Formulas.java 99 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.Logger;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.SevenSigns;
  20. import com.l2jserver.gameserver.SevenSignsFestival;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  23. import com.l2jserver.gameserver.instancemanager.FortManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  26. import com.l2jserver.gameserver.model.Elementals;
  27. import com.l2jserver.gameserver.model.L2SiegeClan;
  28. import com.l2jserver.gameserver.model.L2Skill;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.L2Playable;
  33. import com.l2jserver.gameserver.model.actor.L2Summon;
  34. import com.l2jserver.gameserver.model.actor.instance.L2BabyPetInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  40. import com.l2jserver.gameserver.model.base.PlayerState;
  41. import com.l2jserver.gameserver.model.entity.Castle;
  42. import com.l2jserver.gameserver.model.entity.ClanHall;
  43. import com.l2jserver.gameserver.model.entity.Fort;
  44. import com.l2jserver.gameserver.model.entity.Siege;
  45. import com.l2jserver.gameserver.model.item.L2Armor;
  46. import com.l2jserver.gameserver.model.item.L2Item;
  47. import com.l2jserver.gameserver.model.item.L2Weapon;
  48. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  49. import com.l2jserver.gameserver.model.item.type.L2ArmorType;
  50. import com.l2jserver.gameserver.model.item.type.L2WeaponType;
  51. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  52. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  53. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  54. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  55. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  56. import com.l2jserver.gameserver.network.SystemMessageId;
  57. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  58. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  59. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  60. import com.l2jserver.gameserver.skills.funcs.Func;
  61. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  62. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  63. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  64. import com.l2jserver.gameserver.templates.skills.L2TraitType;
  65. import com.l2jserver.gameserver.util.Util;
  66. import com.l2jserver.util.Rnd;
  67. import com.l2jserver.util.StringUtil;
  68. /**
  69. * Global calculations, can be modified by server admins
  70. */
  71. public final class Formulas
  72. {
  73. /** Regen Task period */
  74. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  75. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  76. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  77. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  78. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  79. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  80. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  81. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  82. private static final byte MELEE_ATTACK_RANGE = 40;
  83. static class FuncAddLevel3 extends Func
  84. {
  85. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  86. static Func getInstance(Stats stat)
  87. {
  88. int pos = stat.ordinal();
  89. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  90. return _instancies[pos];
  91. }
  92. private FuncAddLevel3(Stats pStat)
  93. {
  94. super(pStat, 0x10, null);
  95. }
  96. @Override
  97. public void calc(Env env)
  98. {
  99. env.value += env.player.getLevel() / 3.0;
  100. }
  101. }
  102. static class FuncMultLevelMod extends Func
  103. {
  104. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  105. static Func getInstance(Stats stat)
  106. {
  107. int pos = stat.ordinal();
  108. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  109. return _instancies[pos];
  110. }
  111. private FuncMultLevelMod(Stats pStat)
  112. {
  113. super(pStat, 0x20, null);
  114. }
  115. @Override
  116. public void calc(Env env)
  117. {
  118. env.value *= env.player.getLevelMod();
  119. }
  120. }
  121. static class FuncMultRegenResting extends Func
  122. {
  123. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  124. /**
  125. * @param stat
  126. * @return the Func object corresponding to the state concerned.
  127. */
  128. static Func getInstance(Stats stat)
  129. {
  130. int pos = stat.ordinal();
  131. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  132. return _instancies[pos];
  133. }
  134. /**
  135. * Constructor of the FuncMultRegenResting.<BR><BR>
  136. * @param pStat
  137. */
  138. private FuncMultRegenResting(Stats pStat)
  139. {
  140. super(pStat, 0x20, null);
  141. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  142. }
  143. /**
  144. * Calculate the modifier of the state concerned.<BR><BR>
  145. */
  146. @Override
  147. public void calc(Env env)
  148. {
  149. if (!cond.test(env)) return;
  150. env.value *= 1.45;
  151. }
  152. }
  153. static class FuncPAtkMod extends Func
  154. {
  155. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  156. static Func getInstance()
  157. {
  158. return _fpa_instance;
  159. }
  160. private FuncPAtkMod()
  161. {
  162. super(Stats.POWER_ATTACK, 0x30, null);
  163. }
  164. @Override
  165. public void calc(Env env)
  166. {
  167. if (env.player instanceof L2PcInstance)
  168. {
  169. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  170. }
  171. else
  172. {
  173. float level = env.player.getLevel();
  174. env.value *= BaseStats.STR.calcBonus(env.player) * ((level + 89) / 100);
  175. }
  176. }
  177. }
  178. static class FuncMAtkMod extends Func
  179. {
  180. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  181. static Func getInstance()
  182. {
  183. return _fma_instance;
  184. }
  185. private FuncMAtkMod()
  186. {
  187. super(Stats.MAGIC_ATTACK, 0x20, null);
  188. }
  189. @Override
  190. public void calc(Env env)
  191. {
  192. if (env.player instanceof L2PcInstance)
  193. {
  194. double intb = BaseStats.INT.calcBonus(env.player);
  195. double lvlb = env.player.getLevelMod();
  196. env.value *= (lvlb * lvlb) * (intb * intb);
  197. }
  198. else
  199. {
  200. float level = env.player.getLevel();
  201. double intb = BaseStats.INT.calcBonus(env.player);
  202. float lvlb = ((level + 89) / 100);
  203. env.value *= (lvlb * lvlb) * (intb * intb);
  204. }
  205. }
  206. }
  207. static class FuncMDefMod extends Func
  208. {
  209. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  210. static Func getInstance()
  211. {
  212. return _fmm_instance;
  213. }
  214. private FuncMDefMod()
  215. {
  216. super(Stats.MAGIC_DEFENCE, 0x20, null);
  217. }
  218. @Override
  219. public void calc(Env env)
  220. {
  221. float level = env.player.getLevel();
  222. if (env.player instanceof L2PcInstance)
  223. {
  224. L2PcInstance p = (L2PcInstance) env.player;
  225. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  226. env.value -= 5;
  227. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  228. env.value -= 5;
  229. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  230. env.value -= 9;
  231. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  232. env.value -= 9;
  233. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  234. env.value -= 13;
  235. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  236. }
  237. else if ((env.player instanceof L2PetInstance) || (env.player instanceof L2BabyPetInstance))
  238. {
  239. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  240. {
  241. env.value -= 13;
  242. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  243. }
  244. else
  245. {
  246. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  247. }
  248. }
  249. else
  250. {
  251. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  252. }
  253. }
  254. }
  255. static class FuncPDefMod extends Func
  256. {
  257. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  258. static Func getInstance()
  259. {
  260. return _fmm_instance;
  261. }
  262. private FuncPDefMod()
  263. {
  264. super(Stats.POWER_DEFENCE, 0x20, null);
  265. }
  266. @Override
  267. public void calc(Env env)
  268. {
  269. if (env.player instanceof L2PcInstance)
  270. {
  271. L2PcInstance p = (L2PcInstance) env.player;
  272. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  273. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  274. env.value -= 12;
  275. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  276. if (chest != null)
  277. env.value -= hasMagePDef ? 15 : 31;
  278. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  279. env.value -= hasMagePDef ? 8 : 18;
  280. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  281. env.value -= 8;
  282. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  283. env.value -= 7;
  284. env.value *= env.player.getLevelMod();
  285. }
  286. else
  287. {
  288. float level = env.player.getLevel();
  289. env.value *= ((level + 89) / 100);
  290. }
  291. }
  292. }
  293. static class FuncGatesPDefMod extends Func
  294. {
  295. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  296. static Func getInstance()
  297. {
  298. return _fmm_instance;
  299. }
  300. private FuncGatesPDefMod()
  301. {
  302. super(Stats.POWER_DEFENCE, 0x20, null);
  303. }
  304. @Override
  305. public void calc(Env env)
  306. {
  307. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  308. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  309. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  310. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  311. }
  312. }
  313. static class FuncGatesMDefMod extends Func
  314. {
  315. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  316. static Func getInstance()
  317. {
  318. return _fmm_instance;
  319. }
  320. private FuncGatesMDefMod()
  321. {
  322. super(Stats.MAGIC_DEFENCE, 0x20, null);
  323. }
  324. @Override
  325. public void calc(Env env)
  326. {
  327. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  328. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  329. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  330. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  331. }
  332. }
  333. static class FuncBowAtkRange extends Func
  334. {
  335. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  336. static Func getInstance()
  337. {
  338. return _fbar_instance;
  339. }
  340. private FuncBowAtkRange()
  341. {
  342. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  343. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  344. }
  345. @Override
  346. public void calc(Env env)
  347. {
  348. if (!cond.test(env))
  349. return;
  350. // default is 40 and with bow should be 500
  351. env.value += 460;
  352. }
  353. }
  354. static class FuncCrossBowAtkRange extends Func
  355. {
  356. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  357. static Func getInstance()
  358. {
  359. return _fcb_instance;
  360. }
  361. private FuncCrossBowAtkRange()
  362. {
  363. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  364. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  365. }
  366. @Override
  367. public void calc(Env env)
  368. {
  369. if (!cond.test(env))
  370. return;
  371. // default is 40 and with crossbow should be 400
  372. env.value += 360;
  373. }
  374. }
  375. static class FuncAtkAccuracy extends Func
  376. {
  377. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  378. static Func getInstance()
  379. {
  380. return _faa_instance;
  381. }
  382. private FuncAtkAccuracy()
  383. {
  384. super(Stats.ACCURACY_COMBAT, 0x10, null);
  385. }
  386. @Override
  387. public void calc(Env env)
  388. {
  389. final int level = env.player.getLevel();
  390. if (env.player instanceof L2PcInstance)
  391. {
  392. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  393. env.value += Math.sqrt(env.player.getDEX()) * 6;
  394. env.value += level;
  395. if (level > 77)
  396. env.value += (level - 77) + 1;
  397. if (level > 69)
  398. env.value += (level - 69);
  399. //if (env.player instanceof L2Summon)
  400. //env.value += (level < 60) ? 4 : 5;
  401. }
  402. else
  403. {
  404. env.value += Math.sqrt(env.player.getDEX()) * 6;
  405. env.value += level;
  406. if (level > 77)
  407. env.value += (level - 76);
  408. if (level > 69)
  409. env.value += (level - 69);
  410. }
  411. }
  412. }
  413. static class FuncAtkEvasion extends Func
  414. {
  415. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  416. static Func getInstance()
  417. {
  418. return _fae_instance;
  419. }
  420. private FuncAtkEvasion()
  421. {
  422. super(Stats.EVASION_RATE, 0x10, null);
  423. }
  424. @Override
  425. public void calc(Env env)
  426. {
  427. final int level = env.player.getLevel();
  428. if (env.player instanceof L2PcInstance)
  429. {
  430. //[Square(DEX)]*6 + lvl;
  431. env.value += Math.sqrt(env.player.getDEX()) * 6;
  432. env.value += level;
  433. if (level > 77)
  434. env.value += (level - 77);
  435. if (level > 69)
  436. env.value += (level - 69);
  437. }
  438. else
  439. {
  440. //[Square(DEX)]*6 + lvl;
  441. env.value += Math.sqrt(env.player.getDEX()) * 6;
  442. env.value += level;
  443. if (level > 69)
  444. env.value += (level - 69) + 2;
  445. }
  446. }
  447. }
  448. static class FuncAtkCritical extends Func
  449. {
  450. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  451. static Func getInstance()
  452. {
  453. return _fac_instance;
  454. }
  455. private FuncAtkCritical()
  456. {
  457. super(Stats.CRITICAL_RATE, 0x09, null);
  458. }
  459. @Override
  460. public void calc(Env env)
  461. {
  462. env.value *= BaseStats.DEX.calcBonus(env.player);
  463. env.value *= 10;
  464. env.baseValue = env.value;
  465. }
  466. }
  467. static class FuncMAtkCritical extends Func
  468. {
  469. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  470. static Func getInstance()
  471. {
  472. return _fac_instance;
  473. }
  474. private FuncMAtkCritical()
  475. {
  476. super(Stats.MCRITICAL_RATE, 0x30, null);
  477. }
  478. @Override
  479. public void calc(Env env)
  480. {
  481. L2Character p = env.player;
  482. if(p instanceof L2Summon)
  483. env.value = 8; // TODO: needs retail value
  484. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  485. env.value *= BaseStats.WIT.calcBonus(p);
  486. }
  487. }
  488. static class FuncMoveSpeed extends Func
  489. {
  490. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  491. static Func getInstance()
  492. {
  493. return _fms_instance;
  494. }
  495. private FuncMoveSpeed()
  496. {
  497. super(Stats.RUN_SPEED, 0x30, null);
  498. }
  499. @Override
  500. public void calc(Env env)
  501. {
  502. env.value *= BaseStats.DEX.calcBonus(env.player);
  503. }
  504. }
  505. static class FuncPAtkSpeed extends Func
  506. {
  507. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  508. static Func getInstance()
  509. {
  510. return _fas_instance;
  511. }
  512. private FuncPAtkSpeed()
  513. {
  514. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  515. }
  516. @Override
  517. public void calc(Env env)
  518. {
  519. env.value *= BaseStats.DEX.calcBonus(env.player);
  520. }
  521. }
  522. static class FuncMAtkSpeed extends Func
  523. {
  524. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  525. static Func getInstance()
  526. {
  527. return _fas_instance;
  528. }
  529. private FuncMAtkSpeed()
  530. {
  531. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  532. }
  533. @Override
  534. public void calc(Env env)
  535. {
  536. env.value *= BaseStats.WIT.calcBonus(env.player);
  537. }
  538. }
  539. static class FuncHennaSTR extends Func
  540. {
  541. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  542. static Func getInstance()
  543. {
  544. return _fh_instance;
  545. }
  546. private FuncHennaSTR()
  547. {
  548. super(Stats.STAT_STR, 0x10, null);
  549. }
  550. @Override
  551. public void calc(Env env)
  552. {
  553. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  554. L2PcInstance pc = (L2PcInstance) env.player;
  555. if (pc != null) env.value += pc.getHennaStatSTR();
  556. }
  557. }
  558. static class FuncHennaDEX extends Func
  559. {
  560. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  561. static Func getInstance()
  562. {
  563. return _fh_instance;
  564. }
  565. private FuncHennaDEX()
  566. {
  567. super(Stats.STAT_DEX, 0x10, null);
  568. }
  569. @Override
  570. public void calc(Env env)
  571. {
  572. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  573. L2PcInstance pc = (L2PcInstance) env.player;
  574. if (pc != null) env.value += pc.getHennaStatDEX();
  575. }
  576. }
  577. static class FuncHennaINT extends Func
  578. {
  579. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  580. static Func getInstance()
  581. {
  582. return _fh_instance;
  583. }
  584. private FuncHennaINT()
  585. {
  586. super(Stats.STAT_INT, 0x10, null);
  587. }
  588. @Override
  589. public void calc(Env env)
  590. {
  591. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  592. L2PcInstance pc = (L2PcInstance) env.player;
  593. if (pc != null) env.value += pc.getHennaStatINT();
  594. }
  595. }
  596. static class FuncHennaMEN extends Func
  597. {
  598. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  599. static Func getInstance()
  600. {
  601. return _fh_instance;
  602. }
  603. private FuncHennaMEN()
  604. {
  605. super(Stats.STAT_MEN, 0x10, null);
  606. }
  607. @Override
  608. public void calc(Env env)
  609. {
  610. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  611. L2PcInstance pc = (L2PcInstance) env.player;
  612. if (pc != null) env.value += pc.getHennaStatMEN();
  613. }
  614. }
  615. static class FuncHennaCON extends Func
  616. {
  617. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  618. static Func getInstance()
  619. {
  620. return _fh_instance;
  621. }
  622. private FuncHennaCON()
  623. {
  624. super(Stats.STAT_CON, 0x10, null);
  625. }
  626. @Override
  627. public void calc(Env env)
  628. {
  629. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  630. L2PcInstance pc = (L2PcInstance) env.player;
  631. if (pc != null) env.value += pc.getHennaStatCON();
  632. }
  633. }
  634. static class FuncHennaWIT extends Func
  635. {
  636. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  637. static Func getInstance()
  638. {
  639. return _fh_instance;
  640. }
  641. private FuncHennaWIT()
  642. {
  643. super(Stats.STAT_WIT, 0x10, null);
  644. }
  645. @Override
  646. public void calc(Env env)
  647. {
  648. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  649. L2PcInstance pc = (L2PcInstance) env.player;
  650. if (pc != null) env.value += pc.getHennaStatWIT();
  651. }
  652. }
  653. static class FuncMaxHpAdd extends Func
  654. {
  655. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  656. static Func getInstance()
  657. {
  658. return _fmha_instance;
  659. }
  660. private FuncMaxHpAdd()
  661. {
  662. super(Stats.MAX_HP, 0x10, null);
  663. }
  664. @Override
  665. public void calc(Env env)
  666. {
  667. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  668. int lvl = env.player.getLevel() - t.classBaseLevel;
  669. double hpmod = t.lvlHpMod * lvl;
  670. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  671. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  672. env.value += (hpmax + hpmin) / 2;
  673. }
  674. }
  675. static class FuncMaxHpMul extends Func
  676. {
  677. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  678. static Func getInstance()
  679. {
  680. return _fmhm_instance;
  681. }
  682. private FuncMaxHpMul()
  683. {
  684. super(Stats.MAX_HP, 0x20, null);
  685. }
  686. @Override
  687. public void calc(Env env)
  688. {
  689. env.value *= BaseStats.CON.calcBonus(env.player);
  690. }
  691. }
  692. static class FuncMaxCpAdd extends Func
  693. {
  694. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  695. static Func getInstance()
  696. {
  697. return _fmca_instance;
  698. }
  699. private FuncMaxCpAdd()
  700. {
  701. super(Stats.MAX_CP, 0x10, null);
  702. }
  703. @Override
  704. public void calc(Env env)
  705. {
  706. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  707. int lvl = env.player.getLevel() - t.classBaseLevel;
  708. double cpmod = t.lvlCpMod * lvl;
  709. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  710. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  711. env.value += (cpmax + cpmin) / 2;
  712. }
  713. }
  714. static class FuncMaxCpMul extends Func
  715. {
  716. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  717. static Func getInstance()
  718. {
  719. return _fmcm_instance;
  720. }
  721. private FuncMaxCpMul()
  722. {
  723. super(Stats.MAX_CP, 0x20, null);
  724. }
  725. @Override
  726. public void calc(Env env)
  727. {
  728. env.value *= BaseStats.CON.calcBonus(env.player);
  729. }
  730. }
  731. static class FuncMaxMpAdd extends Func
  732. {
  733. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  734. static Func getInstance()
  735. {
  736. return _fmma_instance;
  737. }
  738. private FuncMaxMpAdd()
  739. {
  740. super(Stats.MAX_MP, 0x10, null);
  741. }
  742. @Override
  743. public void calc(Env env)
  744. {
  745. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  746. int lvl = env.player.getLevel() - t.classBaseLevel;
  747. double mpmod = t.lvlMpMod * lvl;
  748. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  749. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  750. env.value += (mpmax + mpmin) / 2;
  751. }
  752. }
  753. static class FuncMaxMpMul extends Func
  754. {
  755. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  756. static Func getInstance()
  757. {
  758. return _fmmm_instance;
  759. }
  760. private FuncMaxMpMul()
  761. {
  762. super(Stats.MAX_MP, 0x20, null);
  763. }
  764. @Override
  765. public void calc(Env env)
  766. {
  767. env.value *= BaseStats.MEN.calcBonus(env.player);
  768. }
  769. }
  770. /**
  771. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  772. * @param cha
  773. * @return
  774. */
  775. public static int getRegeneratePeriod(L2Character cha)
  776. {
  777. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  778. return HP_REGENERATE_PERIOD; // 3s
  779. }
  780. /**
  781. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  782. *
  783. * <B><U> Concept</U> :</B><BR><BR>
  784. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  785. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  786. *
  787. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  788. *
  789. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  790. * @return
  791. */
  792. public static Calculator[] getStdNPCCalculators()
  793. {
  794. Calculator[] std = new Calculator[Stats.NUM_STATS];
  795. std[Stats.MAX_HP.ordinal()] = new Calculator();
  796. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  797. std[Stats.MAX_MP.ordinal()] = new Calculator();
  798. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  799. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  800. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  801. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  802. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  803. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  804. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  805. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  806. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  807. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  808. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  809. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  810. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  811. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  812. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  813. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  814. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  815. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  816. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  817. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  818. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  819. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  820. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  821. return std;
  822. }
  823. public static Calculator[] getStdDoorCalculators()
  824. {
  825. Calculator[] std = new Calculator[Stats.NUM_STATS];
  826. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  827. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  828. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  829. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  830. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  831. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  832. //SevenSigns PDEF Modifier
  833. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  834. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  835. //SevenSigns MDEF Modifier
  836. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  837. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  838. return std;
  839. }
  840. /**
  841. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  842. *
  843. * <B><U> Concept</U> :</B><BR><BR>
  844. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  845. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  846. *
  847. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  848. *
  849. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  850. */
  851. public static void addFuncsToNewCharacter(L2Character cha)
  852. {
  853. if (cha instanceof L2PcInstance)
  854. {
  855. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  856. cha.addStatFunc(FuncMaxHpMul.getInstance());
  857. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  858. cha.addStatFunc(FuncMaxCpMul.getInstance());
  859. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  860. cha.addStatFunc(FuncMaxMpMul.getInstance());
  861. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  862. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  863. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  864. cha.addStatFunc(FuncBowAtkRange.getInstance());
  865. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  866. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  867. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  868. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  869. cha.addStatFunc(FuncPAtkMod.getInstance());
  870. cha.addStatFunc(FuncMAtkMod.getInstance());
  871. cha.addStatFunc(FuncPDefMod.getInstance());
  872. cha.addStatFunc(FuncMDefMod.getInstance());
  873. cha.addStatFunc(FuncAtkCritical.getInstance());
  874. cha.addStatFunc(FuncMAtkCritical.getInstance());
  875. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  876. cha.addStatFunc(FuncAtkEvasion.getInstance());
  877. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  878. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  879. cha.addStatFunc(FuncMoveSpeed.getInstance());
  880. cha.addStatFunc(FuncHennaSTR.getInstance());
  881. cha.addStatFunc(FuncHennaDEX.getInstance());
  882. cha.addStatFunc(FuncHennaINT.getInstance());
  883. cha.addStatFunc(FuncHennaMEN.getInstance());
  884. cha.addStatFunc(FuncHennaCON.getInstance());
  885. cha.addStatFunc(FuncHennaWIT.getInstance());
  886. }
  887. else if (cha instanceof L2PetInstance)
  888. {
  889. cha.addStatFunc(FuncMaxHpMul.getInstance());
  890. cha.addStatFunc(FuncMaxMpMul.getInstance());
  891. cha.addStatFunc(FuncPAtkMod.getInstance());
  892. cha.addStatFunc(FuncMAtkMod.getInstance());
  893. cha.addStatFunc(FuncPDefMod.getInstance());
  894. cha.addStatFunc(FuncMDefMod.getInstance());
  895. cha.addStatFunc(FuncAtkCritical.getInstance());
  896. cha.addStatFunc(FuncMAtkCritical.getInstance());
  897. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  898. cha.addStatFunc(FuncAtkEvasion.getInstance());
  899. cha.addStatFunc(FuncMoveSpeed.getInstance());
  900. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  901. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  902. }
  903. else if (cha instanceof L2BabyPetInstance)
  904. {
  905. cha.addStatFunc(FuncMaxHpMul.getInstance());
  906. cha.addStatFunc(FuncMaxMpMul.getInstance());
  907. cha.addStatFunc(FuncPAtkMod.getInstance());
  908. cha.addStatFunc(FuncMAtkMod.getInstance());
  909. cha.addStatFunc(FuncPDefMod.getInstance());
  910. cha.addStatFunc(FuncMDefMod.getInstance());
  911. cha.addStatFunc(FuncAtkCritical.getInstance());
  912. cha.addStatFunc(FuncMAtkCritical.getInstance());
  913. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  914. cha.addStatFunc(FuncAtkEvasion.getInstance());
  915. cha.addStatFunc(FuncMoveSpeed.getInstance());
  916. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  917. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  918. }
  919. else if (cha instanceof L2Summon)
  920. {
  921. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  922. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  923. cha.addStatFunc(FuncMaxHpMul.getInstance());
  924. cha.addStatFunc(FuncMaxMpMul.getInstance());
  925. cha.addStatFunc(FuncPAtkMod.getInstance());
  926. cha.addStatFunc(FuncMAtkMod.getInstance());
  927. cha.addStatFunc(FuncPDefMod.getInstance());
  928. cha.addStatFunc(FuncMDefMod.getInstance());
  929. cha.addStatFunc(FuncAtkCritical.getInstance());
  930. cha.addStatFunc(FuncMAtkCritical.getInstance());
  931. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  932. cha.addStatFunc(FuncAtkEvasion.getInstance());
  933. cha.addStatFunc(FuncMoveSpeed.getInstance());
  934. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  935. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  936. }
  937. }
  938. /**
  939. * Calculate the HP regen rate (base + modifiers).
  940. * @param cha
  941. * @return
  942. */
  943. public static final double calcHpRegen(L2Character cha)
  944. {
  945. double init = cha.getTemplate().getBaseHpReg();
  946. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  947. double hpRegenBonus = 0;
  948. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  949. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  950. if (cha instanceof L2PcInstance)
  951. {
  952. L2PcInstance player = (L2PcInstance) cha;
  953. // Calculate correct baseHpReg value for certain level of PC
  954. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  955. // SevenSigns Festival modifier
  956. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  957. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  958. else
  959. {
  960. double siegeModifier = calcSiegeRegenModifer(player);
  961. if (siegeModifier > 0)
  962. hpRegenMultiplier *= siegeModifier;
  963. }
  964. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  965. {
  966. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  967. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  968. int clanHallIndex = player.getClan().getHasHideout();
  969. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  970. {
  971. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  972. if (clansHall != null)
  973. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  974. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  975. }
  976. }
  977. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  978. {
  979. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  980. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  981. int castleIndex = player.getClan().getHasCastle();
  982. if (castleIndex > 0 && castleIndex == posCastleIndex)
  983. {
  984. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  985. if (castle != null)
  986. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  987. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  988. }
  989. }
  990. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  991. {
  992. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  993. int posFortIndex = zone == null ? -1 : zone.getFortId();
  994. int fortIndex = player.getClan().getHasFort();
  995. if (fortIndex > 0 && fortIndex == posFortIndex)
  996. {
  997. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  998. if (fort != null)
  999. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  1000. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  1001. }
  1002. }
  1003. // Mother Tree effect is calculated at last
  1004. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1005. {
  1006. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1007. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  1008. hpRegenBonus += hpBonus;
  1009. }
  1010. // Calculate Movement bonus
  1011. if (player.isSitting())
  1012. hpRegenMultiplier *= 1.5; // Sitting
  1013. else if (!player.isMoving())
  1014. hpRegenMultiplier *= 1.1; // Staying
  1015. else if (player.isRunning())
  1016. hpRegenMultiplier *= 0.7; // Running
  1017. // Add CON bonus
  1018. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1019. }
  1020. else if (cha instanceof L2PetInstance)
  1021. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  1022. if (init < 1)
  1023. init = 1;
  1024. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  1025. }
  1026. /**
  1027. * Calculate the MP regen rate (base + modifiers).
  1028. * @param cha
  1029. * @return
  1030. */
  1031. public static final double calcMpRegen(L2Character cha)
  1032. {
  1033. double init = cha.getTemplate().getBaseMpReg();
  1034. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  1035. double mpRegenBonus = 0;
  1036. if (cha instanceof L2PcInstance)
  1037. {
  1038. L2PcInstance player = (L2PcInstance) cha;
  1039. // Calculate correct baseMpReg value for certain level of PC
  1040. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  1041. // SevenSigns Festival modifier
  1042. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  1043. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  1044. // Mother Tree effect is calculated at last'
  1045. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1046. {
  1047. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1048. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  1049. mpRegenBonus += mpBonus;
  1050. }
  1051. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  1052. {
  1053. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  1054. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  1055. int clanHallIndex = player.getClan().getHasHideout();
  1056. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  1057. {
  1058. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  1059. if (clansHall != null)
  1060. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  1061. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  1062. }
  1063. }
  1064. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  1065. {
  1066. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  1067. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  1068. int castleIndex = player.getClan().getHasCastle();
  1069. if (castleIndex > 0 && castleIndex == posCastleIndex)
  1070. {
  1071. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  1072. if (castle != null)
  1073. {
  1074. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  1075. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  1076. }
  1077. }
  1078. }
  1079. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  1080. {
  1081. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  1082. int posFortIndex = zone == null ? -1 : zone.getFortId();
  1083. int fortIndex = player.getClan().getHasFort();
  1084. if (fortIndex > 0 && fortIndex == posFortIndex)
  1085. {
  1086. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1087. if (fort != null)
  1088. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1089. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1090. }
  1091. }
  1092. // Calculate Movement bonus
  1093. if (player.isSitting())
  1094. mpRegenMultiplier *= 1.5; // Sitting
  1095. else if (!player.isMoving())
  1096. mpRegenMultiplier *= 1.1; // Staying
  1097. else if (player.isRunning())
  1098. mpRegenMultiplier *= 0.7; // Running
  1099. // Add MEN bonus
  1100. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1101. }
  1102. else if (cha instanceof L2PetInstance)
  1103. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1104. if (init < 1)
  1105. init = 1;
  1106. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1107. }
  1108. /**
  1109. * Calculate the CP regen rate (base + modifiers).
  1110. * @param cha
  1111. * @return
  1112. */
  1113. public static final double calcCpRegen(L2Character cha)
  1114. {
  1115. double init = cha.getTemplate().getBaseHpReg();
  1116. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1117. double cpRegenBonus = 0;
  1118. if (cha instanceof L2PcInstance)
  1119. {
  1120. L2PcInstance player = (L2PcInstance) cha;
  1121. // Calculate correct baseHpReg value for certain level of PC
  1122. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1123. // Calculate Movement bonus
  1124. if (player.isSitting())
  1125. cpRegenMultiplier *= 1.5; // Sitting
  1126. else if (!player.isMoving())
  1127. cpRegenMultiplier *= 1.1; // Staying
  1128. else if (player.isRunning())
  1129. cpRegenMultiplier *= 0.7; // Running
  1130. }
  1131. else
  1132. {
  1133. // Calculate Movement bonus
  1134. if (!cha.isMoving())
  1135. cpRegenMultiplier *= 1.1; // Staying
  1136. else if (cha.isRunning())
  1137. cpRegenMultiplier *= 0.7; // Running
  1138. }
  1139. // Apply CON bonus
  1140. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1141. if (init < 1)
  1142. init = 1;
  1143. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1144. }
  1145. @SuppressWarnings("deprecation")
  1146. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1147. {
  1148. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1149. final int oracle = festivalInfo[0];
  1150. final int festivalId = festivalInfo[1];
  1151. int[] festivalCenter;
  1152. // If the player isn't found in the festival, leave the regen rate as it is.
  1153. if (festivalId < 0) return 0;
  1154. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1155. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1156. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1157. // Check the distance between the player and the player spawn point, in the center of the arena.
  1158. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1159. if (Config.DEBUG)
  1160. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1161. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1162. }
  1163. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1164. {
  1165. if (activeChar == null || activeChar.getClan() == null) return 0;
  1166. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1167. activeChar.getPosition().getY(),
  1168. activeChar.getPosition().getZ());
  1169. if (siege == null || !siege.getIsInProgress()) return 0;
  1170. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1171. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1172. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1173. return 1.5; // If all is true, then modifer will be 50% more
  1174. }
  1175. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1176. {
  1177. double defence = target.getPDef(attacker);
  1178. switch(shld)
  1179. {
  1180. case Formulas.SHIELD_DEFENSE_SUCCEED:
  1181. defence += target.getShldDef();
  1182. break;
  1183. case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1184. return 1;
  1185. }
  1186. boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2PcInstance);
  1187. boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1188. double power = skill.getPower(isPvP, isPvE);
  1189. double damage = 0;
  1190. double proximityBonus = 1;
  1191. double graciaPhysSkillBonus = skill.isMagic() ? 1 : 1.10113; // Gracia final physical skill bonus 10.113%
  1192. double ssboost = ss ? (skill.getSSBoost() > 0 ? skill.getSSBoost() : 2.04) : 1; // 104% bonus with SS
  1193. double pvpBonus = 1;
  1194. if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
  1195. {
  1196. // Dmg bonusses in PvP fight
  1197. pvpBonus *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1198. // Def bonusses in PvP fight
  1199. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1200. }
  1201. if (isBehind(attacker, target))
  1202. proximityBonus = 1.2; // +20% crit dmg when back stabbed
  1203. else if (isInFrontOf(attacker, target))
  1204. proximityBonus = 1.1; // +10% crit dmg when side stabbed
  1205. damage += Formulas.calcValakasAttribute(attacker, target, skill);
  1206. double element = calcElemental(attacker, target, skill);
  1207. // SSBoost > 0 have different calculation
  1208. if (skill.getSSBoost() > 0)
  1209. damage += 70. * graciaPhysSkillBonus * (attacker.getPAtk(target) + power) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1210. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * ssboost * proximityBonus * element * pvpBonus
  1211. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1212. else
  1213. damage += 70. * graciaPhysSkillBonus * (power + (attacker.getPAtk(target) * ssboost)) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1214. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * proximityBonus * element * pvpBonus
  1215. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1216. damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.1;
  1217. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1218. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1219. // Random weapon damage
  1220. damage *= attacker.getRandomDamageMultiplier();
  1221. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion() && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1222. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1223. {
  1224. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1225. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1226. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1227. else
  1228. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1229. }
  1230. //TODO: Formulas.calcStunBreak(target, damage);
  1231. return damage < 1 ? 1. : damage;
  1232. }
  1233. /** Calculated damage caused by ATTACK of attacker on target,
  1234. * called separatly for each weapon, if dual-weapon is used.
  1235. * @param attacker player or NPC that makes ATTACK
  1236. * @param target player or NPC, target of ATTACK
  1237. * @param skill
  1238. * @param shld
  1239. * @param crit if the ATTACK have critical success
  1240. * @param dual if dual weapon is used
  1241. * @param ss if weapon item was charged by soulshot
  1242. * @return
  1243. */
  1244. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1245. byte shld, boolean crit, boolean dual, boolean ss)
  1246. {
  1247. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1248. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1249. double damage = attacker.getPAtk(target);
  1250. double defence = target.getPDef(attacker);
  1251. damage+=calcValakasAttribute(attacker, target, skill);
  1252. if (attacker instanceof L2Npc)
  1253. {
  1254. if(((L2Npc)attacker)._soulshotcharged)
  1255. {
  1256. ss = true;
  1257. }
  1258. else
  1259. ss = false;
  1260. ((L2Npc)attacker)._soulshotcharged = false;
  1261. }
  1262. // Def bonusses in PvP fight
  1263. if(isPvP)
  1264. {
  1265. if(skill == null)
  1266. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1267. else
  1268. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1269. }
  1270. switch (shld)
  1271. {
  1272. case SHIELD_DEFENSE_SUCCEED:
  1273. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1274. defence += target.getShldDef();
  1275. break;
  1276. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1277. return 1.;
  1278. }
  1279. if (ss) damage *= 2;
  1280. if (skill != null)
  1281. {
  1282. double skillpower = skill.getPower(attacker, target, isPvP, isPvE);
  1283. float ssboost = skill.getSSBoost();
  1284. if (ssboost <= 0)
  1285. damage += skillpower;
  1286. else if (ssboost > 0)
  1287. {
  1288. if (ss)
  1289. {
  1290. skillpower *= ssboost;
  1291. damage += skillpower;
  1292. }
  1293. else
  1294. damage += skillpower;
  1295. }
  1296. }
  1297. // defence modifier depending of the attacker weapon
  1298. L2Weapon weapon = attacker.getActiveWeaponItem();
  1299. Stats stat = null;
  1300. boolean isBow = false;
  1301. if (weapon != null && !attacker.isTransformed())
  1302. {
  1303. switch (weapon.getItemType())
  1304. {
  1305. case BOW:
  1306. isBow = true;
  1307. stat = Stats.BOW_WPN_VULN;
  1308. break;
  1309. case CROSSBOW:
  1310. isBow = true;
  1311. stat = Stats.CROSSBOW_WPN_VULN;
  1312. break;
  1313. case BLUNT:
  1314. stat = Stats.BLUNT_WPN_VULN;
  1315. break;
  1316. case DAGGER:
  1317. stat = Stats.DAGGER_WPN_VULN;
  1318. break;
  1319. case DUAL:
  1320. stat = Stats.DUAL_WPN_VULN;
  1321. break;
  1322. case DUALFIST:
  1323. stat = Stats.DUALFIST_WPN_VULN;
  1324. break;
  1325. case ETC:
  1326. stat = Stats.ETC_WPN_VULN;
  1327. break;
  1328. case FIST:
  1329. stat = Stats.FIST_WPN_VULN;
  1330. break;
  1331. case POLE:
  1332. stat = Stats.POLE_WPN_VULN;
  1333. break;
  1334. case SWORD:
  1335. stat = Stats.SWORD_WPN_VULN;
  1336. break;
  1337. case BIGSWORD:
  1338. stat = Stats.BIGSWORD_WPN_VULN;
  1339. break;
  1340. case BIGBLUNT:
  1341. stat = Stats.BIGBLUNT_WPN_VULN;
  1342. break;
  1343. case DUALDAGGER:
  1344. stat = Stats.DUALDAGGER_WPN_VULN;
  1345. break;
  1346. case RAPIER:
  1347. stat = Stats.RAPIER_WPN_VULN;
  1348. break;
  1349. case ANCIENTSWORD:
  1350. stat = Stats.ANCIENT_WPN_VULN;
  1351. break;
  1352. /*case PET:
  1353. stat = Stats.PET_WPN_VULN;
  1354. break;*/
  1355. }
  1356. }
  1357. // for summon use pet weapon vuln, since they cant hold weapon
  1358. if (attacker instanceof L2SummonInstance)
  1359. stat = Stats.PET_WPN_VULN;
  1360. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1361. {
  1362. defence += target.getShldDef();
  1363. }*/
  1364. //if (!(attacker instanceof L2RaidBossInstance) &&
  1365. /*
  1366. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1367. {
  1368. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1369. // else
  1370. // damage *= 2;
  1371. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1372. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1373. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1374. // damage += _rnd.nextDouble() * damage / 10 ;
  1375. }
  1376. */
  1377. // else {
  1378. //if (skill == null)
  1379. if (crit)
  1380. {
  1381. //Finally retail like formula
  1382. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().getBaseCritVuln(), target, null) * (70 * damage / defence);
  1383. //Crit dmg add is almost useless in normal hits...
  1384. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1385. }
  1386. else
  1387. damage = 70 * damage / defence;
  1388. if (stat != null)
  1389. {
  1390. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1391. damage = target.calcStat(stat, damage, target, null);
  1392. /*if (target instanceof L2Npc)
  1393. {
  1394. // get the natural vulnerability for the template
  1395. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1396. }*/
  1397. }
  1398. // Weapon random damage
  1399. damage *= attacker.getRandomDamageMultiplier();
  1400. //damage += Rnd.nextDouble() * damage / 10;
  1401. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1402. // }
  1403. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1404. {
  1405. damage -= target.getShldDef();
  1406. if (damage < 0) damage = 0;
  1407. }
  1408. if (target instanceof L2Npc)
  1409. {
  1410. switch (((L2Npc) target).getTemplate().getRace())
  1411. {
  1412. case BEAST:
  1413. damage *= attacker.getPAtkMonsters(target);
  1414. break;
  1415. case ANIMAL:
  1416. damage *= attacker.getPAtkAnimals(target);
  1417. break;
  1418. case PLANT:
  1419. damage *= attacker.getPAtkPlants(target);
  1420. break;
  1421. case DRAGON:
  1422. damage *= attacker.getPAtkDragons(target);
  1423. break;
  1424. case BUG:
  1425. damage *= attacker.getPAtkInsects(target);
  1426. break;
  1427. case GIANT:
  1428. damage *= attacker.getPAtkGiants(target);
  1429. break;
  1430. case MAGICCREATURE:
  1431. damage *= attacker.getPAtkMagicCreatures(target);
  1432. break;
  1433. default:
  1434. // nothing
  1435. break;
  1436. }
  1437. }
  1438. if (damage > 0 && damage < 1)
  1439. {
  1440. damage = 1;
  1441. }
  1442. else if (damage < 0)
  1443. {
  1444. damage = 0;
  1445. }
  1446. // Dmg bonusses in PvP fight
  1447. if(isPvP)
  1448. {
  1449. if(skill == null)
  1450. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1451. else
  1452. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1453. }
  1454. // Physical skill dmg boost
  1455. if(skill != null)
  1456. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1457. damage *= calcElemental(attacker, target, skill);
  1458. if (target instanceof L2Attackable)
  1459. {
  1460. if (isBow)
  1461. {
  1462. if (skill != null)
  1463. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1464. else
  1465. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1466. }
  1467. else
  1468. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1469. if (!target.isRaid() && !target.isRaidMinion()
  1470. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1471. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1472. {
  1473. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1474. if (skill != null)
  1475. {
  1476. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1477. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1478. else
  1479. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1480. }
  1481. else if (crit)
  1482. {
  1483. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1484. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1485. else
  1486. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1487. }
  1488. else
  1489. {
  1490. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1491. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1492. else
  1493. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1494. }
  1495. }
  1496. }
  1497. return damage;
  1498. }
  1499. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1500. {
  1501. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1502. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1503. double mAtk = attacker.getMAtk(target, skill);
  1504. double mDef = target.getMDef(attacker, skill);
  1505. // AI SpiritShot
  1506. if (attacker instanceof L2Npc)
  1507. {
  1508. if(((L2Npc)attacker)._spiritshotcharged)
  1509. {
  1510. ss = true;
  1511. }
  1512. else
  1513. ss = false;
  1514. ((L2Npc)attacker)._spiritshotcharged = false;
  1515. }
  1516. // --------------------------------
  1517. // Pvp bonuses for def
  1518. if(isPvP)
  1519. {
  1520. if(skill.isMagic())
  1521. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1522. else
  1523. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1524. }
  1525. switch (shld)
  1526. {
  1527. case SHIELD_DEFENSE_SUCCEED:
  1528. mDef += target.getShldDef(); // kamael
  1529. break;
  1530. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1531. return 1;
  1532. }
  1533. if (bss)
  1534. mAtk *= 4;
  1535. else if (ss)
  1536. mAtk *= 2;
  1537. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP, isPvE);
  1538. // Failure calculation
  1539. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1540. {
  1541. if (attacker instanceof L2PcInstance)
  1542. {
  1543. if (calcMagicSuccess(attacker, target, skill)
  1544. && (target.getLevel() - attacker.getLevel()) <= 9)
  1545. {
  1546. if (skill.getSkillType() == L2SkillType.DRAIN)
  1547. attacker.sendPacket(SystemMessageId.DRAIN_HALF_SUCCESFUL);
  1548. else
  1549. attacker.sendPacket(SystemMessageId.ATTACK_FAILED);
  1550. damage /= 2;
  1551. }
  1552. else
  1553. {
  1554. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1555. sm.addCharName(target);
  1556. sm.addSkillName(skill);
  1557. attacker.sendPacket(sm);
  1558. damage = 1;
  1559. }
  1560. }
  1561. if (target instanceof L2PcInstance)
  1562. {
  1563. if (skill.getSkillType() == L2SkillType.DRAIN)
  1564. {
  1565. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1566. sm.addCharName(attacker);
  1567. target.sendPacket(sm);
  1568. }
  1569. else
  1570. {
  1571. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1572. sm.addCharName(attacker);
  1573. target.sendPacket(sm);
  1574. }
  1575. }
  1576. }
  1577. else if (mcrit)
  1578. {
  1579. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1580. damage *= 2.5;
  1581. else
  1582. damage *= 3;
  1583. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1584. }
  1585. // Weapon random damage
  1586. damage *= attacker.getRandomDamageMultiplier();
  1587. // Pvp bonuses for dmg
  1588. if(isPvP)
  1589. {
  1590. if(skill.isMagic())
  1591. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1592. else
  1593. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1594. }
  1595. // CT2.3 general magic vuln
  1596. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1597. damage *= calcElemental(attacker, target, skill);
  1598. if (target instanceof L2Attackable)
  1599. {
  1600. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1601. if (!target.isRaid() && !target.isRaidMinion()
  1602. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1603. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1604. {
  1605. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1606. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1607. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1608. else
  1609. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1610. }
  1611. }
  1612. return damage;
  1613. }
  1614. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1615. {
  1616. // Current info include mAtk in the skill power.
  1617. // double mAtk = attacker.getMAtk();
  1618. final boolean isPvP = (target instanceof L2Playable);
  1619. final boolean isPvE = (target instanceof L2Attackable);
  1620. double mDef = target.getMDef(attacker.getOwner(), skill);
  1621. switch (shld)
  1622. {
  1623. case SHIELD_DEFENSE_SUCCEED:
  1624. mDef += target.getShldDef(); // kamael
  1625. break;
  1626. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1627. return 1;
  1628. }
  1629. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(isPvP, isPvE);
  1630. L2PcInstance owner = attacker.getOwner();
  1631. // Failure calculation
  1632. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1633. {
  1634. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1635. if (skill.getSkillType() == L2SkillType.DRAIN)
  1636. owner.sendPacket(SystemMessageId.DRAIN_HALF_SUCCESFUL);
  1637. else
  1638. owner.sendPacket(SystemMessageId.ATTACK_FAILED);
  1639. damage /= 2;
  1640. }
  1641. else
  1642. {
  1643. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1644. sm.addCharName(target);
  1645. sm.addSkillName(skill);
  1646. owner.sendPacket(sm);
  1647. damage = 1;
  1648. }
  1649. if (target instanceof L2PcInstance)
  1650. {
  1651. if (skill.getSkillType() == L2SkillType.DRAIN)
  1652. {
  1653. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1654. sm.addCharName(owner);
  1655. target.sendPacket(sm);
  1656. }
  1657. else
  1658. {
  1659. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1660. sm.addCharName(owner);
  1661. target.sendPacket(sm);
  1662. }
  1663. }
  1664. }
  1665. else if (mcrit)
  1666. damage *= 3;
  1667. // CT2.3 general magic vuln
  1668. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1669. damage *= calcElemental(owner, target, skill);
  1670. if (target instanceof L2Attackable)
  1671. {
  1672. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1673. if (!target.isRaid() && !target.isRaidMinion()
  1674. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1675. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1676. {
  1677. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1678. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1679. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1680. else
  1681. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1682. }
  1683. }
  1684. return damage;
  1685. }
  1686. /**
  1687. * Returns true in case of critical hit
  1688. * @param rate
  1689. * @param skill
  1690. * @param target
  1691. * @return
  1692. */
  1693. public static final boolean calcCrit(double rate, boolean skill, L2Character target)
  1694. {
  1695. final boolean success = rate > Rnd.get(1000);
  1696. // support for critical damage evasion
  1697. if (success)
  1698. {
  1699. if (target == null)
  1700. return true; // no effect
  1701. if (skill) //skills are excluded from crit dmg evasion
  1702. return success;
  1703. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1704. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1705. }
  1706. return success;
  1707. }
  1708. /**
  1709. * Calculate value of blow success
  1710. * @param activeChar
  1711. * @param target
  1712. * @param chance
  1713. * @return
  1714. */
  1715. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1716. {
  1717. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1718. }
  1719. /**
  1720. * Calculate value of lethal chance
  1721. * @param activeChar
  1722. * @param target
  1723. * @param baseLethal
  1724. * @param magiclvl
  1725. * @return
  1726. */
  1727. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1728. {
  1729. double chance = 0;
  1730. if (magiclvl > 0)
  1731. {
  1732. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1733. // delta [-3,infinite)
  1734. if (delta >= -3)
  1735. {
  1736. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1737. }
  1738. // delta [-9, -3[
  1739. else if (delta < -3 && delta >= -9)
  1740. {
  1741. // baseLethal
  1742. // chance = -1 * -----------
  1743. // (delta / 3)
  1744. chance = (-3) * (baseLethal / (delta));
  1745. }
  1746. //delta [-infinite,-9[
  1747. else
  1748. {
  1749. chance = baseLethal / 15;
  1750. }
  1751. }
  1752. else
  1753. {
  1754. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1755. }
  1756. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1757. }
  1758. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1759. {
  1760. if (!target.isRaid()
  1761. && !(target instanceof L2DoorInstance)
  1762. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1763. {
  1764. //activeChar.sendMessage(Double.toString(chance));
  1765. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1766. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1767. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1768. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1769. {
  1770. if (target instanceof L2Npc)
  1771. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1772. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1773. {
  1774. L2PcInstance player = (L2PcInstance) target;
  1775. if (!player.isInvul())
  1776. {
  1777. if (!(activeChar instanceof L2PcInstance &&
  1778. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1779. {
  1780. player.setCurrentHp(1);
  1781. player.setCurrentCp(1);
  1782. player.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
  1783. }
  1784. }
  1785. }
  1786. activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE);
  1787. }
  1788. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1789. {
  1790. if (target instanceof L2PcInstance)
  1791. {
  1792. L2PcInstance player = (L2PcInstance) target;
  1793. if (!player.isInvul())
  1794. {
  1795. if (!(activeChar instanceof L2PcInstance &&
  1796. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1797. {
  1798. player.setCurrentCp(1); // Set CP to 1
  1799. player.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL);
  1800. activeChar.sendPacket(SystemMessageId.CP_SIPHON);
  1801. }
  1802. }
  1803. }
  1804. //TODO: remove half kill since SYSMsg got changed.
  1805. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1806. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1807. }
  1808. else
  1809. return false;
  1810. }
  1811. else
  1812. return false;
  1813. return true;
  1814. }
  1815. public static final boolean calcMCrit(double mRate)
  1816. {
  1817. return mRate > Rnd.get(1000);
  1818. }
  1819. /**
  1820. * @param target
  1821. * @param dmg
  1822. * @return true in case when ATTACK is canceled due to hit
  1823. */
  1824. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1825. {
  1826. if (target.getFusionSkill() != null)
  1827. return true;
  1828. double init = 0;
  1829. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1830. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1831. {
  1832. L2Weapon wpn = target.getActiveWeaponItem();
  1833. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1834. }
  1835. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1836. // Chance of break is higher with higher dmg
  1837. init += Math.sqrt(13*dmg);
  1838. // Chance is affected by target MEN
  1839. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1840. // Calculate all modifiers for ATTACK_CANCEL
  1841. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1842. // Adjust the rate to be between 1 and 99
  1843. if (rate > 99) rate = 99;
  1844. else if (rate < 1) rate = 1;
  1845. return Rnd.get(100) < rate;
  1846. }
  1847. /**
  1848. * Calculate delay (in milliseconds) before next ATTACK
  1849. * @param attacker
  1850. * @param target
  1851. * @param rate
  1852. * @return
  1853. */
  1854. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1855. {
  1856. // measured Oct 2006 by Tank6585, formula by Sami
  1857. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1858. if(rate < 2)
  1859. return 2700;
  1860. return (int) (470000 / rate);
  1861. }
  1862. /**
  1863. * Calculate delay (in milliseconds) for skills cast
  1864. * @param attacker
  1865. * @param skill
  1866. * @param skillTime
  1867. * @return
  1868. */
  1869. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1870. {
  1871. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1872. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1873. }
  1874. /**
  1875. * Returns true if hit missed (target evaded)
  1876. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1877. * @param attacker
  1878. * @param target
  1879. * @return
  1880. */
  1881. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1882. {
  1883. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1884. // Get additional bonus from the conditions when you are attacking
  1885. chance *= hitConditionBonus.getConditionBonus(attacker, target);
  1886. chance = Math.max(chance, 200);
  1887. chance = Math.min(chance, 980);
  1888. return chance < Rnd.get(1000);
  1889. }
  1890. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1891. {
  1892. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1893. int chance;
  1894. if (delta >= 10) chance = 980;
  1895. else
  1896. {
  1897. switch (delta)
  1898. {
  1899. case 9: chance = 975; break;
  1900. case 8: chance = 970; break;
  1901. case 7: chance = 965; break;
  1902. case 6: chance = 960; break;
  1903. case 5: chance = 955; break;
  1904. case 4: chance = 945; break;
  1905. case 3: chance = 935; break;
  1906. case 2: chance = 925; break;
  1907. case 1: chance = 915; break;
  1908. case 0: chance = 905; break;
  1909. case -1: chance = 890; break;
  1910. case -2: chance = 875; break;
  1911. case -3: chance = 860; break;
  1912. case -4: chance = 845; break;
  1913. case -5: chance = 830; break;
  1914. case -6: chance = 815; break;
  1915. case -7: chance = 800; break;
  1916. case -8: chance = 785; break;
  1917. case -9: chance = 770; break;
  1918. case -10: chance = 755; break;
  1919. case -11: chance = 735; break;
  1920. case -12: chance = 715; break;
  1921. case -13: chance = 695; break;
  1922. case -14: chance = 675; break;
  1923. case -15: chance = 655; break;
  1924. case -16: chance = 625; break;
  1925. case -17: chance = 595; break;
  1926. case -18: chance = 565; break;
  1927. case -19: chance = 535; break;
  1928. case -20: chance = 505; break;
  1929. case -21: chance = 455; break;
  1930. case -22: chance = 405; break;
  1931. case -23: chance = 355; break;
  1932. case -24: chance = 305; break;
  1933. default: chance = 275;
  1934. }
  1935. if(!attacker.isInFrontOfTarget())
  1936. {
  1937. if(attacker.isBehindTarget())
  1938. chance *= 1.2;
  1939. else // side
  1940. chance *= 1.1;
  1941. if (chance > 980)
  1942. chance = 980;
  1943. }
  1944. }
  1945. return chance < Rnd.get(1000);
  1946. }
  1947. /**
  1948. * Returns:<br>
  1949. * 0 = shield defense doesn't succeed<br>
  1950. * 1 = shield defense succeed<br>
  1951. * 2 = perfect block<br>
  1952. *
  1953. * @param attacker
  1954. * @param target
  1955. * @param skill
  1956. * @param sendSysMsg
  1957. * @return
  1958. */
  1959. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1960. {
  1961. if (skill != null && skill.ignoreShield())
  1962. return 0;
  1963. L2Item item = target.getSecondaryWeaponItem();
  1964. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1965. return 0;
  1966. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1967. * BaseStats.DEX.calcBonus(target);
  1968. if (shldRate == 0.0)
  1969. return 0;
  1970. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1971. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1972. return 0;
  1973. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1974. // if attacker
  1975. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1976. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1977. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1978. shldRate *= 1.3;
  1979. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1980. {
  1981. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1982. }
  1983. else if (shldRate > Rnd.get(100))
  1984. {
  1985. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1986. }
  1987. if (sendSysMsg && target instanceof L2PcInstance)
  1988. {
  1989. L2PcInstance enemy = (L2PcInstance)target;
  1990. switch (shldSuccess)
  1991. {
  1992. case SHIELD_DEFENSE_SUCCEED:
  1993. enemy.sendPacket(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL);
  1994. break;
  1995. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1996. enemy.sendPacket(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS);
  1997. break;
  1998. }
  1999. }
  2000. return shldSuccess;
  2001. }
  2002. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  2003. {
  2004. return calcShldUse(attacker, target, skill, true);
  2005. }
  2006. public static byte calcShldUse(L2Character attacker, L2Character target)
  2007. {
  2008. return calcShldUse(attacker, target, null, true);
  2009. }
  2010. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  2011. {
  2012. // TODO: CHECK/FIX THIS FORMULA UP!!
  2013. double defence = 0;
  2014. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  2015. defence = target.getMDef(actor, skill);
  2016. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  2017. double d = (attack - defence)/(attack + defence);
  2018. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2019. return false;
  2020. d += 0.5 * Rnd.nextGaussian();
  2021. return d > 0;
  2022. }
  2023. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  2024. {
  2025. double multiplier = 0; // initialize...
  2026. // Get the skill type to calculate its effect in function of base stats
  2027. // of the L2Character target
  2028. if (skill != null)
  2029. {
  2030. // first, get the natural template vulnerability values for the target
  2031. Stats stat = skill.getStat();
  2032. if (stat != null)
  2033. {
  2034. switch (stat)
  2035. {
  2036. case AGGRESSION:
  2037. multiplier = target.getTemplate().getBaseAggressionVuln();
  2038. break;
  2039. case BLEED:
  2040. multiplier = target.getTemplate().getBaseBleedVuln();
  2041. break;
  2042. case POISON:
  2043. multiplier = target.getTemplate().getBasePoisonVuln();
  2044. break;
  2045. case STUN:
  2046. multiplier = target.getTemplate().getBaseStunVuln();
  2047. break;
  2048. case ROOT:
  2049. multiplier = target.getTemplate().getBaseRootVuln();
  2050. break;
  2051. case MOVEMENT:
  2052. multiplier = target.getTemplate().getBaseMovementVuln();
  2053. break;
  2054. case SLEEP:
  2055. multiplier = target.getTemplate().getBaseSleepVuln();
  2056. break;
  2057. }
  2058. }
  2059. // Finally, calculate skilltype vulnerabilities
  2060. multiplier = calcSkillTraitVulnerability(multiplier, target, skill);
  2061. }
  2062. return multiplier;
  2063. }
  2064. public static double calcSkillTraitVulnerability(double multiplier, L2Character target, L2Skill skill)
  2065. {
  2066. if (skill == null)
  2067. return multiplier;
  2068. final L2TraitType trait = skill.getTraitType();
  2069. // First check if skill have trait set
  2070. // If yes, use correct vuln
  2071. if (trait != null && trait != L2TraitType.NONE)
  2072. {
  2073. switch (trait)
  2074. {
  2075. case BLEED:
  2076. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  2077. break;
  2078. case BOSS:
  2079. multiplier = target.calcStat(Stats.BOSS_VULN, multiplier, target, null);
  2080. break;
  2081. //case DEATH:
  2082. case DERANGEMENT:
  2083. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  2084. break;
  2085. //case ETC:
  2086. case GUST:
  2087. multiplier = target.calcStat(Stats.GUST_VULN, multiplier, target, null);
  2088. break;
  2089. case HOLD:
  2090. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  2091. break;
  2092. case PARALYZE:
  2093. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  2094. break;
  2095. case PHYSICAL_BLOCKADE:
  2096. multiplier = target.calcStat(Stats.PHYSICALBLOCKADE_VULN, multiplier, target, null);
  2097. break;
  2098. case POISON:
  2099. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  2100. break;
  2101. case SHOCK:
  2102. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  2103. break;
  2104. case SLEEP:
  2105. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  2106. break;
  2107. //case VALAKAS:
  2108. }
  2109. }
  2110. else
  2111. {
  2112. // Since not all traits are handled by skill parameter
  2113. // rest is checked by skilltype
  2114. final L2SkillType type = skill.getSkillType();
  2115. if (type != null)
  2116. {
  2117. switch (type)
  2118. {
  2119. case DEBUFF:
  2120. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2121. break;
  2122. case BUFF:
  2123. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2124. break;
  2125. }
  2126. }
  2127. }
  2128. return multiplier;
  2129. }
  2130. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2131. {
  2132. double multiplier = 0;
  2133. if (skill != null)
  2134. {
  2135. // Calculate trait-type vulnerabilities
  2136. multiplier = calcSkillTraitProficiency(multiplier, attacker, target, skill);
  2137. }
  2138. return multiplier;
  2139. }
  2140. public static double calcSkillTraitProficiency(double multiplier, L2Character attacker, L2Character target, L2Skill skill)
  2141. {
  2142. if (skill == null)
  2143. return multiplier;
  2144. final L2TraitType trait = skill.getTraitType();
  2145. // First check if skill have trait set
  2146. // If yes, use correct vuln
  2147. if (trait != null && trait != L2TraitType.NONE)
  2148. {
  2149. switch (trait)
  2150. {
  2151. case BLEED:
  2152. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2153. break;
  2154. //case BOSS:
  2155. //case DEATH:
  2156. case DERANGEMENT:
  2157. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2158. break;
  2159. //case ETC:
  2160. //case GUST:
  2161. case HOLD:
  2162. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2163. break;
  2164. case PARALYZE:
  2165. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2166. break;
  2167. //case PHYSICAL_BLOCKADE:
  2168. case POISON:
  2169. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2170. break;
  2171. case SHOCK:
  2172. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2173. break;
  2174. case SLEEP:
  2175. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2176. break;
  2177. //case VALAKAS:
  2178. }
  2179. }
  2180. else
  2181. {
  2182. // Since not all traits are handled by skill parameter
  2183. // rest is checked by skilltype
  2184. final L2SkillType type = skill.getSkillType();
  2185. if (type != null)
  2186. {
  2187. switch (type)
  2188. {
  2189. case DEBUFF:
  2190. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2191. break;
  2192. case CANCEL:
  2193. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2194. break;
  2195. }
  2196. }
  2197. }
  2198. return multiplier;
  2199. }
  2200. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2201. {
  2202. final BaseStats saveVs = skill.getSaveVs();
  2203. if (saveVs == null)
  2204. return 1;
  2205. return 1 / saveVs.calcBonus(target);
  2206. }
  2207. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2208. {
  2209. if (skill.getLevelDepend() == 0)
  2210. return 0;
  2211. final int attackerMod;
  2212. if (skill.getMagicLevel() > 0)
  2213. attackerMod = skill.getMagicLevel();
  2214. else
  2215. attackerMod = attacker.getLevel();
  2216. return skill.getLevelDepend() * (attackerMod - target.getLevel());
  2217. }
  2218. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2219. {
  2220. final byte element = skill.getElement();
  2221. if (element == Elementals.NONE)
  2222. return 0;
  2223. int result = skill.getElementPower();
  2224. if (attacker.getAttackElement() == element)
  2225. result += attacker.getAttackElementValue(element);
  2226. result -= target.getDefenseElementValue(element);
  2227. if (result < 0)
  2228. return 0;
  2229. return Math.round((float)result / 10);
  2230. }
  2231. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2232. {
  2233. if (skill.getPower() == -1)
  2234. return true;
  2235. final L2SkillType type = effect.effectType;
  2236. final int value = (int)effect.effectPower;
  2237. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2238. return false;
  2239. if (type == null)
  2240. {
  2241. if (attacker.isDebug())
  2242. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2243. return Rnd.get(100) < value;
  2244. }
  2245. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2246. return true;
  2247. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2248. {
  2249. if (attacker.isDebug())
  2250. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2251. return false;
  2252. }
  2253. double statModifier = calcSkillStatModifier(skill, target);
  2254. // Calculate BaseRate.
  2255. int rate = (int) (value * statModifier);
  2256. // Add Matk/Mdef Bonus
  2257. double mAtkModifier = 0;
  2258. int ssModifier = 0;
  2259. if (skill.isMagic())
  2260. {
  2261. mAtkModifier = target.getMDef(target, skill);
  2262. if (shld == SHIELD_DEFENSE_SUCCEED)
  2263. mAtkModifier += target.getShldDef();
  2264. // Add Bonus for Sps/SS
  2265. if (bss)
  2266. ssModifier = 4;
  2267. else if (sps)
  2268. ssModifier = 2;
  2269. else
  2270. ssModifier = 1;
  2271. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2272. rate = (int) (rate * mAtkModifier);
  2273. }
  2274. // Resists
  2275. double vulnModifier = calcSkillTraitVulnerability(0, target, skill);
  2276. double profModifier = calcSkillTraitProficiency(0, attacker, target, skill);
  2277. double res = vulnModifier + profModifier;
  2278. double resMod = 1;
  2279. if (res != 0)
  2280. {
  2281. if (res < 0)
  2282. {
  2283. resMod = 1 - 0.075 * res;
  2284. resMod = 1 / resMod;
  2285. }
  2286. else
  2287. resMod = 1 + 0.02 * res;
  2288. rate *= resMod;
  2289. }
  2290. int elementModifier = calcElementModifier(attacker, target, skill);
  2291. rate += elementModifier;
  2292. //lvl modifier.
  2293. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2294. rate += deltamod;
  2295. if (rate > skill.getMaxChance())
  2296. rate = skill.getMaxChance();
  2297. else if (rate < skill.getMinChance())
  2298. rate = skill.getMinChance();
  2299. if (attacker.isDebug() || Config.DEVELOPER)
  2300. {
  2301. final StringBuilder stat = new StringBuilder(100);
  2302. StringUtil.append(stat,
  2303. skill.getName(),
  2304. " eff.type:", type.toString(),
  2305. " power:", String.valueOf(value),
  2306. " stat:", String.format("%1.2f", statModifier),
  2307. " res:", String.format("%1.2f", resMod), "(",
  2308. String.format("%1.2f", profModifier), "/",
  2309. String.format("%1.2f", vulnModifier),
  2310. ") elem:", String.valueOf(elementModifier),
  2311. " mAtk:", String.format("%1.2f", mAtkModifier),
  2312. " ss:", String.valueOf(ssModifier),
  2313. " lvl:", String.valueOf(deltamod),
  2314. " total:", String.valueOf(rate)
  2315. );
  2316. final String result = stat.toString();
  2317. if (attacker.isDebug())
  2318. attacker.sendDebugMessage(result);
  2319. if (Config.DEVELOPER)
  2320. _log.info(result);
  2321. }
  2322. return (Rnd.get(100) < rate);
  2323. }
  2324. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2325. {
  2326. if (skill.getPower() == -1)
  2327. return true;
  2328. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2329. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2330. if (skill.ignoreResists())
  2331. {
  2332. if (attacker.isDebug())
  2333. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2334. return (Rnd.get(100) < skill.getPower(isPvP, isPvE));
  2335. }
  2336. else if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff())
  2337. return false;
  2338. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2339. {
  2340. if (attacker.isDebug())
  2341. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2342. return false;
  2343. }
  2344. int value = (int) skill.getPower(isPvP, isPvE);
  2345. double statModifier = calcSkillStatModifier(skill, target);
  2346. // Calculate BaseRate.
  2347. int rate = (int) (value * statModifier);
  2348. // Add Matk/Mdef Bonus
  2349. double mAtkModifier = 0;
  2350. int ssModifier = 0;
  2351. if (skill.isMagic())
  2352. {
  2353. mAtkModifier = target.getMDef(target, skill);
  2354. if (shld == SHIELD_DEFENSE_SUCCEED)
  2355. mAtkModifier += target.getShldDef();
  2356. // Add Bonus for Sps/SS
  2357. if (bss)
  2358. ssModifier = 4;
  2359. else if (sps)
  2360. ssModifier = 2;
  2361. else
  2362. ssModifier = 1;
  2363. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2364. rate = (int) (rate * mAtkModifier);
  2365. }
  2366. // Resists
  2367. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2368. double profModifier = calcSkillProficiency(skill, attacker, target);
  2369. double res = vulnModifier + profModifier;
  2370. double resMod = 1;
  2371. if (res != 0)
  2372. {
  2373. if (res < 0)
  2374. {
  2375. resMod = 1 - 0.075 * res;
  2376. resMod = 1 / resMod;
  2377. }
  2378. else
  2379. resMod = 1 + 0.02 * res;
  2380. rate *= resMod;
  2381. }
  2382. int elementModifier = calcElementModifier(attacker, target, skill);
  2383. rate += elementModifier;
  2384. //lvl modifier.
  2385. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2386. rate += deltamod;
  2387. if (rate > skill.getMaxChance())
  2388. rate = skill.getMaxChance();
  2389. else if (rate < skill.getMinChance())
  2390. rate = skill.getMinChance();
  2391. if (attacker.isDebug() || Config.DEVELOPER)
  2392. {
  2393. final StringBuilder stat = new StringBuilder(100);
  2394. StringUtil.append(stat,
  2395. skill.getName(),
  2396. " type:", skill.getSkillType().toString(),
  2397. " power:", String.valueOf(value),
  2398. " stat:", String.format("%1.2f", statModifier),
  2399. " res:", String.format("%1.2f", resMod), "(",
  2400. String.format("%1.2f", profModifier), "/",
  2401. String.format("%1.2f", vulnModifier),
  2402. ") elem:", String.valueOf(elementModifier),
  2403. " mAtk:", String.format("%1.2f", mAtkModifier),
  2404. " ss:", String.valueOf(ssModifier),
  2405. " lvl:", String.valueOf(deltamod),
  2406. " total:", String.valueOf(rate)
  2407. );
  2408. final String result = stat.toString();
  2409. if (attacker.isDebug())
  2410. attacker.sendDebugMessage(result);
  2411. if (Config.DEVELOPER)
  2412. _log.info(result);
  2413. }
  2414. return (Rnd.get(100) < rate);
  2415. }
  2416. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2417. {
  2418. if (skill.getPower() == -1)
  2419. return true;
  2420. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2421. return false;
  2422. final boolean isPvP = (target instanceof L2Playable);
  2423. final boolean isPvE = (target instanceof L2Attackable);
  2424. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2425. return false;
  2426. // if target reflect this skill then the effect will fail
  2427. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2428. return false;
  2429. int value = (int) skill.getPower(isPvP, isPvE);
  2430. double statModifier = calcSkillStatModifier(skill, target);
  2431. int rate = (int) (value * statModifier);
  2432. // Add Matk/Mdef Bonus
  2433. double mAtkModifier = 0;
  2434. if (skill.isMagic())
  2435. {
  2436. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2437. if (shld == SHIELD_DEFENSE_SUCCEED)
  2438. mAtkModifier += target.getShldDef();
  2439. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2440. rate += (int) (mAtkModifier * 100) - 100;
  2441. }
  2442. // Resists
  2443. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2444. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2445. double res = vulnModifier + profModifier;
  2446. double resMod = 1;
  2447. if (res != 0)
  2448. {
  2449. if (res < 0)
  2450. {
  2451. resMod = 1 - 0.075 * res;
  2452. resMod = 1 / resMod;
  2453. }
  2454. else
  2455. resMod = 1 + 0.02 * res;
  2456. rate *= resMod;
  2457. }
  2458. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2459. rate += elementModifier;
  2460. //lvl modifier.
  2461. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2462. rate += deltamod;
  2463. if (rate > skill.getMaxChance())
  2464. rate = skill.getMaxChance();
  2465. else if (rate < skill.getMinChance())
  2466. rate = skill.getMinChance();
  2467. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2468. {
  2469. final StringBuilder stat = new StringBuilder(100);
  2470. StringUtil.append(stat,
  2471. skill.getName(),
  2472. " type:", skill.getSkillType().toString(),
  2473. " power:", String.valueOf(value),
  2474. " stat:", String.format("%1.2f", statModifier),
  2475. " res:", String.format("%1.2f", resMod), "(",
  2476. String.format("%1.2f", profModifier), "/",
  2477. String.format("%1.2f", vulnModifier),
  2478. ") elem:", String.valueOf(elementModifier),
  2479. " mAtk:", String.format("%1.2f", mAtkModifier),
  2480. " lvl:", String.valueOf(deltamod),
  2481. " total:", String.valueOf(rate)
  2482. );
  2483. final String result = stat.toString();
  2484. if (attacker.getOwner().isDebug())
  2485. attacker.getOwner().sendDebugMessage(result);
  2486. if (Config.DEVELOPER)
  2487. _log.info(result);
  2488. }
  2489. return (Rnd.get(100) < rate);
  2490. }
  2491. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2492. {
  2493. if (skill.getPower() == -1)
  2494. return true;
  2495. // DS: remove skill magic level dependence from nukes
  2496. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2497. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2498. double lvlModifier = Math.pow(1.3, lvlDifference);
  2499. float targetModifier = 1;
  2500. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2501. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2502. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2503. {
  2504. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2505. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2506. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2507. else
  2508. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2509. }
  2510. // general magic resist
  2511. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2512. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2513. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2514. if (rate > skill.getMaxChance())
  2515. rate = skill.getMaxChance();
  2516. else if (rate < skill.getMinChance())
  2517. rate = skill.getMinChance();
  2518. if (attacker.isDebug() || Config.DEVELOPER)
  2519. {
  2520. final StringBuilder stat = new StringBuilder(100);
  2521. StringUtil.append(stat,
  2522. skill.getName(),
  2523. " lvlDiff:", String.valueOf(lvlDifference),
  2524. " lvlMod:", String.format("%1.2f", lvlModifier),
  2525. " res:", String.format("%1.2f", resModifier),
  2526. " fail:", String.format("%1.2f", failureModifier),
  2527. " tgt:", String.valueOf(targetModifier),
  2528. " total:", String.valueOf(rate)
  2529. );
  2530. final String result = stat.toString();
  2531. if (attacker.isDebug())
  2532. attacker.sendDebugMessage(result);
  2533. if (Config.DEVELOPER)
  2534. _log.info(result);
  2535. }
  2536. return (Rnd.get(100) < rate);
  2537. }
  2538. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2539. boolean ss, boolean bss)
  2540. {
  2541. // AI SpiritShot
  2542. if (attacker instanceof L2Npc)
  2543. {
  2544. if(((L2Npc)attacker)._spiritshotcharged)
  2545. {
  2546. ss = true;
  2547. }
  2548. else
  2549. ss = false;
  2550. ((L2Npc)attacker)._spiritshotcharged = false;
  2551. }
  2552. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2553. double mAtk = attacker.getMAtk(target, skill);
  2554. double mDef = target.getMDef(attacker, skill);
  2555. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2556. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2557. double mp = target.getMaxMp();
  2558. if (bss) mAtk *= 4;
  2559. else if (ss) mAtk *= 2;
  2560. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP, isPvE) * (mp/97)) / mDef;
  2561. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2562. if (target instanceof L2Attackable)
  2563. {
  2564. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2565. if (!target.isRaid() && !target.isRaidMinion()
  2566. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2567. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2568. {
  2569. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2570. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2571. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2572. else
  2573. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2574. }
  2575. }
  2576. return damage;
  2577. }
  2578. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2579. {
  2580. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2581. return baseRestorePercent;
  2582. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2583. if(restorePercent - baseRestorePercent > 20.0)
  2584. restorePercent += 20.0;
  2585. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2586. restorePercent = Math.min(restorePercent, 90.0);
  2587. return restorePercent;
  2588. }
  2589. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2590. {
  2591. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW || skill.isDebuff())
  2592. return false;
  2593. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2594. }
  2595. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2596. {
  2597. if (sk.getSkillType() == L2SkillType.FISHING)
  2598. return false;
  2599. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2600. if (actor instanceof L2PcInstance)
  2601. {
  2602. if (((L2PcInstance) actor).isMageClass())
  2603. val *= BaseStats.INT.calcBonus(actor);
  2604. else
  2605. val *= BaseStats.STR.calcBonus(actor);
  2606. }
  2607. return Rnd.get(100) < val;
  2608. }
  2609. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2610. {
  2611. double calcPower = 0;
  2612. double calcDefen = 0;
  2613. if (skill != null && skill.getAttributeName().contains("valakas"))
  2614. {
  2615. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2616. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2617. }
  2618. else
  2619. {
  2620. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2621. if (calcPower > 0)
  2622. {
  2623. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2624. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2625. }
  2626. }
  2627. return calcPower - calcDefen;
  2628. }
  2629. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2630. {
  2631. int calcPower = 0;
  2632. int calcDefen = 0;
  2633. int calcTotal = 0;
  2634. double result = 1.0;
  2635. byte element;
  2636. if (skill != null)
  2637. {
  2638. element = skill.getElement();
  2639. if (element >= 0)
  2640. {
  2641. calcPower = skill.getElementPower();
  2642. calcDefen = target.getDefenseElementValue(element);
  2643. if (attacker.getAttackElement() == element)
  2644. calcPower += attacker.getAttackElementValue(element);
  2645. calcTotal = calcPower - calcDefen;
  2646. if (calcTotal > 0)
  2647. {
  2648. if (calcTotal < 50)
  2649. result += calcTotal * 0.003948;
  2650. else if (calcTotal < 150)
  2651. result = 1.1974;
  2652. else if (calcTotal < 300)
  2653. result = 1.3973;
  2654. else
  2655. result = 1.6963;
  2656. }
  2657. if (Config.DEVELOPER)
  2658. _log.info(skill.getName()
  2659. + ": "
  2660. + calcPower
  2661. + ", "
  2662. + calcDefen
  2663. + ", "
  2664. + result);
  2665. }
  2666. }
  2667. else
  2668. {
  2669. element = attacker.getAttackElement();
  2670. if (element >= 0)
  2671. {
  2672. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2673. - target.getDefenseElementValue(element), 0);
  2674. if (calcTotal < 50)
  2675. result += calcTotal * 0.003948;
  2676. else if (calcTotal < 150)
  2677. result = 1.1974;
  2678. else if (calcTotal < 300)
  2679. result = 1.3973;
  2680. else
  2681. result = 1.6963;
  2682. if (Config.DEVELOPER)
  2683. _log.info("Hit: "
  2684. + calcPower
  2685. + ", "
  2686. + calcDefen
  2687. + ", "
  2688. + result);
  2689. }
  2690. }
  2691. return result;
  2692. }
  2693. /**
  2694. * Calculate skill reflection according these three possibilities:
  2695. * <li>Reflect failed</li>
  2696. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2697. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2698. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2699. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2700. *
  2701. * @param target
  2702. * @param skill
  2703. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2704. */
  2705. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2706. {
  2707. /*
  2708. * Neither some special skills (like hero debuffs...) or those skills
  2709. * ignoring resistances can be reflected
  2710. */
  2711. if (skill.ignoreResists() || !skill.canBeReflected())
  2712. return SKILL_REFLECT_FAILED;
  2713. // only magic and melee skills can be reflected
  2714. if (!skill.isMagic() &&
  2715. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2716. return SKILL_REFLECT_FAILED;
  2717. byte reflect = SKILL_REFLECT_FAILED;
  2718. // check for non-reflected skilltypes, need additional retail check
  2719. switch (skill.getSkillType())
  2720. {
  2721. case BUFF:
  2722. case HEAL_PERCENT:
  2723. case MANAHEAL_PERCENT:
  2724. case HOT:
  2725. case CPHOT:
  2726. case MPHOT:
  2727. case UNDEAD_DEFENSE:
  2728. case AGGDEBUFF:
  2729. case CONT:
  2730. return SKILL_REFLECT_FAILED;
  2731. // these skill types can deal damage
  2732. case PDAM:
  2733. case MDAM:
  2734. case BLOW:
  2735. case DRAIN:
  2736. case CHARGEDAM:
  2737. case FATAL:
  2738. case DEATHLINK:
  2739. case CPDAM:
  2740. case MANADAM:
  2741. case CPDAMPERCENT:
  2742. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2743. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2744. if (venganceChance > Rnd.get(100))
  2745. reflect |= SKILL_REFLECT_VENGEANCE;
  2746. break;
  2747. }
  2748. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2749. if( Rnd.get(100) < reflectChance)
  2750. reflect |= SKILL_REFLECT_SUCCEED;
  2751. return reflect;
  2752. }
  2753. /**
  2754. * Calculate damage caused by falling
  2755. * @param cha
  2756. * @param fallHeight
  2757. * @return damage
  2758. */
  2759. public static double calcFallDam(L2Character cha, int fallHeight)
  2760. {
  2761. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2762. return 0;
  2763. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2764. return damage;
  2765. }
  2766. private static double FRONT_MAX_ANGLE = 100;
  2767. private static double BACK_MAX_ANGLE = 40;
  2768. /**
  2769. * Calculates blow success depending on base chance and relative position of attacker and target
  2770. * @param activeChar Target that is performing skill
  2771. * @param target Target of this skill
  2772. * @param skill Skill which will be used to get base value of blowChance and crit condition
  2773. * @return Success of blow
  2774. */
  2775. public static boolean calcBlowSuccess(L2Character activeChar, L2Character target, L2Skill skill)
  2776. {
  2777. int blowChance = skill.getBlowChance();
  2778. // Skill is blow and it has 0% to make dmg... thats just wrong
  2779. if (blowChance == 0)
  2780. {
  2781. _log.log(Level.WARNING, "Skill " + skill.getId() + " - " + skill.getName() + " has 0 blow land chance, yet its a blow skill!");
  2782. //TODO: return false;
  2783. //lets add 20 for now, till all skills are corrected
  2784. blowChance = 20;
  2785. }
  2786. if (isBehind(target, activeChar))
  2787. blowChance *= 2; //double chance from behind
  2788. else if (isInFrontOf(target, activeChar))
  2789. {
  2790. if ((skill.getCondition() & L2Skill.COND_BEHIND) != 0)
  2791. return false;
  2792. //base chance from front
  2793. }
  2794. else
  2795. blowChance *= 1.5; //50% better chance from side
  2796. return activeChar.calcStat(Stats.BLOW_RATE, blowChance * (1.0 + (activeChar.getDEX()) / 100.), target, null) > Rnd.get(100);
  2797. }
  2798. /**
  2799. * Those are altered formulas for blow lands
  2800. * @param target
  2801. * @param attacker
  2802. * @return True if the target is IN FRONT of the L2Character.<
  2803. */
  2804. public static boolean isInFrontOf(L2Character target, L2Character attacker)
  2805. {
  2806. if (target == null)
  2807. return false;
  2808. double angleChar, angleTarget, angleDiff;
  2809. angleTarget = Util.calculateAngleFrom(target, attacker);
  2810. angleChar = Util.convertHeadingToDegree(target.getHeading());
  2811. angleDiff = angleChar - angleTarget;
  2812. if (angleDiff <= -360 + FRONT_MAX_ANGLE)
  2813. angleDiff += 360;
  2814. if (angleDiff >= 360 - FRONT_MAX_ANGLE)
  2815. angleDiff -= 360;
  2816. if (Math.abs(angleDiff) <= FRONT_MAX_ANGLE)
  2817. return true;
  2818. return false;
  2819. }
  2820. /**
  2821. * Those are altered formulas for blow lands
  2822. * @param target
  2823. * @param attacker
  2824. * @return True if the L2Character is behind the target and can't be seen.
  2825. */
  2826. public static boolean isBehind(L2Character target, L2Character attacker)
  2827. {
  2828. if (target == null)
  2829. return false;
  2830. double angleChar, angleTarget, angleDiff;
  2831. L2Character target1 = target;
  2832. angleChar = Util.calculateAngleFrom(attacker, target1);
  2833. angleTarget = Util.convertHeadingToDegree(target1.getHeading());
  2834. angleDiff = angleChar - angleTarget;
  2835. if (angleDiff <= -360 + BACK_MAX_ANGLE)
  2836. angleDiff += 360;
  2837. if (angleDiff >= 360 - BACK_MAX_ANGLE)
  2838. angleDiff -= 360;
  2839. if (Math.abs(angleDiff) <= BACK_MAX_ANGLE)
  2840. return true;
  2841. return false;
  2842. }
  2843. }