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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.io.File;
- import java.io.IOException;
- import java.util.Map;
- import java.util.logging.Logger;
- import javolution.util.FastMap;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
- import com.l2jserver.gameserver.scripting.ScriptManager;
- public class QuestManager extends ScriptManager<Quest>
- {
- protected static final Logger _log = Logger.getLogger(QuestManager.class.getName());
-
- public static final QuestManager getInstance()
- {
- return SingletonHolder._instance;
- }
- // =========================================================
-
- // =========================================================
- // Data Field
- private Map<String, Quest> _quests = new FastMap<String, Quest>();
-
- // =========================================================
- // Constructor
- private QuestManager()
- {
- _log.info("Initializing QuestManager");
- }
-
- // =========================================================
- // Method - Public
- public final boolean reload(String questFolder)
- {
- Quest q = getQuest(questFolder);
- if (q == null)
- {
- return false;
- }
- return q.reload();
- }
-
- /**
- * Reloads a the quest given by questId.<BR>
- * <B>NOTICE: Will only work if the quest name is equal the quest folder name</B>
- * @param questId The id of the quest to be reloaded
- * @return true if reload was successful, false otherwise
- */
- public final boolean reload(int questId)
- {
- Quest q = this.getQuest(questId);
- if (q == null)
- {
- return false;
- }
- return q.reload();
- }
-
- public final void reloadAllQuests()
- {
- _log.info("Reloading Server Scripts");
- try
- {
- // unload all scripts
- for (Quest quest : _quests.values())
- {
- if (quest != null)
- quest.unload(false);
- }
-
- _quests.clear();
- // now load all scripts
- File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
- L2ScriptEngineManager.getInstance().executeScriptList(scripts);
- QuestManager.getInstance().report();
- }
- catch (IOException ioe)
- {
- _log.severe("Failed loading scripts.cfg, no script going to be loaded");
- }
- }
-
- public final void report()
- {
- _log.info("Loaded: " + _quests.size() + " quests");
- }
-
- public final void save()
- {
- for (Quest q : _quests.values())
- {
- q.saveGlobalData();
- }
- }
-
- // =========================================================
- // Property - Public
- public final Quest getQuest(String name)
- {
- return _quests.get(name);
- }
-
- public final Quest getQuest(int questId)
- {
- for (Quest q : _quests.values())
- {
- if (q.getQuestIntId() == questId)
- return q;
- }
- return null;
- }
-
- public final void addQuest(Quest newQuest)
- {
- if (newQuest == null)
- {
- throw new IllegalArgumentException("Quest argument cannot be null");
- }
- Quest old = _quests.get(newQuest.getName());
-
- // FIXME: unloading the old quest at this point is a tad too late.
- // the new quest has already initialized itself and read the data, starting
- // an unpredictable number of tasks with that data. The old quest will now
- // save data which will never be read.
- // However, requesting the newQuest to re-read the data is not necessarily a
- // good option, since the newQuest may have already started timers, spawned NPCs
- // or taken any other action which it might re-take by re-reading the data.
- // the current solution properly closes the running tasks of the old quest but
- // ignores the data; perhaps the least of all evils...
- if (old != null)
- {
- old.unload();
- _log.info("Replaced: (" + old.getName() + ") with a new version (" + newQuest.getName() + ")");
-
- }
- _quests.put(newQuest.getName(), newQuest);
- }
-
- public final boolean removeQuest(Quest q)
- {
- return _quests.remove(q.getName()) != null;
- }
-
- /**
- * @see com.l2jserver.gameserver.scripting.ScriptManager#getAllManagedScripts()
- */
- @Override
- public Iterable<Quest> getAllManagedScripts()
- {
- return _quests.values();
- }
-
- /**
- * @see com.l2jserver.gameserver.scripting.ScriptManager#unload(com.l2jserver.gameserver.scripting.ManagedScript)
- */
- @Override
- public boolean unload(Quest ms)
- {
- ms.saveGlobalData();
- return this.removeQuest(ms);
- }
-
- /**
- * @see com.l2jserver.gameserver.scripting.ScriptManager#getScriptManagerName()
- */
- @Override
- public String getScriptManagerName()
- {
- return "QuestManager";
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final QuestManager _instance = new QuestManager();
- }
- }
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