RequestBuyProcure.java 6.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.ItemTable;
  19. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  20. import com.l2jserver.gameserver.model.L2ItemInstance;
  21. import com.l2jserver.gameserver.model.L2Manor;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.item.L2Item;
  32. @Deprecated
  33. public class RequestBuyProcure extends L2GameClientPacket {
  34. private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
  35. private static final int BATCH_LENGTH = 12; // length of the one item
  36. @SuppressWarnings("unused")
  37. private int _listId;
  38. private Procure[] _items = null;
  39. @Override
  40. protected void readImpl()
  41. {
  42. _listId = readD();
  43. int count = readD();
  44. if(count <= 0
  45. || count > Config.MAX_ITEM_IN_PACKET
  46. || count * BATCH_LENGTH != _buf.remaining())
  47. {
  48. return;
  49. }
  50. _items = new Procure[count];
  51. for (int i = 0; i < count; i++)
  52. {
  53. readD(); //service
  54. int itemId = readD();
  55. long cnt = readQ();
  56. if (itemId < 1 || cnt < 1)
  57. {
  58. _items = null;
  59. return;
  60. }
  61. _items[i] = new Procure(itemId, cnt);
  62. }
  63. }
  64. @Override
  65. protected void runImpl()
  66. {
  67. L2PcInstance player = getClient().getActiveChar();
  68. if (player == null)
  69. return;
  70. if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure"))
  71. return;
  72. if(_items == null)
  73. {
  74. sendPacket(ActionFailed.STATIC_PACKET);
  75. return;
  76. }
  77. // Alt game - Karma punishment
  78. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
  79. return;
  80. L2Object manager = player.getTarget();
  81. if (!(manager instanceof L2ManorManagerInstance))
  82. manager = player.getLastFolkNPC();
  83. if (!(manager instanceof L2ManorManagerInstance))
  84. return;
  85. if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
  86. return;
  87. Castle castle = ((L2ManorManagerInstance)manager).getCastle();
  88. int slots = 0;
  89. int weight = 0;
  90. for (Procure i : _items)
  91. {
  92. i.setReward(castle);
  93. L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
  94. weight += i.getCount() * template.getWeight();
  95. if (!template.isStackable())
  96. slots += i.getCount();
  97. else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
  98. slots++;
  99. }
  100. if (!player.getInventory().validateWeight(weight))
  101. {
  102. sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  103. return;
  104. }
  105. if (!player.getInventory().validateCapacity(slots))
  106. {
  107. sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL));
  108. return;
  109. }
  110. // Proceed the purchase
  111. InventoryUpdate playerIU = new InventoryUpdate();
  112. for (Procure i : _items)
  113. {
  114. // check if player have correct items count
  115. L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
  116. if (item == null || item.getCount() < i.getCount())
  117. continue;
  118. L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager);
  119. if (iteme == null)
  120. continue;
  121. // Add item to Inventory and adjust update packet
  122. item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager);
  123. if (item == null)
  124. continue;
  125. playerIU.addRemovedItem(iteme);
  126. if (item.getCount() > i.getCount())
  127. playerIU.addModifiedItem(item);
  128. else
  129. playerIU.addNewItem(item);
  130. // Send Char Buy Messages
  131. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
  132. sm.addItemName(item);
  133. sm.addItemNumber(i.getCount());
  134. player.sendPacket(sm);
  135. sm = null;
  136. //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
  137. }
  138. // Send update packets
  139. player.sendPacket(playerIU);
  140. StatusUpdate su = new StatusUpdate(player);
  141. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  142. player.sendPacket(su);
  143. }
  144. private static class Procure
  145. {
  146. private final int _itemId;
  147. private final long _count;
  148. private int _reward;
  149. public Procure(int id, long num)
  150. {
  151. _itemId = id;
  152. _count = num;
  153. }
  154. public int getItemId()
  155. {
  156. return _itemId;
  157. }
  158. public long getCount()
  159. {
  160. return _count;
  161. }
  162. public int getReward()
  163. {
  164. return _reward;
  165. }
  166. public void setReward(Castle c)
  167. {
  168. _reward = L2Manor.getInstance().getRewardItem(_itemId,
  169. c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward());
  170. }
  171. }
  172. @Override
  173. public String getType()
  174. {
  175. return _C__C3_REQUESTBUYPROCURE;
  176. }
  177. }