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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Env;
- /**
- * Checks Sweeper conditions:
- * <ul>
- * <li>Minimum checks, player not null, skill not null.</li>
- * <li>Checks if the target isn't null, is dead and spoiled.</li>
- * <li>Checks if the sweeper player is the target spoiler, or is in the spoiler party.</li>
- * <li>Checks if the corpse is too old.</li>
- * <li>Checks inventory limit and weight max load won't be exceed after sweep.</li>
- * </ul>
- * If two or more conditions aren't meet at the same time, one message per condition will be shown.
- * @author Zoey76
- */
- public class ConditionPlayerCanSweep extends Condition
- {
- private final boolean _val;
- private static final int maxSweepTime = 15000;
- public ConditionPlayerCanSweep(boolean val)
- {
- _val = val;
- }
-
- @Override
- public boolean testImpl(Env env)
- {
- boolean canSweep = (env.player != null) && (env.player instanceof L2PcInstance);
- if (canSweep)
- {
- final L2PcInstance sweeper = env.player.getActingPlayer();
- final L2Skill sweep = env.skill;
- canSweep &= (sweep != null);
- if (canSweep)
- {
- final L2Object[] targets = sweep.getTargetList(sweeper);
- canSweep &= (targets != null);
- if (canSweep)
- {
- L2Attackable target;
- for (L2Object objTarget : targets)
- {
- canSweep &= (objTarget != null) && (objTarget instanceof L2Attackable);
- if (canSweep)
- {
- target = (L2Attackable) objTarget;
- canSweep &= target.isDead();
- if (canSweep)
- {
- canSweep &= target.isSpoil();
- if (canSweep)
- {
- canSweep &= target.checkSpoilOwner(sweeper, true);
- canSweep &= target.checkCorpseTime(sweeper, maxSweepTime, true);
- canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true);
- }
- else
- {
- sweeper.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED));
- }
- }
- }
- }
- }
- }
- }
- return (_val == canSweep);
- }
- }
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