CHSiegeManager.java 6.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Map;
  20. import java.util.logging.Logger;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.L2DatabaseFactory;
  23. import com.l2jserver.gameserver.model.L2Clan;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
  27. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  28. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.StatsSet;
  32. import javolution.util.FastMap;
  33. /**
  34. * @author BiggBoss
  35. */
  36. public final class CHSiegeManager
  37. {
  38. private static final Logger _log = Logger.getLogger(CHSiegeManager.class.getName());
  39. private static final String SQL_LOAD_HALLS = "SELECT * FROM siegable_clanhall";
  40. private static final class SingletonHolder
  41. {
  42. private static final CHSiegeManager INSTANCE = new CHSiegeManager();
  43. }
  44. private FastMap<Integer, SiegableHall> _siegableHalls = new FastMap<Integer, SiegableHall>();
  45. private CHSiegeManager()
  46. {
  47. _log.info("Initializing CHSiegeManager...");
  48. loadClanHalls();
  49. }
  50. public static CHSiegeManager getInstance()
  51. {
  52. return SingletonHolder.INSTANCE;
  53. }
  54. private final void loadClanHalls()
  55. {
  56. Connection con = null;
  57. try
  58. {
  59. con = L2DatabaseFactory.getInstance().getConnection();
  60. PreparedStatement statement = con.prepareStatement(SQL_LOAD_HALLS);
  61. ResultSet rs = statement.executeQuery();
  62. _siegableHalls.clear();
  63. while(rs.next())
  64. {
  65. final int id = rs.getInt("clanHallId");
  66. StatsSet set = new StatsSet();
  67. set.set("id", id);
  68. set.set("name", rs.getString("name"));
  69. set.set("ownerId", rs.getInt("ownerId"));
  70. set.set("desc", rs.getString("desc"));
  71. set.set("location", rs.getString("location"));
  72. set.set("nextSiege", rs.getLong("nextSiege"));
  73. set.set("siegeLenght", rs.getLong("siegeLenght"));
  74. set.set("scheduleConfig", rs.getString("schedule_config"));
  75. SiegableHall hall = new SiegableHall(set);
  76. _siegableHalls.put(id, hall);
  77. ClanHallManager.addClanHall(hall);
  78. }
  79. _log.config("CHSiegeManager: Loaded "+_siegableHalls.size()+" conquerable clan halls");
  80. rs.close();
  81. statement.close();
  82. }
  83. catch(Exception e)
  84. {
  85. _log.warning("CHSiegeManager: Could not load siegable clan halls!:");
  86. e.printStackTrace();
  87. }
  88. finally
  89. {
  90. L2DatabaseFactory.close(con);
  91. }
  92. }
  93. public FastMap<Integer, SiegableHall> getConquerableHalls()
  94. {
  95. return _siegableHalls;
  96. }
  97. public SiegableHall getSiegableHall(int clanHall)
  98. {
  99. return getConquerableHalls().get(clanHall);
  100. }
  101. public final SiegableHall getNearbyClanHall(L2Character activeChar)
  102. {
  103. return getNearbyClanHall(activeChar.getX(), activeChar.getY(), 10000);
  104. }
  105. public final SiegableHall getNearbyClanHall(int x, int y, int maxDist)
  106. {
  107. L2ClanHallZone zone = null;
  108. for (Map.Entry<Integer, SiegableHall> ch : _siegableHalls.entrySet())
  109. {
  110. zone = ch.getValue().getZone();
  111. if (zone != null && zone.getDistanceToZone(x, y) < maxDist)
  112. return ch.getValue();
  113. }
  114. return null;
  115. }
  116. public final ClanHallSiegeEngine getSiege(L2Character character)
  117. {
  118. SiegableHall hall = getNearbyClanHall(character);
  119. if(hall == null)
  120. return null;
  121. return hall.getSiege();
  122. }
  123. public final void registerClan(L2Clan clan, SiegableHall hall, L2PcInstance player)
  124. {
  125. if(clan.getLevel() < Config.CHS_CLAN_MINLEVEL)
  126. player.sendMessage("Only clans of level "+Config.CHS_CLAN_MINLEVEL+" or higher may register for a castle siege");
  127. else if(hall.isWaitingBattle())
  128. {
  129. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  130. sm.addString(hall.getName());
  131. player.sendPacket(sm);
  132. }
  133. else if(hall.isInSiege())
  134. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  135. else if(hall.getOwnerId() == clan.getClanId())
  136. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  137. else if(clan.getHasCastle() != 0 || clan.getHasHideout() != 0)
  138. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  139. else if(hall.getSiege().checkIsAttacker(clan))
  140. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  141. else if(isClanParticipating(clan))
  142. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  143. else if(hall.getSiege().getAttackers().size() >= Config.CHS_MAX_ATTACKERS)
  144. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  145. else
  146. hall.addAttacker(clan);
  147. }
  148. public final void unRegisterClan(L2Clan clan, SiegableHall hall)
  149. {
  150. if(!hall.isRegistering())
  151. return;
  152. hall.removeAttacker(clan);
  153. }
  154. public final boolean isClanParticipating(L2Clan clan)
  155. {
  156. for(SiegableHall hall : getConquerableHalls().values())
  157. if(hall.getSiege() != null && hall.getSiege().checkIsAttacker(clan))
  158. return true;
  159. return false;
  160. }
  161. public final void onServerShutDown()
  162. {
  163. for(SiegableHall hall : getConquerableHalls().values())
  164. {
  165. //Rainbow springs has his own attackers table
  166. if(hall.getId() == 62 || hall.getSiege() == null)
  167. continue;
  168. hall.getSiege().saveAttackers();
  169. }
  170. }
  171. }