CharacterCreate.java 9.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.concurrent.locks.ReentrantLock;
  17. import java.util.logging.Level;
  18. import java.util.logging.LogRecord;
  19. import java.util.logging.Logger;
  20. import java.util.regex.Matcher;
  21. import java.util.regex.Pattern;
  22. import java.util.regex.PatternSyntaxException;
  23. import com.l2jserver.Config;
  24. import com.l2jserver.gameserver.datatables.CharNameTable;
  25. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  26. import com.l2jserver.gameserver.datatables.SkillTable;
  27. import com.l2jserver.gameserver.datatables.SkillTreeTable;
  28. import com.l2jserver.gameserver.idfactory.IdFactory;
  29. import com.l2jserver.gameserver.instancemanager.QuestManager;
  30. import com.l2jserver.gameserver.model.L2ItemInstance;
  31. import com.l2jserver.gameserver.model.L2ShortCut;
  32. import com.l2jserver.gameserver.model.L2SkillLearn;
  33. import com.l2jserver.gameserver.model.L2World;
  34. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  35. import com.l2jserver.gameserver.model.actor.stat.PcStat;
  36. import com.l2jserver.gameserver.model.quest.Quest;
  37. import com.l2jserver.gameserver.model.quest.QuestState;
  38. import com.l2jserver.gameserver.network.L2GameClient;
  39. import com.l2jserver.gameserver.network.serverpackets.CharCreateFail;
  40. import com.l2jserver.gameserver.network.serverpackets.CharCreateOk;
  41. import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
  42. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  43. import com.l2jserver.gameserver.templates.chars.L2PcTemplate.PcTemplateItem;
  44. import com.l2jserver.gameserver.util.Util;
  45. @SuppressWarnings("unused")
  46. public final class CharacterCreate extends L2GameClientPacket
  47. {
  48. private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
  49. private static final Logger _log = Logger.getLogger(CharacterCreate.class.getName());
  50. protected static final Logger _logAccounting = Logger.getLogger("accounting");
  51. // cSdddddddddddd
  52. private String _name;
  53. private int _race;
  54. private byte _sex;
  55. private int _classId;
  56. private int _int;
  57. private int _str;
  58. private int _con;
  59. private int _men;
  60. private int _dex;
  61. private int _wit;
  62. private byte _hairStyle;
  63. private byte _hairColor;
  64. private byte _face;
  65. @Override
  66. protected void readImpl()
  67. {
  68. _name = readS();
  69. _race = readD();
  70. _sex = (byte) readD();
  71. _classId = readD();
  72. _int = readD();
  73. _str = readD();
  74. _con = readD();
  75. _men = readD();
  76. _dex = readD();
  77. _wit = readD();
  78. _hairStyle = (byte) readD();
  79. _hairColor = (byte) readD();
  80. _face = (byte) readD();
  81. }
  82. @Override
  83. protected void runImpl()
  84. {
  85. // Last Verified: May 30, 2009 - Gracia Final - Players are able to create characters with names consisting of as little as 1,2,3 letter/number combinations.
  86. if ((_name.length() < 1) || (_name.length() > 16))
  87. {
  88. if (Config.DEBUG)
  89. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Your title cannot exceed 16 characters in length. Please try again.");
  90. sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
  91. return;
  92. }
  93. // Last Verified: May 30, 2009 - Gracia Final
  94. if (!Util.isAlphaNumeric(_name) || !isValidName(_name))
  95. {
  96. if (Config.DEBUG)
  97. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Incorrect name. Please try again.");
  98. sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
  99. return;
  100. }
  101. L2PcInstance newChar = null;
  102. L2PcTemplate template = null;
  103. /*
  104. * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
  105. */
  106. synchronized (CharNameTable.getInstance())
  107. {
  108. if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
  109. {
  110. if (Config.DEBUG)
  111. _log.fine("Max number of characters reached. Creation failed.");
  112. sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
  113. return;
  114. }
  115. else if (CharNameTable.getInstance().doesCharNameExist(_name))
  116. {
  117. if (Config.DEBUG)
  118. _log.fine("Character Creation Failure: Message generated: You cannot create another character. Please delete the existing character and try again.");
  119. sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
  120. return;
  121. }
  122. template = CharTemplateTable.getInstance().getTemplate(_classId);
  123. if (Config.DEBUG)
  124. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: This name already exists.");
  125. if (template == null || template.classBaseLevel > 1)
  126. {
  127. if (Config.DEBUG)
  128. _log.fine("Character Creation Failure: " + _name + " classId: " + _classId + " Template: " + template + " Message generated: Your character creation has failed.");
  129. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  130. return;
  131. }
  132. int objectId = IdFactory.getInstance().getNextId();
  133. newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex != 0);
  134. }
  135. newChar.setCurrentHp(template.baseHpMax);
  136. newChar.setCurrentCp(template.baseCpMax);
  137. newChar.setCurrentMp(template.baseMpMax);
  138. // newChar.setMaxLoad(template.baseLoad);
  139. CharCreateOk cco = new CharCreateOk();
  140. sendPacket(cco);
  141. initNewChar(getClient(), newChar);
  142. LogRecord record = new LogRecord(Level.INFO, "Created new character");
  143. record.setParameters(new Object[]{newChar, this.getClient()});
  144. _logAccounting.log(record);
  145. }
  146. private boolean isValidName(String text)
  147. {
  148. boolean result = true;
  149. String test = text;
  150. Pattern pattern;
  151. try
  152. {
  153. pattern = Pattern.compile(Config.CNAME_TEMPLATE);
  154. }
  155. catch (PatternSyntaxException e) // case of illegal pattern
  156. {
  157. _log.warning("ERROR : Character name pattern of config is wrong!");
  158. pattern = Pattern.compile(".*");
  159. }
  160. Matcher regexp = pattern.matcher(test);
  161. if (!regexp.matches())
  162. {
  163. result = false;
  164. }
  165. return result;
  166. }
  167. private void initNewChar(L2GameClient client, L2PcInstance newChar)
  168. {
  169. if (Config.DEBUG)
  170. _log.fine("Character init start");
  171. L2World.getInstance().storeObject(newChar);
  172. L2PcTemplate template = newChar.getTemplate();
  173. newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
  174. newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
  175. newChar.setTitle("");
  176. newChar.setVitalityPoints(PcStat.MAX_VITALITY_POINTS, true);
  177. if (Config.STARTING_LEVEL > 1)
  178. {
  179. newChar.getStat().addLevel((byte)(Config.STARTING_LEVEL - 1));
  180. }
  181. if (Config.STARTING_SP > 0)
  182. {
  183. newChar.getStat().addSp(Config.STARTING_SP);
  184. }
  185. L2ShortCut shortcut;
  186. // add attack shortcut
  187. shortcut = new L2ShortCut(0, 0, 3, 2, 0, 1);
  188. newChar.registerShortCut(shortcut);
  189. // add take shortcut
  190. shortcut = new L2ShortCut(3, 0, 3, 5, 0, 1);
  191. newChar.registerShortCut(shortcut);
  192. // add sit shortcut
  193. shortcut = new L2ShortCut(10, 0, 3, 0, 0, 1);
  194. newChar.registerShortCut(shortcut);
  195. for (PcTemplateItem ia : template.getItems())
  196. {
  197. L2ItemInstance item = newChar.getInventory().addItem("Init", ia.getItemId(), ia.getAmount(), newChar, null);
  198. // add tutbook shortcut
  199. if (item.getItemId() == 5588)
  200. {
  201. shortcut = new L2ShortCut(11, 0, 1, item.getObjectId(), 0, 1);
  202. newChar.registerShortCut(shortcut);
  203. }
  204. if (item.isEquipable() && ia.isEquipped())
  205. {
  206. newChar.getInventory().equipItemAndRecord(item);
  207. }
  208. }
  209. for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
  210. {
  211. newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
  212. if (skill.getId() == 1001 || skill.getId() == 1177)
  213. {
  214. shortcut = new L2ShortCut(1, 0, 2, skill.getId(), skill.getLevel(), 1);
  215. newChar.registerShortCut(shortcut);
  216. }
  217. if (skill.getId() == 1216)
  218. {
  219. shortcut = new L2ShortCut(10, 0, 2, skill.getId(), skill.getLevel(), 1);
  220. newChar.registerShortCut(shortcut);
  221. }
  222. if (Config.DEBUG)
  223. _log.fine("Adding starter skill:" + skill.getId() + " / " + skill.getLevel());
  224. }
  225. startTutorialQuest(newChar);
  226. newChar.logout();
  227. CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1);
  228. client.getConnection().sendPacket(cl);
  229. client.setCharSelection(cl.getCharInfo());
  230. if (Config.DEBUG)
  231. _log.fine("Character init end");
  232. }
  233. public void startTutorialQuest(L2PcInstance player)
  234. {
  235. QuestState qs = player.getQuestState("255_Tutorial");
  236. Quest q = null;
  237. if (qs == null)
  238. q = QuestManager.getInstance().getQuest("255_Tutorial");
  239. if (q != null)
  240. q.newQuestState(player);
  241. }
  242. /*
  243. * (non-Javadoc)
  244. *
  245. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  246. */
  247. @Override
  248. public String getType()
  249. {
  250. return _C__0B_CHARACTERCREATE;
  251. }
  252. }