L2SkillSummon.java 11 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.ExperienceTable;
  18. import com.l2jserver.gameserver.datatables.NpcTable;
  19. import com.l2jserver.gameserver.idfactory.IdFactory;
  20. import com.l2jserver.gameserver.model.L2Object;
  21. import com.l2jserver.gameserver.model.L2Skill;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. import com.l2jserver.gameserver.templates.StatsSet;
  31. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  32. import com.l2jserver.gameserver.templates.skills.L2TargetType;
  33. public class L2SkillSummon extends L2Skill
  34. {
  35. public static final int SKILL_CUBIC_MASTERY = 143;
  36. private int _npcId;
  37. private float _expPenalty;
  38. private final boolean _isCubic;
  39. // cubic AI
  40. // Activation time for a cubic
  41. private final int _activationtime;
  42. // Activation chance for a cubic.
  43. private final int _activationchance;
  44. // Maximum casts made by the cubic until it goes idle.
  45. private final int _maxcount;
  46. // What is the total lifetime of summons (in millisecs)
  47. private final int _summonTotalLifeTime;
  48. // How much lifetime is lost per second of idleness (non-fighting)
  49. private final int _summonTimeLostIdle;
  50. // How much time is lost per second of activity (fighting)
  51. private final int _summonTimeLostActive;
  52. // item consume time in milliseconds
  53. private final int _itemConsumeTime;
  54. // item consume count over time
  55. private final int _itemConsumeOT;
  56. // item consume id over time
  57. private final int _itemConsumeIdOT;
  58. // how many times to consume an item
  59. private final int _itemConsumeSteps;
  60. // Inherit elementals from master
  61. private final boolean _inheritElementals;
  62. private final double _elementalSharePercent;
  63. public L2SkillSummon(StatsSet set)
  64. {
  65. super(set);
  66. _npcId = set.getInteger("npcId", 0); // default for undescribed skills
  67. _expPenalty = set.getFloat ("expPenalty", 0.f);
  68. _isCubic = set.getBool("isCubic", false);
  69. _activationtime= set.getInteger("activationtime", 8);
  70. _activationchance= set.getInteger("activationchance", 30);
  71. _maxcount= set.getInteger("maxcount", -1);
  72. _summonTotalLifeTime= set.getInteger("summonTotalLifeTime", 1200000); // 20 minutes default
  73. _summonTimeLostIdle= set.getInteger("summonTimeLostIdle", 0);
  74. _summonTimeLostActive= set.getInteger("summonTimeLostActive", 0);
  75. _itemConsumeOT = set.getInteger("itemConsumeCountOT", 0);
  76. _itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0);
  77. _itemConsumeTime = set.getInteger("itemConsumeTime", 0);
  78. _itemConsumeSteps = set.getInteger("itemConsumeSteps", 0);
  79. _inheritElementals = set.getBool("inheritElementals", false);
  80. _elementalSharePercent = set.getDouble("inheritPercent", 1);
  81. }
  82. public boolean checkCondition(L2Character activeChar)
  83. {
  84. if (activeChar instanceof L2PcInstance)
  85. {
  86. L2PcInstance player = (L2PcInstance)activeChar;
  87. if (isCubic())
  88. {
  89. if (getTargetType() != L2TargetType.TARGET_SELF)
  90. {
  91. return true; //Player is always able to cast mass cubic skill
  92. }
  93. int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
  94. if (mastery < 0)
  95. mastery = 0;
  96. int count = player.getCubics().size();
  97. if (count > mastery)
  98. {
  99. activeChar.sendMessage("You already have "+count+" cubic(s).");
  100. return false;
  101. }
  102. }
  103. else
  104. {
  105. if (player.inObserverMode())
  106. return false;
  107. if (player.getPet() != null)
  108. {
  109. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
  110. return false;
  111. }
  112. }
  113. }
  114. return super.checkCondition(activeChar, null, false);
  115. }
  116. @Override
  117. public void useSkill(L2Character caster, L2Object[] targets)
  118. {
  119. if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
  120. return;
  121. L2PcInstance activeChar = (L2PcInstance) caster;
  122. if (_npcId == 0)
  123. {
  124. activeChar.sendMessage("Summon skill "+getId()+" not described yet");
  125. return;
  126. }
  127. if (_isCubic)
  128. {
  129. // Gnacik :
  130. // If skill is enchanted calculate cubic skill level based on enchant
  131. // 8 at 101 (+1 Power)
  132. // 12 at 130 (+30 Power)
  133. // Because 12 is max 5115-5117 skills
  134. // TODO: make better method of calculation, dunno how its calculated on offi
  135. int _cubicSkillLevel = getLevel();
  136. if (_cubicSkillLevel > 100)
  137. {
  138. _cubicSkillLevel = Math.round(((getLevel()-100)/7)+8);
  139. }
  140. if (targets.length > 1) // Mass cubic skill
  141. {
  142. for (L2Object obj: targets)
  143. {
  144. if (!(obj instanceof L2PcInstance)) continue;
  145. L2PcInstance player = ((L2PcInstance)obj);
  146. int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
  147. if (mastery < 0)
  148. mastery = 0;
  149. if (mastery == 0 && !player.getCubics().isEmpty())
  150. {
  151. // Player can have only 1 cubic - we should replace old cubic with new one
  152. for (L2CubicInstance c: player.getCubics().valueCollection())
  153. {
  154. c.stopAction();
  155. c = null;
  156. }
  157. player.getCubics().clear();
  158. }
  159. // TODO: Should remove first cubic summoned and replace with new cubic
  160. if (player.getCubics().containsKey(_npcId))
  161. {
  162. L2CubicInstance cubic = player.getCubic(_npcId);
  163. cubic.stopAction();
  164. cubic.cancelDisappear();
  165. player.delCubic(_npcId);
  166. }
  167. if (player.getCubics().size() > mastery) continue;
  168. if (player == activeChar)
  169. player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _maxcount, _summonTotalLifeTime, false);
  170. else // given by other player
  171. player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _maxcount, _summonTotalLifeTime, true);
  172. player.broadcastUserInfo();
  173. }
  174. }
  175. else // Normal cubic skill
  176. {
  177. int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY);
  178. if (mastery < 0)
  179. mastery = 0;
  180. if (activeChar.getCubics().containsKey(_npcId))
  181. {
  182. L2CubicInstance cubic = activeChar.getCubic(_npcId);
  183. cubic.stopAction();
  184. cubic.cancelDisappear();
  185. activeChar.delCubic(_npcId);
  186. }
  187. if (activeChar.getCubics().size() > mastery) {
  188. if (Config.DEBUG)
  189. _log.fine("player can't summon any more cubics. ignore summon skill");
  190. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CUBIC_SUMMONING_FAILED));
  191. return;
  192. }
  193. activeChar.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _maxcount, _summonTotalLifeTime, false);
  194. activeChar.broadcastUserInfo();
  195. }
  196. return;
  197. }
  198. if (activeChar.getPet() != null || activeChar.isMounted()) {
  199. if (Config.DEBUG)
  200. _log.fine("player has a pet already. ignore summon skill");
  201. return;
  202. }
  203. L2SummonInstance summon;
  204. L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(_npcId);
  205. if (summonTemplate == null)
  206. {
  207. _log.warning("Summon attempt for nonexisting NPC ID:"+_npcId+", skill ID:"+this.getId());
  208. return; // npcID doesn't exist
  209. }
  210. final int id = IdFactory.getInstance().getNextId();
  211. if (summonTemplate.isType("L2SiegeSummon"))
  212. summon = new L2SiegeSummonInstance(id, summonTemplate, activeChar, this);
  213. else if (summonTemplate.isType("L2MerchantSummon"))
  214. summon = new L2MerchantSummonInstance(id, summonTemplate, activeChar, this);
  215. else
  216. summon = new L2SummonInstance(id, summonTemplate, activeChar, this);
  217. summon.setName(summonTemplate.getName());
  218. summon.setTitle(activeChar.getName());
  219. summon.setExpPenalty(_expPenalty);
  220. summon.setSharedElementals(_inheritElementals);
  221. summon.setSharedElementalsValue(_elementalSharePercent);
  222. if (summon.getLevel() >= ExperienceTable.getInstance().getMaxPetLevel())
  223. {
  224. summon.getStat().setExp(ExperienceTable.getInstance().getExpForLevel(ExperienceTable.getInstance().getMaxPetLevel()-1));
  225. _log.warning("Summon (" + summon.getName() + ") NpcID: " + summon.getNpcId() + " has a level above "+ExperienceTable.getInstance().getMaxPetLevel()+". Please rectify.");
  226. }
  227. else
  228. {
  229. summon.getStat().setExp(ExperienceTable.getInstance().getExpForLevel(summon.getLevel() % ExperienceTable.getInstance().getMaxPetLevel()));
  230. }
  231. summon.setCurrentHp(summon.getMaxHp());
  232. summon.setCurrentMp(summon.getMaxMp());
  233. summon.setHeading(activeChar.getHeading());
  234. summon.setRunning();
  235. if (!(summon instanceof L2MerchantSummonInstance))
  236. activeChar.setPet(summon);
  237. //L2World.getInstance().storeObject(summon);
  238. summon.spawnMe(activeChar.getX()+20, activeChar.getY()+20, activeChar.getZ());
  239. }
  240. public final boolean isCubic()
  241. {
  242. return _isCubic;
  243. }
  244. public final int getTotalLifeTime()
  245. {
  246. return _summonTotalLifeTime;
  247. }
  248. public final int getTimeLostIdle()
  249. {
  250. return _summonTimeLostIdle;
  251. }
  252. public final int getTimeLostActive()
  253. {
  254. return _summonTimeLostActive;
  255. }
  256. /**
  257. * @return Returns the itemConsume count over time.
  258. */
  259. public final int getItemConsumeOT()
  260. {
  261. return _itemConsumeOT;
  262. }
  263. /**
  264. * @return Returns the itemConsumeId over time.
  265. */
  266. public final int getItemConsumeIdOT()
  267. {
  268. return _itemConsumeIdOT;
  269. }
  270. public final int getItemConsumeSteps()
  271. {
  272. return _itemConsumeSteps;
  273. }
  274. /**
  275. * @return Returns the itemConsume time in milliseconds.
  276. */
  277. public final int getItemConsumeTime()
  278. {
  279. return _itemConsumeTime;
  280. }
  281. public final int getNpcId()
  282. {
  283. return _npcId;
  284. }
  285. public final float getExpPenalty()
  286. {
  287. return _expPenalty;
  288. }
  289. }