CursedWeaponsManager.java 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.sql.ResultSet;
  20. import java.sql.SQLException;
  21. import java.sql.Statement;
  22. import java.util.Collection;
  23. import java.util.HashMap;
  24. import java.util.Map;
  25. import java.util.Set;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javax.xml.parsers.DocumentBuilderFactory;
  29. import org.w3c.dom.Document;
  30. import org.w3c.dom.NamedNodeMap;
  31. import org.w3c.dom.Node;
  32. import com.l2jserver.Config;
  33. import com.l2jserver.L2DatabaseFactory;
  34. import com.l2jserver.gameserver.model.CursedWeapon;
  35. import com.l2jserver.gameserver.model.actor.L2Attackable;
  36. import com.l2jserver.gameserver.model.actor.L2Character;
  37. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  44. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  45. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  46. import com.l2jserver.gameserver.network.SystemMessageId;
  47. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  48. import com.l2jserver.gameserver.util.Broadcast;
  49. /**
  50. * UnAfraid: TODO: Rewrite with DocumentParser
  51. * @author Micht
  52. */
  53. public class CursedWeaponsManager
  54. {
  55. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  56. private Map<Integer, CursedWeapon> _cursedWeapons;
  57. protected CursedWeaponsManager()
  58. {
  59. init();
  60. }
  61. private void init()
  62. {
  63. _cursedWeapons = new HashMap<>();
  64. if (!Config.ALLOW_CURSED_WEAPONS)
  65. {
  66. return;
  67. }
  68. load();
  69. restore();
  70. controlPlayers();
  71. _log.info(getClass().getSimpleName() + ": Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  72. }
  73. public final void reload()
  74. {
  75. init();
  76. }
  77. private final void load()
  78. {
  79. try
  80. {
  81. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  82. factory.setValidating(false);
  83. factory.setIgnoringComments(true);
  84. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  85. if (!file.exists())
  86. {
  87. _log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find data/" + file.getName());
  88. return;
  89. }
  90. Document doc = factory.newDocumentBuilder().parse(file);
  91. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  92. {
  93. if ("list".equalsIgnoreCase(n.getNodeName()))
  94. {
  95. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  96. {
  97. if ("item".equalsIgnoreCase(d.getNodeName()))
  98. {
  99. NamedNodeMap attrs = d.getAttributes();
  100. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  101. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  102. String name = attrs.getNamedItem("name").getNodeValue();
  103. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  104. int val;
  105. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  106. {
  107. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  108. {
  109. attrs = cd.getAttributes();
  110. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  111. cw.setDropRate(val);
  112. }
  113. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  114. {
  115. attrs = cd.getAttributes();
  116. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  117. cw.setDuration(val);
  118. }
  119. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  120. {
  121. attrs = cd.getAttributes();
  122. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  123. cw.setDurationLost(val);
  124. }
  125. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  126. {
  127. attrs = cd.getAttributes();
  128. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  129. cw.setDisapearChance(val);
  130. }
  131. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  132. {
  133. attrs = cd.getAttributes();
  134. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  135. cw.setStageKills(val);
  136. }
  137. }
  138. // Store cursed weapon
  139. _cursedWeapons.put(id, cw);
  140. }
  141. }
  142. }
  143. }
  144. }
  145. catch (Exception e)
  146. {
  147. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  148. return;
  149. }
  150. }
  151. private final void restore()
  152. {
  153. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  154. Statement s = con.createStatement();
  155. ResultSet rs = s.executeQuery("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons"))
  156. {
  157. // Retrieve the L2PcInstance from the characters table of the database
  158. CursedWeapon cw;
  159. while (rs.next())
  160. {
  161. cw = _cursedWeapons.get(rs.getInt("itemId"));
  162. cw.setPlayerId(rs.getInt("charId"));
  163. cw.setPlayerKarma(rs.getInt("playerKarma"));
  164. cw.setPlayerPkKills(rs.getInt("playerPkKills"));
  165. cw.setNbKills(rs.getInt("nbKills"));
  166. cw.setEndTime(rs.getLong("endTime"));
  167. cw.reActivate();
  168. }
  169. }
  170. catch (Exception e)
  171. {
  172. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  173. }
  174. }
  175. private final void controlPlayers()
  176. {
  177. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  178. {
  179. // TODO: See comments below...
  180. // This entire for loop should NOT be necessary, since it is already handled by
  181. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  182. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  183. // Undesired effects result otherwise, such as player with no zariche but with karma
  184. // or a lost-child entry in the cursed weapons table, without a corresponding one in items...
  185. // Retrieve the L2PcInstance from the characters table of the database
  186. try (PreparedStatement ps = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
  187. {
  188. for (CursedWeapon cw : _cursedWeapons.values())
  189. {
  190. if (cw.isActivated())
  191. {
  192. continue;
  193. }
  194. // Do an item check to be sure that the cursed weapon isn't hold by someone
  195. int itemId = cw.getItemId();
  196. ps.setInt(1, itemId);
  197. try (ResultSet rset = ps.executeQuery())
  198. {
  199. if (rset.next())
  200. {
  201. // A player has the cursed weapon in his inventory ...
  202. int playerId = rset.getInt("owner_id");
  203. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  204. // Delete the item
  205. try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
  206. {
  207. delete.setInt(1, playerId);
  208. delete.setInt(2, itemId);
  209. if (delete.executeUpdate() != 1)
  210. {
  211. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  212. }
  213. }
  214. // Restore the player's old karma and pk count
  215. try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  216. {
  217. update.setInt(1, cw.getPlayerKarma());
  218. update.setInt(2, cw.getPlayerPkKills());
  219. update.setInt(3, playerId);
  220. if (update.executeUpdate() != 1)
  221. {
  222. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  223. }
  224. }
  225. // clean up the cursed weapons table.
  226. removeFromDb(itemId);
  227. }
  228. }
  229. ps.clearParameters();
  230. }
  231. }
  232. }
  233. catch (Exception e)
  234. {
  235. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  236. }
  237. }
  238. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  239. {
  240. if ((attackable instanceof L2DefenderInstance) || (attackable instanceof L2RiftInvaderInstance) || (attackable instanceof L2FestivalMonsterInstance) || (attackable instanceof L2GuardInstance) || (attackable instanceof L2GrandBossInstance) || (attackable instanceof L2FeedableBeastInstance) || (attackable instanceof L2FortCommanderInstance))
  241. {
  242. return;
  243. }
  244. for (CursedWeapon cw : _cursedWeapons.values())
  245. {
  246. if (cw.isActive())
  247. {
  248. continue;
  249. }
  250. if (cw.checkDrop(attackable, player))
  251. {
  252. break;
  253. }
  254. }
  255. }
  256. public void activate(L2PcInstance player, L2ItemInstance item)
  257. {
  258. CursedWeapon cw = _cursedWeapons.get(item.getItemId());
  259. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  260. {
  261. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  262. // TODO: give the bonus level in a more appropriate manner.
  263. // The following code adds "_stageKills" levels. This will also show in the char status.
  264. // I do not have enough info to know if the bonus should be shown in the pk count, or if it
  265. // should be a full "_stageKills" bonus or just the remaining from the current count till the of the current stage...
  266. // This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as little change in the code as possible, until proper info arises.
  267. cw2.setNbKills(cw2.getStageKills() - 1);
  268. cw2.increaseKills();
  269. // erase the newly obtained cursed weapon
  270. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  271. cw.endOfLife(); // expire the weapon and clean up.
  272. }
  273. else
  274. {
  275. cw.activate(player, item);
  276. }
  277. }
  278. public void drop(int itemId, L2Character killer)
  279. {
  280. CursedWeapon cw = _cursedWeapons.get(itemId);
  281. cw.dropIt(killer);
  282. }
  283. public void increaseKills(int itemId)
  284. {
  285. CursedWeapon cw = _cursedWeapons.get(itemId);
  286. cw.increaseKills();
  287. }
  288. public int getLevel(int itemId)
  289. {
  290. CursedWeapon cw = _cursedWeapons.get(itemId);
  291. return cw.getLevel();
  292. }
  293. public static void announce(SystemMessage sm)
  294. {
  295. Broadcast.toAllOnlinePlayers(sm);
  296. }
  297. public void checkPlayer(L2PcInstance player)
  298. {
  299. if (player == null)
  300. {
  301. return;
  302. }
  303. for (CursedWeapon cw : _cursedWeapons.values())
  304. {
  305. if (cw.isActivated() && (player.getObjectId() == cw.getPlayerId()))
  306. {
  307. cw.setPlayer(player);
  308. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  309. cw.giveSkill();
  310. player.setCursedWeaponEquippedId(cw.getItemId());
  311. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  312. sm.addString(cw.getName());
  313. // sm.addItemName(cw.getItemId());
  314. sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  315. player.sendPacket(sm);
  316. }
  317. }
  318. }
  319. public int checkOwnsWeaponId(int ownerId)
  320. {
  321. for (CursedWeapon cw : _cursedWeapons.values())
  322. {
  323. if (cw.isActivated() && (ownerId == cw.getPlayerId()))
  324. {
  325. return cw.getItemId();
  326. }
  327. }
  328. return -1;
  329. }
  330. public static void removeFromDb(int itemId)
  331. {
  332. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  333. PreparedStatement ps = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?"))
  334. {
  335. ps.setInt(1, itemId);
  336. ps.executeUpdate();
  337. }
  338. catch (SQLException e)
  339. {
  340. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  341. }
  342. }
  343. public void saveData()
  344. {
  345. for (CursedWeapon cw : _cursedWeapons.values())
  346. {
  347. cw.saveData();
  348. }
  349. }
  350. public boolean isCursed(int itemId)
  351. {
  352. return _cursedWeapons.containsKey(itemId);
  353. }
  354. public Collection<CursedWeapon> getCursedWeapons()
  355. {
  356. return _cursedWeapons.values();
  357. }
  358. public Set<Integer> getCursedWeaponsIds()
  359. {
  360. return _cursedWeapons.keySet();
  361. }
  362. public CursedWeapon getCursedWeapon(int itemId)
  363. {
  364. return _cursedWeapons.get(itemId);
  365. }
  366. public void givePassive(int itemId)
  367. {
  368. try
  369. {
  370. _cursedWeapons.get(itemId).giveSkill();
  371. }
  372. catch (Exception e)
  373. {
  374. /***/
  375. }
  376. }
  377. public static final CursedWeaponsManager getInstance()
  378. {
  379. return SingletonHolder._instance;
  380. }
  381. private static class SingletonHolder
  382. {
  383. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  384. }
  385. }