Siege.java 50 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.List;
  26. import java.util.concurrent.ScheduledFuture;
  27. import java.util.logging.Level;
  28. import java.util.logging.Logger;
  29. import javolution.util.FastList;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.L2DatabaseFactory;
  32. import com.l2jserver.gameserver.Announcements;
  33. import com.l2jserver.gameserver.SevenSigns;
  34. import com.l2jserver.gameserver.ThreadPoolManager;
  35. import com.l2jserver.gameserver.datatables.ClanTable;
  36. import com.l2jserver.gameserver.datatables.NpcTable;
  37. import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
  38. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  39. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  40. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  41. import com.l2jserver.gameserver.model.L2Clan;
  42. import com.l2jserver.gameserver.model.L2ClanMember;
  43. import com.l2jserver.gameserver.model.L2Object;
  44. import com.l2jserver.gameserver.model.L2SiegeClan;
  45. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  46. import com.l2jserver.gameserver.model.L2Spawn;
  47. import com.l2jserver.gameserver.model.PcCondOverride;
  48. import com.l2jserver.gameserver.model.TeleportWhereType;
  49. import com.l2jserver.gameserver.model.TowerSpawn;
  50. import com.l2jserver.gameserver.model.actor.L2Npc;
  51. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  52. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  53. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  54. import com.l2jserver.gameserver.network.SystemMessageId;
  55. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  56. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  57. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  58. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  59. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  60. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  61. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  62. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  63. public class Siege implements Siegable
  64. {
  65. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  66. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  67. // typeId's
  68. public static final byte OWNER = -1;
  69. public static final byte DEFENDER = 0;
  70. public static final byte ATTACKER = 1;
  71. public static final byte DEFENDER_NOT_APPROWED = 2;
  72. private int _controlTowerCount;
  73. public class ScheduleEndSiegeTask implements Runnable
  74. {
  75. private final Castle _castleInst;
  76. public ScheduleEndSiegeTask(Castle pCastle)
  77. {
  78. _castleInst = pCastle;
  79. }
  80. @Override
  81. public void run()
  82. {
  83. if (!getIsInProgress())
  84. {
  85. return;
  86. }
  87. try
  88. {
  89. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  90. if (timeRemaining > 3600000)
  91. {
  92. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  93. sm.addNumber(2);
  94. announceToPlayer(sm, true);
  95. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  96. }
  97. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  98. {
  99. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber((int) timeRemaining / 60000);
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  103. }
  104. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber((int) timeRemaining / 60000);
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  110. }
  111. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber((int) timeRemaining / 60000);
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  117. }
  118. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  121. sm.addNumber((int) timeRemaining / 1000);
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  124. }
  125. else
  126. {
  127. _castleInst.getSiege().endSiege();
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. _log.log(Level.SEVERE, "", e);
  133. }
  134. }
  135. }
  136. public class ScheduleStartSiegeTask implements Runnable
  137. {
  138. private final Castle _castleInst;
  139. public ScheduleStartSiegeTask(Castle pCastle)
  140. {
  141. _castleInst = pCastle;
  142. }
  143. @Override
  144. public void run()
  145. {
  146. _scheduledStartSiegeTask.cancel(false);
  147. if (getIsInProgress())
  148. {
  149. return;
  150. }
  151. try
  152. {
  153. if (!getIsTimeRegistrationOver())
  154. {
  155. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  156. if (regTimeRemaining > 0)
  157. {
  158. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  159. return;
  160. }
  161. endTimeRegistration(true);
  162. }
  163. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (timeRemaining > 86400000)
  165. {
  166. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  167. }
  168. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  169. {
  170. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  171. sm.addCastleId(getCastle().getCastleId());
  172. Announcements.getInstance().announceToAll(sm);
  173. _isRegistrationOver = true;
  174. clearSiegeWaitingClan();
  175. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  176. }
  177. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  178. {
  179. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  180. }
  181. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  182. {
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  184. }
  185. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  188. }
  189. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  192. }
  193. else
  194. {
  195. _castleInst.getSiege().startSiege();
  196. }
  197. }
  198. catch (Exception e)
  199. {
  200. _log.log(Level.SEVERE, "", e);
  201. }
  202. }
  203. }
  204. // must support Concurrent Modifications
  205. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  206. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  207. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  208. // Castle setting
  209. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  210. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  211. private final Castle _castle;
  212. private boolean _isInProgress = false;
  213. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  214. protected boolean _isRegistrationOver = false;
  215. protected Calendar _siegeEndDate;
  216. private SiegeGuardManager _siegeGuardManager;
  217. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  218. protected int _firstOwnerClanId = -1;
  219. public Siege(Castle castle)
  220. {
  221. _castle = castle;
  222. _siegeGuardManager = new SiegeGuardManager(getCastle());
  223. startAutoTask();
  224. }
  225. @Override
  226. public void endSiege()
  227. {
  228. if (getIsInProgress())
  229. {
  230. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  231. sm.addCastleId(getCastle().getCastleId());
  232. Announcements.getInstance().announceToAll(sm);
  233. if (getCastle().getOwnerId() > 0)
  234. {
  235. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  236. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  237. sm.addString(clan.getName());
  238. sm.addCastleId(getCastle().getCastleId());
  239. Announcements.getInstance().announceToAll(sm);
  240. if (clan.getId() == _firstOwnerClanId)
  241. {
  242. // Owner is unchanged
  243. clan.increaseBloodAllianceCount();
  244. }
  245. else
  246. {
  247. getCastle().setTicketBuyCount(0);
  248. for (L2ClanMember member : clan.getMembers())
  249. {
  250. if (member != null)
  251. {
  252. L2PcInstance player = member.getPlayerInstance();
  253. if ((player != null) && player.isNoble())
  254. {
  255. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  256. }
  257. }
  258. }
  259. }
  260. }
  261. else
  262. {
  263. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  264. sm.addCastleId(getCastle().getCastleId());
  265. Announcements.getInstance().announceToAll(sm);
  266. }
  267. for (L2SiegeClan attackerClan : getAttackerClans())
  268. {
  269. final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
  270. if (clan == null)
  271. {
  272. continue;
  273. }
  274. clan.clearSiegeKills();
  275. clan.clearSiegeDeaths();
  276. }
  277. for (L2SiegeClan defenderClan : getDefenderClans())
  278. {
  279. final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
  280. if (clan == null)
  281. {
  282. continue;
  283. }
  284. clan.clearSiegeKills();
  285. clan.clearSiegeDeaths();
  286. }
  287. getCastle().updateClansReputation();
  288. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  289. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the second closest town
  290. teleportPlayer(SiegeTeleportWhoType.DefenderNotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
  291. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  292. _isInProgress = false; // Flag so that siege instance can be started
  293. updatePlayerSiegeStateFlags(true);
  294. saveCastleSiege(); // Save castle specific data
  295. clearSiegeClan(); // Clear siege clan from db
  296. removeTowers(); // Remove all towers from this castle
  297. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  298. if (getCastle().getOwnerId() > 0)
  299. {
  300. _siegeGuardManager.removeMercs();
  301. }
  302. getCastle().spawnDoor(); // Respawn door to castle
  303. getCastle().getZone().setIsActive(false);
  304. getCastle().getZone().updateZoneStatusForCharactersInside();
  305. getCastle().getZone().setSiegeInstance(null);
  306. fireSiegeListeners(EventStage.END);
  307. }
  308. }
  309. private void removeDefender(L2SiegeClan sc)
  310. {
  311. if (sc != null)
  312. {
  313. getDefenderClans().remove(sc);
  314. }
  315. }
  316. private void removeAttacker(L2SiegeClan sc)
  317. {
  318. if (sc != null)
  319. {
  320. getAttackerClans().remove(sc);
  321. }
  322. }
  323. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  324. {
  325. if (sc == null)
  326. {
  327. return;
  328. }
  329. sc.setType(type);
  330. getDefenderClans().add(sc);
  331. }
  332. private void addAttacker(L2SiegeClan sc)
  333. {
  334. if (sc == null)
  335. {
  336. return;
  337. }
  338. sc.setType(SiegeClanType.ATTACKER);
  339. getAttackerClans().add(sc);
  340. }
  341. /**
  342. * When control of castle changed during siege<BR>
  343. * <BR>
  344. */
  345. public void midVictory()
  346. {
  347. if (getIsInProgress()) // Siege still in progress
  348. {
  349. if (getCastle().getOwnerId() > 0)
  350. {
  351. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  352. }
  353. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  354. (getAttackerClans().size() == 1 // Only 1 attacker
  355. ))
  356. {
  357. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  358. removeAttacker(sc_newowner);
  359. addDefender(sc_newowner, SiegeClanType.OWNER);
  360. endSiege();
  361. return;
  362. }
  363. if (getCastle().getOwnerId() > 0)
  364. {
  365. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  366. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  367. // and only an alliance attacks
  368. {
  369. // The player's clan is in an alliance
  370. if (allyId != 0)
  371. {
  372. boolean allinsamealliance = true;
  373. for (L2SiegeClan sc : getAttackerClans())
  374. {
  375. if (sc != null)
  376. {
  377. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  378. {
  379. allinsamealliance = false;
  380. }
  381. }
  382. }
  383. if (allinsamealliance)
  384. {
  385. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  386. removeAttacker(sc_newowner);
  387. addDefender(sc_newowner, SiegeClanType.OWNER);
  388. endSiege();
  389. return;
  390. }
  391. }
  392. }
  393. for (L2SiegeClan sc : getDefenderClans())
  394. {
  395. if (sc != null)
  396. {
  397. removeDefender(sc);
  398. addAttacker(sc);
  399. }
  400. }
  401. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  402. removeAttacker(sc_newowner);
  403. addDefender(sc_newowner, SiegeClanType.OWNER);
  404. // The player's clan is in an alliance
  405. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  406. {
  407. final L2SiegeClan sc = getAttackerClan(clan.getId());
  408. if (sc != null)
  409. {
  410. removeAttacker(sc);
  411. addDefender(sc, SiegeClanType.DEFENDER);
  412. }
  413. }
  414. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
  415. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  416. removeDefenderFlags(); // Removes defenders' flags
  417. getCastle().removeUpgrade(); // Remove all castle upgrade
  418. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  419. removeTowers(); // Remove all towers from this castle
  420. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  421. spawnControlTower();
  422. spawnFlameTower();
  423. updatePlayerSiegeStateFlags(false);
  424. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  425. }
  426. }
  427. }
  428. /**
  429. * When siege starts<BR>
  430. * <BR>
  431. */
  432. @Override
  433. public void startSiege()
  434. {
  435. if (!getIsInProgress())
  436. {
  437. if (!fireSiegeListeners(EventStage.START))
  438. {
  439. return;
  440. }
  441. _firstOwnerClanId = getCastle().getOwnerId();
  442. if (getAttackerClans().isEmpty())
  443. {
  444. SystemMessage sm;
  445. if (_firstOwnerClanId <= 0)
  446. {
  447. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  448. }
  449. else
  450. {
  451. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  452. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  453. ownerClan.increaseBloodAllianceCount();
  454. }
  455. sm.addCastleId(getCastle().getCastleId());
  456. Announcements.getInstance().announceToAll(sm);
  457. saveCastleSiege();
  458. return;
  459. }
  460. _isNormalSide = true; // Atk is now atk
  461. _isInProgress = true; // Flag so that same siege instance cannot be started again
  462. loadSiegeClan(); // Load siege clan from db
  463. updatePlayerSiegeStateFlags(false);
  464. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the closest town
  465. // teleportPlayer(SiegeTeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  466. _controlTowerCount = 0;
  467. spawnControlTower(); // Spawn control tower
  468. spawnFlameTower(); // Spawn control tower
  469. getCastle().spawnDoor(); // Spawn door
  470. spawnSiegeGuard(); // Spawn siege guard
  471. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  472. getCastle().getZone().setSiegeInstance(this);
  473. getCastle().getZone().setIsActive(true);
  474. getCastle().getZone().updateZoneStatusForCharactersInside();
  475. // Schedule a task to prepare auto siege end
  476. _siegeEndDate = Calendar.getInstance();
  477. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  478. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  479. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  480. sm.addCastleId(getCastle().getCastleId());
  481. Announcements.getInstance().announceToAll(sm);
  482. }
  483. }
  484. /**
  485. * Announce to player.<BR>
  486. * <BR>
  487. * @param message The SystemMessage to send to player
  488. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  489. */
  490. public void announceToPlayer(SystemMessage message, boolean bothSides)
  491. {
  492. for (L2SiegeClan siegeClans : getDefenderClans())
  493. {
  494. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  495. for (L2PcInstance member : clan.getOnlineMembers(0))
  496. {
  497. if (member != null)
  498. {
  499. member.sendPacket(message);
  500. }
  501. }
  502. }
  503. if (bothSides)
  504. {
  505. for (L2SiegeClan siegeClans : getAttackerClans())
  506. {
  507. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  508. for (L2PcInstance member : clan.getOnlineMembers(0))
  509. {
  510. if (member != null)
  511. {
  512. member.sendPacket(message);
  513. }
  514. }
  515. }
  516. }
  517. }
  518. public void updatePlayerSiegeStateFlags(boolean clear)
  519. {
  520. L2Clan clan;
  521. for (L2SiegeClan siegeclan : getAttackerClans())
  522. {
  523. if (siegeclan == null)
  524. {
  525. continue;
  526. }
  527. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  528. for (L2PcInstance member : clan.getOnlineMembers(0))
  529. {
  530. if (member == null)
  531. {
  532. continue;
  533. }
  534. if (clear)
  535. {
  536. member.setSiegeState((byte) 0);
  537. member.setSiegeSide(0);
  538. member.setIsInSiege(false);
  539. member.stopFameTask();
  540. }
  541. else
  542. {
  543. member.setSiegeState((byte) 1);
  544. member.setSiegeSide(getCastle().getCastleId());
  545. if (checkIfInZone(member))
  546. {
  547. member.setIsInSiege(true);
  548. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  549. }
  550. }
  551. member.sendPacket(new UserInfo(member));
  552. member.sendPacket(new ExBrExtraUserInfo(member));
  553. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  554. {
  555. if (player == null)
  556. {
  557. continue;
  558. }
  559. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  560. if (member.hasSummon())
  561. {
  562. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  563. }
  564. }
  565. }
  566. }
  567. for (L2SiegeClan siegeclan : getDefenderClans())
  568. {
  569. if (siegeclan == null)
  570. {
  571. continue;
  572. }
  573. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  574. for (L2PcInstance member : clan.getOnlineMembers(0))
  575. {
  576. if (member == null)
  577. {
  578. continue;
  579. }
  580. if (clear)
  581. {
  582. member.setSiegeState((byte) 0);
  583. member.setSiegeSide(0);
  584. member.setIsInSiege(false);
  585. member.stopFameTask();
  586. }
  587. else
  588. {
  589. member.setSiegeState((byte) 2);
  590. member.setSiegeSide(getCastle().getCastleId());
  591. if (checkIfInZone(member))
  592. {
  593. member.setIsInSiege(true);
  594. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  595. }
  596. }
  597. member.sendPacket(new UserInfo(member));
  598. member.sendPacket(new ExBrExtraUserInfo(member));
  599. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  600. {
  601. if (player == null)
  602. {
  603. continue;
  604. }
  605. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  606. if (member.hasSummon())
  607. {
  608. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  609. }
  610. }
  611. }
  612. }
  613. }
  614. /**
  615. * Approve clan as defender for siege<BR>
  616. * <BR>
  617. * @param clanId The int of player's clan id
  618. */
  619. public void approveSiegeDefenderClan(int clanId)
  620. {
  621. if (clanId <= 0)
  622. {
  623. return;
  624. }
  625. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  626. loadSiegeClan();
  627. }
  628. /**
  629. * @param object
  630. * @return true if object is inside the zone
  631. */
  632. public boolean checkIfInZone(L2Object object)
  633. {
  634. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  635. }
  636. /**
  637. * @param x
  638. * @param y
  639. * @param z
  640. * @return true if object is inside the zone
  641. */
  642. public boolean checkIfInZone(int x, int y, int z)
  643. {
  644. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  645. }
  646. /**
  647. * Return true if clan is attacker<BR>
  648. * <BR>
  649. * @param clan The L2Clan of the player
  650. */
  651. @Override
  652. public boolean checkIsAttacker(L2Clan clan)
  653. {
  654. return (getAttackerClan(clan) != null);
  655. }
  656. /**
  657. * Return true if clan is defender<BR>
  658. * <BR>
  659. * @param clan The L2Clan of the player
  660. */
  661. @Override
  662. public boolean checkIsDefender(L2Clan clan)
  663. {
  664. return (getDefenderClan(clan) != null);
  665. }
  666. /**
  667. * @param clan The L2Clan of the player
  668. * @return true if clan is defender waiting approval
  669. */
  670. public boolean checkIsDefenderWaiting(L2Clan clan)
  671. {
  672. return (getDefenderWaitingClan(clan) != null);
  673. }
  674. /** Clear all registered siege clans from database for castle */
  675. public void clearSiegeClan()
  676. {
  677. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  678. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  679. {
  680. statement.setInt(1, getCastle().getCastleId());
  681. statement.execute();
  682. if (getCastle().getOwnerId() > 0)
  683. {
  684. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  685. {
  686. statement.setInt(1, getCastle().getOwnerId());
  687. statement.execute();
  688. }
  689. }
  690. getAttackerClans().clear();
  691. getDefenderClans().clear();
  692. getDefenderWaitingClans().clear();
  693. }
  694. catch (Exception e)
  695. {
  696. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  697. }
  698. }
  699. /** Clear all siege clans waiting for approval from database for castle */
  700. public void clearSiegeWaitingClan()
  701. {
  702. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  703. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  704. {
  705. statement.setInt(1, getCastle().getCastleId());
  706. statement.execute();
  707. getDefenderWaitingClans().clear();
  708. }
  709. catch (Exception e)
  710. {
  711. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  712. }
  713. }
  714. /** Return list of L2PcInstance registered as attacker in the zone. */
  715. @Override
  716. public List<L2PcInstance> getAttackersInZone()
  717. {
  718. List<L2PcInstance> players = new ArrayList<>();
  719. L2Clan clan;
  720. for (L2SiegeClan siegeclan : getAttackerClans())
  721. {
  722. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  723. for (L2PcInstance player : clan.getOnlineMembers(0))
  724. {
  725. if (player == null)
  726. {
  727. continue;
  728. }
  729. if (player.isInSiege())
  730. {
  731. players.add(player);
  732. }
  733. }
  734. }
  735. return players;
  736. }
  737. /**
  738. * @return list of L2PcInstance registered as defender but not owner in the zone.
  739. */
  740. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  741. {
  742. List<L2PcInstance> players = new ArrayList<>();
  743. L2Clan clan;
  744. for (L2SiegeClan siegeclan : getDefenderClans())
  745. {
  746. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  747. if (clan.getId() == getCastle().getOwnerId())
  748. {
  749. continue;
  750. }
  751. for (L2PcInstance player : clan.getOnlineMembers(0))
  752. {
  753. if (player == null)
  754. {
  755. continue;
  756. }
  757. if (player.isInSiege())
  758. {
  759. players.add(player);
  760. }
  761. }
  762. }
  763. return players;
  764. }
  765. /**
  766. * @return list of L2PcInstance in the zone.
  767. */
  768. public List<L2PcInstance> getPlayersInZone()
  769. {
  770. return getCastle().getZone().getPlayersInside();
  771. }
  772. /**
  773. * @return list of L2PcInstance owning the castle in the zone.
  774. */
  775. public List<L2PcInstance> getOwnersInZone()
  776. {
  777. List<L2PcInstance> players = new ArrayList<>();
  778. L2Clan clan;
  779. for (L2SiegeClan siegeclan : getDefenderClans())
  780. {
  781. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  782. if (clan.getId() != getCastle().getOwnerId())
  783. {
  784. continue;
  785. }
  786. for (L2PcInstance player : clan.getOnlineMembers(0))
  787. {
  788. if (player == null)
  789. {
  790. continue;
  791. }
  792. if (player.isInSiege())
  793. {
  794. players.add(player);
  795. }
  796. }
  797. }
  798. return players;
  799. }
  800. /**
  801. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  802. */
  803. public List<L2PcInstance> getSpectatorsInZone()
  804. {
  805. List<L2PcInstance> players = new ArrayList<>();
  806. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  807. {
  808. if (player == null)
  809. {
  810. continue;
  811. }
  812. if (!player.isInSiege())
  813. {
  814. players.add(player);
  815. }
  816. }
  817. return players;
  818. }
  819. /**
  820. * Control Tower was killed
  821. * @param ct
  822. */
  823. public void killedCT(L2Npc ct)
  824. {
  825. _controlTowerCount--;
  826. if (_controlTowerCount < 0)
  827. {
  828. _controlTowerCount = 0;
  829. }
  830. }
  831. /**
  832. * Remove the flag that was killed
  833. * @param flag
  834. */
  835. public void killedFlag(L2Npc flag)
  836. {
  837. if (flag == null)
  838. {
  839. return;
  840. }
  841. for (L2SiegeClan clan : getAttackerClans())
  842. {
  843. if (clan.removeFlag(flag))
  844. {
  845. return;
  846. }
  847. }
  848. }
  849. /**
  850. * Display list of registered clans
  851. * @param player
  852. */
  853. public void listRegisterClan(L2PcInstance player)
  854. {
  855. player.sendPacket(new SiegeInfo(getCastle()));
  856. }
  857. /**
  858. * Register clan as attacker<BR>
  859. * <BR>
  860. * @param player The L2PcInstance of the player trying to register
  861. */
  862. public void registerAttacker(L2PcInstance player)
  863. {
  864. registerAttacker(player, false);
  865. }
  866. public void registerAttacker(L2PcInstance player, boolean force)
  867. {
  868. if (player.getClan() == null)
  869. {
  870. return;
  871. }
  872. int allyId = 0;
  873. if (getCastle().getOwnerId() != 0)
  874. {
  875. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  876. }
  877. if (allyId != 0)
  878. {
  879. if ((player.getClan().getAllyId() == allyId) && !force)
  880. {
  881. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  882. return;
  883. }
  884. }
  885. if (force || checkIfCanRegister(player, ATTACKER))
  886. {
  887. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  888. }
  889. }
  890. /**
  891. * Register clan as defender<BR>
  892. * <BR>
  893. * @param player The L2PcInstance of the player trying to register
  894. */
  895. public void registerDefender(L2PcInstance player)
  896. {
  897. registerDefender(player, false);
  898. }
  899. public void registerDefender(L2PcInstance player, boolean force)
  900. {
  901. if (getCastle().getOwnerId() <= 0)
  902. {
  903. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  904. }
  905. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  906. {
  907. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  908. }
  909. }
  910. /**
  911. * Remove clan from siege<BR>
  912. * <BR>
  913. * @param clanId The int of player's clan id
  914. */
  915. public void removeSiegeClan(int clanId)
  916. {
  917. if (clanId <= 0)
  918. {
  919. return;
  920. }
  921. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  922. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  923. {
  924. statement.setInt(1, getCastle().getCastleId());
  925. statement.setInt(2, clanId);
  926. statement.execute();
  927. loadSiegeClan();
  928. }
  929. catch (Exception e)
  930. {
  931. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  932. }
  933. }
  934. /**
  935. * Remove clan from siege<BR>
  936. * <BR>
  937. * @param clan clan being removed
  938. */
  939. public void removeSiegeClan(L2Clan clan)
  940. {
  941. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  942. {
  943. return;
  944. }
  945. removeSiegeClan(clan.getId());
  946. }
  947. /**
  948. * Remove clan from siege<BR>
  949. * <BR>
  950. * @param player The L2PcInstance of player/clan being removed
  951. */
  952. public void removeSiegeClan(L2PcInstance player)
  953. {
  954. removeSiegeClan(player.getClan());
  955. }
  956. /**
  957. * Start the auto tasks<BR>
  958. * <BR>
  959. */
  960. public void startAutoTask()
  961. {
  962. correctSiegeDateTime();
  963. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  964. loadSiegeClan();
  965. // Schedule siege auto start
  966. if (_scheduledStartSiegeTask != null)
  967. {
  968. _scheduledStartSiegeTask.cancel(false);
  969. }
  970. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  971. }
  972. /**
  973. * Teleport players
  974. * @param teleportWho
  975. * @param teleportWhere
  976. */
  977. public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  978. {
  979. List<L2PcInstance> players;
  980. switch (teleportWho)
  981. {
  982. case Owner:
  983. players = getOwnersInZone();
  984. break;
  985. case Attacker:
  986. players = getAttackersInZone();
  987. break;
  988. case DefenderNotOwner:
  989. players = getDefendersButNotOwnersInZone();
  990. break;
  991. case Spectator:
  992. players = getSpectatorsInZone();
  993. break;
  994. default:
  995. players = getPlayersInZone();
  996. }
  997. for (L2PcInstance player : players)
  998. {
  999. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  1000. {
  1001. continue;
  1002. }
  1003. player.teleToLocation(teleportWhere);
  1004. }
  1005. }
  1006. /**
  1007. * Add clan as attacker<BR>
  1008. * <BR>
  1009. * @param clanId The int of clan's id
  1010. */
  1011. private void addAttacker(int clanId)
  1012. {
  1013. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1014. }
  1015. /**
  1016. * Add clan as defender<BR>
  1017. * <BR>
  1018. * @param clanId The int of clan's id
  1019. */
  1020. private void addDefender(int clanId)
  1021. {
  1022. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1023. }
  1024. /**
  1025. * <p>
  1026. * Add clan as defender with the specified type
  1027. * </p>
  1028. * @param clanId The int of clan's id
  1029. * @param type the type of the clan
  1030. */
  1031. private void addDefender(int clanId, SiegeClanType type)
  1032. {
  1033. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1034. }
  1035. /**
  1036. * Add clan as defender waiting approval<BR>
  1037. * <BR>
  1038. * @param clanId The int of clan's id
  1039. */
  1040. private void addDefenderWaiting(int clanId)
  1041. {
  1042. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1043. }
  1044. /**
  1045. * @param player The L2PcInstance of the player trying to register
  1046. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1047. * @return true if the player can register.
  1048. */
  1049. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1050. {
  1051. if (getIsRegistrationOver())
  1052. {
  1053. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1054. sm.addCastleId(getCastle().getCastleId());
  1055. player.sendPacket(sm);
  1056. }
  1057. else if (getIsInProgress())
  1058. {
  1059. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1060. }
  1061. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1062. {
  1063. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1064. }
  1065. else if (player.getClan().getId() == getCastle().getOwnerId())
  1066. {
  1067. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1068. }
  1069. else if (player.getClan().getCastleId() > 0)
  1070. {
  1071. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1072. }
  1073. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1074. {
  1075. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1076. }
  1077. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1078. {
  1079. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1080. }
  1081. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1082. {
  1083. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1084. }
  1085. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1086. {
  1087. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1088. }
  1089. else
  1090. {
  1091. return true;
  1092. }
  1093. return false;
  1094. }
  1095. /**
  1096. * @param clan The L2Clan of the player trying to register
  1097. * @return true if the clan has already registered to a siege for the same day.
  1098. */
  1099. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1100. {
  1101. for (Siege siege : SiegeManager.getInstance().getSieges())
  1102. {
  1103. if (siege == this)
  1104. {
  1105. continue;
  1106. }
  1107. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1108. {
  1109. if (siege.checkIsAttacker(clan))
  1110. {
  1111. return true;
  1112. }
  1113. if (siege.checkIsDefender(clan))
  1114. {
  1115. return true;
  1116. }
  1117. if (siege.checkIsDefenderWaiting(clan))
  1118. {
  1119. return true;
  1120. }
  1121. }
  1122. }
  1123. return false;
  1124. }
  1125. /**
  1126. * Return the correct siege date as Calendar.<BR>
  1127. * <BR>
  1128. */
  1129. public void correctSiegeDateTime()
  1130. {
  1131. boolean corrected = false;
  1132. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1133. {
  1134. // Since siege has past reschedule it to the next one
  1135. // This is usually caused by server being down
  1136. corrected = true;
  1137. setNextSiegeDate();
  1138. }
  1139. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1140. {
  1141. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1142. // This is usually caused by server being down
  1143. corrected = true;
  1144. setNextSiegeDate();
  1145. }
  1146. if (corrected)
  1147. {
  1148. saveSiegeDate();
  1149. }
  1150. }
  1151. /** Load siege clans. */
  1152. private void loadSiegeClan()
  1153. {
  1154. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1155. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1156. {
  1157. getAttackerClans().clear();
  1158. getDefenderClans().clear();
  1159. getDefenderWaitingClans().clear();
  1160. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1161. if (getCastle().getOwnerId() > 0)
  1162. {
  1163. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1164. }
  1165. statement.setInt(1, getCastle().getCastleId());
  1166. try (ResultSet rs = statement.executeQuery())
  1167. {
  1168. int typeId;
  1169. while (rs.next())
  1170. {
  1171. typeId = rs.getInt("type");
  1172. if (typeId == DEFENDER)
  1173. {
  1174. addDefender(rs.getInt("clan_id"));
  1175. }
  1176. else if (typeId == ATTACKER)
  1177. {
  1178. addAttacker(rs.getInt("clan_id"));
  1179. }
  1180. else if (typeId == DEFENDER_NOT_APPROWED)
  1181. {
  1182. addDefenderWaiting(rs.getInt("clan_id"));
  1183. }
  1184. }
  1185. }
  1186. }
  1187. catch (Exception e)
  1188. {
  1189. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1190. }
  1191. }
  1192. /** Remove all spawned towers. */
  1193. private void removeTowers()
  1194. {
  1195. for (L2FlameTowerInstance ct : _flameTowers)
  1196. {
  1197. ct.deleteMe();
  1198. }
  1199. for (L2ControlTowerInstance ct : _controlTowers)
  1200. {
  1201. ct.deleteMe();
  1202. }
  1203. _flameTowers.clear();
  1204. _controlTowers.clear();
  1205. }
  1206. /** Remove all flags. */
  1207. private void removeFlags()
  1208. {
  1209. for (L2SiegeClan sc : getAttackerClans())
  1210. {
  1211. if (sc != null)
  1212. {
  1213. sc.removeFlags();
  1214. }
  1215. }
  1216. for (L2SiegeClan sc : getDefenderClans())
  1217. {
  1218. if (sc != null)
  1219. {
  1220. sc.removeFlags();
  1221. }
  1222. }
  1223. }
  1224. /** Remove flags from defenders. */
  1225. private void removeDefenderFlags()
  1226. {
  1227. for (L2SiegeClan sc : getDefenderClans())
  1228. {
  1229. if (sc != null)
  1230. {
  1231. sc.removeFlags();
  1232. }
  1233. }
  1234. }
  1235. /** Save castle siege related to database. */
  1236. private void saveCastleSiege()
  1237. {
  1238. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1239. // Schedule Time registration end
  1240. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1241. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1242. getCastle().setIsTimeRegistrationOver(false);
  1243. saveSiegeDate(); // Save the new date
  1244. startAutoTask(); // Prepare auto start siege and end registration
  1245. }
  1246. /** Save siege date to database. */
  1247. public void saveSiegeDate()
  1248. {
  1249. if (_scheduledStartSiegeTask != null)
  1250. {
  1251. _scheduledStartSiegeTask.cancel(true);
  1252. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1253. }
  1254. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1255. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1256. {
  1257. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1258. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1259. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1260. statement.setInt(4, getCastle().getCastleId());
  1261. statement.execute();
  1262. }
  1263. catch (Exception e)
  1264. {
  1265. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1266. }
  1267. }
  1268. /**
  1269. * Save registration to database.<BR>
  1270. * <BR>
  1271. * @param clan The L2Clan of player
  1272. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1273. * @param isUpdateRegistration
  1274. */
  1275. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1276. {
  1277. if (clan.getCastleId() > 0)
  1278. {
  1279. return;
  1280. }
  1281. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1282. {
  1283. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1284. {
  1285. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1286. {
  1287. return;
  1288. }
  1289. }
  1290. else
  1291. {
  1292. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1293. {
  1294. return;
  1295. }
  1296. }
  1297. if (!isUpdateRegistration)
  1298. {
  1299. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1300. {
  1301. statement.setInt(1, clan.getId());
  1302. statement.setInt(2, getCastle().getCastleId());
  1303. statement.setInt(3, typeId);
  1304. statement.execute();
  1305. }
  1306. }
  1307. else
  1308. {
  1309. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1310. {
  1311. statement.setInt(1, typeId);
  1312. statement.setInt(2, getCastle().getCastleId());
  1313. statement.setInt(3, clan.getId());
  1314. statement.execute();
  1315. }
  1316. }
  1317. if ((typeId == DEFENDER) || (typeId == OWNER))
  1318. {
  1319. addDefender(clan.getId());
  1320. }
  1321. else if (typeId == ATTACKER)
  1322. {
  1323. addAttacker(clan.getId());
  1324. }
  1325. else if (typeId == DEFENDER_NOT_APPROWED)
  1326. {
  1327. addDefenderWaiting(clan.getId());
  1328. }
  1329. }
  1330. catch (Exception e)
  1331. {
  1332. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1333. }
  1334. }
  1335. /** Set the date for the next siege. */
  1336. private void setNextSiegeDate()
  1337. {
  1338. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1339. {
  1340. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1341. {
  1342. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1343. }
  1344. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1345. // than sieges can occur on Saturdays as well
  1346. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1347. {
  1348. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1349. }
  1350. // set the next siege day to the next weekend
  1351. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1352. }
  1353. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1354. {
  1355. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1356. }
  1357. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1358. sm.addCastleId(getCastle().getCastleId());
  1359. Announcements.getInstance().announceToAll(sm);
  1360. _isRegistrationOver = false; // Allow registration for next siege
  1361. }
  1362. /**
  1363. * Spawn control tower.
  1364. */
  1365. private void spawnControlTower()
  1366. {
  1367. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getCastleId()))
  1368. {
  1369. try
  1370. {
  1371. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getId()));
  1372. spawn.setLocation(ts.getLocation());
  1373. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1374. }
  1375. catch (Exception e)
  1376. {
  1377. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1378. }
  1379. }
  1380. _controlTowerCount = _controlTowers.size();
  1381. }
  1382. /**
  1383. * Spawn flame tower.
  1384. */
  1385. private void spawnFlameTower()
  1386. {
  1387. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getCastleId()))
  1388. {
  1389. try
  1390. {
  1391. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getId()));
  1392. spawn.setLocation(ts.getLocation());
  1393. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1394. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1395. tower.setZoneList(ts.getZoneList());
  1396. _flameTowers.add(tower);
  1397. }
  1398. catch (Exception e)
  1399. {
  1400. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1401. }
  1402. }
  1403. }
  1404. /**
  1405. * Spawn siege guard.<BR>
  1406. * <BR>
  1407. */
  1408. private void spawnSiegeGuard()
  1409. {
  1410. getSiegeGuardManager().spawnSiegeGuard();
  1411. // Register guard to the closest Control Tower
  1412. // When CT dies, so do all the guards that it controls
  1413. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
  1414. {
  1415. L2ControlTowerInstance closestCt;
  1416. int x, y, z;
  1417. double distance;
  1418. double distanceClosest = 0;
  1419. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1420. {
  1421. if (spawn == null)
  1422. {
  1423. continue;
  1424. }
  1425. closestCt = null;
  1426. distanceClosest = Integer.MAX_VALUE;
  1427. x = spawn.getX();
  1428. y = spawn.getY();
  1429. z = spawn.getZ();
  1430. for (L2ControlTowerInstance ct : _controlTowers)
  1431. {
  1432. if (ct == null)
  1433. {
  1434. continue;
  1435. }
  1436. distance = ct.getDistanceSq(x, y, z);
  1437. if (distance < distanceClosest)
  1438. {
  1439. closestCt = ct;
  1440. distanceClosest = distance;
  1441. }
  1442. }
  1443. if (closestCt != null)
  1444. {
  1445. closestCt.registerGuard(spawn);
  1446. }
  1447. }
  1448. }
  1449. }
  1450. @Override
  1451. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1452. {
  1453. if (clan == null)
  1454. {
  1455. return null;
  1456. }
  1457. return getAttackerClan(clan.getId());
  1458. }
  1459. @Override
  1460. public final L2SiegeClan getAttackerClan(int clanId)
  1461. {
  1462. for (L2SiegeClan sc : getAttackerClans())
  1463. {
  1464. if ((sc != null) && (sc.getClanId() == clanId))
  1465. {
  1466. return sc;
  1467. }
  1468. }
  1469. return null;
  1470. }
  1471. @Override
  1472. public final List<L2SiegeClan> getAttackerClans()
  1473. {
  1474. if (_isNormalSide)
  1475. {
  1476. return _attackerClans;
  1477. }
  1478. return _defenderClans;
  1479. }
  1480. public final int getAttackerRespawnDelay()
  1481. {
  1482. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1483. }
  1484. public final Castle getCastle()
  1485. {
  1486. if (_castle == null)
  1487. {
  1488. return null;
  1489. }
  1490. return _castle;
  1491. }
  1492. @Override
  1493. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1494. {
  1495. if (clan == null)
  1496. {
  1497. return null;
  1498. }
  1499. return getDefenderClan(clan.getId());
  1500. }
  1501. @Override
  1502. public final L2SiegeClan getDefenderClan(int clanId)
  1503. {
  1504. for (L2SiegeClan sc : getDefenderClans())
  1505. {
  1506. if ((sc != null) && (sc.getClanId() == clanId))
  1507. {
  1508. return sc;
  1509. }
  1510. }
  1511. return null;
  1512. }
  1513. @Override
  1514. public final List<L2SiegeClan> getDefenderClans()
  1515. {
  1516. if (_isNormalSide)
  1517. {
  1518. return _defenderClans;
  1519. }
  1520. return _attackerClans;
  1521. }
  1522. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1523. {
  1524. if (clan == null)
  1525. {
  1526. return null;
  1527. }
  1528. return getDefenderWaitingClan(clan.getId());
  1529. }
  1530. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1531. {
  1532. for (L2SiegeClan sc : getDefenderWaitingClans())
  1533. {
  1534. if ((sc != null) && (sc.getClanId() == clanId))
  1535. {
  1536. return sc;
  1537. }
  1538. }
  1539. return null;
  1540. }
  1541. public final List<L2SiegeClan> getDefenderWaitingClans()
  1542. {
  1543. return _defenderWaitingClans;
  1544. }
  1545. public final boolean getIsInProgress()
  1546. {
  1547. return _isInProgress;
  1548. }
  1549. public final boolean getIsRegistrationOver()
  1550. {
  1551. return _isRegistrationOver;
  1552. }
  1553. public final boolean getIsTimeRegistrationOver()
  1554. {
  1555. return getCastle().getIsTimeRegistrationOver();
  1556. }
  1557. @Override
  1558. public final Calendar getSiegeDate()
  1559. {
  1560. return getCastle().getSiegeDate();
  1561. }
  1562. public final Calendar getTimeRegistrationOverDate()
  1563. {
  1564. return getCastle().getTimeRegistrationOverDate();
  1565. }
  1566. public void endTimeRegistration(boolean automatic)
  1567. {
  1568. getCastle().setIsTimeRegistrationOver(true);
  1569. if (!automatic)
  1570. {
  1571. saveSiegeDate();
  1572. }
  1573. }
  1574. @Override
  1575. public List<L2Npc> getFlag(L2Clan clan)
  1576. {
  1577. if (clan != null)
  1578. {
  1579. L2SiegeClan sc = getAttackerClan(clan);
  1580. if (sc != null)
  1581. {
  1582. return sc.getFlag();
  1583. }
  1584. }
  1585. return null;
  1586. }
  1587. public final SiegeGuardManager getSiegeGuardManager()
  1588. {
  1589. if (_siegeGuardManager == null)
  1590. {
  1591. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1592. }
  1593. return _siegeGuardManager;
  1594. }
  1595. public int getControlTowerCount()
  1596. {
  1597. return _controlTowerCount;
  1598. }
  1599. @Override
  1600. public boolean giveFame()
  1601. {
  1602. return true;
  1603. }
  1604. @Override
  1605. public int getFameFrequency()
  1606. {
  1607. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1608. }
  1609. @Override
  1610. public int getFameAmount()
  1611. {
  1612. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1613. }
  1614. @Override
  1615. public void updateSiege()
  1616. {
  1617. }
  1618. // Listeners
  1619. /**
  1620. * Fires the appropriate SiegeListener<br>
  1621. * If it returns false on EventStage.start, the siege is cancelled
  1622. * @param stage
  1623. * @return
  1624. */
  1625. private boolean fireSiegeListeners(EventStage stage)
  1626. {
  1627. if (!siegeListeners.isEmpty())
  1628. {
  1629. SiegeEvent event = new SiegeEvent();
  1630. event.setSiege(this);
  1631. event.setStage(stage);
  1632. switch (stage)
  1633. {
  1634. case START:
  1635. {
  1636. for (SiegeListener listener : siegeListeners)
  1637. {
  1638. if (!listener.onStart(event))
  1639. {
  1640. return false;
  1641. }
  1642. }
  1643. break;
  1644. }
  1645. case END:
  1646. {
  1647. for (SiegeListener listener : siegeListeners)
  1648. {
  1649. listener.onEnd(event);
  1650. }
  1651. break;
  1652. }
  1653. case CONTROL_CHANGE:
  1654. {
  1655. for (SiegeListener listener : siegeListeners)
  1656. {
  1657. listener.onControlChange(event);
  1658. }
  1659. break;
  1660. }
  1661. }
  1662. }
  1663. return true;
  1664. }
  1665. /**
  1666. * Adds a siege listener
  1667. * @param listener
  1668. */
  1669. public static void addSiegeListener(SiegeListener listener)
  1670. {
  1671. if (!siegeListeners.contains(listener))
  1672. {
  1673. siegeListeners.add(listener);
  1674. }
  1675. }
  1676. /**
  1677. * Removes a siege listener
  1678. * @param listener
  1679. */
  1680. public static void removeSiegeListener(SiegeListener listener)
  1681. {
  1682. siegeListeners.remove(listener);
  1683. }
  1684. }