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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model;
- import java.util.List;
- import javolution.util.FastList;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- public class L2SiegeClan
- {
- // ==========================================================================================
- // Instance
- // ===============================================================
- // Data Field
- private int _clanId = 0;
- private List<L2NpcInstance> _flag = new FastList<L2NpcInstance>();
- private int _numFlagsAdded = 0;
- private SiegeClanType _type;
- public enum SiegeClanType
- {
- OWNER,
- DEFENDER,
- ATTACKER,
- DEFENDER_PENDING
- }
- // =========================================================
- // Constructor
- public L2SiegeClan(int clanId, SiegeClanType type)
- {
- _clanId = clanId;
- _type = type;
- }
- // =========================================================
- // Method - Public
- public int getNumFlags()
- {
- return _numFlagsAdded;
- }
- public void addFlag(L2NpcInstance flag)
- {
- _numFlagsAdded++;
- getFlag().add(flag);
- }
- public boolean removeFlag(L2NpcInstance flag)
- {
- if (flag == null) return false;
- boolean ret = getFlag().remove(flag);
- //flag.deleteMe();
- //check if null objects or dups remain in the list.
- //for some reason, this might be happenning sometimes...
- // delete false dupplicates: if this flag got deleted, delete its copies too.
- if (ret)
- while (getFlag().remove(flag)) ;
- // now delete nulls
- int n;
- boolean more = true;
- while (more)
- {
- more = false;
- n = getFlag().size();
- if (n>0)
- for(int i=0; i<n;i++)
- if(getFlag().get(i)==null)
- {
- getFlag().remove(i);
- more = true;
- break;
- }
- }
- flag.deleteMe();
- _numFlagsAdded--;
- return ret;
- }
- public void removeFlags()
- {
- for (L2NpcInstance flag: getFlag())
- removeFlag(flag);
- }
- // =========================================================
- // Proeprty
- public final int getClanId() { return _clanId; }
- public final List<L2NpcInstance> getFlag()
- {
- if (_flag == null) _flag = new FastList<L2NpcInstance>();
- return _flag;
- }
- public SiegeClanType getType() { return _type; }
- public void setType(SiegeClanType setType) { _type = setType; }
- }
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