Nik 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). il y a 13 ans
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) il y a 13 ans
cache 2042ce821a HtmCache using L2TIntObjectHashMap il y a 13 ans
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. il y a 13 ans
datatables aa8ca88a27 More usage of L2TIntObjectHashMap - character skills. il y a 13 ans
geoeditorcon 87713a5a62 il y a 14 ans
handler 87713a5a62 il y a 14 ans
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) il y a 14 ans
instancemanager 25ddc83175 BETA: MailManager using L2TIntObjectHashMap (ehh sry, i still forget to put BETA: tags on my commits >.< ) il y a 13 ans
model 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). il y a 13 ans
network b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) il y a 13 ans
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). il y a 14 ans
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. il y a 13 ans
scripting 87713a5a62 il y a 14 ans
security 01b0b79c04 BETA: Updated getType() for ex client packets il y a 14 ans
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) il y a 13 ans
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) il y a 13 ans
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) il y a 13 ans
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) il y a 13 ans
Announcements.java 87713a5a62 il y a 14 ans
CastleUpdater.java 87713a5a62 il y a 14 ans
FortUpdater.java 87713a5a62 il y a 14 ans
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. il y a 13 ans
GameTimeController.java 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). il y a 13 ans
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets il y a 14 ans
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets il y a 14 ans
GmListTable.java 87713a5a62 il y a 14 ans
InstanceListManager.java 87713a5a62 il y a 14 ans
Item.java 87713a5a62 il y a 14 ans
ItemsAutoDestroy.java 87713a5a62 il y a 14 ans
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) il y a 13 ans
MonsterRace.java 87713a5a62 il y a 14 ans
RecipeController.java 87713a5a62 il y a 14 ans
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. il y a 13 ans
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. il y a 13 ans
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. il y a 13 ans
TaskPriority.java 87713a5a62 il y a 14 ans
Territory.java 87713a5a62 il y a 14 ans
ThreadPoolManager.java 87713a5a62 il y a 14 ans
TradeController.java 87713a5a62 il y a 14 ans