FloodProtectorAction.java 6.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under the terms of the
  3. * GNU General Public License as published by the Free Software Foundation, either version 3 of the
  4. * License, or (at your option) any later version.
  5. *
  6. * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
  7. * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  8. * General Public License for more details.
  9. *
  10. * You should have received a copy of the GNU General Public License along with this program. If
  11. * not, see <http://www.gnu.org/licenses/>.
  12. */
  13. package com.l2jserver.gameserver.util;
  14. import java.util.concurrent.atomic.AtomicInteger;
  15. import java.util.logging.Level;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.gameserver.GameTimeController;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.L2GameClient;
  20. import com.l2jserver.util.StringUtil;
  21. /**
  22. * Flood protector implementation.
  23. *
  24. * @author fordfrog
  25. */
  26. public final class FloodProtectorAction
  27. {
  28. /**
  29. * Logger
  30. */
  31. private static final Logger _log = Logger.getLogger(FloodProtectorAction.class.getName());
  32. /**
  33. * Client for this instance of flood protector.
  34. */
  35. private final L2GameClient _client;
  36. /**
  37. * Configuration of this instance of flood protector.
  38. */
  39. private final FloodProtectorConfig _config;
  40. /**
  41. * Next game tick when new request is allowed.
  42. */
  43. private volatile int _nextGameTick = GameTimeController.getGameTicks();
  44. /**
  45. * Request counter.
  46. */
  47. private AtomicInteger _count = new AtomicInteger(0);
  48. /**
  49. * Flag determining whether exceeding request has been logged.
  50. */
  51. private boolean _logged;
  52. /**
  53. * Flag determining whether punishment application is in progress so that we do not apply
  54. * punisment multiple times (flooding).
  55. */
  56. private volatile boolean _punishmentInProgress;
  57. /**
  58. * Creates new instance of FloodProtectorAction.
  59. * @param client the game client for which flood protection is being created
  60. * @param config flood protector configuration
  61. */
  62. public FloodProtectorAction(final L2GameClient client, final FloodProtectorConfig config)
  63. {
  64. super();
  65. _client = client;
  66. _config = config;
  67. }
  68. /**
  69. * Checks whether the request is flood protected or not.
  70. *
  71. * @param command
  72. * command issued or short command description
  73. *
  74. * @return true if action is allowed, otherwise false
  75. */
  76. public boolean tryPerformAction(final String command)
  77. {
  78. final int curTick = GameTimeController.getGameTicks();
  79. if (curTick < _nextGameTick || _punishmentInProgress)
  80. {
  81. if (_config.LOG_FLOODING && !_logged && _log.isLoggable(Level.WARNING))
  82. {
  83. log(" called command ", command, " ~", String.valueOf((_config.FLOOD_PROTECTION_INTERVAL - (_nextGameTick - curTick)) * GameTimeController.MILLIS_IN_TICK), " ms after previous command");
  84. _logged = true;
  85. }
  86. _count.incrementAndGet();
  87. if (!_punishmentInProgress && _config.PUNISHMENT_LIMIT > 0 && _count.get() >= _config.PUNISHMENT_LIMIT && _config.PUNISHMENT_TYPE != null)
  88. {
  89. _punishmentInProgress = true;
  90. if ("kick".equals(_config.PUNISHMENT_TYPE))
  91. {
  92. kickPlayer();
  93. }
  94. else if ("ban".equals(_config.PUNISHMENT_TYPE))
  95. {
  96. banAccount();
  97. }
  98. else if ("jail".equals(_config.PUNISHMENT_TYPE))
  99. {
  100. jailChar();
  101. }
  102. _punishmentInProgress = false;
  103. }
  104. return false;
  105. }
  106. if (_count.get() > 0)
  107. {
  108. if (_config.LOG_FLOODING && _log.isLoggable(Level.WARNING))
  109. {
  110. log(" issued ", String.valueOf(_count), " extra requests within ~", String.valueOf(_config.FLOOD_PROTECTION_INTERVAL * GameTimeController.MILLIS_IN_TICK), " ms");
  111. }
  112. }
  113. _nextGameTick = curTick + _config.FLOOD_PROTECTION_INTERVAL;
  114. _logged = false;
  115. _count.set(0);
  116. return true;
  117. }
  118. /**
  119. * Kick player from game (close network connection).
  120. */
  121. private void kickPlayer()
  122. {
  123. if (_client.getActiveChar() != null)
  124. _client.getActiveChar().logout(false);
  125. else
  126. _client.closeNow();
  127. if (_log.isLoggable(Level.WARNING))
  128. {
  129. log("kicked for flooding");
  130. }
  131. }
  132. /**
  133. * Bans char account and logs out the char.
  134. */
  135. private void banAccount()
  136. {
  137. if (_client.getActiveChar() != null)
  138. {
  139. _client.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.ACC, _config.PUNISHMENT_TIME);
  140. if (_log.isLoggable(Level.WARNING))
  141. {
  142. log(" banned for flooding ", _config.PUNISHMENT_TIME <= 0 ? "forever" : "for " + _config.PUNISHMENT_TIME + " mins");
  143. }
  144. _client.getActiveChar().logout();
  145. }
  146. else
  147. log(" unable to ban account: no active player");
  148. }
  149. /**
  150. * Jails char.
  151. */
  152. private void jailChar()
  153. {
  154. if (_client.getActiveChar() != null)
  155. {
  156. _client.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.JAIL, _config.PUNISHMENT_TIME);
  157. if (_log.isLoggable(Level.WARNING))
  158. {
  159. log(" jailed for flooding ", _config.PUNISHMENT_TIME <= 0 ? "forever" : "for " + _config.PUNISHMENT_TIME + " mins");
  160. }
  161. }
  162. else
  163. log(" unable to jail: no active player");
  164. }
  165. private void log(String... lines)
  166. {
  167. final StringBuilder output = StringUtil.startAppend(100, _config.FLOOD_PROTECTOR_TYPE, ": ");
  168. String address = null;
  169. try
  170. {
  171. if (!_client.isDetached())
  172. address = _client.getConnection().getInetAddress().getHostAddress();
  173. }
  174. catch (Exception e)
  175. {
  176. }
  177. switch (_client.getState())
  178. {
  179. case IN_GAME:
  180. if (_client.getActiveChar() != null)
  181. {
  182. StringUtil.append(output, _client.getActiveChar().getName());
  183. StringUtil.append(output, "(", String.valueOf(_client.getActiveChar().getObjectId()),") ");
  184. }
  185. break;
  186. case AUTHED:
  187. if (_client.getAccountName() != null)
  188. StringUtil.append(output, _client.getAccountName()," ");
  189. break;
  190. case CONNECTED:
  191. if (address != null)
  192. StringUtil.append(output, address);
  193. break;
  194. default:
  195. throw new IllegalStateException("Missing state on switch");
  196. }
  197. StringUtil.append(output, lines);
  198. _log.warning(output.toString());
  199. }
  200. }