.getOwner();
  1488. // Failure calculation
  1489. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1490. {
  1491. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1492. if (skill.getSkillType() == L2SkillType.DRAIN)
  1493. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1494. else
  1495. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1496. damage /= 2;
  1497. }
  1498. else
  1499. {
  1500. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1501. sm.addCharName(target);
  1502. sm.addSkillName(skill);
  1503. owner.sendPacket(sm);
  1504. damage = 1;
  1505. }
  1506. if (target instanceof L2PcInstance)
  1507. {
  1508. if (skill.getSkillType() == L2SkillType.DRAIN)
  1509. {
  1510. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1511. sm.addCharName(owner);
  1512. target.sendPacket(sm);
  1513. }
  1514. else
  1515. {
  1516. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1517. sm.addCharName(owner);
  1518. target.sendPacket(sm);
  1519. }
  1520. }
  1521. }
  1522. else if (mcrit) damage *= 3;
  1523. // CT2.3 general magic vuln
  1524. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1525. damage *= calcElemental(owner, target, skill);
  1526. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1527. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1528. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1529. damage *= DAMAGE_REDUCTION;
  1530. return damage;
  1531. }
  1532. /** Returns true in case of critical hit */
  1533. public static final boolean calcCrit(double rate, L2Character target)
  1534. {
  1535. final boolean success = rate > Rnd.get(1000);
  1536. // support for critical damage evasion
  1537. if (success)
  1538. {
  1539. if (target == null)
  1540. return true; // no effect
  1541. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1542. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1543. }
  1544. return success;
  1545. }
  1546. /** Calculate value of blow success */
  1547. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1548. {
  1549. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1550. }
  1551. /** Calculate value of lethal chance */
  1552. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1553. {
  1554. double chance = 0;
  1555. if (magiclvl > 0)
  1556. {
  1557. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1558. // delta [-3,infinite)
  1559. if (delta >= -3)
  1560. {
  1561. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1562. }
  1563. // delta [-9, -3[
  1564. else if (delta < -3 && delta >= -9)
  1565. {
  1566. // baseLethal
  1567. // chance = -1 * -----------
  1568. // (delta / 3)
  1569. chance = (-3) * (baseLethal / (delta));
  1570. }
  1571. //delta [-infinite,-9[
  1572. else
  1573. {
  1574. chance = baseLethal / 15;
  1575. }
  1576. }
  1577. else
  1578. {
  1579. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1580. }
  1581. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1582. }
  1583. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1584. {
  1585. if (!target.isRaid()
  1586. && !(target instanceof L2DoorInstance)
  1587. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1588. {
  1589. int chance = Rnd.get(1000);
  1590. //activeChar.sendMessage(Double.toString(chance));
  1591. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1592. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1593. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1594. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1595. {
  1596. if (target instanceof L2Npc)
  1597. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1598. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1599. {
  1600. L2PcInstance player = (L2PcInstance) target;
  1601. if (!player.isInvul())
  1602. {
  1603. if (!(activeChar instanceof L2PcInstance &&
  1604. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1605. {
  1606. player.setCurrentHp(1);
  1607. player.setCurrentCp(1);
  1608. player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1609. }
  1610. }
  1611. }
  1612. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1613. }
  1614. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1615. {
  1616. if (target instanceof L2PcInstance)
  1617. {
  1618. L2PcInstance player = (L2PcInstance) target;
  1619. if (!player.isInvul())
  1620. {
  1621. if (!(activeChar instanceof L2PcInstance &&
  1622. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1623. {
  1624. player.setCurrentCp(1); // Set CP to 1
  1625. player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1626. }
  1627. }
  1628. }
  1629. else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1630. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
  1631. activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
  1632. }
  1633. else
  1634. return false;
  1635. }
  1636. else
  1637. return false;
  1638. return true;
  1639. }
  1640. public static final boolean calcMCrit(double mRate)
  1641. {
  1642. return mRate > Rnd.get(1000);
  1643. }
  1644. /** Returns true in case when ATTACK is canceled due to hit */
  1645. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1646. {
  1647. if (target.getFusionSkill() != null)
  1648. return true;
  1649. double init = 0;
  1650. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1651. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1652. {
  1653. L2Weapon wpn = target.getActiveWeaponItem();
  1654. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1655. }
  1656. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1657. // Chance of break is higher with higher dmg
  1658. init += Math.sqrt(13*dmg);
  1659. // Chance is affected by target MEN
  1660. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1661. // Calculate all modifiers for ATTACK_CANCEL
  1662. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1663. // Adjust the rate to be between 1 and 99
  1664. if (rate > 99) rate = 99;
  1665. else if (rate < 1) rate = 1;
  1666. return Rnd.get(100) < rate;
  1667. }
  1668. /** Calculate delay (in milliseconds) before next ATTACK */
  1669. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1670. {
  1671. // measured Oct 2006 by Tank6585, formula by Sami
  1672. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1673. if(rate < 2) return 2700;
  1674. else return (int)(470000/rate);
  1675. }
  1676. /** Calculate delay (in milliseconds) for skills cast */
  1677. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1678. {
  1679. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1680. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1681. }
  1682. /** Returns true if hit missed (target evaded)
  1683. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1684. **/
  1685. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1686. {
  1687. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1688. int chance;
  1689. if (delta >= 10) chance = 980;
  1690. else
  1691. {
  1692. switch (delta)
  1693. {
  1694. case 9: chance = 975; break;
  1695. case 8: chance = 970; break;
  1696. case 7: chance = 965; break;
  1697. case 6: chance = 960; break;
  1698. case 5: chance = 955; break;
  1699. case 4: chance = 945; break;
  1700. case 3: chance = 935; break;
  1701. case 2: chance = 925; break;
  1702. case 1: chance = 915; break;
  1703. case 0: chance = 905; break;
  1704. case -1: chance = 890; break;
  1705. case -2: chance = 875; break;
  1706. case -3: chance = 860; break;
  1707. case -4: chance = 845; break;
  1708. case -5: chance = 830; break;
  1709. case -6: chance = 815; break;
  1710. case -7: chance = 800; break;
  1711. case -8: chance = 785; break;
  1712. case -9: chance = 770; break;
  1713. case -10: chance = 755; break;
  1714. case -11: chance = 735; break;
  1715. case -12: chance = 715; break;
  1716. case -13: chance = 695; break;
  1717. case -14: chance = 675; break;
  1718. case -15: chance = 655; break;
  1719. case -16: chance = 625; break;
  1720. case -17: chance = 595; break;
  1721. case -18: chance = 565; break;
  1722. case -19: chance = 535; break;
  1723. case -20: chance = 505; break;
  1724. case -21: chance = 455; break;
  1725. case -22: chance = 405; break;
  1726. case -23: chance = 355; break;
  1727. case -24: chance = 305; break;
  1728. default: chance = 275;
  1729. }
  1730. if(!attacker.isInFrontOfTarget())
  1731. {
  1732. if(attacker.isBehindTarget())
  1733. chance *= 1.2;
  1734. else // side
  1735. chance *= 1.1;
  1736. if (chance > 980)
  1737. chance = 980;
  1738. }
  1739. }
  1740. return chance < Rnd.get(1000);
  1741. }
  1742. /**
  1743. * Returns:<br>
  1744. * 0 = shield defense doesn't succeed<br>
  1745. * 1 = shield defense succeed<br>
  1746. * 2 = perfect block<br>
  1747. *
  1748. * @param attacker
  1749. * @param target
  1750. * @param sendSysMsg
  1751. * @return
  1752. */
  1753. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1754. {
  1755. if (skill != null && skill.ignoreShield())
  1756. return 0;
  1757. L2Weapon shld = target.getSecondaryWeaponItem();
  1758. if (shld == null || shld.getShieldDefRate() <= 0)
  1759. return 0;
  1760. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1761. * DEXbonus[target.getDEX()];
  1762. if (shldRate == 0.0)
  1763. return 0;
  1764. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1765. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1766. return 0;
  1767. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1768. // if attacker
  1769. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1770. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1771. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1772. shldRate *= 1.3;
  1773. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1774. {
  1775. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1776. }
  1777. else if (shldRate > Rnd.get(100))
  1778. {
  1779. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1780. }
  1781. if (sendSysMsg && target instanceof L2PcInstance)
  1782. {
  1783. L2PcInstance enemy = (L2PcInstance)target;
  1784. switch (shldSuccess)
  1785. {
  1786. case SHIELD_DEFENSE_SUCCEED:
  1787. enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1788. break;
  1789. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1790. enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1791. break;
  1792. }
  1793. }
  1794. return shldSuccess;
  1795. }
  1796. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1797. {
  1798. return calcShldUse(attacker, target, skill, true);
  1799. }
  1800. public static byte calcShldUse(L2Character attacker, L2Character target)
  1801. {
  1802. return calcShldUse(attacker, target, null, true);
  1803. }
  1804. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1805. {
  1806. // TODO: CHECK/FIX THIS FORMULA UP!!
  1807. L2SkillType type = skill.getSkillType();
  1808. double defence = 0;
  1809. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1810. defence = target.getMDef(actor, skill);
  1811. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill);
  1812. double d = (attack - defence)/(attack + defence);
  1813. if (target.isRaid())
  1814. {
  1815. switch (type)
  1816. {
  1817. case CONFUSION:
  1818. case MUTE:
  1819. case PARALYZE:
  1820. case ROOT:
  1821. case FEAR:
  1822. case SLEEP:
  1823. case STUN:
  1824. case DEBUFF:
  1825. case AGGDEBUFF:
  1826. if ( d > 0 && Rnd.get(1000) == 1)
  1827. return true;
  1828. else
  1829. return false;
  1830. }
  1831. }
  1832. d += 0.5 * Rnd.nextGaussian();
  1833. return d > 0;
  1834. }
  1835. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1836. {
  1837. double multiplier = 1; // initialize...
  1838. // Get the skill type to calculate its effect in function of base stats
  1839. // of the L2Character target
  1840. if (skill != null)
  1841. {
  1842. // first, get the natural template vulnerability values for the target
  1843. Stats stat = skill.getStat();
  1844. if (stat != null)
  1845. {
  1846. switch (stat)
  1847. {
  1848. case AGGRESSION:
  1849. multiplier *= target.getTemplate().baseAggressionVuln;
  1850. break;
  1851. case BLEED:
  1852. multiplier *= target.getTemplate().baseBleedVuln;
  1853. break;
  1854. case POISON:
  1855. multiplier *= target.getTemplate().basePoisonVuln;
  1856. break;
  1857. case STUN:
  1858. multiplier *= target.getTemplate().baseStunVuln;
  1859. break;
  1860. case ROOT:
  1861. multiplier *= target.getTemplate().baseRootVuln;
  1862. break;
  1863. case MOVEMENT:
  1864. multiplier *= target.getTemplate().baseMovementVuln;
  1865. break;
  1866. case CONFUSION:
  1867. multiplier *= target.getTemplate().baseConfusionVuln;
  1868. break;
  1869. case SLEEP:
  1870. multiplier *= target.getTemplate().baseSleepVuln;
  1871. break;
  1872. }
  1873. }
  1874. if (skill.getElement() > 0)
  1875. multiplier *= Math.sqrt(calcElemental(attacker, target, skill));
  1876. // Finally, calculate skilltype vulnerabilities
  1877. L2SkillType type = skill.getSkillType();
  1878. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1879. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1880. type = skill.getEffectType();
  1881. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1882. }
  1883. return multiplier;
  1884. }
  1885. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1886. {
  1887. if (type != null)
  1888. {
  1889. switch (type)
  1890. {
  1891. case BLEED:
  1892. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1893. break;
  1894. case POISON:
  1895. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1896. break;
  1897. case STUN:
  1898. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1899. break;
  1900. case PARALYZE:
  1901. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1902. break;
  1903. case ROOT:
  1904. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1905. break;
  1906. case SLEEP:
  1907. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1908. break;
  1909. case MUTE:
  1910. case FEAR:
  1911. case BETRAY:
  1912. case AGGREDUCE_CHAR:
  1913. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1914. break;
  1915. case CONFUSION:
  1916. case CONFUSE_MOB_ONLY:
  1917. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1918. break;
  1919. case DEBUFF:
  1920. case WEAKNESS:
  1921. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1922. break;
  1923. case BUFF:
  1924. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  1925. break;
  1926. default:
  1927. }
  1928. }
  1929. return multiplier;
  1930. }
  1931. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  1932. {
  1933. double multiplier = 1; // initialize...
  1934. if (skill != null)
  1935. {
  1936. // Calculate skilltype vulnerabilities
  1937. L2SkillType type = skill.getSkillType();
  1938. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1939. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1940. type = skill.getEffectType();
  1941. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  1942. }
  1943. return multiplier;
  1944. }
  1945. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  1946. {
  1947. if (type != null)
  1948. {
  1949. switch (type)
  1950. {
  1951. case BLEED:
  1952. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  1953. break;
  1954. case POISON:
  1955. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  1956. break;
  1957. case STUN:
  1958. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  1959. break;
  1960. case PARALYZE:
  1961. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  1962. break;
  1963. case ROOT:
  1964. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  1965. break;
  1966. case SLEEP:
  1967. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  1968. break;
  1969. case MUTE:
  1970. case FEAR:
  1971. case BETRAY:
  1972. case AGGREDUCE_CHAR:
  1973. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  1974. break;
  1975. case CONFUSION:
  1976. case CONFUSE_MOB_ONLY:
  1977. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  1978. break;
  1979. case DEBUFF:
  1980. case WEAKNESS:
  1981. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  1982. break;
  1983. default:
  1984. }
  1985. }
  1986. return multiplier;
  1987. }
  1988. public static double calcSkillStatModifier(L2SkillType type, L2Character target)
  1989. {
  1990. double multiplier = 1;
  1991. if (type == null) return multiplier;
  1992. try
  1993. {
  1994. switch (type)
  1995. {
  1996. case STUN:
  1997. case BLEED:
  1998. case POISON:
  1999. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  2000. break;
  2001. case SLEEP:
  2002. case DEBUFF:
  2003. case WEAKNESS:
  2004. case ERASE:
  2005. case ROOT:
  2006. case MUTE:
  2007. case FEAR:
  2008. case BETRAY:
  2009. case CONFUSION:
  2010. case CONFUSE_MOB_ONLY:
  2011. case AGGREDUCE_CHAR:
  2012. case PARALYZE:
  2013. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  2014. break;
  2015. default:
  2016. return multiplier;
  2017. }
  2018. } catch (ArrayIndexOutOfBoundsException e)
  2019. {
  2020. _log.warning("Character "+target.getName()+" has been set (by a GM?) a MEN or CON stat value out of accepted range");
  2021. }
  2022. if (multiplier < 0)
  2023. multiplier = 0;
  2024. return multiplier;
  2025. }
  2026. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2027. {
  2028. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2029. return false;
  2030. final L2SkillType type = effect.effectType;
  2031. final int value = (int)effect.effectPower;
  2032. if (type == null)
  2033. return Rnd.get(100) < value;
  2034. int lvlDepend = skill.getLevelDepend();
  2035. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2036. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2037. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2038. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2039. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2040. double statmodifier = calcSkillStatModifier(type, target);
  2041. double resmodifier = calcSkillTypeVulnerability(1, target, type);
  2042. int ssmodifier = 100;
  2043. if (bss) ssmodifier = 200;
  2044. else if (sps) ssmodifier = 150;
  2045. else if (ss) ssmodifier = 150;
  2046. // Calculate BaseRate.
  2047. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2048. // Add Matk/Mdef Bonus
  2049. if (skill.isMagic())
  2050. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2051. // Add Bonus for Sps/SS
  2052. if (ssmodifier != 100)
  2053. {
  2054. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2055. else rate = rate * ssmodifier / 100;
  2056. }
  2057. //lvl modifier.
  2058. if (lvlDepend > 0)
  2059. {
  2060. double delta = 0;
  2061. int attackerLvlmod = attacker.getLevel();
  2062. int targetLvlmod = target.getLevel();
  2063. if (attackerLvlmod >= 70)
  2064. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2065. if (targetLvlmod >= 70)
  2066. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2067. if (skill.getMagicLevel() == 0)
  2068. delta = attackerLvlmod - targetLvlmod;
  2069. else
  2070. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2071. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2072. double deltamod = 1;
  2073. if (delta + 3 < 0)
  2074. {
  2075. if (delta <= -20)
  2076. deltamod = 0.05;
  2077. else
  2078. {
  2079. deltamod = 1 - ((-1) * (delta / 20));
  2080. if (deltamod >= 1)
  2081. deltamod = 0.05;
  2082. }
  2083. }
  2084. else
  2085. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2086. if (deltamod < 0)
  2087. deltamod *= -1;
  2088. rate *= deltamod;
  2089. }
  2090. if (rate > 99) rate = 99;
  2091. else if (rate < 1) rate = 1;
  2092. //Finaly apply resists.
  2093. rate *= resmodifier * calcSkillTypeProficiency(1, attacker, target, type);
  2094. if (Config.DEVELOPER)
  2095. _log.info(type
  2096. +": "
  2097. + skill.getName()
  2098. + ": "
  2099. + value
  2100. + ", "
  2101. + statmodifier
  2102. + ", "
  2103. + resmodifier
  2104. + ", "
  2105. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2106. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2107. + rate);
  2108. return (Rnd.get(100) < rate);
  2109. }
  2110. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2111. {
  2112. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2113. if (skill.ignoreResists())
  2114. return (Rnd.get(100) < skill.getPower(isPvP));
  2115. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2116. return false;
  2117. L2SkillType type = skill.getSkillType();
  2118. int value = (int) skill.getPower(isPvP);
  2119. int lvlDepend = skill.getLevelDepend();
  2120. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2121. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  2122. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2123. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2124. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2125. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2126. double statmodifier = calcSkillStatModifier(type, target);
  2127. double resmodifier = calcSkillVulnerability(attacker, target, skill);
  2128. int ssmodifier = 100;
  2129. if (bss) ssmodifier = 200;
  2130. else if (sps) ssmodifier = 150;
  2131. else if (ss) ssmodifier = 150;
  2132. // Calculate BaseRate.
  2133. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2134. // Add Matk/Mdef Bonus
  2135. if (skill.isMagic())
  2136. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2137. // Add Bonus for Sps/SS
  2138. if (ssmodifier != 100)
  2139. {
  2140. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2141. else rate = rate * ssmodifier / 100;
  2142. }
  2143. //lvl modifier.
  2144. if (lvlDepend > 0)
  2145. {
  2146. double delta = 0;
  2147. int attackerLvlmod = attacker.getLevel();
  2148. int targetLvlmod = target.getLevel();
  2149. if (attackerLvlmod >= 70)
  2150. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2151. if (targetLvlmod >= 70)
  2152. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2153. if (skill.getMagicLevel() == 0)
  2154. delta = attackerLvlmod - targetLvlmod;
  2155. else
  2156. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2157. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2158. double deltamod = 1;
  2159. if (delta + 3 < 0)
  2160. {
  2161. if (delta <= -20)
  2162. deltamod = 0.05;
  2163. else
  2164. {
  2165. deltamod = 1 - ((-1) * (delta / 20));
  2166. if (deltamod >= 1)
  2167. deltamod = 0.05;
  2168. }
  2169. }
  2170. else
  2171. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2172. if (deltamod < 0)
  2173. deltamod *= -1;
  2174. rate *= deltamod;
  2175. }
  2176. if (rate > 99) rate = 99;
  2177. else if (rate < 1) rate = 1;
  2178. //Finaly apply resists.
  2179. rate *= resmodifier * calcSkillProficiency(skill, attacker, target);
  2180. if (Config.DEVELOPER)
  2181. _log.info(skill.getName()
  2182. + ": "
  2183. + value
  2184. + ", "
  2185. + statmodifier
  2186. + ", "
  2187. + resmodifier
  2188. + ", "
  2189. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2190. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2191. + rate);
  2192. return (Rnd.get(100) < rate);
  2193. }
  2194. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2195. {
  2196. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2197. return false;
  2198. L2SkillType type = skill.getSkillType();
  2199. // these skills should not work on RaidBoss
  2200. if (target.isRaid())
  2201. {
  2202. switch (type)
  2203. {
  2204. case CONFUSION:
  2205. case ROOT:
  2206. case STUN:
  2207. case MUTE:
  2208. case FEAR:
  2209. case DEBUFF:
  2210. case PARALYZE:
  2211. case SLEEP:
  2212. case AGGDEBUFF:
  2213. return false;
  2214. }
  2215. }
  2216. // if target reflect this skill then the effect will fail
  2217. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2218. return false;
  2219. int value = (int) skill.getPower(target instanceof L2Playable);
  2220. int lvlDepend = skill.getLevelDepend();
  2221. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2222. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  2223. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2224. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2225. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2226. //int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  2227. //* lvlDepend;
  2228. double statmodifier = calcSkillStatModifier(type, target);
  2229. double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2230. int rate = (int) ((value * statmodifier) * resmodifier);
  2231. if (skill.isMagic())
  2232. rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
  2233. //lvl modifier.
  2234. if (lvlDepend > 0)
  2235. {
  2236. double delta = 0;
  2237. int attackerLvlmod = attacker.getOwner().getLevel();
  2238. int targetLvlmod = target.getLevel();
  2239. if (attackerLvlmod >= 70)
  2240. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2241. if (targetLvlmod >= 70)
  2242. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2243. if (skill.getMagicLevel() == 0)
  2244. delta = attackerLvlmod - targetLvlmod;
  2245. else
  2246. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2247. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2248. double deltamod = 1;
  2249. if (delta + 3 < 0)
  2250. {
  2251. if (delta <= -20)
  2252. deltamod = 0.05;
  2253. else
  2254. {
  2255. deltamod = 1 - ((-1) * (delta / 20));
  2256. if (deltamod >= 1)
  2257. deltamod = 0.05;
  2258. }
  2259. }
  2260. else
  2261. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2262. if (deltamod < 0)
  2263. deltamod *= -1;
  2264. rate *= deltamod;
  2265. }
  2266. if (rate > 99)
  2267. rate = 99;
  2268. else
  2269. if (rate < 1)
  2270. rate = 1;
  2271. if (Config.DEVELOPER)
  2272. _log.info(skill.getName()
  2273. + ": "
  2274. + value
  2275. + ", "
  2276. + statmodifier
  2277. + ", "
  2278. + resmodifier
  2279. + ", "
  2280. + ((int) (Math.pow((double) attacker.getMAtk()
  2281. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  2282. + rate);
  2283. return (Rnd.get(100) < rate);
  2284. }
  2285. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2286. {
  2287. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2288. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  2289. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2290. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2291. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2292. rate *= MAGIC_FAIL_RATE;
  2293. // general magic resist
  2294. rate *= target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2295. rate = (int) attacker.calcStat(Stats.MAGIC_FAILURE_RATE, rate, target, skill);
  2296. return (Rnd.get(10000) > rate);
  2297. }
  2298. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2299. boolean ss, boolean bss)
  2300. {
  2301. // AI SpiritShot
  2302. if (attacker instanceof L2Npc)
  2303. {
  2304. if(((L2Npc)attacker)._spiritshotcharged)
  2305. {
  2306. ss = true;
  2307. }
  2308. else
  2309. ss = false;
  2310. ((L2Npc)attacker)._spiritshotcharged = false;
  2311. }
  2312. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2313. double mAtk = attacker.getMAtk(target, skill);
  2314. double mDef = target.getMDef(attacker, skill);
  2315. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2316. double mp = target.getMaxMp();
  2317. if (bss) mAtk *= 4;
  2318. else if (ss) mAtk *= 2;
  2319. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, isPvP) * (mp/97)) / mDef;
  2320. damage *= calcSkillVulnerability(attacker, target, skill);
  2321. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2322. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2323. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2324. damage *= DAMAGE_REDUCTION;
  2325. return damage;
  2326. }
  2327. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  2328. {
  2329. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2330. return baseRestorePercent;
  2331. double restorePercent = baseRestorePercent * WITbonus[casterWIT];
  2332. if(restorePercent - baseRestorePercent > 20.0)
  2333. restorePercent += 20.0;
  2334. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2335. restorePercent = Math.min(restorePercent, 90.0);
  2336. return restorePercent;
  2337. }
  2338. public static double getSTRBonus(L2Character activeChar)
  2339. {
  2340. return STRbonus[activeChar.getSTR()];
  2341. }
  2342. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2343. {
  2344. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2345. return false;
  2346. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2347. }
  2348. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2349. {
  2350. if (sk.getSkillType() == L2SkillType.FISHING)
  2351. return false;
  2352. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2353. if (actor instanceof L2PcInstance)
  2354. {
  2355. if (((L2PcInstance) actor).isMageClass())
  2356. val *= INTbonus[actor.getINT()];
  2357. else
  2358. val *= STRbonus[actor.getSTR()];
  2359. }
  2360. return Rnd.get(100) < val;
  2361. }
  2362. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2363. {
  2364. double calcPower = 0;
  2365. double calcDefen = 0;
  2366. if (skill != null && skill.getAttributeName().contains("valakas"))
  2367. {
  2368. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2369. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2370. }
  2371. else
  2372. {
  2373. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2374. if (calcPower > 0)
  2375. {
  2376. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2377. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2378. }
  2379. }
  2380. return calcPower - calcDefen;
  2381. }
  2382. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2383. {
  2384. int calcPower = 0;
  2385. int calcDefen = 0;
  2386. int calcTotal = 0;
  2387. double result = 1.0;
  2388. byte element;
  2389. if (skill != null)
  2390. {
  2391. element = skill.getElement();
  2392. if (element >= 0)
  2393. {
  2394. calcPower = skill.getElementPower();
  2395. calcDefen = target.getDefenseElementValue(element);
  2396. if (attacker.getAttackElement() == element)
  2397. calcPower += attacker.getAttackElementValue(element);
  2398. calcTotal = calcPower - calcDefen;
  2399. if (calcTotal > 0)
  2400. {
  2401. if (calcTotal < 75)
  2402. result += calcTotal * 0.0052;
  2403. else if (calcTotal < 150)
  2404. result = 1.4;
  2405. else if (calcTotal < 290)
  2406. result = 1.7;
  2407. else if (calcTotal < 300)
  2408. result = 1.8;
  2409. else
  2410. result = 2.0;
  2411. }
  2412. if (Config.DEVELOPER)
  2413. _log.info(skill.getName()
  2414. + ": "
  2415. + calcPower
  2416. + ", "
  2417. + calcDefen
  2418. + ", "
  2419. + result);
  2420. }
  2421. }
  2422. else
  2423. {
  2424. element = attacker.getAttackElement();
  2425. if (element >= 0)
  2426. {
  2427. calcPower = attacker.getAttackElementValue(element);
  2428. calcDefen = target.getDefenseElementValue(element);
  2429. calcTotal = Math.max(calcPower - calcDefen, -20);
  2430. calcTotal = Math.min(calcTotal, 100);
  2431. result += calcTotal * 0.007;
  2432. if (Config.DEVELOPER)
  2433. _log.info("Hit: "
  2434. + calcPower
  2435. + ", "
  2436. + calcDefen
  2437. + ", "
  2438. + result);
  2439. }
  2440. }
  2441. return result;
  2442. }
  2443. /**
  2444. * Calculate skill reflection according these three possibilities:
  2445. * <li>Reflect failed</li>
  2446. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2447. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2448. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2449. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2450. <br><br>
  2451. *
  2452. @param actor
  2453. * @param target
  2454. * @param skill
  2455. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2456. */
  2457. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2458. {
  2459. /*
  2460. * Neither some special skills (like hero debuffs...) or those skills
  2461. * ignoring resistances can be reflected
  2462. */
  2463. if (skill.ignoreResists() || !skill.canBeReflected())
  2464. return SKILL_REFLECT_FAILED;
  2465. // only magic and melee skills can be reflected
  2466. if (!skill.isMagic() &&
  2467. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2468. return SKILL_REFLECT_FAILED;
  2469. byte reflect = SKILL_REFLECT_FAILED;
  2470. // check for non-reflected skilltypes, need additional retail check
  2471. switch (skill.getSkillType())
  2472. {
  2473. case BUFF:
  2474. case REFLECT:
  2475. case HEAL_PERCENT:
  2476. case MANAHEAL_PERCENT:
  2477. case HOT:
  2478. case CPHOT:
  2479. case MPHOT:
  2480. case UNDEAD_DEFENSE:
  2481. case AGGDEBUFF:
  2482. case CONT:
  2483. return SKILL_REFLECT_FAILED;
  2484. // these skill types can deal damage
  2485. case PDAM:
  2486. case BLOW:
  2487. case MDAM:
  2488. case DEATHLINK:
  2489. case CHARGEDAM:
  2490. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2491. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2492. if (venganceChance > Rnd.get(100))
  2493. reflect |= SKILL_REFLECT_VENGEANCE;
  2494. break;
  2495. }
  2496. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2497. if( Rnd.get(100) < reflectChance)
  2498. reflect |= SKILL_REFLECT_SUCCEED;
  2499. return reflect;
  2500. }
  2501. /**
  2502. * Calculate and apply damage caused by falling, character will not die
  2503. * @param cha
  2504. * @param fallHeight
  2505. * @return
  2506. */
  2507. public static double calcFallDam(L2Character cha, int fallHeight)
  2508. {
  2509. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2510. return 0;
  2511. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2512. cha.reduceCurrentHp(Math.min(damage, cha.getCurrentHp() - 1), null, false, true, null);
  2513. return damage;
  2514. }
  2515. }