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ai
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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il y a 13 ans |
cache
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2042ce821a
HtmCache using L2TIntObjectHashMap
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il y a 13 ans |
communitybbs
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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il y a 13 ans |
datatables
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aa8ca88a27
More usage of L2TIntObjectHashMap - character skills.
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il y a 13 ans |
geoeditorcon
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87713a5a62
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il y a 14 ans |
handler
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87713a5a62
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il y a 14 ans |
idfactory
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e0937aa271
BETA: Implementation of Secondary Auth feature (by mrTJO)
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il y a 14 ans |
instancemanager
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25ddc83175
BETA: MailManager using L2TIntObjectHashMap (ehh sry, i still forget to put BETA: tags on my commits >.< )
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il y a 13 ans |
model
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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il y a 13 ans |
network
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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il y a 13 ans |
pathfinding
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1e799a6ebb
BETA/STABLE: Memory Leak Fix (by JIV).
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il y a 14 ans |
script
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afaac1d7c9
BETA: Retail Like '''"Respawn Zones"''' by Nyaran.
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il y a 13 ans |
scripting
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87713a5a62
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il y a 14 ans |
security
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01b0b79c04
BETA: Updated getType() for ex client packets
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il y a 14 ans |
skills
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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il y a 13 ans |
taskmanager
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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il y a 13 ans |
templates
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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il y a 13 ans |
util
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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il y a 13 ans |
Announcements.java
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87713a5a62
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il y a 14 ans |
CastleUpdater.java
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87713a5a62
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il y a 14 ans |
FortUpdater.java
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87713a5a62
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il y a 14 ans |
GameServer.java
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afaac1d7c9
BETA: Retail Like '''"Respawn Zones"''' by Nyaran.
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il y a 13 ans |
GameTimeController.java
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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il y a 13 ans |
GeoData.java
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01b0b79c04
BETA: Updated getType() for ex client packets
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il y a 14 ans |
GeoEngine.java
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01b0b79c04
BETA: Updated getType() for ex client packets
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il y a 14 ans |
GmListTable.java
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87713a5a62
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il y a 14 ans |
InstanceListManager.java
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87713a5a62
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il y a 14 ans |
Item.java
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87713a5a62
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il y a 14 ans |
ItemsAutoDestroy.java
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87713a5a62
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il y a 14 ans |
LoginServerThread.java
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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il y a 13 ans |
MonsterRace.java
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87713a5a62
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il y a 14 ans |
RecipeController.java
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87713a5a62
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il y a 14 ans |
SevenSigns.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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il y a 13 ans |
SevenSignsFestival.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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il y a 13 ans |
Shutdown.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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il y a 13 ans |
TaskPriority.java
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87713a5a62
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il y a 14 ans |
Territory.java
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87713a5a62
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il y a 14 ans |
ThreadPoolManager.java
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87713a5a62
|
il y a 14 ans |
TradeController.java
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87713a5a62
|
il y a 14 ans |