SkillTreesData.java 39 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import gnu.trove.map.hash.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.util.ArrayList;
  19. import java.util.Arrays;
  20. import java.util.Collection;
  21. import java.util.HashMap;
  22. import java.util.List;
  23. import java.util.Map;
  24. import java.util.Map.Entry;
  25. import java.util.Set;
  26. import org.w3c.dom.NamedNodeMap;
  27. import org.w3c.dom.Node;
  28. import com.l2jserver.Config;
  29. import com.l2jserver.gameserver.engines.DocumentParser;
  30. import com.l2jserver.gameserver.model.L2Clan;
  31. import com.l2jserver.gameserver.model.L2SkillLearn;
  32. import com.l2jserver.gameserver.model.L2SkillLearn.SubClassData;
  33. import com.l2jserver.gameserver.model.StatsSet;
  34. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  35. import com.l2jserver.gameserver.model.base.AcquireSkillType;
  36. import com.l2jserver.gameserver.model.base.ClassId;
  37. import com.l2jserver.gameserver.model.base.Race;
  38. import com.l2jserver.gameserver.model.base.SocialClass;
  39. import com.l2jserver.gameserver.model.base.SubClass;
  40. import com.l2jserver.gameserver.model.holders.ItemHolder;
  41. import com.l2jserver.gameserver.model.holders.SkillHolder;
  42. import com.l2jserver.gameserver.model.skills.L2Skill;
  43. /**
  44. * This class loads and manage the characters and pledges skills trees.<br>
  45. * Here can be found the following skill trees:<br>
  46. * <ul>
  47. * <li>Class skill trees: player skill trees for each class.</li>
  48. * <li>Transfer skill trees: player skill trees for each healer class.</lI>
  49. * <li>Collect skill tree: player skill tree for Gracia related skills.</li>
  50. * <li>Fishing skill tree: player skill tree for fishing related skills.</li>
  51. * <li>Transform skill tree: player skill tree for transformation related skills.</li>
  52. * <li>Sub-Class skill tree: player skill tree for sub-class related skills.</li>
  53. * <li>Noble skill tree: player skill tree for noblesse related skills.</li>
  54. * <li>Hero skill tree: player skill tree for heroes related skills.</li>
  55. * <li>GM skill tree: player skill tree for Game Master related skills.</li>
  56. * <li>Common skill tree: custom skill tree for players, skills in this skill tree will be available for all players.</li>
  57. * <li>Pledge skill tree: clan skill tree for main clan.</li>
  58. * <li>Sub-Pledge skill tree: clan skill tree for sub-clans.</li>
  59. * </ul>
  60. * For easy customization of player class skill trees, the parent Id of each class is taken from the XML data, this means you can use a different class parent Id than in the normal game play, for example all 3rd class dagger users will have Treasure Hunter skills as 1st and 2nd class skills.<br>
  61. * For XML schema please refer to skillTrees.xsd in datapack in xsd folder and for parameters documentation refer to documentation.txt in skillTrees folder.<br>
  62. * @author Zoey76
  63. */
  64. public final class SkillTreesData extends DocumentParser
  65. {
  66. // ClassId, FastMap of Skill Hash Code, L2SkillLearn
  67. private static final Map<ClassId, Map<Integer, L2SkillLearn>> _classSkillTrees = new HashMap<>();
  68. private static final Map<ClassId, Map<Integer, L2SkillLearn>> _transferSkillTrees = new HashMap<>();
  69. // Skill Hash Code, L2SkillLearn
  70. private static final Map<Integer, L2SkillLearn> _collectSkillTree = new HashMap<>();
  71. private static final Map<Integer, L2SkillLearn> _fishingSkillTree = new HashMap<>();
  72. private static final Map<Integer, L2SkillLearn> _pledgeSkillTree = new HashMap<>();
  73. private static final Map<Integer, L2SkillLearn> _subClassSkillTree = new HashMap<>();
  74. private static final Map<Integer, L2SkillLearn> _subPledgeSkillTree = new HashMap<>();
  75. private static final Map<Integer, L2SkillLearn> _transformSkillTree = new HashMap<>();
  76. private static final Map<Integer, L2SkillLearn> _commonSkillTree = new HashMap<>();
  77. // Other skill trees
  78. private static final Map<Integer, L2SkillLearn> _nobleSkillTree = new HashMap<>();
  79. private static final Map<Integer, L2SkillLearn> _heroSkillTree = new HashMap<>();
  80. private static final Map<Integer, L2SkillLearn> _gameMasterSkillTree = new HashMap<>();
  81. private static final Map<Integer, L2SkillLearn> _gameMasterAuraSkillTree = new HashMap<>();
  82. // Checker, sorted arrays of hash codes
  83. private TIntObjectHashMap<int[]> _skillsByClassIdHashCodes; // Occupation skills
  84. private TIntObjectHashMap<int[]> _skillsByRaceHashCodes; // Race-specific Transformations
  85. private int[] _allSkillsHashCodes; // Fishing, Collection, Transformations, Common Skills.
  86. private boolean _loading = true;
  87. /**
  88. * Parent class IDs are read from XML and stored in this map, to allow easy customization.
  89. */
  90. private static final Map<ClassId, ClassId> _parentClassMap = new HashMap<>();
  91. /**
  92. * Instantiates a new skill trees data.
  93. */
  94. protected SkillTreesData()
  95. {
  96. load();
  97. }
  98. @Override
  99. public void load()
  100. {
  101. _loading = true;
  102. _classSkillTrees.clear();
  103. _collectSkillTree.clear();
  104. _fishingSkillTree.clear();
  105. _pledgeSkillTree.clear();
  106. _subClassSkillTree.clear();
  107. _subPledgeSkillTree.clear();
  108. _transferSkillTrees.clear();
  109. _transformSkillTree.clear();
  110. _nobleSkillTree.clear();
  111. _heroSkillTree.clear();
  112. _gameMasterSkillTree.clear();
  113. _gameMasterAuraSkillTree.clear();
  114. // Load files.
  115. parseDirectory(new File(Config.DATAPACK_ROOT, "data/skillTrees/"));
  116. // Generate check arrays.
  117. generateCheckArrays();
  118. _loading = false;
  119. // Logs a report with skill trees info.
  120. report();
  121. }
  122. /**
  123. * Parse a skill tree file and store it into the correct skill tree.
  124. */
  125. @Override
  126. protected void parseDocument()
  127. {
  128. NamedNodeMap attrs;
  129. Node attr;
  130. String type = null;
  131. int cId = -1;
  132. int parentClassId = -1;
  133. ClassId classId = null;
  134. for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
  135. {
  136. if ("list".equalsIgnoreCase(n.getNodeName()))
  137. {
  138. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  139. {
  140. if ("skillTree".equalsIgnoreCase(d.getNodeName()))
  141. {
  142. final Map<Integer, L2SkillLearn> classSkillTree = new HashMap<>();
  143. final Map<Integer, L2SkillLearn> trasferSkillTree = new HashMap<>();
  144. type = d.getAttributes().getNamedItem("type").getNodeValue();
  145. attr = d.getAttributes().getNamedItem("classId");
  146. if (attr != null)
  147. {
  148. cId = Integer.parseInt(attr.getNodeValue());
  149. classId = ClassId.values()[cId];
  150. }
  151. else
  152. {
  153. cId = -1;
  154. }
  155. attr = d.getAttributes().getNamedItem("parentClassId");
  156. if (attr != null)
  157. {
  158. parentClassId = Integer.parseInt(attr.getNodeValue());
  159. if ((cId > -1) && (cId != parentClassId) && (parentClassId > -1) && !_parentClassMap.containsKey(classId))
  160. {
  161. _parentClassMap.put(classId, ClassId.values()[parentClassId]);
  162. }
  163. }
  164. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  165. {
  166. if ("skill".equalsIgnoreCase(c.getNodeName()))
  167. {
  168. final StatsSet learnSkillSet = new StatsSet();
  169. attrs = c.getAttributes();
  170. for (int i = 0; i < attrs.getLength(); i++)
  171. {
  172. attr = attrs.item(i);
  173. learnSkillSet.set(attr.getNodeName(), attr.getNodeValue());
  174. }
  175. final L2SkillLearn skillLearn = new L2SkillLearn(learnSkillSet);
  176. for (Node b = c.getFirstChild(); b != null; b = b.getNextSibling())
  177. {
  178. attrs = b.getAttributes();
  179. switch (b.getNodeName())
  180. {
  181. case "item":
  182. skillLearn.addRequiredItem(new ItemHolder(parseInt(attrs, "id"), parseInt(attrs, "count")));
  183. break;
  184. case "preRequisiteSkill":
  185. skillLearn.addPreReqSkill(new SkillHolder(parseInt(attrs, "id"), parseInt(attrs, "lvl")));
  186. break;
  187. case "race":
  188. skillLearn.addRace(Race.valueOf(b.getTextContent()));
  189. break;
  190. case "residenceId":
  191. skillLearn.addResidenceId(Integer.valueOf(b.getTextContent()));
  192. break;
  193. case "socialClass":
  194. skillLearn.setSocialClass(Enum.valueOf(SocialClass.class, b.getTextContent()));
  195. break;
  196. case "subClassConditions":
  197. skillLearn.addSubclassConditions(parseInt(attrs, "slot"), parseInt(attrs, "lvl"));
  198. break;
  199. }
  200. }
  201. final int skillHashCode = SkillTable.getSkillHashCode(skillLearn.getSkillId(), skillLearn.getSkillLevel());
  202. switch (type)
  203. {
  204. case "classSkillTree":
  205. {
  206. if (cId != -1)
  207. {
  208. classSkillTree.put(skillHashCode, skillLearn);
  209. }
  210. else
  211. {
  212. _commonSkillTree.put(skillHashCode, skillLearn);
  213. }
  214. break;
  215. }
  216. case "transferSkillTree":
  217. {
  218. trasferSkillTree.put(skillHashCode, skillLearn);
  219. break;
  220. }
  221. case "collectSkillTree":
  222. {
  223. _collectSkillTree.put(skillHashCode, skillLearn);
  224. break;
  225. }
  226. case "fishingSkillTree":
  227. {
  228. _fishingSkillTree.put(skillHashCode, skillLearn);
  229. break;
  230. }
  231. case "pledgeSkillTree":
  232. {
  233. _pledgeSkillTree.put(skillHashCode, skillLearn);
  234. break;
  235. }
  236. case "subClassSkillTree":
  237. {
  238. _subClassSkillTree.put(skillHashCode, skillLearn);
  239. break;
  240. }
  241. case "subPledgeSkillTree":
  242. {
  243. _subPledgeSkillTree.put(skillHashCode, skillLearn);
  244. break;
  245. }
  246. case "transformSkillTree":
  247. {
  248. _transformSkillTree.put(skillHashCode, skillLearn);
  249. break;
  250. }
  251. case "nobleSkillTree":
  252. {
  253. _nobleSkillTree.put(skillHashCode, skillLearn);
  254. break;
  255. }
  256. case "heroSkillTree":
  257. {
  258. _heroSkillTree.put(skillHashCode, skillLearn);
  259. break;
  260. }
  261. case "gameMasterSkillTree":
  262. {
  263. _gameMasterSkillTree.put(skillHashCode, skillLearn);
  264. break;
  265. }
  266. case "gameMasterAuraSkillTree":
  267. {
  268. _gameMasterAuraSkillTree.put(skillHashCode, skillLearn);
  269. break;
  270. }
  271. default:
  272. {
  273. _log.warning(getClass().getSimpleName() + ": Unknown Skill Tree type: " + type + "!");
  274. }
  275. }
  276. }
  277. }
  278. if (type.equals("transferSkillTree"))
  279. {
  280. _transferSkillTrees.put(classId, trasferSkillTree);
  281. }
  282. else if (type.equals("classSkillTree") && (cId > -1))
  283. {
  284. if (!_classSkillTrees.containsKey(classId))
  285. {
  286. _classSkillTrees.put(classId, classSkillTree);
  287. }
  288. else
  289. {
  290. _classSkillTrees.get(classId).putAll(classSkillTree);
  291. }
  292. }
  293. }
  294. }
  295. }
  296. }
  297. }
  298. /**
  299. * Method to get the complete skill tree for a given class id.<br>
  300. * Include all skills common to all classes.<br>
  301. * Includes all parent skill trees.
  302. * @param classId the class skill tree ID.
  303. * @return the complete Class Skill Tree including skill trees from parent class for a given {@code classId}.
  304. */
  305. public Map<Integer, L2SkillLearn> getCompleteClassSkillTree(ClassId classId)
  306. {
  307. final Map<Integer, L2SkillLearn> skillTree = new HashMap<>();
  308. // Add all skills that belong to all classes.
  309. skillTree.putAll(_commonSkillTree);
  310. while ((classId != null) && (_classSkillTrees.get(classId) != null))
  311. {
  312. skillTree.putAll(_classSkillTrees.get(classId));
  313. classId = _parentClassMap.get(classId);
  314. }
  315. return skillTree;
  316. }
  317. /**
  318. * Gets the transfer skill tree.<br>
  319. * If new classes are implemented over 3rd class, we use a recursive call.
  320. * @param classId the transfer skill tree ID.
  321. * @return the complete Transfer Skill Tree for a given {@code classId}.
  322. */
  323. public Map<Integer, L2SkillLearn> getTransferSkillTree(ClassId classId)
  324. {
  325. if (classId.level() >= 3)
  326. {
  327. return getTransferSkillTree(classId.getParent());
  328. }
  329. return _transferSkillTrees.get(classId);
  330. }
  331. /**
  332. * Gets the common skill tree.
  333. * @return the complete Common Skill Tree.
  334. */
  335. public Map<Integer, L2SkillLearn> getCommonSkillTree()
  336. {
  337. return _commonSkillTree;
  338. }
  339. /**
  340. * Gets the collect skill tree.
  341. * @return the complete Collect Skill Tree.
  342. */
  343. public Map<Integer, L2SkillLearn> getCollectSkillTree()
  344. {
  345. return _collectSkillTree;
  346. }
  347. /**
  348. * Gets the fishing skill tree.
  349. * @return the complete Fishing Skill Tree.
  350. */
  351. public Map<Integer, L2SkillLearn> getFishingSkillTree()
  352. {
  353. return _fishingSkillTree;
  354. }
  355. /**
  356. * Gets the pledge skill tree.
  357. * @return the complete Pledge Skill Tree.
  358. */
  359. public Map<Integer, L2SkillLearn> getPledgeSkillTree()
  360. {
  361. return _pledgeSkillTree;
  362. }
  363. /**
  364. * Gets the sub class skill tree.
  365. * @return the complete Sub-Class Skill Tree.
  366. */
  367. public Map<Integer, L2SkillLearn> getSubClassSkillTree()
  368. {
  369. return _subClassSkillTree;
  370. }
  371. /**
  372. * Gets the sub pledge skill tree.
  373. * @return the complete Sub-Pledge Skill Tree.
  374. */
  375. public Map<Integer, L2SkillLearn> getSubPledgeSkillTree()
  376. {
  377. return _subPledgeSkillTree;
  378. }
  379. /**
  380. * Gets the transform skill tree.
  381. * @return the complete Transform Skill Tree.
  382. */
  383. public Map<Integer, L2SkillLearn> getTransformSkillTree()
  384. {
  385. return _transformSkillTree;
  386. }
  387. /**
  388. * Gets the noble skill tree.
  389. * @return the complete Noble Skill Tree.
  390. */
  391. public Map<Integer, L2Skill> getNobleSkillTree()
  392. {
  393. final Map<Integer, L2Skill> tree = new HashMap<>();
  394. final SkillTable st = SkillTable.getInstance();
  395. for (Entry<Integer, L2SkillLearn> e : _nobleSkillTree.entrySet())
  396. {
  397. tree.put(e.getKey(), st.getInfo(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  398. }
  399. return tree;
  400. }
  401. /**
  402. * Gets the hero skill tree.
  403. * @return the complete Hero Skill Tree.
  404. */
  405. public Map<Integer, L2Skill> getHeroSkillTree()
  406. {
  407. final Map<Integer, L2Skill> tree = new HashMap<>();
  408. final SkillTable st = SkillTable.getInstance();
  409. for (Entry<Integer, L2SkillLearn> e : _heroSkillTree.entrySet())
  410. {
  411. tree.put(e.getKey(), st.getInfo(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  412. }
  413. return tree;
  414. }
  415. /**
  416. * Gets the gM skill tree.
  417. * @return the complete Game Master Skill Tree.
  418. */
  419. public Map<Integer, L2Skill> getGMSkillTree()
  420. {
  421. final Map<Integer, L2Skill> tree = new HashMap<>();
  422. final SkillTable st = SkillTable.getInstance();
  423. for (Entry<Integer, L2SkillLearn> e : _gameMasterSkillTree.entrySet())
  424. {
  425. tree.put(e.getKey(), st.getInfo(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  426. }
  427. return tree;
  428. }
  429. /**
  430. * Gets the gM aura skill tree.
  431. * @return the complete Game Master Aura Skill Tree.
  432. */
  433. public Map<Integer, L2Skill> getGMAuraSkillTree()
  434. {
  435. final Map<Integer, L2Skill> tree = new HashMap<>();
  436. final SkillTable st = SkillTable.getInstance();
  437. for (Entry<Integer, L2SkillLearn> e : _gameMasterAuraSkillTree.entrySet())
  438. {
  439. tree.put(e.getKey(), st.getInfo(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  440. }
  441. return tree;
  442. }
  443. /**
  444. * Gets the available skills.
  445. * @param player the learning skill player.
  446. * @param classId the learning skill class ID.
  447. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included.
  448. * @param includeAutoGet if {@code true} Auto-Get skills will be included.
  449. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}.
  450. */
  451. public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  452. {
  453. final List<L2SkillLearn> result = new ArrayList<>();
  454. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(classId);
  455. if (skills.isEmpty())
  456. {
  457. // The Skill Tree for this class is undefined.
  458. _log.warning(getClass().getSimpleName() + ": Skilltree for class " + classId + " is not defined!");
  459. return result;
  460. }
  461. for (L2SkillLearn skill : skills.values())
  462. {
  463. if (((includeAutoGet && skill.isAutoGet()) || skill.isLearnedByNpc() || (includeByFs && skill.isLearnedByFS())) && (player.getLevel() >= skill.getGetLevel()))
  464. {
  465. final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
  466. if (oldSkill != null)
  467. {
  468. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  469. {
  470. result.add(skill);
  471. }
  472. }
  473. else if (skill.getSkillLevel() == 1)
  474. {
  475. result.add(skill);
  476. }
  477. }
  478. }
  479. return result;
  480. }
  481. /**
  482. * Gets the available auto get skills.
  483. * @param player the player requesting the Auto-Get skills.
  484. * @return all the available Auto-Get skills for a given {@code player}.
  485. */
  486. public List<L2SkillLearn> getAvailableAutoGetSkills(L2PcInstance player)
  487. {
  488. final List<L2SkillLearn> result = new ArrayList<>();
  489. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
  490. if (skills.isEmpty())
  491. {
  492. // The Skill Tree for this class is undefined, so we return an empty list.
  493. _log.warning(getClass().getSimpleName() + ": Skill Tree for this class Id(" + player.getClassId() + ") is not defined!");
  494. return result;
  495. }
  496. final Race race = player.getRace();
  497. for (L2SkillLearn skill : skills.values())
  498. {
  499. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(race))
  500. {
  501. continue;
  502. }
  503. if (skill.isAutoGet() && (player.getLevel() >= skill.getGetLevel()))
  504. {
  505. final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
  506. if (oldSkill != null)
  507. {
  508. if (oldSkill.getLevel() < skill.getSkillLevel())
  509. {
  510. result.add(skill);
  511. }
  512. }
  513. else
  514. {
  515. result.add(skill);
  516. }
  517. }
  518. }
  519. return result;
  520. }
  521. /**
  522. * Dwarvens will get additional dwarven only fishing skills.
  523. * @param player the player
  524. * @return all the available Fishing skills for a given {@code player}.
  525. */
  526. public List<L2SkillLearn> getAvailableFishingSkills(L2PcInstance player)
  527. {
  528. final List<L2SkillLearn> result = new ArrayList<>();
  529. final Race playerRace = player.getRace();
  530. for (L2SkillLearn skill : _fishingSkillTree.values())
  531. {
  532. // If skill is Race specific and the player's race isn't allowed, skip it.
  533. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(playerRace))
  534. {
  535. continue;
  536. }
  537. if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
  538. {
  539. final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
  540. if (oldSkill != null)
  541. {
  542. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  543. {
  544. result.add(skill);
  545. }
  546. }
  547. else if (skill.getSkillLevel() == 1)
  548. {
  549. result.add(skill);
  550. }
  551. }
  552. }
  553. return result;
  554. }
  555. /**
  556. * Used in Gracia continent.
  557. * @param player the collecting skill learning player.
  558. * @return all the available Collecting skills for a given {@code player}.
  559. */
  560. public List<L2SkillLearn> getAvailableCollectSkills(L2PcInstance player)
  561. {
  562. final List<L2SkillLearn> result = new ArrayList<>();
  563. for (L2SkillLearn skill : _collectSkillTree.values())
  564. {
  565. final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
  566. if (oldSkill != null)
  567. {
  568. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  569. {
  570. result.add(skill);
  571. }
  572. }
  573. else if (skill.getSkillLevel() == 1)
  574. {
  575. result.add(skill);
  576. }
  577. }
  578. return result;
  579. }
  580. /**
  581. * Gets the available transfer skills.
  582. * @param player the transfer skill learning player.
  583. * @return all the available Transfer skills for a given {@code player}.
  584. */
  585. public List<L2SkillLearn> getAvailableTransferSkills(L2PcInstance player)
  586. {
  587. final List<L2SkillLearn> result = new ArrayList<>();
  588. ClassId classId = player.getClassId();
  589. // If new classes are implemented over 3rd class, a different way should be implemented.
  590. if (classId.level() == 3)
  591. {
  592. classId = classId.getParent();
  593. }
  594. if (!_transferSkillTrees.containsKey(classId))
  595. {
  596. return result;
  597. }
  598. for (L2SkillLearn skill : _transferSkillTrees.get(classId).values())
  599. {
  600. // If player doesn't know this transfer skill:
  601. if (player.getKnownSkill(skill.getSkillId()) == null)
  602. {
  603. result.add(skill);
  604. }
  605. }
  606. return result;
  607. }
  608. /**
  609. * Some transformations are not available for some races.
  610. * @param player the transformation skill learning player.
  611. * @return all the available Transformation skills for a given {@code player}.
  612. */
  613. public List<L2SkillLearn> getAvailableTransformSkills(L2PcInstance player)
  614. {
  615. final List<L2SkillLearn> result = new ArrayList<>();
  616. final Race race = player.getRace();
  617. for (L2SkillLearn skill : _transformSkillTree.values())
  618. {
  619. if ((player.getLevel() >= skill.getGetLevel()) && (skill.getRaces().isEmpty() || skill.getRaces().contains(race)))
  620. {
  621. final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
  622. if (oldSkill != null)
  623. {
  624. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  625. {
  626. result.add(skill);
  627. }
  628. }
  629. else if (skill.getSkillLevel() == 1)
  630. {
  631. result.add(skill);
  632. }
  633. }
  634. }
  635. return result;
  636. }
  637. /**
  638. * Gets the available pledge skills.
  639. * @param clan the pledge skill learning clan.
  640. * @return all the available Pledge skills for a given {@code clan}.
  641. */
  642. public List<L2SkillLearn> getAvailablePledgeSkills(L2Clan clan)
  643. {
  644. final List<L2SkillLearn> result = new ArrayList<>();
  645. for (L2SkillLearn skill : _pledgeSkillTree.values())
  646. {
  647. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  648. {
  649. final L2Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  650. if (oldSkill != null)
  651. {
  652. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  653. {
  654. result.add(skill);
  655. }
  656. }
  657. else if (skill.getSkillLevel() == 1)
  658. {
  659. result.add(skill);
  660. }
  661. }
  662. }
  663. return result;
  664. }
  665. /**
  666. * Gets the available sub pledge skills.
  667. * @param clan the sub-pledge skill learning clan.
  668. * @return all the available Sub-Pledge skills for a given {@code clan}.
  669. */
  670. public List<L2SkillLearn> getAvailableSubPledgeSkills(L2Clan clan)
  671. {
  672. final List<L2SkillLearn> result = new ArrayList<>();
  673. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  674. {
  675. if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
  676. {
  677. result.add(skill);
  678. }
  679. }
  680. return result;
  681. }
  682. /**
  683. * Gets the available sub class skills.
  684. * @param player the sub-class skill learning player.
  685. * @return all the available Sub-Class skills for a given {@code player}.
  686. */
  687. public List<L2SkillLearn> getAvailableSubClassSkills(L2PcInstance player)
  688. {
  689. final List<L2SkillLearn> result = new ArrayList<>();
  690. for (L2SkillLearn skill : _subClassSkillTree.values())
  691. {
  692. if (player.getLevel() >= skill.getGetLevel())
  693. {
  694. List<SubClassData> subClassConds = null;
  695. for (SubClass subClass : player.getSubClasses().values())
  696. {
  697. subClassConds = skill.getSubClassConditions();
  698. if (!subClassConds.isEmpty() && (subClass.getClassIndex() <= subClassConds.size()) && (subClass.getClassIndex() == subClassConds.get(subClass.getClassIndex() - 1).getSlot()) && (subClassConds.get(subClass.getClassIndex() - 1).getLvl() <= subClass.getLevel()))
  699. {
  700. final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
  701. if (oldSkill != null)
  702. {
  703. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  704. {
  705. result.add(skill);
  706. }
  707. }
  708. else if (skill.getSkillLevel() == 1)
  709. {
  710. result.add(skill);
  711. }
  712. }
  713. }
  714. }
  715. }
  716. return result;
  717. }
  718. /**
  719. * Gets the available residential skills.
  720. * @param residenceId the id of the Castle, Fort, Territory.
  721. * @return all the available Residential skills for a given {@code residenceId}.
  722. */
  723. public List<L2SkillLearn> getAvailableResidentialSkills(int residenceId)
  724. {
  725. final List<L2SkillLearn> result = new ArrayList<>();
  726. for (L2SkillLearn skill : _pledgeSkillTree.values())
  727. {
  728. if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
  729. {
  730. result.add(skill);
  731. }
  732. }
  733. return result;
  734. }
  735. /**
  736. * Just a wrapper for all skill trees.
  737. * @param skillType the skill type.
  738. * @param id the skill Id.
  739. * @param lvl the skill level.
  740. * @param player the player learning the skill.
  741. * @return the skill learn for the specified parameters.
  742. */
  743. public L2SkillLearn getSkillLearn(AcquireSkillType skillType, int id, int lvl, L2PcInstance player)
  744. {
  745. L2SkillLearn sl = null;
  746. switch (skillType)
  747. {
  748. case Class:
  749. sl = getClassSkill(id, lvl, player.getLearningClass());
  750. break;
  751. case Transform:
  752. sl = getTransformSkill(id, lvl);
  753. break;
  754. case Fishing:
  755. sl = getFishingSkill(id, lvl);
  756. break;
  757. case Pledge:
  758. sl = getPledgeSkill(id, lvl);
  759. break;
  760. case SubPledge:
  761. sl = getSubPledgeSkill(id, lvl);
  762. break;
  763. case Transfer:
  764. sl = getTransferSkill(id, lvl, player.getClassId());
  765. break;
  766. case SubClass:
  767. sl = getSubClassSkill(id, lvl);
  768. break;
  769. case Collect:
  770. sl = getCollectSkill(id, lvl);
  771. break;
  772. }
  773. return sl;
  774. }
  775. /**
  776. * Gets the transform skill.
  777. * @param id the transformation skill ID.
  778. * @param lvl the transformation skill level.
  779. * @return the transform skill from the Transform Skill Tree for a given {@code id} and {@code lvl}.
  780. */
  781. public L2SkillLearn getTransformSkill(int id, int lvl)
  782. {
  783. return _transformSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  784. }
  785. /**
  786. * Gets the class skill.
  787. * @param id the class skill ID.
  788. * @param lvl the class skill level.
  789. * @param classId the class skill tree ID.
  790. * @return the class skill from the Class Skill Trees for a given {@code classId}, {@code id} and {@code lvl}.
  791. */
  792. public L2SkillLearn getClassSkill(int id, int lvl, ClassId classId)
  793. {
  794. return getCompleteClassSkillTree(classId).get(SkillTable.getSkillHashCode(id, lvl));
  795. }
  796. /**
  797. * Gets the fishing skill.
  798. * @param id the fishing skill ID.
  799. * @param lvl the fishing skill level.
  800. * @return Fishing skill from the Fishing Skill Tree for a given {@code id} and {@code lvl}.
  801. */
  802. public L2SkillLearn getFishingSkill(int id, int lvl)
  803. {
  804. return _fishingSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  805. }
  806. /**
  807. * Gets the pledge skill.
  808. * @param id the pledge skill ID.
  809. * @param lvl the pledge skill level.
  810. * @return the pledge skill from the Pledge Skill Tree for a given {@code id} and {@code lvl}.
  811. */
  812. public L2SkillLearn getPledgeSkill(int id, int lvl)
  813. {
  814. return _pledgeSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  815. }
  816. /**
  817. * Gets the sub pledge skill.
  818. * @param id the sub-pledge skill ID.
  819. * @param lvl the sub-pledge skill level.
  820. * @return the sub-pledge skill from the Sub-Pledge Skill Tree for a given {@code id} and {@code lvl}.
  821. */
  822. public L2SkillLearn getSubPledgeSkill(int id, int lvl)
  823. {
  824. return _subPledgeSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  825. }
  826. /**
  827. * Gets the transfer skill.
  828. * @param id the transfer skill ID.
  829. * @param lvl the transfer skill level.
  830. * @param classId the transfer skill tree ID.
  831. * @return the transfer skill from the Transfer Skill Trees for a given {@code classId}, {@code id} and {@code lvl}.
  832. */
  833. public L2SkillLearn getTransferSkill(int id, int lvl, ClassId classId)
  834. {
  835. if (classId.getParent() != null)
  836. {
  837. final ClassId parentId = classId.getParent();
  838. if (_transferSkillTrees.get(parentId) != null)
  839. {
  840. return _transferSkillTrees.get(parentId).get(SkillTable.getSkillHashCode(id, lvl));
  841. }
  842. }
  843. return null;
  844. }
  845. /**
  846. * Gets the sub class skill.
  847. * @param id the sub-class skill ID.
  848. * @param lvl the sub-class skill level.
  849. * @return the sub-class skill from the Sub-Class Skill Tree for a given {@code id} and {@code lvl}.
  850. */
  851. public L2SkillLearn getSubClassSkill(int id, int lvl)
  852. {
  853. return _subClassSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  854. }
  855. /**
  856. * Gets the common skill.
  857. * @param id the common skill Id.
  858. * @param lvl the common skill level.
  859. * @return the common skill from the Common Skill Tree for a given {@code id} and {@code lvl}.
  860. */
  861. public L2SkillLearn getCommonSkill(int id, int lvl)
  862. {
  863. return _commonSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  864. }
  865. /**
  866. * Gets the collect skill.
  867. * @param id the collect skill ID.
  868. * @param lvl the collect skill level.
  869. * @return the collect skill from the Collect Skill Tree for a given {@code id} and {@code lvl}.
  870. */
  871. public L2SkillLearn getCollectSkill(int id, int lvl)
  872. {
  873. return _collectSkillTree.get(SkillTable.getSkillHashCode(id, lvl));
  874. }
  875. /**
  876. * Gets the min level for new skill.
  877. * @param player the player that requires the minimum level.
  878. * @param skillTree the skill tree to search the minimum get level.
  879. * @return the minimum level for a new skill for a given {@code player} and {@code skillTree}.
  880. */
  881. public int getMinLevelForNewSkill(L2PcInstance player, Map<Integer, L2SkillLearn> skillTree)
  882. {
  883. int minLevel = 0;
  884. if (skillTree.isEmpty())
  885. {
  886. _log.warning(getClass().getSimpleName() + ": SkillTree is not defined for getMinLevelForNewSkill!");
  887. }
  888. else
  889. {
  890. for (L2SkillLearn s : skillTree.values())
  891. {
  892. if (s.isLearnedByNpc() && (player.getLevel() < s.getGetLevel()))
  893. {
  894. if ((minLevel == 0) || (minLevel > s.getGetLevel()))
  895. {
  896. minLevel = s.getGetLevel();
  897. }
  898. }
  899. }
  900. }
  901. return minLevel;
  902. }
  903. /**
  904. * Checks if is hero skill.
  905. * @param skillId the Id of the skill to check.
  906. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked.
  907. * @return {@code true} if the skill is present in the Hero Skill Tree, {@code false} otherwise.
  908. */
  909. public boolean isHeroSkill(int skillId, int skillLevel)
  910. {
  911. if (_heroSkillTree.containsKey(SkillTable.getSkillHashCode(skillId, skillLevel)))
  912. {
  913. return true;
  914. }
  915. for (L2SkillLearn skill : _heroSkillTree.values())
  916. {
  917. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  918. {
  919. return true;
  920. }
  921. }
  922. return false;
  923. }
  924. /**
  925. * Checks if is GM skill.
  926. * @param skillId skillId the Id of the skill to check.
  927. * @param skillLevel skillLevel the level of the skill to check, if it's -1 only Id will be checked.
  928. * @return {@code true} if the skill is present in the Game Master Skill Trees, {@code false} otherwise.
  929. */
  930. public boolean isGMSkill(int skillId, int skillLevel)
  931. {
  932. final Map<Integer, L2SkillLearn> gmSkills = new HashMap<>();
  933. gmSkills.putAll(_gameMasterSkillTree);
  934. gmSkills.putAll(_gameMasterAuraSkillTree);
  935. if (gmSkills.containsKey(SkillTable.getSkillHashCode(skillId, skillLevel)))
  936. {
  937. return true;
  938. }
  939. for (L2SkillLearn skill : gmSkills.values())
  940. {
  941. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  942. {
  943. return true;
  944. }
  945. }
  946. return false;
  947. }
  948. /**
  949. * Adds the skills.
  950. * @param gmchar the player to add the Game Master skills.
  951. * @param auraSkills if {@code true} it will add "GM Aura" skills, else will add the "GM regular" skills.
  952. */
  953. public void addSkills(L2PcInstance gmchar, boolean auraSkills)
  954. {
  955. final Collection<L2SkillLearn> skills = auraSkills ? _gameMasterAuraSkillTree.values() : _gameMasterSkillTree.values();
  956. final SkillTable st = SkillTable.getInstance();
  957. for (L2SkillLearn sl : skills)
  958. {
  959. gmchar.addSkill(st.getInfo(sl.getSkillId(), sl.getSkillLevel()), false); // Don't Save GM skills to database
  960. }
  961. }
  962. /**
  963. * Create and store hash values for skills for easy and fast checks.
  964. */
  965. private void generateCheckArrays()
  966. {
  967. int i;
  968. int[] array;
  969. // Class specific skills:
  970. Map<Integer, L2SkillLearn> tempMap;
  971. final Set<ClassId> keySet = _classSkillTrees.keySet();
  972. _skillsByClassIdHashCodes = new TIntObjectHashMap<int[]>(keySet.size());
  973. for (ClassId cls : keySet)
  974. {
  975. i = 0;
  976. tempMap = getCompleteClassSkillTree(cls);
  977. array = new int[tempMap.size()];
  978. for (int h : tempMap.keySet())
  979. {
  980. array[i++] = h;
  981. }
  982. tempMap.clear();
  983. Arrays.sort(array);
  984. _skillsByClassIdHashCodes.put(cls.ordinal(), array);
  985. }
  986. // Race specific skills from Fishing and Transformation skill trees.
  987. final List<Integer> list = new ArrayList<>();
  988. _skillsByRaceHashCodes = new TIntObjectHashMap<int[]>(Race.values().length);
  989. for (Race r : Race.values())
  990. {
  991. for (L2SkillLearn s : _fishingSkillTree.values())
  992. {
  993. if (s.getRaces().contains(r))
  994. {
  995. list.add(SkillTable.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  996. }
  997. }
  998. for (L2SkillLearn s : _transformSkillTree.values())
  999. {
  1000. if (s.getRaces().contains(r))
  1001. {
  1002. list.add(SkillTable.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1003. }
  1004. }
  1005. i = 0;
  1006. array = new int[list.size()];
  1007. for (int s : list)
  1008. {
  1009. array[i++] = s;
  1010. }
  1011. Arrays.sort(array);
  1012. _skillsByRaceHashCodes.put(r.ordinal(), array);
  1013. list.clear();
  1014. }
  1015. // Skills available for all classes and races
  1016. for (L2SkillLearn s : _commonSkillTree.values())
  1017. {
  1018. if (s.getRaces().isEmpty())
  1019. {
  1020. list.add(SkillTable.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1021. }
  1022. }
  1023. for (L2SkillLearn s : _fishingSkillTree.values())
  1024. {
  1025. if (s.getRaces().isEmpty())
  1026. {
  1027. list.add(SkillTable.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1028. }
  1029. }
  1030. for (L2SkillLearn s : _transformSkillTree.values())
  1031. {
  1032. if (s.getRaces().isEmpty())
  1033. {
  1034. list.add(SkillTable.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1035. }
  1036. }
  1037. for (L2SkillLearn s : _collectSkillTree.values())
  1038. {
  1039. list.add(SkillTable.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1040. }
  1041. _allSkillsHashCodes = new int[list.size()];
  1042. int j = 0;
  1043. for (int hashcode : list)
  1044. {
  1045. _allSkillsHashCodes[j++] = hashcode;
  1046. }
  1047. Arrays.sort(_allSkillsHashCodes);
  1048. }
  1049. /**
  1050. * Verify if the give skill is valid for the given player.<br>
  1051. * GM's skills are excluded for GM players.
  1052. * @param player the player to verify the skill.
  1053. * @param skill the skill to be verified.
  1054. * @return {@code true} if the skill is allowed to the given player.
  1055. */
  1056. public boolean isSkillAllowed(L2PcInstance player, L2Skill skill)
  1057. {
  1058. if (skill.isExcludedFromCheck())
  1059. {
  1060. return true;
  1061. }
  1062. if (player.isGM() && skill.isGMSkill())
  1063. {
  1064. return true;
  1065. }
  1066. // Prevent accidental skill remove during reload
  1067. if (_loading)
  1068. {
  1069. return true;
  1070. }
  1071. final int maxLvl = SkillTable.getInstance().getMaxLevel(skill.getId());
  1072. final int hashCode = SkillTable.getSkillHashCode(skill.getId(), Math.min(skill.getLevel(), maxLvl));
  1073. if (Arrays.binarySearch(_skillsByClassIdHashCodes.get(player.getClassId().ordinal()), hashCode) >= 0)
  1074. {
  1075. return true;
  1076. }
  1077. if (Arrays.binarySearch(_skillsByRaceHashCodes.get(player.getRace().ordinal()), hashCode) >= 0)
  1078. {
  1079. return true;
  1080. }
  1081. if (Arrays.binarySearch(_allSkillsHashCodes, hashCode) >= 0)
  1082. {
  1083. return true;
  1084. }
  1085. // Exclude Transfer Skills from this check.
  1086. if (getTransferSkill(skill.getId(), Math.min(skill.getLevel(), maxLvl), player.getClassId()) != null)
  1087. {
  1088. return true;
  1089. }
  1090. return false;
  1091. }
  1092. /**
  1093. * Logs current Skill Trees skills count.
  1094. */
  1095. private void report()
  1096. {
  1097. int classSkillTreeCount = 0;
  1098. for (Map<Integer, L2SkillLearn> classSkillTree : _classSkillTrees.values())
  1099. {
  1100. classSkillTreeCount += classSkillTree.size();
  1101. }
  1102. int trasferSkillTreeCount = 0;
  1103. for (Map<Integer, L2SkillLearn> trasferSkillTree : _transferSkillTrees.values())
  1104. {
  1105. trasferSkillTreeCount += trasferSkillTree.size();
  1106. }
  1107. int dwarvenOnlyFishingSkillCount = 0;
  1108. for (L2SkillLearn fishSkill : _fishingSkillTree.values())
  1109. {
  1110. if (fishSkill.getRaces().contains(Race.Dwarf))
  1111. {
  1112. dwarvenOnlyFishingSkillCount++;
  1113. }
  1114. }
  1115. int resSkillCount = 0;
  1116. for (L2SkillLearn pledgeSkill : _pledgeSkillTree.values())
  1117. {
  1118. if (pledgeSkill.isResidencialSkill())
  1119. {
  1120. resSkillCount++;
  1121. }
  1122. }
  1123. final String className = getClass().getSimpleName();
  1124. _log.info(className + ": Loaded " + classSkillTreeCount + " Class Skills for " + _classSkillTrees.size() + " Class Skill Trees.");
  1125. _log.info(className + ": Loaded " + _subClassSkillTree.size() + " Sub-Class Skills.");
  1126. _log.info(className + ": Loaded " + trasferSkillTreeCount + " Transfer Skills for " + _transferSkillTrees.size() + " Transfer Skill Trees.");
  1127. _log.info(className + ": Loaded " + _fishingSkillTree.size() + " Fishing Skills, " + dwarvenOnlyFishingSkillCount + " Dwarven only Fishing Skills.");
  1128. _log.info(className + ": Loaded " + _collectSkillTree.size() + " Collect Skills.");
  1129. _log.info(className + ": Loaded " + _pledgeSkillTree.size() + " Pledge Skills, " + (_pledgeSkillTree.size() - resSkillCount) + " for Pledge and " + resSkillCount + " Residential.");
  1130. _log.info(className + ": Loaded " + _subPledgeSkillTree.size() + " Sub-Pledge Skills.");
  1131. _log.info(className + ": Loaded " + _transformSkillTree.size() + " Transform Skills.");
  1132. _log.info(className + ": Loaded " + _nobleSkillTree.size() + " Noble Skills.");
  1133. _log.info(className + ": Loaded " + _heroSkillTree.size() + " Hero Skills.");
  1134. _log.info(className + ": Loaded " + _gameMasterSkillTree.size() + " Game Master Skills.");
  1135. _log.info(className + ": Loaded " + _gameMasterAuraSkillTree.size() + " Game Master Aura Skills.");
  1136. final int commonSkills = _commonSkillTree.size();
  1137. if (commonSkills > 0)
  1138. {
  1139. _log.info(className + ": Loaded " + commonSkills + " Common Skills to all classes.");
  1140. }
  1141. }
  1142. /**
  1143. * Gets the single instance of SkillTreesData.
  1144. * @return the only instance of this class.
  1145. */
  1146. public static SkillTreesData getInstance()
  1147. {
  1148. return SingletonHolder._instance;
  1149. }
  1150. /**
  1151. * Singleton holder for the SkillTreesData class.
  1152. */
  1153. private static class SingletonHolder
  1154. {
  1155. protected static final SkillTreesData _instance = new SkillTreesData();
  1156. }
  1157. }