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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- /**
- * @author UnAfraid
- */
- public class Hit
- {
- private static final int HITFLAG_USESS = 0x10;
- private static final int HITFLAG_CRIT = 0x20;
- private static final int HITFLAG_SHLD = 0x40;
- private static final int HITFLAG_MISS = 0x80;
-
- private final int _targetId;
- private final int _damage;
- private int _flags = 0;
-
- public Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld, boolean soulshot, int ssGrade)
- {
- _targetId = target.getObjectId();
- _damage = damage;
-
- if (soulshot)
- {
- _flags |= HITFLAG_USESS | ssGrade;
- }
-
- if (crit)
- {
- _flags |= HITFLAG_CRIT;
- }
-
- if (shld > 0)
- {
- _flags |= HITFLAG_SHLD;
- }
-
- if (miss)
- {
- _flags |= HITFLAG_MISS;
- }
- }
-
- public int getTargetId()
- {
- return _targetId;
- }
-
- public int getDamage()
- {
- return _damage;
- }
-
- public int getFlags()
- {
- return _flags;
- }
- }
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