FloodProtectorAction.java 6.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.util;
  16. import java.util.concurrent.atomic.AtomicInteger;
  17. import java.util.logging.Level;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.gameserver.GameTimeController;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.L2GameClient;
  22. import com.l2jserver.util.StringUtil;
  23. /**
  24. * Flood protector implementation.
  25. * @author fordfrog
  26. */
  27. public final class FloodProtectorAction
  28. {
  29. /**
  30. * Logger
  31. */
  32. private static final Logger _log = Logger.getLogger(FloodProtectorAction.class.getName());
  33. /**
  34. * Client for this instance of flood protector.
  35. */
  36. private final L2GameClient _client;
  37. /**
  38. * Configuration of this instance of flood protector.
  39. */
  40. private final FloodProtectorConfig _config;
  41. /**
  42. * Next game tick when new request is allowed.
  43. */
  44. private volatile int _nextGameTick = GameTimeController.getGameTicks();
  45. /**
  46. * Request counter.
  47. */
  48. private final AtomicInteger _count = new AtomicInteger(0);
  49. /**
  50. * Flag determining whether exceeding request has been logged.
  51. */
  52. private boolean _logged;
  53. /**
  54. * Flag determining whether punishment application is in progress so that we do not apply punisment multiple times (flooding).
  55. */
  56. private volatile boolean _punishmentInProgress;
  57. /**
  58. * Creates new instance of FloodProtectorAction.
  59. * @param client the game client for which flood protection is being created
  60. * @param config flood protector configuration
  61. */
  62. public FloodProtectorAction(final L2GameClient client, final FloodProtectorConfig config)
  63. {
  64. super();
  65. _client = client;
  66. _config = config;
  67. }
  68. /**
  69. * Checks whether the request is flood protected or not.
  70. * @param command command issued or short command description
  71. * @return true if action is allowed, otherwise false
  72. */
  73. public boolean tryPerformAction(final String command)
  74. {
  75. final int curTick = GameTimeController.getGameTicks();
  76. if ((curTick < _nextGameTick) || _punishmentInProgress)
  77. {
  78. if (_config.LOG_FLOODING && !_logged && _log.isLoggable(Level.WARNING))
  79. {
  80. log(" called command ", command, " ~", String.valueOf((_config.FLOOD_PROTECTION_INTERVAL - (_nextGameTick - curTick)) * GameTimeController.MILLIS_IN_TICK), " ms after previous command");
  81. _logged = true;
  82. }
  83. _count.incrementAndGet();
  84. if (!_punishmentInProgress && (_config.PUNISHMENT_LIMIT > 0) && (_count.get() >= _config.PUNISHMENT_LIMIT) && (_config.PUNISHMENT_TYPE != null))
  85. {
  86. _punishmentInProgress = true;
  87. if ("kick".equals(_config.PUNISHMENT_TYPE))
  88. {
  89. kickPlayer();
  90. }
  91. else if ("ban".equals(_config.PUNISHMENT_TYPE))
  92. {
  93. banAccount();
  94. }
  95. else if ("jail".equals(_config.PUNISHMENT_TYPE))
  96. {
  97. jailChar();
  98. }
  99. _punishmentInProgress = false;
  100. }
  101. return false;
  102. }
  103. if (_count.get() > 0)
  104. {
  105. if (_config.LOG_FLOODING && _log.isLoggable(Level.WARNING))
  106. {
  107. log(" issued ", String.valueOf(_count), " extra requests within ~", String.valueOf(_config.FLOOD_PROTECTION_INTERVAL * GameTimeController.MILLIS_IN_TICK), " ms");
  108. }
  109. }
  110. _nextGameTick = curTick + _config.FLOOD_PROTECTION_INTERVAL;
  111. _logged = false;
  112. _count.set(0);
  113. return true;
  114. }
  115. /**
  116. * Kick player from game (close network connection).
  117. */
  118. private void kickPlayer()
  119. {
  120. if (_client.getActiveChar() != null)
  121. {
  122. _client.getActiveChar().logout(false);
  123. }
  124. else
  125. {
  126. _client.closeNow();
  127. }
  128. if (_log.isLoggable(Level.WARNING))
  129. {
  130. log("kicked for flooding");
  131. }
  132. }
  133. /**
  134. * Bans char account and logs out the char.
  135. */
  136. private void banAccount()
  137. {
  138. if (_client.getActiveChar() != null)
  139. {
  140. _client.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.ACC, _config.PUNISHMENT_TIME);
  141. if (_log.isLoggable(Level.WARNING))
  142. {
  143. log(" banned for flooding ", _config.PUNISHMENT_TIME <= 0 ? "forever" : "for " + _config.PUNISHMENT_TIME + " mins");
  144. }
  145. _client.getActiveChar().logout();
  146. }
  147. else
  148. {
  149. log(" unable to ban account: no active player");
  150. }
  151. }
  152. /**
  153. * Jails char.
  154. */
  155. private void jailChar()
  156. {
  157. if (_client.getActiveChar() != null)
  158. {
  159. _client.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.JAIL, _config.PUNISHMENT_TIME);
  160. if (_log.isLoggable(Level.WARNING))
  161. {
  162. log(" jailed for flooding ", _config.PUNISHMENT_TIME <= 0 ? "forever" : "for " + _config.PUNISHMENT_TIME + " mins");
  163. }
  164. }
  165. else
  166. {
  167. log(" unable to jail: no active player");
  168. }
  169. }
  170. private void log(String... lines)
  171. {
  172. final StringBuilder output = StringUtil.startAppend(100, _config.FLOOD_PROTECTOR_TYPE, ": ");
  173. String address = null;
  174. try
  175. {
  176. if (!_client.isDetached())
  177. {
  178. address = _client.getConnection().getInetAddress().getHostAddress();
  179. }
  180. }
  181. catch (Exception e)
  182. {
  183. }
  184. switch (_client.getState())
  185. {
  186. case IN_GAME:
  187. if (_client.getActiveChar() != null)
  188. {
  189. StringUtil.append(output, _client.getActiveChar().getName());
  190. StringUtil.append(output, "(", String.valueOf(_client.getActiveChar().getObjectId()), ") ");
  191. }
  192. break;
  193. case AUTHED:
  194. if (_client.getAccountName() != null)
  195. {
  196. StringUtil.append(output, _client.getAccountName(), " ");
  197. }
  198. break;
  199. case CONNECTED:
  200. if (address != null)
  201. {
  202. StringUtil.append(output, address);
  203. }
  204. break;
  205. default:
  206. throw new IllegalStateException("Missing state on switch");
  207. }
  208. StringUtil.append(output, lines);
  209. _log.warning(output.toString());
  210. }
  211. }