AutoSpawnHandler.java 22 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.Map;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.concurrent.TimeUnit;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.MapRegionTable;
  30. import com.l2jserver.gameserver.datatables.NpcTable;
  31. import com.l2jserver.gameserver.datatables.SpawnTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.model.actor.L2Npc;
  34. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  35. import com.l2jserver.util.Rnd;
  36. import javolution.util.FastList;
  37. import javolution.util.FastMap;
  38. /**
  39. * Auto Spawn Handler
  40. *
  41. * Allows spawning of a NPC object based on a timer. (From the official idea
  42. * used for the Merchant and Blacksmith of Mammon)
  43. *
  44. * General Usage: - Call registerSpawn() with the parameters listed below. int
  45. * npcId int[][] spawnPoints or specify NULL to add points later. int
  46. * initialDelay (If < 0 = default value) int respawnDelay (If < 0 = default
  47. * value) int despawnDelay (If < 0 = default value or if = 0, function disabled)
  48. *
  49. * spawnPoints is a standard two-dimensional int array containing X,Y and Z
  50. * coordinates. The default respawn/despawn delays are currently every hour (as
  51. * for Mammon on official servers).
  52. * - The resulting AutoSpawnInstance object represents the newly added spawn
  53. * index. - The interal methods of this object can be used to adjust random
  54. * spawning, for instance a call to setRandomSpawn(1, true); would set the spawn
  55. * at index 1 to be randomly rather than sequentially-based. - Also they can be
  56. * used to specify the number of NPC instances to spawn using setSpawnCount(),
  57. * and broadcast a message to all users using setBroadcast().
  58. *
  59. * Random Spawning = OFF by default Broadcasting = OFF by default
  60. *
  61. * @author Tempy
  62. *
  63. */
  64. public class AutoSpawnHandler
  65. {
  66. protected static final Logger _log = Logger.getLogger(AutoSpawnHandler.class.getName());
  67. private static final int DEFAULT_INITIAL_SPAWN = 30000; // 30 seconds after registration
  68. private static final int DEFAULT_RESPAWN = 3600000; // 1 hour in millisecs
  69. private static final int DEFAULT_DESPAWN = 3600000; // 1 hour in millisecs
  70. protected Map<Integer, AutoSpawnInstance> _registeredSpawns;
  71. protected Map<Integer, ScheduledFuture<?>> _runningSpawns;
  72. protected boolean _activeState = true;
  73. private AutoSpawnHandler()
  74. {
  75. _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>();
  76. _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>();
  77. restoreSpawnData();
  78. }
  79. public static AutoSpawnHandler getInstance()
  80. {
  81. return SingletonHolder._instance;
  82. }
  83. public final int size()
  84. {
  85. return _registeredSpawns.size();
  86. }
  87. public void reload()
  88. {
  89. // stop all timers
  90. for (ScheduledFuture<?> sf : _runningSpawns.values())
  91. {
  92. if (sf != null)
  93. sf.cancel(true);
  94. }
  95. // unregister all registered spawns
  96. for (AutoSpawnInstance asi : _registeredSpawns.values())
  97. {
  98. if (asi != null)
  99. this.removeSpawn(asi);
  100. }
  101. // create clean list
  102. _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>();
  103. _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>();
  104. // load
  105. restoreSpawnData();
  106. }
  107. private void restoreSpawnData()
  108. {
  109. int numLoaded = 0;
  110. Connection con = null;
  111. try
  112. {
  113. PreparedStatement statement = null;
  114. PreparedStatement statement2 = null;
  115. ResultSet rs = null;
  116. ResultSet rs2 = null;
  117. con = L2DatabaseFactory.getInstance().getConnection();
  118. // Restore spawn group data, then the location data.
  119. statement = con.prepareStatement("SELECT * FROM random_spawn ORDER BY groupId ASC");
  120. rs = statement.executeQuery();
  121. statement2 = con.prepareStatement("SELECT * FROM random_spawn_loc WHERE groupId=?");
  122. while (rs.next())
  123. {
  124. // Register random spawn group, set various options on the
  125. // created spawn instance.
  126. AutoSpawnInstance spawnInst = registerSpawn(rs.getInt("npcId"), rs.getInt("initialDelay"), rs.getInt("respawnDelay"), rs.getInt("despawnDelay"));
  127. spawnInst.setSpawnCount(rs.getInt("count"));
  128. spawnInst.setBroadcast(rs.getBoolean("broadcastSpawn"));
  129. spawnInst.setRandomSpawn(rs.getBoolean("randomSpawn"));
  130. numLoaded++;
  131. // Restore the spawn locations for this spawn group/instance.
  132. statement2.setInt(1, rs.getInt("groupId"));
  133. rs2 = statement2.executeQuery();
  134. statement2.clearParameters();
  135. while (rs2.next())
  136. {
  137. // Add each location to the spawn group/instance.
  138. spawnInst.addSpawnLocation(rs2.getInt("x"), rs2.getInt("y"), rs2.getInt("z"), rs2.getInt("heading"));
  139. }
  140. rs2.close();
  141. }
  142. statement2.close();
  143. rs.close();
  144. statement.close();
  145. if (Config.DEBUG)
  146. _log.info("AutoSpawnHandler: Loaded " + numLoaded + " spawn group(s) from the database.");
  147. }
  148. catch (Exception e)
  149. {
  150. _log.warning("AutoSpawnHandler: Could not restore spawn data: " + e);
  151. }
  152. finally
  153. {
  154. try
  155. {
  156. con.close();
  157. }
  158. catch (Exception e)
  159. {
  160. }
  161. }
  162. }
  163. /**
  164. * Registers a spawn with the given parameters with the spawner, and marks
  165. * it as active. Returns a AutoSpawnInstance containing info about the
  166. * spawn.
  167. *
  168. * @param int npcId
  169. * @param int[][] spawnPoints
  170. * @param int initialDelay (If < 0 = default value)
  171. * @param int respawnDelay (If < 0 = default value)
  172. * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
  173. * @return AutoSpawnInstance spawnInst
  174. */
  175. public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
  176. {
  177. if (initialDelay < 0)
  178. initialDelay = DEFAULT_INITIAL_SPAWN;
  179. if (respawnDelay < 0)
  180. respawnDelay = DEFAULT_RESPAWN;
  181. if (despawnDelay < 0)
  182. despawnDelay = DEFAULT_DESPAWN;
  183. AutoSpawnInstance newSpawn = new AutoSpawnInstance(npcId, initialDelay, respawnDelay, despawnDelay);
  184. if (spawnPoints != null)
  185. for (int[] spawnPoint : spawnPoints)
  186. newSpawn.addSpawnLocation(spawnPoint);
  187. int newId = IdFactory.getInstance().getNextId();
  188. newSpawn._objectId = newId;
  189. _registeredSpawns.put(newId, newSpawn);
  190. setSpawnActive(newSpawn, true);
  191. if (Config.DEBUG)
  192. _log.info("AutoSpawnHandler: Registered auto spawn for NPC ID " + npcId + " (Object ID = " + newId + ").");
  193. return newSpawn;
  194. }
  195. /**
  196. * Registers a spawn with the given parameters with the spawner, and marks
  197. * it as active. Returns a AutoSpawnInstance containing info about the
  198. * spawn. <BR>
  199. * <B>Warning:</B> Spawn locations must be specified separately using
  200. * addSpawnLocation().
  201. *
  202. * @param int npcId
  203. * @param int initialDelay (If < 0 = default value)
  204. * @param int respawnDelay (If < 0 = default value)
  205. * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
  206. * @return AutoSpawnInstance spawnInst
  207. */
  208. public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
  209. {
  210. return registerSpawn(npcId, null, initialDelay, respawnDelay, despawnDelay);
  211. }
  212. /**
  213. * Remove a registered spawn from the list, specified by the given spawn
  214. * instance.
  215. *
  216. * @param AutoSpawnInstance spawnInst
  217. * @return boolean removedSuccessfully
  218. */
  219. public boolean removeSpawn(AutoSpawnInstance spawnInst)
  220. {
  221. if (!isSpawnRegistered(spawnInst))
  222. return false;
  223. try
  224. {
  225. // Try to remove from the list of registered spawns if it exists.
  226. _registeredSpawns.remove(spawnInst.getNpcId());
  227. // Cancel the currently associated running scheduled task.
  228. ScheduledFuture<?> respawnTask = _runningSpawns.remove(spawnInst._objectId);
  229. respawnTask.cancel(false);
  230. if (Config.DEBUG)
  231. _log.info("AutoSpawnHandler: Removed auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId
  232. + ").");
  233. }
  234. catch (Exception e)
  235. {
  236. _log.warning("AutoSpawnHandler: Could not auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId
  237. + "): " + e);
  238. return false;
  239. }
  240. return true;
  241. }
  242. /**
  243. * Remove a registered spawn from the list, specified by the given spawn
  244. * object ID.
  245. *
  246. * @param int objectId
  247. * @return boolean removedSuccessfully
  248. */
  249. public void removeSpawn(int objectId)
  250. {
  251. removeSpawn(_registeredSpawns.get(objectId));
  252. }
  253. /**
  254. * Sets the active state of the specified spawn.
  255. *
  256. * @param AutoSpawnInstance spawnInst
  257. * @param boolean isActive
  258. */
  259. public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
  260. {
  261. if (spawnInst == null)
  262. return;
  263. int objectId = spawnInst._objectId;
  264. if (isSpawnRegistered(objectId))
  265. {
  266. ScheduledFuture<?> spawnTask = null;
  267. if (isActive)
  268. {
  269. AutoSpawner rs = new AutoSpawner(objectId);
  270. if (spawnInst._desDelay > 0)
  271. spawnTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(rs, spawnInst._initDelay, spawnInst._resDelay);
  272. else
  273. spawnTask = ThreadPoolManager.getInstance().scheduleEffect(rs, spawnInst._initDelay);
  274. _runningSpawns.put(objectId, spawnTask);
  275. }
  276. else
  277. {
  278. AutoDespawner rd = new AutoDespawner(objectId);
  279. spawnTask = _runningSpawns.remove(objectId);
  280. if (spawnTask != null)
  281. spawnTask.cancel(false);
  282. ThreadPoolManager.getInstance().scheduleEffect(rd, 0);
  283. }
  284. spawnInst.setSpawnActive(isActive);
  285. }
  286. }
  287. /**
  288. * Sets the active state of all auto spawn instances to that specified, and
  289. * cancels the scheduled spawn task if necessary.
  290. *
  291. * @param boolean
  292. * isActive
  293. */
  294. public void setAllActive(boolean isActive)
  295. {
  296. if (_activeState == isActive)
  297. return;
  298. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  299. setSpawnActive(spawnInst, isActive);
  300. _activeState = isActive;
  301. }
  302. /**
  303. * Returns the number of milliseconds until the next occurrance of the given
  304. * spawn.
  305. *
  306. * @param AutoSpawnInstance spawnInst
  307. * @param long milliRemaining
  308. */
  309. public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
  310. {
  311. int objectId = spawnInst.getObjectId();
  312. if (!isSpawnRegistered(objectId))
  313. return -1;
  314. return _runningSpawns.get(objectId).getDelay(TimeUnit.MILLISECONDS);
  315. }
  316. /**
  317. * Attempts to return the AutoSpawnInstance associated with the given NPC or
  318. * Object ID type. <BR>
  319. * Note: If isObjectId == false, returns first instance for the specified
  320. * NPC ID.
  321. *
  322. * @param int id
  323. * @param boolean isObjectId
  324. * @return AutoSpawnInstance spawnInst
  325. */
  326. public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
  327. {
  328. if (isObjectId)
  329. {
  330. if (isSpawnRegistered(id))
  331. return _registeredSpawns.get(id);
  332. }
  333. else
  334. {
  335. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  336. if (spawnInst.getNpcId() == id)
  337. return spawnInst;
  338. }
  339. return null;
  340. }
  341. public Map<Integer, AutoSpawnInstance> getAutoSpawnInstances(int npcId)
  342. {
  343. Map<Integer, AutoSpawnInstance> spawnInstList = new FastMap<Integer, AutoSpawnInstance>();
  344. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  345. if (spawnInst.getNpcId() == npcId)
  346. spawnInstList.put(spawnInst.getObjectId(), spawnInst);
  347. return spawnInstList;
  348. }
  349. /**
  350. * Tests if the specified object ID is assigned to an auto spawn.
  351. *
  352. * @param int objectId
  353. * @return boolean isAssigned
  354. */
  355. public final boolean isSpawnRegistered(int objectId)
  356. {
  357. return _registeredSpawns.containsKey(objectId);
  358. }
  359. /**
  360. * Tests if the specified spawn instance is assigned to an auto spawn.
  361. *
  362. * @param AutoSpawnInstance spawnInst
  363. * @return boolean isAssigned
  364. */
  365. public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)
  366. {
  367. return _registeredSpawns.containsValue(spawnInst);
  368. }
  369. /**
  370. * AutoSpawner Class <BR>
  371. * <BR>
  372. * This handles the main spawn task for an auto spawn instance, and
  373. * initializes a despawner if required.
  374. *
  375. * @author Tempy
  376. */
  377. private class AutoSpawner implements Runnable
  378. {
  379. private int _objectId;
  380. protected AutoSpawner(int objectId)
  381. {
  382. _objectId = objectId;
  383. }
  384. public void run()
  385. {
  386. try
  387. {
  388. // Retrieve the required spawn instance for this spawn task.
  389. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  390. // If the spawn is not scheduled to be active, cancel the spawn
  391. // task.
  392. if (!spawnInst.isSpawnActive())
  393. return;
  394. Location[] locationList = spawnInst.getLocationList();
  395. // If there are no set co-ordinates, cancel the spawn task.
  396. if (locationList.length == 0)
  397. {
  398. _log.info("AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = " + _objectId + ").");
  399. return;
  400. }
  401. int locationCount = locationList.length;
  402. int locationIndex = Rnd.nextInt(locationCount);
  403. /*
  404. * If random spawning is disabled, the spawn at the next set of
  405. * co-ordinates after the last. If the index is greater than the
  406. * number of possible spawns, reset the counter to zero.
  407. */
  408. if (!spawnInst.isRandomSpawn())
  409. {
  410. locationIndex = spawnInst._lastLocIndex + 1;
  411. if (locationIndex == locationCount)
  412. locationIndex = 0;
  413. spawnInst._lastLocIndex = locationIndex;
  414. }
  415. // Set the X, Y and Z co-ordinates, where this spawn will take
  416. // place.
  417. final int x = locationList[locationIndex].getX();
  418. final int y = locationList[locationIndex].getY();
  419. final int z = locationList[locationIndex].getZ();
  420. final int heading = locationList[locationIndex].getHeading();
  421. // Fetch the template for this NPC ID and create a new spawn.
  422. L2NpcTemplate npcTemp = NpcTable.getInstance().getTemplate(spawnInst.getNpcId());
  423. if (npcTemp == null)
  424. {
  425. _log.warning("Couldnt find NPC id" + spawnInst.getNpcId() + " Try to update your DP");
  426. return;
  427. }
  428. L2Spawn newSpawn = new L2Spawn(npcTemp);
  429. newSpawn.setLocx(x);
  430. newSpawn.setLocy(y);
  431. newSpawn.setLocz(z);
  432. if (heading != -1)
  433. newSpawn.setHeading(heading);
  434. newSpawn.setAmount(spawnInst.getSpawnCount());
  435. if (spawnInst._desDelay == 0)
  436. {
  437. newSpawn.setRespawnDelay(spawnInst._resDelay);
  438. }
  439. // Add the new spawn information to the spawn table, but do not
  440. // store it.
  441. SpawnTable.getInstance().addNewSpawn(newSpawn, false);
  442. L2Npc npcInst = null;
  443. if (spawnInst._spawnCount == 1)
  444. {
  445. npcInst = newSpawn.doSpawn();
  446. npcInst.setXYZ(npcInst.getX(), npcInst.getY(), npcInst.getZ());
  447. spawnInst.addNpcInstance(npcInst);
  448. }
  449. else
  450. {
  451. for (int i = 0; i < spawnInst._spawnCount; i++)
  452. {
  453. npcInst = newSpawn.doSpawn();
  454. // To prevent spawning of more than one NPC in the exact
  455. // same spot,
  456. // move it slightly by a small random offset.
  457. npcInst.setXYZ(npcInst.getX() + Rnd.nextInt(50), npcInst.getY() + Rnd.nextInt(50), npcInst.getZ());
  458. // Add the NPC instance to the list of managed
  459. // instances.
  460. spawnInst.addNpcInstance(npcInst);
  461. }
  462. }
  463. String nearestTown = MapRegionTable.getInstance().getClosestTownName(npcInst);
  464. // Announce to all players that the spawn has taken place, with
  465. // the nearest town location.
  466. if (spawnInst.isBroadcasting())
  467. Announcements.getInstance().announceToAll("The " + npcInst.getName() + " has spawned near " + nearestTown + "!");
  468. if (Config.DEBUG)
  469. _log.info("AutoSpawnHandler: Spawned NPC ID " + spawnInst.getNpcId() + " at " + x + ", " + y + ", " + z + " (Near "
  470. + nearestTown + ") for " + (spawnInst.getRespawnDelay() / 60000) + " minute(s).");
  471. // If there is no despawn time, do not create a despawn task.
  472. if (spawnInst.getDespawnDelay() > 0)
  473. {
  474. AutoDespawner rd = new AutoDespawner(_objectId);
  475. ThreadPoolManager.getInstance().scheduleAi(rd, spawnInst.getDespawnDelay() - 1000);
  476. }
  477. }
  478. catch (Exception e)
  479. {
  480. _log.log(Level.WARNING, "AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = " + _objectId + "): " + e.getMessage(), e);
  481. }
  482. }
  483. }
  484. /**
  485. * AutoDespawner Class <BR>
  486. * <BR>
  487. * Simply used as a secondary class for despawning an auto spawn instance.
  488. *
  489. * @author Tempy
  490. */
  491. private class AutoDespawner implements Runnable
  492. {
  493. private int _objectId;
  494. protected AutoDespawner(int objectId)
  495. {
  496. _objectId = objectId;
  497. }
  498. public void run()
  499. {
  500. try
  501. {
  502. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  503. if (spawnInst == null)
  504. {
  505. _log.info("AutoSpawnHandler: No spawn registered for object ID = " + _objectId + ".");
  506. return;
  507. }
  508. for (L2Npc npcInst : spawnInst.getNPCInstanceList())
  509. {
  510. if (npcInst == null)
  511. continue;
  512. npcInst.deleteMe();
  513. SpawnTable.getInstance().deleteSpawn(npcInst.getSpawn(), false);
  514. spawnInst.removeNpcInstance(npcInst);
  515. if (Config.DEBUG)
  516. _log.info("AutoSpawnHandler: Spawns removed for spawn instance (Object ID = " + _objectId + ").");
  517. }
  518. }
  519. catch (Exception e)
  520. {
  521. _log.warning("AutoSpawnHandler: An error occurred while despawning spawn (Object ID = " + _objectId + "): " + e);
  522. }
  523. }
  524. }
  525. /**
  526. * AutoSpawnInstance Class <BR>
  527. * <BR>
  528. * Stores information about a registered auto spawn.
  529. *
  530. * @author Tempy
  531. */
  532. public class AutoSpawnInstance
  533. {
  534. protected int _objectId;
  535. protected int _spawnIndex;
  536. protected int _npcId;
  537. protected int _initDelay;
  538. protected int _resDelay;
  539. protected int _desDelay;
  540. protected int _spawnCount = 1;
  541. protected int _lastLocIndex = -1;
  542. private List<L2Npc> _npcList = new FastList<L2Npc>();
  543. private List<Location> _locList = new FastList<Location>();
  544. private boolean _spawnActive;
  545. private boolean _randomSpawn = false;
  546. private boolean _broadcastAnnouncement = false;
  547. protected AutoSpawnInstance(int npcId, int initDelay, int respawnDelay, int despawnDelay)
  548. {
  549. _npcId = npcId;
  550. _initDelay = initDelay;
  551. _resDelay = respawnDelay;
  552. _desDelay = despawnDelay;
  553. }
  554. protected void setSpawnActive(boolean activeValue)
  555. {
  556. _spawnActive = activeValue;
  557. }
  558. protected boolean addNpcInstance(L2Npc npcInst)
  559. {
  560. return _npcList.add(npcInst);
  561. }
  562. protected boolean removeNpcInstance(L2Npc npcInst)
  563. {
  564. return _npcList.remove(npcInst);
  565. }
  566. public int getObjectId()
  567. {
  568. return _objectId;
  569. }
  570. public int getInitialDelay()
  571. {
  572. return _initDelay;
  573. }
  574. public int getRespawnDelay()
  575. {
  576. return _resDelay;
  577. }
  578. public int getDespawnDelay()
  579. {
  580. return _desDelay;
  581. }
  582. public int getNpcId()
  583. {
  584. return _npcId;
  585. }
  586. public int getSpawnCount()
  587. {
  588. return _spawnCount;
  589. }
  590. public Location[] getLocationList()
  591. {
  592. return _locList.toArray(new Location[_locList.size()]);
  593. }
  594. public L2Npc[] getNPCInstanceList()
  595. {
  596. L2Npc[] ret;
  597. synchronized (_npcList)
  598. {
  599. ret = new L2Npc[_npcList.size()];
  600. _npcList.toArray(ret);
  601. }
  602. return ret;
  603. }
  604. public L2Spawn[] getSpawns()
  605. {
  606. List<L2Spawn> npcSpawns = new FastList<L2Spawn>();
  607. for (L2Npc npcInst : _npcList)
  608. npcSpawns.add(npcInst.getSpawn());
  609. return npcSpawns.toArray(new L2Spawn[npcSpawns.size()]);
  610. }
  611. public void setSpawnCount(int spawnCount)
  612. {
  613. _spawnCount = spawnCount;
  614. }
  615. public void setRandomSpawn(boolean randValue)
  616. {
  617. _randomSpawn = randValue;
  618. }
  619. public void setBroadcast(boolean broadcastValue)
  620. {
  621. _broadcastAnnouncement = broadcastValue;
  622. }
  623. public boolean isSpawnActive()
  624. {
  625. return _spawnActive;
  626. }
  627. public boolean isRandomSpawn()
  628. {
  629. return _randomSpawn;
  630. }
  631. public boolean isBroadcasting()
  632. {
  633. return _broadcastAnnouncement;
  634. }
  635. public boolean addSpawnLocation(int x, int y, int z, int heading)
  636. {
  637. return _locList.add(new Location(x, y, z, heading));
  638. }
  639. public boolean addSpawnLocation(int[] spawnLoc)
  640. {
  641. if (spawnLoc.length != 3)
  642. return false;
  643. return addSpawnLocation(spawnLoc[0], spawnLoc[1], spawnLoc[2], -1);
  644. }
  645. public Location removeSpawnLocation(int locIndex)
  646. {
  647. try
  648. {
  649. return _locList.remove(locIndex);
  650. }
  651. catch (IndexOutOfBoundsException e)
  652. {
  653. return null;
  654. }
  655. }
  656. }
  657. @SuppressWarnings("synthetic-access")
  658. private static class SingletonHolder
  659. {
  660. protected static final AutoSpawnHandler _instance = new AutoSpawnHandler();
  661. }
  662. }