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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import gnu.trove.map.hash.TIntObjectHashMap;
- import java.io.File;
- import java.io.FileInputStream;
- import java.io.InputStream;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.List;
- import java.util.Properties;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Siege;
- public class SiegeManager
- {
- private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
-
- public static final SiegeManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- // =========================================================
- // Data Field
- private int _attackerMaxClans = 500; // Max number of clans
- private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
- private int _defenderMaxClans = 500; // Max number of clans
-
- // Siege settings
- private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
- private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
- private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
-
- private int _flagMaxCount = 1; // Changeable in siege.config
- private int _siegeClanMinLevel = 5; // Changeable in siege.config
- private int _siegeLength = 120; // Time in minute. Changeable in siege.config
- private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
-
- // =========================================================
- // Constructor
- private SiegeManager()
- {
- _log.info("Initializing SiegeManager");
- load();
- }
-
- // =========================================================
- // Method - Public
- public final void addSiegeSkills(L2PcInstance character)
- {
- for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
- {
- character.addSkill(sk, false);
- }
- }
-
- /**
- * @param activeChar The L2Character of the character can summon
- * @param isCheckOnly
- * @return true if character summon
- */
- public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
-
- String text = "";
- L2PcInstance player = (L2PcInstance) activeChar;
- Castle castle = CastleManager.getInstance().getCastle(player);
-
- if (castle == null || castle.getCastleId() <= 0)
- text = "You must be on castle ground to summon this";
- else if (!castle.getSiege().getIsInProgress())
- text = "You can only summon this during a siege.";
- else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
- text = "You can only summon this as a registered attacker.";
- else
- return true;
-
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- /**
- * @param clan The L2Clan of the player
- * @param castleid
- * @return true if the clan is registered or owner of a castle
- */
- public final boolean checkIsRegistered(L2Clan clan, int castleid)
- {
- if (clan == null)
- return false;
-
- if (clan.getHasCastle() > 0)
- return true;
-
- Connection con = null;
- boolean register = false;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
- statement.setInt(1, clan.getClanId());
- statement.setInt(2, castleid);
- ResultSet rs = statement.executeQuery();
-
- while (rs.next())
- {
- register = true;
- break;
- }
-
- rs.close();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- return register;
- }
-
- public final void removeSiegeSkills(L2PcInstance character)
- {
- for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
- {
- character.removeSkill(sk);
- }
- }
-
- // =========================================================
- // Method - Private
- private final void load()
- {
- InputStream is = null;
- try
- {
- is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
- Properties siegeSettings = new Properties();
- siegeSettings.load(is);
-
- // Siege setting
- _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
- _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
- _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
- _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
- _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
- _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
- _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
-
- // Siege spawns settings
- _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
- _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
- _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
-
- for (Castle castle : CastleManager.getInstance().getCastles())
- {
- FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
-
- for (int i = 1; i < 0xFF; i++)
- {
- String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
-
- if (_spawnParams.isEmpty())
- break;
-
- StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
-
- try
- {
- int x = Integer.parseInt(st.nextToken());
- int y = Integer.parseInt(st.nextToken());
- int z = Integer.parseInt(st.nextToken());
- int npc_id = Integer.parseInt(st.nextToken());
- int hp = Integer.parseInt(st.nextToken());
-
- _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
- }
- catch (Exception e)
- {
- _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
- }
- }
-
- FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
-
- for (int i = 1; i < 0xFF; i++)
- {
- String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
-
- if (_spawnParams.isEmpty())
- break;
-
- StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
-
- try
- {
- int x = Integer.parseInt(st.nextToken());
- int y = Integer.parseInt(st.nextToken());
- int z = Integer.parseInt(st.nextToken());
- int npc_id = Integer.parseInt(st.nextToken());
- int hp = Integer.parseInt(st.nextToken());
-
- _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
- }
- catch (Exception e)
- {
- _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
- }
- }
-
- FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
-
- for (int i = 1; i < 0xFF; i++)
- {
- String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
-
- if (_spawnParams.isEmpty())
- break;
-
- StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
-
- try
- {
- int x = Integer.parseInt(st.nextToken());
- int y = Integer.parseInt(st.nextToken());
- int z = Integer.parseInt(st.nextToken());
- int heading = Integer.parseInt(st.nextToken());
- int npc_id = Integer.parseInt(st.nextToken());
-
- _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
- }
- catch (Exception e)
- {
- _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
- }
- }
-
- MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
- Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
-
- _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
- _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
- _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
- }
-
- }
- catch (Exception e)
- {
- //_initialized = false;
- _log.log(Level.WARNING, "Error while loading siege data: " + e.getMessage(), e);
- }
- finally
- {
- try
- {
- is.close();
- }
- catch (Exception e)
- {
- }
- }
- }
-
- // =========================================================
- // Property - Public
- public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
- {
- return _artefactSpawnList.get(_castleId);
- }
-
- public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
- {
- return _controlTowerSpawnList.get(_castleId);
- }
-
- public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
- {
- return _flameTowerSpawnList.get(_castleId);
- }
-
- public final int getAttackerMaxClans()
- {
- return _attackerMaxClans;
- }
-
- public final int getAttackerRespawnDelay()
- {
- return _attackerRespawnDelay;
- }
-
- public final int getDefenderMaxClans()
- {
- return _defenderMaxClans;
- }
-
- public final int getFlagMaxCount()
- {
- return _flagMaxCount;
- }
-
- public final Siege getSiege(L2Object activeObject)
- {
- return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
- }
-
- public final Siege getSiege(int x, int y, int z)
- {
- for (Castle castle : CastleManager.getInstance().getCastles())
- if (castle.getSiege().checkIfInZone(x, y, z))
- return castle.getSiege();
- return null;
- }
-
- public final int getSiegeClanMinLevel()
- {
- return _siegeClanMinLevel;
- }
-
- public final int getSiegeLength()
- {
- return _siegeLength;
- }
-
- public final int getBloodAllianceReward()
- {
- return _bloodAllianceReward;
- }
-
- public final List<Siege> getSieges()
- {
- FastList<Siege> sieges = new FastList<Siege>();
- for (Castle castle : CastleManager.getInstance().getCastles())
- sieges.add(castle.getSiege());
- return sieges;
- }
-
- public static class SiegeSpawn
- {
- Location _location;
- private int _npcId;
- private int _heading;
- private int _castleId;
- private int _hp;
-
- public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
- {
- _castleId = castle_id;
- _location = new Location(x, y, z, heading);
- _heading = heading;
- _npcId = npc_id;
- }
-
- public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
- {
- _castleId = castle_id;
- _location = new Location(x, y, z, heading);
- _heading = heading;
- _npcId = npc_id;
- _hp = hp;
- }
-
- public int getCastleId()
- {
- return _castleId;
- }
-
- public int getNpcId()
- {
- return _npcId;
- }
-
- public int getHeading()
- {
- return _heading;
- }
-
- public int getHp()
- {
- return _hp;
- }
-
- public Location getLocation()
- {
- return _location;
- }
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final SiegeManager _instance = new SiegeManager();
- }
- }
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