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AbstractOlympiadGame.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.olympiad;
  16. import java.util.List;
  17. import java.util.logging.Level;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.datatables.HeroSkillTable;
  22. import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
  23. import com.l2jserver.gameserver.instancemanager.CastleManager;
  24. import com.l2jserver.gameserver.instancemanager.FortManager;
  25. import com.l2jserver.gameserver.model.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.L2Party;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.Location;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Summon;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  33. import com.l2jserver.gameserver.model.entity.TvTEvent;
  34. import com.l2jserver.gameserver.model.zone.type.L2OlympiadStadiumZone;
  35. import com.l2jserver.gameserver.network.SystemMessageId;
  36. import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode;
  37. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  38. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  39. import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
  40. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  41. /**
  42. *
  43. * @author godson, GodKratos, Pere, DS
  44. *
  45. */
  46. public abstract class AbstractOlympiadGame
  47. {
  48. protected static final Logger _log = Logger.getLogger(AbstractOlympiadGame.class.getName());
  49. protected static final Logger _logResults = Logger.getLogger("olympiad");
  50. protected static final String POINTS = "olympiad_points";
  51. protected static final String COMP_DONE = "competitions_done";
  52. protected static final String COMP_WON = "competitions_won";
  53. protected static final String COMP_LOST = "competitions_lost";
  54. protected static final String COMP_DRAWN = "competitions_drawn";
  55. protected long _startTime = 0;
  56. protected boolean _aborted = false;
  57. protected final int _stadiumID;
  58. protected AbstractOlympiadGame(int id)
  59. {
  60. _stadiumID = id;
  61. }
  62. public final boolean isAborted()
  63. {
  64. return _aborted;
  65. }
  66. public final int getStadiumId()
  67. {
  68. return _stadiumID;
  69. }
  70. protected boolean makeCompetitionStart()
  71. {
  72. _startTime = System.currentTimeMillis();
  73. return !_aborted;
  74. }
  75. protected final void addPointsToParticipant(Participant par, int points)
  76. {
  77. par.updateStat(POINTS, points);
  78. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_GAINED_S2_OLYMPIAD_POINTS);
  79. sm.addString(par.name);
  80. sm.addNumber(points);
  81. broadcastPacket(sm);
  82. }
  83. protected final void removePointsFromParticipant(Participant par, int points)
  84. {
  85. par.updateStat(POINTS, -points);
  86. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_LOST_S2_OLYMPIAD_POINTS);
  87. sm.addString(par.name);
  88. sm.addNumber(points);
  89. broadcastPacket(sm);
  90. }
  91. /**
  92. * Function return null if player passed all checks
  93. * or SystemMessage with reason for broadcast to opponent(s).
  94. * @param player
  95. * @return
  96. */
  97. protected static SystemMessage checkDefaulted(L2PcInstance player)
  98. {
  99. if (player == null || !player.isOnline())
  100. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_ENDS_THE_GAME);
  101. if (player.getClient() == null || player.getClient().isDetached())
  102. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_ENDS_THE_GAME);
  103. // safety precautions
  104. if (player.inObserverMode() || TvTEvent.isPlayerParticipant(player.getObjectId()))
  105. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
  106. SystemMessage sm;
  107. if (player.isDead())
  108. {
  109. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_PARTICIPATE_OLYMPIAD_WHILE_DEAD);
  110. sm.addPcName(player);
  111. player.sendPacket(sm);
  112. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
  113. }
  114. if (player.isSubClassActive())
  115. {
  116. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_WHILE_CHANGED_TO_SUB_CLASS);
  117. sm.addPcName(player);
  118. player.sendPacket(sm);
  119. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
  120. }
  121. if (player.isCursedWeaponEquipped())
  122. {
  123. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_JOIN_OLYMPIAD_POSSESSING_S2);
  124. sm.addPcName(player);
  125. sm.addItemName(player.getCursedWeaponEquippedId());
  126. player.sendPacket(sm);
  127. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
  128. }
  129. if (!player.isInventoryUnder80(true))
  130. {
  131. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_INVENTORY_SLOT_EXCEEDS_80_PERCENT);
  132. sm.addPcName(player);
  133. player.sendPacket(sm);
  134. return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
  135. }
  136. return null;
  137. }
  138. protected static final boolean portPlayerToArena(Participant par, Location loc, int id)
  139. {
  140. final L2PcInstance player = par.player;
  141. if (player == null || !player.isOnline())
  142. return false;
  143. try
  144. {
  145. player.setLastCords(player.getX(), player.getY(), player.getZ());
  146. if (player.isSitting())
  147. player.standUp();
  148. player.setTarget(null);
  149. player.setOlympiadGameId(id);
  150. player.setIsInOlympiadMode(true);
  151. player.setIsOlympiadStart(false);
  152. player.setOlympiadSide(par.side);
  153. player.olyBuff = 5;
  154. player.setInstanceId(0);
  155. player.teleToLocation(loc, false);
  156. player.sendPacket(new ExOlympiadMode(2));
  157. }
  158. catch (Exception e)
  159. {
  160. _log.log(Level.WARNING, e.getMessage(), e);
  161. return false;
  162. }
  163. return true;
  164. }
  165. protected static final void removals(L2PcInstance player, boolean removeParty)
  166. {
  167. try
  168. {
  169. if (player == null)
  170. return;
  171. // Remove Buffs
  172. player.stopAllEffectsExceptThoseThatLastThroughDeath();
  173. // Remove Clan Skills
  174. if (player.getClan() != null)
  175. {
  176. player.getClan().removeSkillEffects(player);
  177. if (player.getClan().getHasCastle() > 0)
  178. CastleManager.getInstance().getCastleByOwner(player.getClan()).removeResidentialSkills(player);
  179. if (player.getClan().getHasFort() > 0)
  180. FortManager.getInstance().getFortByOwner(player.getClan()).removeResidentialSkills(player);
  181. }
  182. // Abort casting if player casting
  183. player.abortAttack();
  184. player.abortCast();
  185. // Force the character to be visible
  186. player.getAppearance().setVisible();
  187. // Remove Hero Skills
  188. if (player.isHero())
  189. {
  190. for (L2Skill skill : HeroSkillTable.getHeroSkills())
  191. player.removeSkill(skill, false);
  192. }
  193. // Heal Player fully
  194. player.setCurrentCp(player.getMaxCp());
  195. player.setCurrentHp(player.getMaxHp());
  196. player.setCurrentMp(player.getMaxMp());
  197. // Remove Summon's Buffs
  198. final L2Summon summon = player.getPet();
  199. if (summon != null)
  200. {
  201. summon.stopAllEffectsExceptThoseThatLastThroughDeath();
  202. summon.abortAttack();
  203. summon.abortCast();
  204. if (summon instanceof L2PetInstance)
  205. summon.unSummon(player);
  206. }
  207. // stop any cubic that has been given by other player.
  208. player.stopCubicsByOthers();
  209. // Remove player from his party
  210. if (removeParty)
  211. {
  212. final L2Party party = player.getParty();
  213. if (party != null)
  214. party.removePartyMember(player);
  215. }
  216. // Remove Agathion
  217. if (player.getAgathionId() > 0)
  218. {
  219. player.setAgathionId(0);
  220. player.broadcastUserInfo();
  221. }
  222. player.checkItemRestriction();
  223. // Remove shot automation
  224. player.disableAutoShotsAll();
  225. // Discharge any active shots
  226. if (player.getActiveWeaponInstance() != null)
  227. {
  228. player.getActiveWeaponInstance().setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
  229. player.getActiveWeaponInstance().setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
  230. }
  231. // enable skills with cool time <= 15 minutes
  232. for (L2Skill skill : player.getAllSkills())
  233. {
  234. if (skill.getReuseDelay() <= 900000)
  235. player.enableSkill(skill);
  236. }
  237. player.sendSkillList();
  238. player.sendPacket(new SkillCoolTime(player));
  239. }
  240. catch (Exception e)
  241. {
  242. _log.log(Level.WARNING, e.getMessage(), e);
  243. }
  244. }
  245. protected static final void cleanEffects(L2PcInstance player)
  246. {
  247. try
  248. {
  249. // prevent players kill each other
  250. player.setIsOlympiadStart(false);
  251. player.setTarget(null);
  252. player.abortAttack();
  253. player.abortCast();
  254. player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  255. if (player.isDead())
  256. player.setIsDead(false);
  257. player.stopAllEffectsExceptThoseThatLastThroughDeath();
  258. player.clearSouls();
  259. player.clearCharges();
  260. if (player.getAgathionId() > 0)
  261. player.setAgathionId(0);
  262. final L2Summon summon = player.getPet();
  263. if (summon != null && !summon.isDead())
  264. {
  265. summon.setTarget(null);
  266. summon.abortAttack();
  267. summon.abortCast();
  268. summon.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  269. summon.stopAllEffectsExceptThoseThatLastThroughDeath();
  270. }
  271. player.setCurrentCp(player.getMaxCp());
  272. player.setCurrentHp(player.getMaxHp());
  273. player.setCurrentMp(player.getMaxMp());
  274. player.getStatus().startHpMpRegeneration();
  275. }
  276. catch (Exception e)
  277. {
  278. _log.log(Level.WARNING, e.getMessage(), e);
  279. }
  280. }
  281. protected static final void playerStatusBack(L2PcInstance player)
  282. {
  283. try
  284. {
  285. if(player.isTransformed())
  286. player.untransform();
  287. player.setIsInOlympiadMode(false);
  288. player.setIsOlympiadStart(false);
  289. player.setOlympiadSide(-1);
  290. player.setOlympiadGameId(-1);
  291. player.sendPacket(new ExOlympiadMode(0));
  292. // Add Clan Skills
  293. if (player.getClan() != null)
  294. {
  295. player.getClan().addSkillEffects(player);
  296. if (player.getClan().getHasCastle() > 0)
  297. CastleManager.getInstance().getCastleByOwner(player.getClan()).giveResidentialSkills(player);
  298. if (player.getClan().getHasFort() > 0)
  299. FortManager.getInstance().getFortByOwner(player.getClan()).giveResidentialSkills(player);
  300. }
  301. // Add Hero Skills
  302. if (player.isHero())
  303. {
  304. for (L2Skill skill : HeroSkillTable.getHeroSkills())
  305. player.addSkill(skill, false);
  306. }
  307. player.sendSkillList();
  308. // heal again after adding clan skills
  309. player.setCurrentCp(player.getMaxCp());
  310. player.setCurrentHp(player.getMaxHp());
  311. player.setCurrentMp(player.getMaxMp());
  312. player.getStatus().startHpMpRegeneration();
  313. if (Config.L2JMOD_DUALBOX_CHECK_MAX_OLYMPIAD_PARTICIPANTS_PER_IP > 0)
  314. AntiFeedManager.getInstance().removePlayer(AntiFeedManager.OLYMPIAD_ID, player);
  315. }
  316. catch (Exception e)
  317. {
  318. _log.log(Level.WARNING, "portPlayersToArena()", e);
  319. }
  320. }
  321. protected static final void portPlayerBack(L2PcInstance player)
  322. {
  323. if (player == null)
  324. return;
  325. if (player.getLastX() == 0 && player.getLastY() == 0)
  326. return;
  327. player.teleToLocation(player.getLastX(), player.getLastY(), player.getLastZ());
  328. player.setLastCords(0, 0, 0);
  329. }
  330. public static final void rewardParticipant(L2PcInstance player, int[][] reward)
  331. {
  332. if (player == null || !player.isOnline() || reward == null)
  333. return;
  334. try
  335. {
  336. SystemMessage sm;
  337. L2ItemInstance item;
  338. final InventoryUpdate iu = new InventoryUpdate();
  339. for (int[] it : reward)
  340. {
  341. if (it == null || it.length != 2)
  342. continue;
  343. item = player.getInventory().addItem("Olympiad", it[0], it[1], player, null);
  344. if (item == null)
  345. continue;
  346. iu.addModifiedItem(item);
  347. sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
  348. sm.addItemName(it[0]);
  349. sm.addNumber(it[1]);
  350. player.sendPacket(sm);
  351. }
  352. player.sendPacket(iu);
  353. }
  354. catch (Exception e)
  355. {
  356. _log.log(Level.WARNING, e.getMessage(), e);
  357. }
  358. }
  359. public abstract CompetitionType getType();
  360. public abstract String[] getPlayerNames();
  361. public abstract boolean containsParticipant(int playerId);
  362. public abstract void sendOlympiadInfo(L2Character player);
  363. public abstract void broadcastOlympiadInfo(L2OlympiadStadiumZone stadium);
  364. protected abstract void broadcastPacket(L2GameServerPacket packet);
  365. protected abstract boolean needBuffers();
  366. protected abstract boolean checkDefaulted();
  367. protected abstract void removals();
  368. protected abstract boolean portPlayersToArena(List<Location> spawns);
  369. protected abstract void cleanEffects();
  370. protected abstract void portPlayersBack();
  371. protected abstract void playersStatusBack();
  372. protected abstract void clearPlayers();
  373. protected abstract void handleDisconnect(L2PcInstance player);
  374. protected abstract void resetDamage();
  375. protected abstract void addDamage(L2PcInstance player, int damage);
  376. protected abstract boolean checkBattleStatus();
  377. protected abstract boolean haveWinner();
  378. protected abstract void validateWinner(L2OlympiadStadiumZone stadium);
  379. protected abstract int getDivider();
  380. protected abstract int[][] getReward();
  381. }